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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Lib\Battle; |
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use Stu\Component\Ship\Repair\CancelRepairInterface; |
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use Stu\Component\Ship\System\Exception\ShipSystemException; |
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use Stu\Component\Ship\System\ShipSystemManagerInterface; |
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use Stu\Component\Ship\System\ShipSystemTypeEnum; |
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use Stu\Lib\Information\InformationWrapper; |
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use Stu\Module\Ship\Lib\Battle\Party\BattlePartyFactoryInterface; |
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use Stu\Module\Ship\Lib\FleetWrapperInterface; |
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use Stu\Module\Ship\Lib\ShipNfsItem; |
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use Stu\Module\Ship\Lib\ShipWrapperInterface; |
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use Stu\Orm\Entity\ShipInterface; |
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use Stu\Orm\Entity\User; |
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final class FightLib implements FightLibInterface |
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{ |
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public function __construct( |
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private ShipSystemManagerInterface $shipSystemManager, |
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private CancelRepairInterface $cancelRepair, |
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private AlertLevelBasedReactionInterface $alertLevelBasedReaction |
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) { |
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} |
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public function ready(ShipWrapperInterface $wrapper): InformationWrapper |
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{ |
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$ship = $wrapper->get(); |
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$informations = new InformationWrapper(); |
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if ( |
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$ship->isDestroyed() |
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|| $ship->getRump()->isEscapePods() |
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) { |
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return $informations; |
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} |
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if ($ship->getBuildplan() === null) { |
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return $informations; |
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} |
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if (!$ship->hasEnoughCrew()) { |
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return $informations; |
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} |
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if ($ship->getDockedTo() !== null) { |
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$ship->setDockedTo(null); |
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$informations->addInformation("- Das Schiff hat abgedockt"); |
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} |
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try { |
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$this->shipSystemManager->deactivate($wrapper, ShipSystemTypeEnum::SYSTEM_WARPDRIVE); |
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} catch (ShipSystemException $e) { |
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} |
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try { |
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$this->shipSystemManager->deactivate($wrapper, ShipSystemTypeEnum::SYSTEM_CLOAK); |
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} catch (ShipSystemException $e) { |
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} |
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$this->cancelRepair->cancelRepair($ship); |
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$informations->addInformationWrapper($this->alertLevelBasedReaction->react($wrapper)); |
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if (!$informations->isEmpty()) { |
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$informations->addInformationArray([sprintf(_('Aktionen der %s'), $ship->getName())], true); |
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} |
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return $informations; |
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} |
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public function canAttackTarget( |
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ShipInterface $ship, |
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ShipInterface|ShipNfsItem $target, |
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bool $checkCloaked = false, |
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bool $checkActiveWeapons = true, |
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bool $checkWarped = true |
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): bool { |
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if ($checkActiveWeapons && !$ship->hasActiveWeapon()) { |
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return false; |
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} |
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//can't attack itself |
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if ($target === $ship) { |
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return false; |
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} |
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//can't attack trumfields |
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if ($target->isTrumfield()) { |
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return false; |
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} |
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//can't attack cloaked target |
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if ($checkCloaked && $target->getCloakState()) { |
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return false; |
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} |
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//if tractored, can only attack tractoring ship |
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$tractoringShip = $ship->getTractoringShip(); |
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if ($tractoringShip !== null) { |
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return $target->getId() === $tractoringShip->getId(); |
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} |
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//can't attack target under warp |
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if ($checkWarped && $target->isWarped()) { |
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return false; |
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} |
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//can't attack own target under cloak |
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if ( |
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$target->getUserId() === $ship->getUserId() |
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&& $target->getCloakState() |
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) { |
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return false; |
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} |
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//can't attack same fleet |
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$ownFleetId = $ship->getFleetId(); |
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$targetFleetId = $target->getFleetId(); |
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if ($ownFleetId === null || $targetFleetId === null) { |
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return true; |
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} |
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return $ownFleetId !== $targetFleetId; |
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} |
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public function getAttackersAndDefenders( |
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ShipWrapperInterface|FleetWrapperInterface $wrapper, |
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ShipWrapperInterface $targetWrapper, |
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BattlePartyFactoryInterface $battlePartyFactory |
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): array { |
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$attackers = $battlePartyFactory->createAttackingBattleParty($wrapper); |
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$defenders = $battlePartyFactory->createAttackedBattleParty($targetWrapper); |
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return [ |
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$attackers, |
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$defenders, |
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count($attackers) + count($defenders) > 2 |
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]; |
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} |
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public function isTargetOutsideFinishedTholianWeb(ShipInterface $ship, ShipInterface $target): bool |
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{ |
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$web = $ship->getHoldingWeb(); |
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if ($web === null) { |
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return false; |
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} |
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return $web->isFinished() && ($target->getHoldingWeb() !== $web); |
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} |
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public static function isBoardingPossible(ShipInterface|ShipNfsItem $ship): bool |
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{ |
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return !(User::isUserNpc($ship->getUserId()) |
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6 |
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|| $ship->isBase() |
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|| $ship->isTrumfield() |
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|| $ship->getCloakState() |
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|| $ship->getShieldState() |
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|| $ship->isWarped()); |
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} |
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public function calculateHealthPercentage(ShipInterface $target): int |
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{ |
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$shipCount = 0; |
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$healthSum = 0; |
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$fleet = $target->getFleet(); |
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if ($fleet !== null) { |
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foreach ($fleet->getShips() as $ship) { |
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$shipCount++; |
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$healthSum += $ship->getHealthPercentage(); |
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} |
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} else { |
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$shipCount++; |
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$healthSum += $target->getHealthPercentage(); |
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} |
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return (int)($healthSum / $shipCount); |
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} |
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} |
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