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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Action\MoveShip; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Message\Lib\DistributedMessageSenderInterface; |
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use Stu\Module\Message\Lib\PrivateMessageFolderSpecialEnum; |
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use Stu\Module\Ship\Lib\Movement\Route\FlightRouteFactoryInterface; |
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use Stu\Module\Ship\Lib\Movement\Route\FlightRouteInterface; |
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use Stu\Module\Ship\Lib\Movement\ShipMoverInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Ship\Lib\ShipWrapperInterface; |
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use Stu\Module\Ship\View\ShowShip\ShowShip; |
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use Stu\Orm\Repository\StarSystemMapRepositoryInterface; |
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abstract class AbstractDirectedMovement implements ActionControllerInterface |
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{ |
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protected MoveShipRequestInterface $moveShipRequest; |
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protected FlightRouteFactoryInterface $flightRouteFactory; |
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protected StarSystemMapRepositoryInterface $starSystemMapRepository; |
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private ShipLoaderInterface $shipLoader; |
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private ShipMoverInterface $shipMover; |
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private DistributedMessageSenderInterface $distributedMessageSender; |
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public function __construct( |
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MoveShipRequestInterface $moveShipRequest, |
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ShipLoaderInterface $shipLoader, |
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ShipMoverInterface $shipMover, |
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FlightRouteFactoryInterface $flightRouteFactory, |
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StarSystemMapRepositoryInterface $starSystemMapRepository, |
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DistributedMessageSenderInterface $distributedMessageSender |
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) { |
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$this->moveShipRequest = $moveShipRequest; |
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$this->shipLoader = $shipLoader; |
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$this->shipMover = $shipMover; |
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$this->flightRouteFactory = $flightRouteFactory; |
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$this->starSystemMapRepository = $starSystemMapRepository; |
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$this->distributedMessageSender = $distributedMessageSender; |
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} |
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abstract protected function isSanityCheckFaultyConcrete(ShipWrapperInterface $wrapper, GameControllerInterface $game): bool; |
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abstract protected function getFlightRoute(ShipWrapperInterface $wrapper): FlightRouteInterface; |
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public function handle(GameControllerInterface $game): void |
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{ |
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$userId = $game->getUser()->getId(); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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$this->moveShipRequest->getShipId(), |
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$userId |
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); |
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if ($this->isSanityCheckFaulty($wrapper, $game)) { |
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return; |
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} |
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$ship = $wrapper->get(); |
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$messages = $this->shipMover->checkAndMove( |
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$wrapper, |
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$this->getFlightRoute($wrapper) |
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); |
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$game->addInformationWrapper($messages->getInformationDump()); |
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$this->distributedMessageSender->distributeMessageCollection( |
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$messages, |
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$userId, |
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PrivateMessageFolderSpecialEnum::PM_SPECIAL_SHIP |
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); |
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if ($ship->isDestroyed()) { |
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return; |
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} |
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$game->setView(ShowShip::VIEW_IDENTIFIER); |
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} |
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public function performSessionCheck(): bool |
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{ |
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return true; |
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} |
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private function isSanityCheckFaulty(ShipWrapperInterface $wrapper, GameControllerInterface $game): bool |
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{ |
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$ship = $wrapper->get(); |
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if (!$ship->hasEnoughCrew($game)) { |
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return true; |
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} |
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if ($ship->isTractored()) { |
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$game->addInformation(_('Das Schiff wird von einem Traktorstrahl gehalten')); |
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return true; |
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} |
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if ($ship->getHoldingWeb() !== null && $ship->getHoldingWeb()->isFinished()) { |
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$game->addInformation(_('Das Schiff ist in einem Energienetz gefangen')); |
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return true; |
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} |
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$fleet = $ship->getFleet(); |
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if ( |
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$fleet !== null |
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&& $ship->isFleetLeader() |
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&& $fleet->getDefendedColony() !== null |
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) { |
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$game->addInformation(_('Flug während Kolonie-Verteidigung nicht möglich')); |
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return true; |
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} |
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if ( |
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$fleet !== null |
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&& $ship->isFleetLeader() |
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&& $fleet->getBlockedColony() !== null |
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) { |
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$game->addInformation(_('Flug während Kolonie-Blockierung nicht möglich')); |
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return true; |
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} |
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return $this->isSanityCheckFaultyConcrete($wrapper, $game); |
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} |
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} |
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