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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Lib; |
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use RuntimeException; |
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use Stu\Component\Ship\ShipAlertStateEnum; |
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use Stu\Component\Ship\ShipLSSModeEnum; |
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use Stu\Component\Ship\System\Exception\ActivationConditionsNotMetException; |
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use Stu\Component\Ship\System\Exception\AlreadyActiveException; |
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use Stu\Component\Ship\System\Exception\AlreadyOffException; |
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use Stu\Component\Ship\System\Exception\DeactivationConditionsNotMetException; |
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use Stu\Component\Ship\System\Exception\InsufficientCrewException; |
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use Stu\Component\Ship\System\Exception\InsufficientEnergyException; |
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use Stu\Component\Ship\System\Exception\ShipSystemException; |
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use Stu\Component\Ship\System\Exception\SystemCooldownException; |
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use Stu\Component\Ship\System\Exception\SystemDamagedException; |
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use Stu\Component\Ship\System\Exception\SystemNotActivatableException; |
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use Stu\Component\Ship\System\Exception\SystemNotDeactivatableException; |
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use Stu\Component\Ship\System\Exception\SystemNotFoundException; |
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use Stu\Component\Ship\System\ShipSystemManagerInterface; |
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use Stu\Component\Ship\System\ShipSystemTypeEnum; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Tal\TalHelper; |
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use Stu\Orm\Repository\ShipRepositoryInterface; |
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final class ActivatorDeactivatorHelper implements ActivatorDeactivatorHelperInterface |
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{ |
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private ShipLoaderInterface $shipLoader; |
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private ShipRepositoryInterface $shipRepository; |
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private ShipSystemManagerInterface $shipSystemManager; |
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public function __construct( |
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ShipLoaderInterface $shipLoader, |
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ShipRepositoryInterface $shipRepository, |
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ShipSystemManagerInterface $shipSystemManager |
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) { |
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$this->shipLoader = $shipLoader; |
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$this->shipRepository = $shipRepository; |
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$this->shipSystemManager = $shipSystemManager; |
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} |
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public function activate( |
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ShipWrapperInterface|int $target, |
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int $systemId, |
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GameControllerInterface $game, |
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bool $allowUplink = false |
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): bool { |
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$userId = $game->getUser()->getId(); |
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$wrapper = $this->getTargetWrapper( |
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$target, |
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$userId, |
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$allowUplink |
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); |
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if ($this->activateIntern($wrapper, $systemId, $game)) { |
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$this->shipRepository->save($wrapper->get()); |
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return true; |
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} else { |
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return false; |
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} |
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} |
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private function getTargetWrapper( |
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ShipWrapperInterface|int $target, |
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int $userId, |
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bool $allowUplink |
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): ShipWrapperInterface { |
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if ($target instanceof ShipWrapperInterface) { |
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return $target; |
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} |
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return $this->shipLoader->getWrapperByIdAndUser( |
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$target, |
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$userId, |
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$allowUplink |
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); |
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} |
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private function activateIntern( |
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ShipWrapperInterface $wrapper, |
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int $systemId, |
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GameControllerInterface $game |
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): bool { |
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$systemName = ShipSystemTypeEnum::getDescription($systemId); |
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$ship = $wrapper->get(); |
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try { |
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$this->shipSystemManager->activate($wrapper, $systemId); |
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$game->addInformation(sprintf(_('%s: System %s aktiviert'), $ship->getName(), $systemName)); |
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return true; |
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} catch (AlreadyActiveException $e) { |
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$game->addInformation(sprintf(_('%s: System %s ist bereits aktiviert'), $ship->getName(), $systemName)); |
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} catch (SystemNotActivatableException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s besitzt keinen Aktivierungsmodus[/color][/b]'), $ship->getName(), $systemName)); |
