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<?php |
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namespace Stu\Component\Spacecraft\Trait; |
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use Stu\Component\Spacecraft\System\SpacecraftSystemTypeEnum; |
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trait SpacecraftSystemStateTrait |
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{ |
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use SpacecraftTrait; |
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use HasSpacecraftSystemTrait; |
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public function isShielded(): bool |
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{ |
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return $this->getSystemState(SpacecraftSystemTypeEnum::SHIELDS); |
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} |
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public function getNbs(): bool |
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{ |
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return $this->getSystemState(SpacecraftSystemTypeEnum::NBS); |
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} |
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public function getLss(): bool |
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{ |
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return $this->getSystemState(SpacecraftSystemTypeEnum::LSS); |
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} |
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public function isCloaked(): bool |
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{ |
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return $this->getSystemState(SpacecraftSystemTypeEnum::CLOAK); |
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} |
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public function getImpulseState(): bool |
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{ |
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return $this->getSystemState(SpacecraftSystemTypeEnum::IMPULSEDRIVE); |
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} |
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public function getWarpDriveState(): bool |
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{ |
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return $this->getSystemState(SpacecraftSystemTypeEnum::WARPDRIVE); |
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} |
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public function getPhaserState(): bool |
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{ |
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return $this->getSystemState(SpacecraftSystemTypeEnum::PHASER); |
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} |
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public function getTorpedoState(): bool |
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{ |
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return $this->getSystemState(SpacecraftSystemTypeEnum::TORPEDO); |
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} |
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public function getTachyonState(): bool |
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{ |
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return $this->getSystemState(SpacecraftSystemTypeEnum::TACHYON_SCANNER); |
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} |
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public function getSubspaceState(): bool |
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{ |
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return $this->getSystemState(SpacecraftSystemTypeEnum::SUBSPACE_SCANNER); |
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} |
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public function getRPGModuleState(): bool |
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{ |
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return $this->getSystemState(SpacecraftSystemTypeEnum::RPG_MODULE); |
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} |
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public function hasActiveWeapon(): bool |
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{ |
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return $this->getPhaserState() || $this->getTorpedoState(); |
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} |
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public function getSystemState(SpacecraftSystemTypeEnum $type): bool |
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{ |
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if (!$this->hasSpacecraftSystem($type)) { |
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return false; |
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} |
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return $this->getSpacecraftSystem($type)->getMode()->isActivated(); |
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} |
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} |
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