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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Station\View\ShowStation; |
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use Override; |
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use request; |
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use Stu\Component\Spacecraft\SpacecraftModuleTypeEnum; |
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use Stu\Component\Spacecraft\SpacecraftRumpEnum; |
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use Stu\Component\Station\StationUtilityInterface; |
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use Stu\Module\Colony\Lib\ColonyLibFactoryInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Component\Game\ModuleViewEnum; |
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use Stu\Module\Control\ViewContext; |
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use Stu\Module\Spacecraft\Lib\SpacecraftWrapperFactoryInterface; |
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use Stu\Module\Ship\Lib\ShipWrapperInterface; |
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use Stu\Module\Spacecraft\View\ShowSpacecraft\ShowSpacecraft; |
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use Stu\Module\Spacecraft\View\ShowSpacecraft\SpacecraftTypeShowStragegyInterface; |
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use Stu\Module\Station\Lib\StationLoaderInterface; |
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use Stu\Orm\Entity\ConstructionProgressInterface; |
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use Stu\Orm\Entity\StationInterface; |
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use Stu\Orm\Entity\StationShipRepairInterface; |
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use Stu\Orm\Repository\ShipyardShipQueueRepositoryInterface; |
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use Stu\Orm\Repository\StationShipRepairRepositoryInterface; |
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final class StationShowStrategy implements SpacecraftTypeShowStragegyInterface |
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{ |
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public function __construct( |
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private StationLoaderInterface $stationLoader, |
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private StationShipRepairRepositoryInterface $stationShipRepairRepository, |
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private ShipyardShipQueueRepositoryInterface $shipyardShipQueueRepository, |
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private StationUtilityInterface $stationUtility, |
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private SpacecraftWrapperFactoryInterface $spacecraftWrapperFactory, |
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private ColonyLibFactoryInterface $colonyLibFactory, |
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) {} |
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#[Override] |
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public function appendNavigationPart(GameControllerInterface $game): SpacecraftTypeShowStragegyInterface |
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{ |
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$game->appendNavigationPart('station.php', _('Stationen')); |
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return $this; |
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} |
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#[Override] |
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public function setTemplateVariables(int $spacecraftId, GameControllerInterface $game): SpacecraftTypeShowStragegyInterface |
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{ |
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$station = $this->stationLoader->getByIdAndUser( |
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$spacecraftId, |
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$game->getUser()->getId(), |
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true, |
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false |
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); |
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$game->setTemplateVar('STATION', $station); |
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$progress = $station->getConstructionProgress(); |
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if ($progress !== null && $progress->getRemainingTicks() !== 0) { |
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$dockedWorkbees = $this->stationUtility->getDockedWorkbeeCount($station); |
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$neededWorkbees = $this->stationUtility->getNeededWorkbeeCount($station, $station->getRump()); |
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$game->setTemplateVar('CONSTRUCTION_PROGRESS_WRAPPER', new ConstructionProgressWrapper( |
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$progress, |
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$station, |
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$dockedWorkbees, |
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$neededWorkbees |
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)); |
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} |
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$this->doConstructionStuff($station, $progress, $game); |
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$this->doStationStuff($station, $game); |
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return $this; |
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} |
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private function doConstructionStuff(StationInterface $station, ?ConstructionProgressInterface $progress, GameControllerInterface $game): void |
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{ |
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if (!$station->isConstruction()) { |
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return; |
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} |
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if ($progress === null || $progress->getRemainingTicks() === 0) { |
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$plans = $this->stationUtility->getStationBuildplansByUser($game->getUser()->getId()); |
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$game->setTemplateVar('POSSIBLE_STATIONS', $plans); |
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$moduleSelectors = []; |
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foreach ($plans as $plan) { |
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$ms = $this->colonyLibFactory->createModuleSelector( |
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SpacecraftModuleTypeEnum::SPECIAL, |
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$station, |
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$plan->getRump(), |
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$game->getUser() |
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); |
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$moduleSelectors[] = $ms; |
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} |
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$game->setTemplateVar('MODULE_SELECTORS', $moduleSelectors); |
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} |
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} |
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private function doStationStuff(StationInterface $station, GameControllerInterface $game): void |
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{ |
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if ($this->stationUtility->canManageShips($station)) { |
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$game->setTemplateVar('CAN_MANAGE', true); |
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} |
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if ($this->stationUtility->canRepairShips($station)) { |
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$game->setTemplateVar('CAN_REPAIR', true); |
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$shipRepairProgress = array_map( |
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fn(StationShipRepairInterface $repair): ShipWrapperInterface => $this->spacecraftWrapperFactory->wrapShip($repair->getShip()), |
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$this->stationShipRepairRepository->getByStation( |
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$station->getId() |
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) |
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); |
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$game->setTemplateVar('SHIP_REPAIR_PROGRESS', $shipRepairProgress); |
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} |
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if ($station->getRump()->getRoleId() === SpacecraftRumpEnum::SHIP_ROLE_SHIPYARD) { |
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$game->setTemplateVar('SHIP_BUILD_PROGRESS', $this->shipyardShipQueueRepository->getByShipyard($station->getId())); |
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} |
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$firstOrbitShip = null; |
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$dockedShips = $station->getDockedShips(); |
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if (!$dockedShips->isEmpty()) { |
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// if selected, return the current target |
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$target = request::postInt('target'); |
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if ($target !== 0) { |
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foreach ($dockedShips as $ship) { |
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if ($ship->getId() === $target) { |
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$firstOrbitShip = $ship; |
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} |
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} |
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} |
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if ($firstOrbitShip === null) { |
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$firstOrbitShip = $dockedShips->first(); |
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} |
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} |
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$game->setTemplateVar('FIRST_MANAGE_SHIP', $firstOrbitShip !== null ? $this->spacecraftWrapperFactory->wrapShip($firstOrbitShip) : null); |
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if ($station->getRump()->isShipyard()) { |
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$game->setTemplateVar('AVAILABLE_BUILDPLANS', $this->stationUtility->getShipyardBuildplansByUser($game->getUser()->getId())); |
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} |
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} |
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#[Override] |
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public function getViewContext(): ViewContext |
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{ |
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return new ViewContext(ModuleViewEnum::STATION, ShowSpacecraft::VIEW_IDENTIFIER); |
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} |
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} |
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The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g.
excluded_paths: ["lib/*"]
, you can move it to the dependency path list as follows:For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths