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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Lib; |
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use Doctrine\Common\Collections\ArrayCollection; |
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use Doctrine\Common\Collections\Collection; |
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use InvalidArgumentException; |
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use JBBCode\Parser; |
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use RuntimeException; |
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use Stu\Component\Ship\Repair\RepairUtilInterface; |
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use Stu\Component\Ship\System\ShipSystemManagerInterface; |
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use Stu\Component\Ship\System\SystemDataDeserializerInterface; |
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use Stu\Module\Colony\Lib\ColonyLibFactoryInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Orm\Entity\Fleet; |
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use Stu\Orm\Entity\FleetInterface; |
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use Stu\Orm\Entity\ShipInterface; |
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use Stu\Orm\Repository\TorpedoTypeRepositoryInterface; |
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use Stu\Orm\Repository\UserRepositoryInterface; |
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final class ShipWrapperFactory implements ShipWrapperFactoryInterface |
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{ |
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public function __construct( |
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private ShipSystemManagerInterface $shipSystemManager, |
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private ColonyLibFactoryInterface $colonyLibFactory, |
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private TorpedoTypeRepositoryInterface $torpedoTypeRepository, |
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private GameControllerInterface $game, |
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private ShipStateChangerInterface $shipStateChanger, |
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private RepairUtilInterface $repairUtil, |
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private UserRepositoryInterface $userRepository, |
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private Parser $bbCodeParser, |
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private SystemDataDeserializerInterface $systemDataDeserializer |
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) { |
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} |
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public function wrapShip(ShipInterface $ship): ShipWrapperInterface |
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{ |
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return new ShipWrapper( |
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$ship, |
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$this->shipSystemManager, |
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$this->systemDataDeserializer, |
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$this->colonyLibFactory, |
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$this->torpedoTypeRepository, |
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$this->game, |
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$this, |
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$this->shipStateChanger, |
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$this->repairUtil, |
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$this->bbCodeParser |
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); |
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} |
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public function wrapShips(array $ships): Collection |
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{ |
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$result = new ArrayCollection(); |
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foreach ($ships as $key => $ship) { |
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$result->set($key, $this->wrapShip($ship)); |
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} |
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return $result; |
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} |
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public function wrapShipsAsFleet(array $ships, bool $isSingleShips = false): FleetWrapperInterface |
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{ |
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if (empty($ships)) { |
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throw new InvalidArgumentException('ship array should not be empty'); |
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} |
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$fleet = new Fleet(); |
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foreach ($ships as $key => $value) { |
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$fleet->getShips()->set($key, $value); |
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} |
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if ($isSingleShips) { |
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$fleet->setName(_('Einzelschiffe')); |
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$fleet->setUser($this->userRepository->getFallbackUser()); |
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$fleet->setSort(PHP_INT_MAX); |
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} else { |
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$originalFleet = current($ships)->getFleet(); |
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if ($originalFleet === null) { |
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throw new RuntimeException('ship should have fleet'); |
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} |
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$fleet->setName($originalFleet->getName()); |
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$fleet->setUser(current($ships)->getUser()); |
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$fleet->setSort($originalFleet->getSort()); |
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} |
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return new FleetWrapper($fleet, $this, $this->game, $isSingleShips); |
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} |
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public function wrapFleet(FleetInterface $fleet): FleetWrapperInterface |
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{ |
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return new FleetWrapper($fleet, $this, $this->game, false); |
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} |
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public function wrapFleets(array $fleets): array |
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{ |
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return array_map( |
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fn (FleetInterface $fleet): FleetWrapperInterface => $this->wrapFleet($fleet), |
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$fleets |
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); |
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} |
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} |
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