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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Lib; |
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use JBBCode\Parser; |
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use JsonMapper\JsonMapperInterface; |
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use RuntimeException; |
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use Stu\Component\Ship\AstronomicalMappingEnum; |
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use Stu\Component\Ship\Repair\RepairUtilInterface; |
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use Stu\Component\Ship\RepairTaskEnum; |
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use Stu\Component\Ship\ShipAlertStateEnum; |
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use Stu\Component\Ship\ShipStateEnum; |
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use Stu\Component\Ship\System\Data\AbstractSystemData; |
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use Stu\Component\Ship\System\Data\EpsSystemData; |
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use Stu\Component\Ship\System\Data\FusionCoreSystemData; |
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use Stu\Component\Ship\System\Data\HullSystemData; |
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use Stu\Component\Ship\System\Data\ShieldSystemData; |
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use Stu\Component\Ship\System\Data\ShipSystemDataFactoryInterface; |
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use Stu\Component\Ship\System\Data\SingularityCoreSystemData; |
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use Stu\Component\Ship\System\Data\TrackerSystemData; |
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use Stu\Component\Ship\System\Data\WarpCoreSystemData; |
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use Stu\Component\Ship\System\Data\WarpDriveSystemData; |
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use Stu\Component\Ship\System\Data\WebEmitterSystemData; |
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use Stu\Component\Ship\System\Exception\SystemNotFoundException; |
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use Stu\Component\Ship\System\ShipSystemManagerInterface; |
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use Stu\Component\Ship\System\ShipSystemTypeEnum; |
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use Stu\Module\Colony\Lib\ColonyLibFactoryInterface; |
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use Stu\Module\Commodity\CommodityTypeEnum; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Ship\Lib\Interaction\ShipTakeoverManagerInterface; |
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use Stu\Orm\Entity\ShipInterface; |
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use Stu\Orm\Entity\ShipSystemInterface; |
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use Stu\Orm\Entity\ShipTakeoverInterface; |
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use Stu\Orm\Repository\TorpedoTypeRepositoryInterface; |
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//TODO increase coverage |
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final class ShipWrapper implements ShipWrapperInterface |
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{ |
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private ShipInterface $ship; |
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private ShipSystemManagerInterface $shipSystemManager; |
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private ColonyLibFactoryInterface $colonyLibFactory; |
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private TorpedoTypeRepositoryInterface $torpedoTypeRepository; |
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private GameControllerInterface $game; |
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private JsonMapperInterface $jsonMapper; |
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private ShipWrapperFactoryInterface $shipWrapperFactory; |
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private ShipSystemDataFactoryInterface $shipSystemDataFactory; |
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private ShipStateChangerInterface $shipStateChanger; |
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private RepairUtilInterface $repairUtil; |
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private Parser $bbCodeParser; |
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/** |
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* @var array<int, AbstractSystemData> |
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*/ |
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private array $shipSystemDataCache = []; |
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private ?ReactorWrapperInterface $reactorWrapper = null; |
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private ?int $epsUsage = null; |
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public function __construct( |
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ShipInterface $ship, |
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ShipSystemManagerInterface $shipSystemManager, |
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ColonyLibFactoryInterface $colonyLibFactory, |
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TorpedoTypeRepositoryInterface $torpedoTypeRepository, |
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GameControllerInterface $game, |
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JsonMapperInterface $jsonMapper, |
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ShipWrapperFactoryInterface $shipWrapperFactory, |
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ShipSystemDataFactoryInterface $shipSystemDataFactory, |
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ShipStateChangerInterface $shipStateChanger, |
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RepairUtilInterface $repairUtil, |
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Parser $bbCodeParser, |
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) { |
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$this->ship = $ship; |
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$this->shipSystemManager = $shipSystemManager; |
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$this->colonyLibFactory = $colonyLibFactory; |
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$this->torpedoTypeRepository = $torpedoTypeRepository; |
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$this->game = $game; |
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$this->jsonMapper = $jsonMapper; |
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$this->shipWrapperFactory = $shipWrapperFactory; |
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$this->shipSystemDataFactory = $shipSystemDataFactory; |
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$this->shipStateChanger = $shipStateChanger; |
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$this->repairUtil = $repairUtil; |
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$this->bbCodeParser = $bbCodeParser; |
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} |
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public function get(): ShipInterface |
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{ |
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return $this->ship; |
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} |
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public function getShipWrapperFactory(): ShipWrapperFactoryInterface |
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{ |
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return $this->shipWrapperFactory; |
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} |
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public function getShipSystemManager(): ShipSystemManagerInterface |
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{ |
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return $this->shipSystemManager; |
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} |
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public function getFleetWrapper(): ?FleetWrapperInterface |
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{ |
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if ($this->get()->getFleet() === null) { |
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return null; |
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} |
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return $this->shipWrapperFactory->wrapFleet($this->get()->getFleet()); |
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} |
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public function getEpsUsage(): int |
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{ |
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if ($this->epsUsage === null) { |
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$this->epsUsage = $this->reloadEpsUsage(); |
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} |
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return $this->epsUsage; |
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} |
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public function lowerEpsUsage(int $value): void |
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{ |
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$this->epsUsage -= $value; |
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} |
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private function reloadEpsUsage(): int |
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{ |
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$result = 0; |
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foreach ($this->shipSystemManager->getActiveSystems($this->get()) as $shipSystem) { |
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$result += $this->shipSystemManager->getEnergyConsumption($shipSystem->getSystemType()); |
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} |
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if ($this->get()->getAlertState() == ShipAlertStateEnum::ALERT_YELLOW) { |
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$result += ShipStateChangerInterface::ALERT_YELLOW_EPS_USAGE; |
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} |
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if ($this->get()->getAlertState() == ShipAlertStateEnum::ALERT_RED) { |
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$result += ShipStateChangerInterface::ALERT_RED_EPS_USAGE; |
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} |
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return $result; |
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} |
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public function getReactorUsage(): int |
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{ |
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$reactor = $this->reactorWrapper; |
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if ($reactor === null) { |
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throw new RuntimeException('this should not happen'); |
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} |
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return $this->getEpsUsage() + $reactor->getUsage(); |
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} |
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public function getReactorWrapper(): ?ReactorWrapperInterface |
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{ |
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if ($this->reactorWrapper === null) { |
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$ship = $this->get(); |
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$reactorSystemData = null; |
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if ($ship->hasShipSystem(ShipSystemTypeEnum::SYSTEM_WARPCORE)) { |
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$reactorSystemData = $this->getSpecificShipSystem( |
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ShipSystemTypeEnum::SYSTEM_WARPCORE, |
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WarpCoreSystemData::class |
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); |
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} |
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if ($ship->hasShipSystem(ShipSystemTypeEnum::SYSTEM_SINGULARITY_REACTOR)) { |
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$reactorSystemData = $this->getSpecificShipSystem( |
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ShipSystemTypeEnum::SYSTEM_SINGULARITY_REACTOR, |
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SingularityCoreSystemData::class |
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); |
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} |
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if ($ship->hasShipSystem(ShipSystemTypeEnum::SYSTEM_FUSION_REACTOR)) { |
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$reactorSystemData = $this->getSpecificShipSystem( |
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ShipSystemTypeEnum::SYSTEM_FUSION_REACTOR, |
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FusionCoreSystemData::class |
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); |
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} |
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if ($reactorSystemData === null) { |
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return null; |
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} |
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$this->reactorWrapper = new ReactorWrapper($this, $reactorSystemData); |
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} |
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return $this->reactorWrapper; |
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} |
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public function setAlertState(ShipAlertStateEnum $alertState): ?string |
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{ |
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$msg = $this->shipStateChanger->changeAlertState($this, $alertState); |
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$this->epsUsage = $this->reloadEpsUsage(); |
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return $msg; |
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} |
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/** |
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* highest damage first, then prio |
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* |
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* @return ShipSystemInterface[] |
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*/ |
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public function getDamagedSystems(): array |
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{ |
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$damagedSystems = []; |
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$prioArray = []; |
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foreach ($this->get()->getSystems() as $system) { |
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if ($system->getStatus() < 100) { |
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$damagedSystems[] = $system; |
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$prioArray[$system->getSystemType()->value] = $this->shipSystemManager->lookupSystem($system->getSystemType())->getPriority(); |
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} |
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} |
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// sort by damage and priority |
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usort( |
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$damagedSystems, |
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function (ShipSystemInterface $a, ShipSystemInterface $b) use ($prioArray): int { |
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if ($a->getStatus() === $b->getStatus()) { |
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return $prioArray[$b->getSystemType()->value] <=> $prioArray[$a->getSystemType()->value]; |
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} |
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return ($a->getStatus() < $b->getStatus()) ? -1 : 1; |
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} |
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); |
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return $damagedSystems; |
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} |
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public function isOwnedByCurrentUser(): bool |
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{ |
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return $this->game->getUser() === $this->get()->getUser(); |
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} |
