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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Colony\Lib; |
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use Stu\Component\Building\BuildingManagerInterface; |
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use Stu\Component\Colony\Storage\ColonyStorageManagerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Orm\Entity\ColonyInterface; |
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use Stu\Orm\Entity\ColonySandboxInterface; |
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use Stu\Orm\Entity\PlanetFieldInterface; |
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final class BuildingAction implements BuildingActionInterface |
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{ |
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private ColonyStorageManagerInterface $colonyStorageManager; |
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private BuildingManagerInterface $buildingManager; |
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public function __construct( |
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ColonyStorageManagerInterface $colonyStorageManager, |
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BuildingManagerInterface $buildingManager |
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) { |
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$this->colonyStorageManager = $colonyStorageManager; |
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$this->buildingManager = $buildingManager; |
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} |
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public function activate(PlanetFieldInterface $field, GameControllerInterface $game): void |
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{ |
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if (!$field->hasBuilding()) { |
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return; |
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} |
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if (!$field->isActivateAble()) { |
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return; |
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} |
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if ($field->isActive()) { |
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return; |
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} |
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if ($field->hasHighDamage()) { |
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$game->addInformationf( |
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_('Das Gebäude (%s) kann aufgrund zu starker Beschädigung nicht aktiviert werden'), |
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$field->getBuilding()->getName() |
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); |
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return; |
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} |
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$host = $field->getHost(); |
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if ( |
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$host instanceof ColonyInterface |
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&& $host->getWorkless() < $field->getBuilding()->getWorkers() |
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) { |
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$game->addInformationf( |
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_('Zum Aktivieren des Gebäudes (%s) werden %s Arbeiter benötigt'), |
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$field->getBuilding()->getName(), |
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$field->getBuilding()->getWorkers() |
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); |
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return; |
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} |
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$this->buildingManager->activate($field); |
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$game->addInformationf( |
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_('%s auf Feld %s wurde aktiviert'), |
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$field->getBuilding()->getName(), |
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$field->getFieldId() |
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); |
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} |
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public function deactivate(PlanetFieldInterface $field, GameControllerInterface $game): void |
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{ |
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if (!$field->hasBuilding()) { |
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return; |
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} |
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if (!$field->isActivateAble()) { |
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return; |
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} |
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if (!$field->isActive()) { |
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return; |
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} |
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$this->buildingManager->deactivate($field); |
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$game->addInformationf( |
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_('%s auf Feld %s wurde deaktiviert'), |
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$field->getBuilding()->getName(), |
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$field->getFieldId() |
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); |
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} |
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public function remove( |
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PlanetFieldInterface $field, |
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GameControllerInterface $game, |
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bool $isDueToUpgrade = false |
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): void { |
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if (!$field->hasBuilding()) { |
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return; |
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} |
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$building = $field->getBuilding(); |
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if (!$isDueToUpgrade && !$building->isRemovable()) { |
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return; |
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} |
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$this->buildingManager->remove($field, $isDueToUpgrade); |
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$game->addInformationf( |
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_('%s auf Feld %d wurde demontiert'), |
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$building->getName(), |
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$field->getFieldId() |
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); |
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$host = $field->getHost(); |
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if ($host instanceof ColonySandboxInterface) { |
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return; |
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} |
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$game->addInformation(_('Es konnten folgende Waren recycled werden')); |
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foreach ($building->getCosts() as $value) { |
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$halfAmount = $value->getHalfAmount(); |
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if ($host->getStorageSum() + $halfAmount > $host->getMaxStorage()) { |
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$amount = $host->getMaxStorage() - $host->getStorageSum(); |
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} else { |
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$amount = $halfAmount; |
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} |
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if ($amount <= 0) { |
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$game->addInformation(_('[b][color=#ff2626]Keine weiteren Lagerkapazitäten vorhanden![/color][/b]')); |
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break; |
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} |
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$this->colonyStorageManager->upperStorage($host, $value->getCommodity(), $amount); |
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$game->addInformationf('%d %s', $amount, $value->getCommodity()->getName()); |
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} |
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} |
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} |
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