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<?php |
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declare(strict_types=1); |
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namespace Stu\Lib\Component; |
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use Override; |
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use RuntimeException; |
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use Stu\Component\Game\GameEnum; |
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use Stu\Config\Init; |
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use Stu\Lib\Component\ComponentInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Game\View\ShowComponent\ShowComponent; |
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final class ComponentLoader implements ComponentLoaderInterface |
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{ |
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/** @var array<ComponentEnumInterface> */ |
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private array $registeredStubs = []; |
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public function __construct( |
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private ComponentRegistrationInterface $componentRegistration, |
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private ComponentRendererInterface $componentRenderer, |
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) {} |
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/** |
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* Adds the execute javascript after render. |
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*/ |
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#[Override] |
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public function loadComponentUpdates(GameControllerInterface $game): void |
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{ |
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foreach ($this->componentRegistration->getComponentUpdates() as $id => $update) { |
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$componentEnum = $update->getComponentEnum(); |
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$isInstantUpdate = $update->isInstantUpdate(); |
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if ($isInstantUpdate) { |
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$this->addExecuteJs( |
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$id, |
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$componentEnum, |
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'', |
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$game |
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); |
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} |
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$refreshInterval = $componentEnum->getRefreshIntervalInSeconds(); |
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if (!$isInstantUpdate || $refreshInterval !== null) { |
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$this->addExecuteJs( |
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$id, |
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$componentEnum, |
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$refreshInterval === null ? '' : sprintf(', %d', $refreshInterval * 1000), |
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$game |
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); |
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} |
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} |
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} |
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private function addExecuteJs(string $id, ComponentEnumInterface $componentEnum, string $refreshParam, GameControllerInterface $game): void |
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{ |
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$moduleView = $componentEnum->getModuleView(); |
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$game->addExecuteJS(sprintf( |
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"updateComponent('%s', '/%s?%s=1&id=%s'%s);", |
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$id, |
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$moduleView->getPhpPage(), |
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ShowComponent::VIEW_IDENTIFIER, |
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$id, |
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$refreshParam |
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), GameEnum::JS_EXECUTION_AFTER_RENDER); |
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} |
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#[Override] |
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public function loadRegisteredComponents(GameControllerInterface $game): void |
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{ |
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foreach ($this->componentRegistration->getRegisteredComponents() as $id => $componentEnum) { |
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$isStubbed = in_array($componentEnum, $this->registeredStubs); |
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if (!$isStubbed && $componentEnum->hasTemplateVariables()) { |
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$moduleId = strtoupper($componentEnum->getModuleView()->value); |
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/** @var array<string, ComponentInterface> */ |
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$moduleComponents = Init::getContainer() |
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->get(sprintf('%s_COMPONENTS', $moduleId)); |
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if (!array_key_exists($componentEnum->getValue(), $moduleComponents)) { |
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throw new RuntimeException(sprintf('component with follwing id does not exist: %s', $id)); |
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} |
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$component = $moduleComponents[$componentEnum->getValue()]; |
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$this->componentRenderer->renderComponent($component, $game); |
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} |
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$game->setTemplateVar($id, ['id' => $id, 'template' => $isStubbed ? null : $componentEnum->getTemplate()]); |
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} |
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} |
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#[Override] |
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public function registerStubbedComponent(ComponentEnumInterface $componentEnum): ComponentLoaderInterface |
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{ |
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$this->registeredStubs[] = $componentEnum; |
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return $this; |
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} |
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#[Override] |
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public function resetStubbedComponents(): void |
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{ |
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$this->registeredStubs = []; |
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} |
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} |
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The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g.
excluded_paths: ["lib/*"], you can move it to the dependency path list as follows:For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths