|
1
|
|
|
<?php |
|
2
|
|
|
|
|
3
|
|
|
declare(strict_types=1); |
|
4
|
|
|
|
|
5
|
|
|
namespace Stu\Module\Ship\Action\FleetDeactivateWarp; |
|
6
|
|
|
|
|
7
|
|
|
use request; |
|
8
|
|
|
use RuntimeException; |
|
9
|
|
|
use Stu\Component\Ship\System\ShipSystemTypeEnum; |
|
10
|
|
|
use Stu\Module\Control\ActionControllerInterface; |
|
11
|
|
|
use Stu\Module\Control\GameControllerInterface; |
|
12
|
|
|
use Stu\Module\Ship\Lib\ActivatorDeactivatorHelperInterface; |
|
13
|
|
|
use Stu\Module\Ship\Lib\Battle\AlertDetection\AlertReactionFacadeInterface; |
|
14
|
|
|
use Stu\Module\Ship\Lib\ShipLoaderInterface; |
|
15
|
|
|
use Stu\Module\Ship\Lib\ShipWrapperInterface; |
|
16
|
|
|
use Stu\Module\Ship\View\ShowShip\ShowShip; |
|
17
|
|
|
use Stu\Orm\Entity\ShipInterface; |
|
18
|
|
|
|
|
19
|
|
|
final class FleetDeactivateWarp implements ActionControllerInterface |
|
20
|
|
|
{ |
|
21
|
|
|
public const ACTION_IDENTIFIER = 'B_FLEET_DEACTIVATE_WARP'; |
|
22
|
|
|
|
|
23
|
|
|
private ActivatorDeactivatorHelperInterface $helper; |
|
24
|
|
|
|
|
25
|
|
|
private AlertReactionFacadeInterface $alertReactionFacade; |
|
26
|
|
|
|
|
27
|
|
|
private ShipLoaderInterface $shipLoader; |
|
28
|
|
|
|
|
29
|
|
|
public function __construct( |
|
30
|
|
|
ActivatorDeactivatorHelperInterface $helper, |
|
31
|
|
|
ShipLoaderInterface $shipLoader, |
|
32
|
|
|
AlertReactionFacadeInterface $alertReactionFacade |
|
33
|
|
|
) { |
|
34
|
|
|
$this->helper = $helper; |
|
35
|
|
|
$this->alertReactionFacade = $alertReactionFacade; |
|
36
|
|
|
$this->shipLoader = $shipLoader; |
|
37
|
|
|
} |
|
38
|
|
|
|
|
39
|
|
|
public function handle(GameControllerInterface $game): void |
|
40
|
|
|
{ |
|
41
|
|
|
$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
|
42
|
|
|
request::indInt('id'), |
|
43
|
|
|
$game->getUser()->getId() |
|
44
|
|
|
); |
|
45
|
|
|
|
|
46
|
|
|
$success = $this->helper->deactivateFleet( |
|
47
|
|
|
$wrapper, |
|
48
|
|
|
ShipSystemTypeEnum::SYSTEM_WARPDRIVE, |
|
49
|
|
|
$game |
|
50
|
|
|
); |
|
51
|
|
|
|
|
52
|
|
|
if ($success) { |
|
53
|
|
|
$ship = $wrapper->get(); |
|
54
|
|
|
$tractoredShips = $this->getTractoredShipWrappers($wrapper); |
|
55
|
|
|
|
|
56
|
|
|
//Alarm-Rot check for fleet |
|
57
|
|
|
$this->alertReactionFacade->doItAll($wrapper, $game); |
|
58
|
|
|
|
|
59
|
|
|
//Alarm-Rot check for tractored ships |
|
60
|
|
|
foreach ($tractoredShips as [$tractoringShipWrapper, $tractoredShipWrapper]) { |
|
61
|
|
|
$this->alertReactionFacade->doItAll($tractoredShipWrapper, $game, $tractoringShipWrapper); |
|
62
|
|
|
} |
|
63
|
|
|
|
|
64
|
|
|
if ($ship->isDestroyed()) { |
|
65
|
|
|
return; |
|
66
|
|
|
} |
|
67
|
|
|
} |
|
68
|
|
|
|
|
69
|
|
|
$game->setView(ShowShip::VIEW_IDENTIFIER); |
|
70
|
|
|
} |
|
71
|
|
|
|
|
72
|
|
|
/** @return array<int, array{0: ShipInterface, 1: ShipWrapperInterface}> */ |
|
73
|
|
|
private function getTractoredShipWrappers(ShipWrapperInterface $leader): array |
|
74
|
|
|
{ |
|
75
|
|
|
/** @var array<int, array{0: ShipInterface, 1: ShipWrapperInterface}> */ |
|
76
|
|
|
$result = []; |
|
77
|
|
|
|
|
78
|
|
|
$fleetWrapper = $leader->getFleetWrapper(); |
|
79
|
|
|
if ($fleetWrapper === null) { |
|
80
|
|
|
throw new RuntimeException('this should not happen'); |
|
81
|
|
|
} |
|
82
|
|
|
|
|
83
|
|
|
foreach ($fleetWrapper->getShipWrappers() as $wrapper) { |
|
84
|
|
|
|
|
85
|
|
|
$tractoredWrapper = $wrapper->getTractoredShipWrapper(); |
|
86
|
|
|
if ($tractoredWrapper !== null) { |
|
87
|
|
|
$result[] = [$wrapper->get(), $tractoredWrapper]; |
|
88
|
|
|
} |
|
89
|
|
|
} |
|
90
|
|
|
|
|
91
|
|
|
return $result; |
|
92
|
|
|
} |
|
93
|
|
|
|
|
94
|
|
|
public function performSessionCheck(): bool |
|
95
|
|
|
{ |
|
96
|
|
|
return true; |
|
97
|
|
|
} |
|
98
|
|
|
} |
|
99
|
|
|
|