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} catch (InsufficientEnergyException $e) { |
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$game->addInformation(sprintf( |
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_('%s: [b][color=#ff2626]System %s kann aufgrund Energiemangels (%d benötigt) nicht aktiviert werden[/color][/b]'), |
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$ship->getName(), |
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$systemName, |
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$e->getNeededEnergy() |
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)); |
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} catch (SystemCooldownException $e) { |
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$game->addInformation(sprintf( |
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_('%s: [b][color=#ff2626]System %s kann nicht aktiviert werden, Cooldown noch %s[/color][/b]'), |
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$ship->getName(), |
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$systemName, |
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TalHelper::formatSeconds((string) $e->getRemainingSeconds()) |
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)); |
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} catch (SystemDamagedException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s ist beschädigt und kann daher nicht aktiviert werden[/color][/b]'), $ship->getName(), $systemName)); |
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} catch (ActivationConditionsNotMetException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s konnte nicht aktiviert werden, weil %s[/color][/b]'), $ship->getName(), $systemName, $e->getMessage())); |
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} catch (SystemNotFoundException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s nicht vorhanden[/color][/b]'), $ship->getName(), $systemName)); |
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} catch (InsufficientCrewException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s konnte wegen Mangel an Crew nicht aktiviert werden[/color][/b]'), $ship->getName(), $systemName)); |
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} catch (ShipSystemException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s konnte nicht aktiviert werden[/color][/b]'), $ship->getName(), $systemName)); |
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} |
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return false; |
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} |
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public function activateFleet( |
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int $shipId, |
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int $systemId, |
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GameControllerInterface $game |
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): void { |
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$userId = $game->getUser()->getId(); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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$shipId, |
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$userId |
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); |
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$fleetWrapper = $wrapper->getFleetWrapper(); |
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if ($fleetWrapper === null) { |
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throw new RuntimeException('ship not in fleet'); |
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} |
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$success = false; |
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foreach ($fleetWrapper->getShipWrappers() as $wrapper) { |
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if ($this->activateIntern($wrapper, $systemId, $game)) { |
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$success = true; |
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$this->shipRepository->save($wrapper->get()); |
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} |
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} |
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// only show info if at least one ship was able to change |
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if (!$success) { |
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return; |
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} |
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$systemName = ShipSystemTypeEnum::getDescription($systemId); |
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$game->addInformation(sprintf(_('Flottenbefehl ausgeführt: System %s aktiviert'), $systemName)); |
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} |
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public function deactivate( |
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int $shipId, |
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int $systemId, |
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GameControllerInterface $game, |
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bool $allowUplink = false |
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): bool { |
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$userId = $game->getUser()->getId(); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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$shipId, |
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$userId, |
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$allowUplink |
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); |
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if ($this->deactivateIntern($wrapper, $systemId, $game)) { |
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$this->shipRepository->save($wrapper->get()); |
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return true; |
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} else { |
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return false; |
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} |
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} |
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private function deactivateIntern( |
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ShipWrapperInterface $wrapper, |
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int $systemId, |
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GameControllerInterface $game |
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): bool { |
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$systemName = ShipSystemTypeEnum::getDescription($systemId); |
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$ship = $wrapper->get(); |
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try { |
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$this->shipSystemManager->deactivate($wrapper, $systemId); |
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$game->addInformation(sprintf(_('%s: System %s deaktiviert'), $ship->getName(), $systemName)); |
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return true; |
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} catch (AlreadyOffException $e) { |
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$game->addInformation(sprintf(_('%s: System %s ist bereits deaktiviert'), $ship->getName(), $systemName)); |
