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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Action\AttackBuilding; |
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use request; |
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use Stu\Component\Building\BuildingEnum; |
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use Stu\Component\Colony\ColonyFunctionManager; |
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use Stu\Component\Colony\ColonyFunctionManagerInterface; |
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use Stu\Lib\InformationWrapper; |
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use Stu\Module\Colony\Lib\PlanetFieldTypeRetrieverInterface; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Message\Lib\PrivateMessageFolderSpecialEnum; |
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use Stu\Module\Message\Lib\PrivateMessageSenderInterface; |
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use Stu\Module\Ship\Lib\Battle\AlertRedHelperInterface; |
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use Stu\Module\Ship\Lib\Battle\FightLibInterface; |
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use Stu\Module\Ship\Lib\Message\MessageInterface; |
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use Stu\Module\Ship\Lib\Battle\Provider\AttackerProviderFactoryInterface; |
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use Stu\Module\Ship\Lib\Battle\Weapon\EnergyWeaponPhaseInterface; |
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use Stu\Module\Ship\Lib\Battle\Weapon\ProjectileWeaponPhaseInterface; |
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use Stu\Module\Ship\Lib\InteractionCheckerInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Ship\View\ShowShip\ShowShip; |
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use Stu\Orm\Repository\ColonyRepositoryInterface; |
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use Stu\Orm\Repository\PlanetFieldRepositoryInterface; |
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final class AttackBuilding implements ActionControllerInterface |
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{ |
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public const ACTION_IDENTIFIER = 'B_ATTACK_BUILDING'; |
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private ShipLoaderInterface $shipLoader; |
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private PlanetFieldRepositoryInterface $planetFieldRepository; |
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private ColonyRepositoryInterface $colonyRepository; |
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private InteractionCheckerInterface $interactionChecker; |
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private FightLibInterface $fightLib; |
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private EnergyWeaponPhaseInterface $energyWeaponPhase; |
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private ProjectileWeaponPhaseInterface $projectileWeaponPhase; |
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private PrivateMessageSenderInterface $privateMessageSender; |
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private AlertRedHelperInterface $alertRedHelper; |
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private InformationWrapper $informations; |
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private PlanetFieldTypeRetrieverInterface $planetFieldTypeRetriever; |
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private ColonyFunctionManagerInterface $colonyFunctionManager; |
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private AttackerProviderFactoryInterface $attackerProviderFactory; |
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public function __construct( |
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ShipLoaderInterface $shipLoader, |
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PlanetFieldRepositoryInterface $planetFieldRepository, |
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ColonyRepositoryInterface $colonyRepository, |
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InteractionCheckerInterface $interactionChecker, |
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FightLibInterface $fightLib, |
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EnergyWeaponPhaseInterface $energyWeaponPhase, |
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ProjectileWeaponPhaseInterface $projectileWeaponPhase, |
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PrivateMessageSenderInterface $privateMessageSender, |
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AlertRedHelperInterface $alertRedHelper, |
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PlanetFieldTypeRetrieverInterface $planetFieldTypeRetriever, |
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ColonyFunctionManagerInterface $colonyFunctionManager, |
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AttackerProviderFactoryInterface $attackerProviderFactory |
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) { |
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$this->shipLoader = $shipLoader; |
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$this->planetFieldRepository = $planetFieldRepository; |
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$this->colonyRepository = $colonyRepository; |
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$this->interactionChecker = $interactionChecker; |
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$this->fightLib = $fightLib; |
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$this->energyWeaponPhase = $energyWeaponPhase; |
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$this->projectileWeaponPhase = $projectileWeaponPhase; |
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$this->privateMessageSender = $privateMessageSender; |
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$this->alertRedHelper = $alertRedHelper; |
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$this->planetFieldTypeRetriever = $planetFieldTypeRetriever; |
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$this->colonyFunctionManager = $colonyFunctionManager; |
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$this->attackerProviderFactory = $attackerProviderFactory; |
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$this->informations = new InformationWrapper(); |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$user = $game->getUser(); |
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$userId = $user->getId(); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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request::indInt('id'), |
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$userId |
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); |
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$colonyId = request::getIntFatal('colid'); |
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$fieldId = request::getIntFatal('field'); |
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$field = $this->planetFieldRepository->find($fieldId); |
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$colony = $this->colonyRepository->find($colonyId); |
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if ($field === null || $colony === null) { |
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$game->addInformation(_('Feld oder Kolonie nicht vorhanden')); |
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return; |
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} |
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if ($field->getFieldId() >= 80) { |
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$game->addInformation(_('Der Untergrund kann nicht attackiert werden')); |
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return; |
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} |
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$ship = $wrapper->get(); |
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if (!$ship->hasEnoughCrew($game)) { |
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return; |
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} |
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if ($colony->getUser()->isVacationRequestOldEnough()) { |
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$game->addInformation(_('Aktion nicht möglich, der Spieler befindet sich im Urlaubsmodus!')); |
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return; |
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} |
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$epsSystem = $wrapper->getEpsSystemData(); |
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if ($epsSystem === null || $epsSystem->getEps() == 0) { |
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$game->addInformation(_('Keine Energie vorhanden')); |
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return; |
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} |
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if ($ship->isDisabled()) { |
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$game->addInformation(_('Das Schiff ist kampfunfähig')); |
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return; |
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} |
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if ($colony->getId() !== $field->getColonyId()) { |
