| Total Complexity | 13 |
| Total Lines | 56 |
| Duplicated Lines | 0 % |
| Coverage | 53.56% |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
| 1 | <?php |
||
| 8 | trait SpacecraftCrewTrait |
||
| 9 | { |
||
| 10 | use SpacecraftTrait; |
||
| 11 | use HasSpacecraftSystemTrait; |
||
| 12 | |||
| 13 | 7 | public function getNeededCrewCount(): int |
|
| 14 | { |
||
| 15 | 7 | $buildplan = $this->getThis()->getBuildplan(); |
|
| 16 | 7 | if ($buildplan === null) { |
|
| 17 | return 0; |
||
| 18 | } |
||
| 19 | |||
| 20 | 7 | return $buildplan->getCrew(); |
|
| 21 | } |
||
| 22 | |||
| 23 | 12 | public function getCrewCount(): int |
|
| 24 | { |
||
| 25 | 12 | return $this->getThis()->getCrewAssignments()->count(); |
|
| 26 | } |
||
| 27 | |||
| 28 | 6 | public function getExcessCrewCount(): int |
|
| 29 | { |
||
| 30 | 6 | return $this->getCrewCount() - $this->getNeededCrewCount(); |
|
| 31 | } |
||
| 32 | |||
| 33 | 3 | public function hasEnoughCrew(?GameControllerInterface $game = null): bool |
|
| 34 | { |
||
| 35 | 3 | $buildplan = $this->getThis()->getBuildplan(); |
|
| 36 | |||
| 37 | 3 | if ($buildplan === null) { |
|
| 38 | if ($game !== null) { |
||
| 39 | $game->addInformation(_("Keine Crew vorhanden")); |
||
| 40 | } |
||
| 41 | return false; |
||
| 42 | } |
||
| 43 | |||
| 44 | 3 | $result = $buildplan->getCrew() <= 0 |
|
| 45 | 3 | || $this->getCrewCount() >= $buildplan->getCrew(); |
|
| 46 | |||
| 47 | 3 | if (!$result && $game !== null) { |
|
| 48 | $game->addInformationf( |
||
| 49 | _("Es werden %d Crewmitglieder benötigt"), |
||
| 50 | $buildplan->getCrew() |
||
| 51 | ); |
||
| 52 | } |
||
| 53 | |||
| 54 | 3 | return $result; |
|
| 55 | } |
||
| 56 | |||
| 57 | public function canMan(): bool |
||
| 64 | } |
||
| 65 | } |
||
| 66 |