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} catch (SystemNotDeactivatableException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s besitzt keinen Deaktivierungsmodus[/color][/b]'), $ship->getName(), $systemName)); |
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} catch (DeactivationConditionsNotMetException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s konnte nicht deaktiviert werden, weil %s[/color][/b]'), $ship->getName(), $systemName, $e->getMessage())); |
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} catch (SystemNotFoundException $e) { |
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$game->addInformation(sprintf(_('%s: System %s nicht vorhanden'), $ship->getName(), $systemName)); |
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} |
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return false; |
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} |
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public function deactivateFleet( |
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int $shipId, |
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int $systemId, |
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GameControllerInterface $game |
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): void { |
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$userId = $game->getUser()->getId(); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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$shipId, |
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$userId |
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); |
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$fleetWrapper = $wrapper->getFleetWrapper(); |
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if ($fleetWrapper === null) { |
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throw new RuntimeException('ship not in fleet'); |
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} |
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$success = false; |
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foreach ($fleetWrapper->getShipWrappers() as $wrapper) { |
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if ($this->deactivateIntern($wrapper, $systemId, $game)) { |
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$success = true; |
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$this->shipRepository->save($wrapper->get()); |
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} |
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} |
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// only show info if at least one ship was able to change |
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if (!$success) { |
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return; |
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} |
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$systemName = ShipSystemTypeEnum::getDescription($systemId); |
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$game->addInformation(sprintf(_('Flottenbefehl ausgeführt: System %s deaktiviert'), $systemName)); |
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} |
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public function setLSSMode( |
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int $shipId, |
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int $lssMode, |
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GameControllerInterface $game |
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): void { |
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$userId = $game->getUser()->getId(); |
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$ship = $this->shipLoader->getByIdAndUser( |
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$shipId, |
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$userId |
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); |
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$ship->setLSSMode($lssMode); |
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$this->shipRepository->save($ship); |
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if ($lssMode === ShipLSSModeEnum::LSS_NORMAL) { |
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$game->addInformation("Territoriale Grenzanzeige deaktiviert"); |
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} elseif ($lssMode === ShipLSSModeEnum::LSS_BORDER) { |
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$game->addInformation("Territoriale Grenzanzeige aktiviert"); |
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} |
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} |
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public function setAlertState( |
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int $shipId, |
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int $alertState, |
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GameControllerInterface $game |
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): void { |
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$userId = $game->getUser()->getId(); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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$shipId, |
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$userId |
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); |
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if (!$this->setAlertStateShip($wrapper, $alertState, $game)) { |
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return; |
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} |
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if ($alertState === ShipAlertStateEnum::ALERT_RED) { |
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$game->addInformation("Die Alarmstufe wurde auf [b][color=red]Rot[/color][/b] geändert"); |
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} elseif ($alertState === ShipAlertStateEnum::ALERT_YELLOW) { |
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$game->addInformation("Die Alarmstufe wurde auf [b][color=yellow]Gelb[/color][/b] geändert"); |
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} elseif ($alertState === ShipAlertStateEnum::ALERT_GREEN) { |
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$game->addInformation("Die Alarmstufe wurde auf [b][color=green]Grün[/color][/b] geändert"); |
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} |
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} |
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public function setAlertStateFleet( |
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int $shipId, |
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int $alertState, |
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GameControllerInterface $game |
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): void { |
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$userId = $game->getUser()->getId(); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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$shipId, |
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$userId |
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); |
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$fleetWrapper = $wrapper->getFleetWrapper(); |
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if ($fleetWrapper === null) { |