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return; |
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} |
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if (!$this->interactionChecker->checkColonyPosition($colony, $ship)) { |
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return; |
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} |
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$isFleetAttack = false; |
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$fleetWrapper = $wrapper->getFleetWrapper(); |
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if ($ship->isFleetLeader() && $fleetWrapper !== null) { |
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$attackers = $fleetWrapper->getShipWrappers(); |
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$isFleetAttack = true; |
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} else { |
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$attackers = [$ship->getId() => $wrapper]; |
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} |
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foreach ($attackers as $attackship) { |
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$this->informations->addInformationWrapper($this->fightLib->ready($attackship)); |
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} |
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// DEFENDING FLEETS |
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foreach ($colony->getDefenders() as $fleet) { |
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$this->alertRedHelper->performAttackCycle($fleet->getLeadShip(), $ship, $this->informations, true); |
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} |
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// ORBITAL DEFENSE |
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$count = $this->colonyFunctionManager->getBuildingWithFunctionCount( |
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$colony, |
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BuildingEnum::BUILDING_FUNCTION_ENERGY_PHALANX, |
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[ColonyFunctionManager::STATE_ENABLED] |
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); |
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$defendingPhalanx = $this->attackerProviderFactory->getEnergyPhalanxAttacker($colony); |
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for ($i = 0; $i < $count; $i++) { |
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$attackerPool = $this->fightLib->filterInactiveShips($attackers); |
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if ($attackerPool === []) { |
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break; |
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} |
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$this->addMessageMerge($this->energyWeaponPhase->fire($defendingPhalanx, $attackerPool)); |
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} |
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$count = $this->colonyFunctionManager->getBuildingWithFunctionCount( |
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$colony, |
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BuildingEnum::BUILDING_FUNCTION_PARTICLE_PHALANX, |
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[ColonyFunctionManager::STATE_ENABLED] |
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); |
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$defendingPhalanx = $this->attackerProviderFactory->getProjectilePhalanxAttacker($colony); |
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for ($i = 0; $i < $count; $i++) { |
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$attackerPool = $this->fightLib->filterInactiveShips($attackers); |
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if ($attackerPool === []) { |
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break; |
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} |
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$this->addMessageMerge($this->projectileWeaponPhase->fire($defendingPhalanx, $attackerPool)); |
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} |
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// OFFENSE OF ATTACKING SHIPS |
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$isOrbitField = $this->planetFieldTypeRetriever->isOrbitField($field); |
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$attackerPool = $this->fightLib->filterInactiveShips($attackers); |
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$count = $this->colonyFunctionManager->getBuildingWithFunctionCount( |
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$colony, |
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BuildingEnum::BUILDING_FUNCTION_ANTI_PARTICLE, |
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[ColonyFunctionManager::STATE_ENABLED] |
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) * 6; |
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foreach ($attackerPool as $attackerWrapper) { |
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$shipAttacker = $this->attackerProviderFactory->getShipAttacker($attackerWrapper); |
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if ($isOrbitField) { |
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$this->informations->addInformationWrapper($this->energyWeaponPhase->fireAtBuilding($shipAttacker, $field, $isOrbitField)); |
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if ($field->getIntegrity() === 0) { |
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break; |
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} |
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} |
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$this->informations->addInformationWrapper($this->projectileWeaponPhase->fireAtBuilding($shipAttacker, $field, $isOrbitField, $count)); |
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if ($field->getIntegrity() === 0) { |
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break; |
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} |
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} |
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$this->colonyRepository->save($colony); |
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$pm = sprintf( |
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_("Kampf in Sektor %s, Kolonie %s\n%s"), |
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$ship->getSectorString(), |
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$colony->getName(), |
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$this->informations->getInformationsAsString() |
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); |
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$this->privateMessageSender->send( |
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$userId, |
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$colony->getUserId(), |
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$pm, |
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PrivateMessageFolderSpecialEnum::PM_SPECIAL_COLONY |
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); |
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if ($ship->isDestroyed()) { |
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$game->addInformationWrapper($this->informations); |
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return; |
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} |
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$game->setView(ShowShip::VIEW_IDENTIFIER); |
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if ($isFleetAttack) { |
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$game->addInformation(_("Angriff durchgeführt")); |
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$game->setTemplateVar('FIGHT_RESULTS', $this->informations->getInformations()); |
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} else { |
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$game->addInformationWrapper($this->informations); |
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$game->setTemplateVar('FIGHT_RESULTS', null); |
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} |
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} |
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/** |
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* @param MessageInterface[] $messages |
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*/ |
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private function addMessageMerge(array $messages): void |
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{ |
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foreach ($messages as $message) { |
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$this->informations->addInformationArray($message->getMessage()); |
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} |
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} |
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public function performSessionCheck(): bool |
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{ |
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return true; |
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} |
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} |
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