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throw new RuntimeException('ship not in fleet'); |
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} |
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$success = false; |
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foreach ($fleetWrapper->getShipWrappers() as $wrapper) { |
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$success = $this->setAlertStateShip($wrapper, $alertState, $game) || $success; |
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} |
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// only show info if at least one ship was able to change |
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if (!$success) { |
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return; |
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} |
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if ($alertState === ShipAlertStateEnum::ALERT_RED) { |
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$game->addInformation(_('Flottenbefehl ausgeführt: Alarmstufe [b][color=red]Rot[/color][/b]')); |
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} elseif ($alertState === ShipAlertStateEnum::ALERT_YELLOW) { |
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$game->addInformation(_('Flottenbefehl ausgeführt: Alarmstufe [b][color=yellow]Gelb[/color][/b]')); |
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} elseif ($alertState === ShipAlertStateEnum::ALERT_GREEN) { |
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$game->addInformation(_('Flottenbefehl ausgeführt: Alarmstufe [b][color=green]Grün[/color][/b]')); |
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} |
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} |
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private function setAlertStateShip(ShipWrapperInterface $wrapper, int $alertState, GameControllerInterface $game): bool |
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{ |
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$ship = $wrapper->get(); |
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// station constructions can't change alert state |
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if ($ship->isConstruction()) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]Konstrukte können die Alarmstufe nicht ändern[/color][/b]'), $ship->getName())); |
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return false; |
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} |
336
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|
337
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// can only change when there is enough crew |
338
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if (!$ship->hasEnoughCrew()) { |
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|
|
$game->addInformation(sprintf(_('%s: [b][color=#ff2626]Mangel an Crew verhindert den Wechsel der Alarmstufe[/color][/b]'), $ship->getName())); |
340
|
|
|
return false; |
341
|
|
|
} |
342
|
|
|
|
343
|
|
|
if ($alertState === ShipAlertStateEnum::ALERT_RED && $ship->getCloakState()) { |
344
|
|
|
$game->addInformation(sprintf(_('%s: [b][color=#ff2626]Tarnung verhindert den Wechsel zu Alarm-Rot[/color][/b]'), $ship->getName())); |
345
|
|
|
return false; |
346
|
|
|
} |
347
|
|
|
|
348
|
|
|
try { |
349
|
|
|
$alertMsg = $wrapper->setAlertState($alertState); |
350
|
|
|
$this->shipRepository->save($ship); |
351
|
|
|
|
352
|
|
|
if ($alertMsg !== null) { |
353
|
|
|
$game->addInformation(sprintf(_('%s: [b][color=FAFA03]%s[/color][/b]'), $ship->getName(), $alertMsg)); |
354
|
|
|
} |
355
|
|
|
} catch (InsufficientEnergyException $e) { |
356
|
|
|
$game->addInformation(sprintf(_('%s: [b][color=#ff2626]Nicht genügend Energie um die Alarmstufe zu wechseln (%d benötigt)[/color][/b]'), $ship->getName(), $e->getNeededEnergy())); |
357
|
|
|
return false; |
358
|
|
|
} |
359
|
|
|
|
360
|
|
|
switch ($alertState) { |
361
|
|
|
case ShipAlertStateEnum::ALERT_RED: |
362
|
|
|
$this->setAlertRed($wrapper, $game); |
363
|
|
|
break; |
364
|
|
|
case ShipAlertStateEnum::ALERT_YELLOW: |
365
|
|
|
$this->setAlertYellow($wrapper, $game); |
366
|
|
|
break; |
367
|
|
|
case ShipAlertStateEnum::ALERT_GREEN: |
368
|
|
|
$this->setAlertGreen($wrapper, $game); |
369
|
|
|
break; |
370
|
|
|
} |
371
|
|
|
|
372
|
|
|
$this->shipRepository->save($ship); |
373
|
|
|
|
374
|
|
|
return true; |
375
|
|
|
} |
376
|
|
|
|
377
|
|
|
private function setAlertRed(ShipWrapperInterface $wrapper, GameControllerInterface $game): void |
378
|
|
|
{ |
379
|
|
|
$alertSystems = [ |
380
|
|
|
ShipSystemTypeEnum::SYSTEM_SHIELDS, |
381
|
|
|
ShipSystemTypeEnum::SYSTEM_NBS, |
382
|
|
|
ShipSystemTypeEnum::SYSTEM_PHASER, |
383
|
|
|
ShipSystemTypeEnum::SYSTEM_TORPEDO |
384
|
|
|
]; |
385
|
|
|
|
386
|
|
|
foreach ($alertSystems as $systemId) { |
387
|
|
|
$this->activateIntern($wrapper, $systemId, $game); |
388
|
|
|
} |
389
|
|
|
} |
390
|
|
|
|
391
|
|
|
private function setAlertYellow(ShipWrapperInterface $wrapper, GameControllerInterface $game): void |
392
|
|
|
{ |
393
|
|
|
$alertSystems = [ |
394
|
|
|
ShipSystemTypeEnum::SYSTEM_NBS |
395
|
|
|
]; |
396
|
|
|
|
397
|
|
|
foreach ($alertSystems as $systemId) { |
398
|
|
|
$this->activateIntern($wrapper, $systemId, $game); |
399
|
|
|
} |
400
|
|
|
} |
401
|
|
|
|
402
|
|
|
private function setAlertGreen(ShipWrapperInterface $wrapper, GameControllerInterface $game): void |
403
|
|
|
{ |
404
|
|
|
$deactivateSystems = [ |
405
|
|
|
ShipSystemTypeEnum::SYSTEM_PHASER, |
406
|
|
|
ShipSystemTypeEnum::SYSTEM_TORPEDO, |
407
|
|
|
ShipSystemTypeEnum::SYSTEM_SHIELDS |
408
|
|
|
]; |
409
|
|
|
|
410
|
|
|
foreach ($deactivateSystems as $systemId) { |
411
|
|
|
if ($wrapper->get()->hasShipSystem($systemId)) { |
412
|
|
|
$this->deactivateIntern($wrapper, $systemId, $game); |
413
|
|
|
} |
414
|
|
|
} |
415
|
|
|
} |
416
|
|
|
|
417
|
|
|
public function setWarpSplitFleet( |
418
|
|
|
int $shipId, |
419
|
|
|
GameControllerInterface $game |
420
|
|
|
): void { |
421
|
|
|
$userId = $game->getUser()->getId(); |
422
|
|
|
|
423
|
|
|
$wrapper = $this->getTargetWrapper( |
424
|
|
|
$shipId, |
425
|
|
|
$userId, |
426
|
|
|
false |
427
|
|
|
); |
428
|
|
|
|
429
|
|
|
$warpCoreSystemData = $wrapper->getWarpCoreSystemData(); |
430
|
|
|
if ($warpCoreSystemData === null) { |
431
|
|
|
throw new RuntimeException('no warpcore in fleet leader'); |
432
|
|
|
} |
433
|
|
|
$warpsplit = $warpCoreSystemData->getWarpCoreSplit(); |
434
|
|
|
|
435
|
|
|
$fleetWrapper = $wrapper->getFleetWrapper(); |
436
|
|
|
if ($fleetWrapper === null) { |
437
|
|
|
throw new RuntimeException('ship not in fleet'); |
438
|
|
|
} |
439
|
|
|
|
440
|
|
|
$success = false; |
441
|
|
|
foreach ($fleetWrapper->getShipWrappers() as $wrapper) { |
442
|
|
|
$warpCoreSystemData = $wrapper->getWarpCoreSystemData(); |
443
|
|
|
|
444
|
|
|
if ($warpCoreSystemData !== null) { |
445
|
|
|
$success = true; |
446
|
|
|
$warpCoreSystemData->setWarpCoreSplit($warpsplit)->update(); |
447
|
|
|
} |
448
|
|
|
} |
449
|
|
|
|
450
|
|
|
// only show info if at least one ship was able to change |
451
|
|
|
if (!$success) { |
452
|
|
|
return; |
453
|
|
|
} |
454
|
|
|
|
455
|
|
|
|
456
|
|
|
$game->addInformation(sprintf(_('Flottenbefehl ausgeführt: Warpkernsplit von %d Prozent auf Flotte angewendet'), $warpsplit)); |
457
|
|
|
} |
458
|
|
|
} |
459
|
|
|
|