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public function canLandOnCurrentColony(): bool |
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{ |
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if ($this->get()->getRump()->getCommodity() === null) { |
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return false; |
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} |
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if ($this->get()->isShuttle()) { |
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return false; |
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} |
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$currentColony = $this->get()->getStarsystemMap() !== null ? $this->get()->getStarsystemMap()->getColony() : null; |
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if ($currentColony === null) { |
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return false; |
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} |
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if ($currentColony->getUser() !== $this->get()->getUser()) { |
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return false; |
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} |
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return $this->colonyLibFactory |
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->createColonySurface($currentColony) |
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->hasAirfield(); |
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} |
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public function canBeRepaired(): bool |
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{ |
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if ($this->get()->getAlertState() !== ShipAlertStateEnum::ALERT_GREEN) { |
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return false; |
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} |
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if ($this->get()->getShieldState()) { |
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return false; |
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} |
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if ($this->get()->getCloakState()) { |
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return false; |
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} |
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if (!empty($this->getDamagedSystems())) { |
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return true; |
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} |
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return $this->get()->getHull() < $this->get()->getMaxHull(); |
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} |
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public function getRepairDuration(): int |
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{ |
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return $this->repairUtil->getRepairDuration($this); |
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} |
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public function getRepairDurationPreview(): int |
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{ |
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return $this->repairUtil->getRepairDurationPreview($this); |
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} |
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public function getRepairCosts(): array |
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{ |
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$neededSpareParts = 0; |
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$neededSystemComponents = 0; |
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$hull = $this->get()->getHull(); |
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$maxHull = $this->get()->getMaxHull(); |
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if ($hull < $maxHull) { |
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$ticks = (int) ceil(($this->get()->getMaxHull() - $this->get()->getHull()) / $this->get()->getRepairRate()); |
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$neededSpareParts += ((int)($this->get()->getRepairRate() / RepairTaskEnum::HULL_HITPOINTS_PER_SPARE_PART)) * $ticks; |
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} |
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$damagedSystems = $this->getDamagedSystems(); |
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foreach ($damagedSystems as $system) { |
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$systemLvl = $system->determineSystemLevel(); |
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$healingPercentage = (100 - $system->getStatus()) / 100; |
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$neededSpareParts += (int)ceil($healingPercentage * RepairTaskEnum::SHIPYARD_PARTS_USAGE[$systemLvl][RepairTaskEnum::SPARE_PARTS_ONLY]); |
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$neededSystemComponents += (int)ceil($healingPercentage * RepairTaskEnum::SHIPYARD_PARTS_USAGE[$systemLvl][RepairTaskEnum::SYSTEM_COMPONENTS_ONLY]); |
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} |
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return [ |
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new ShipRepairCost($neededSpareParts, CommodityTypeEnum::COMMODITY_SPARE_PART, CommodityTypeEnum::getDescription(CommodityTypeEnum::COMMODITY_SPARE_PART)), |
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new ShipRepairCost($neededSystemComponents, CommodityTypeEnum::COMMODITY_SYSTEM_COMPONENT, CommodityTypeEnum::getDescription(CommodityTypeEnum::COMMODITY_SYSTEM_COMPONENT)) |
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]; |
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} |
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public function getPossibleTorpedoTypes(): array |
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{ |
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if ($this->ship->hasShipSystem(ShipSystemTypeEnum::SYSTEM_TORPEDO_STORAGE)) { |
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return $this->torpedoTypeRepository->getAll(); |
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} |
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return $this->torpedoTypeRepository->getByLevel($this->ship->getRump()->getTorpedoLevel()); |
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} |
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public function getTractoredShipWrapper(): ?ShipWrapperInterface |
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{ |
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$tractoredShip = $this->get()->getTractoredShip(); |
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if ($tractoredShip === null) { |
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return null; |
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} |
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return $this->shipWrapperFactory->wrapShip($tractoredShip); |
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} |
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public function getTractoringShipWrapper(): ?ShipWrapperInterface |
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{ |
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$tractoringShip = $this->get()->getTractoringShip(); |
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if ($tractoringShip === null) { |
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return null; |
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} |
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return $this->shipWrapperFactory->wrapShip($tractoringShip); |
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} |
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public function getDockedToShipWrapper(): ?ShipWrapperInterface |
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{ |
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|
|
$dockedTo = $this->get()->getDockedTo(); |
356
|
|
|
if ($dockedTo === null) { |
357
|
|
|
return null; |
358
|
|
|
} |
359
|
|
|
|
360
|
|
|
return $this->shipWrapperFactory->wrapShip($dockedTo); |
361
|
|
|
} |
362
|
|
|
|
363
|
7 |
|
public function getStateIconAndTitle(): ?array |
364
|
|
|
{ |
365
|
7 |
|
$ship = $this->get(); |
366
|
|
|
|
367
|
7 |
|
$state = $ship->getState(); |
368
|
|
|
|
369
|
7 |
|
if ($state === ShipStateEnum::SHIP_STATE_REPAIR_ACTIVE) { |
370
|
2 |
|
$isBase = $ship->isBase(); |
371
|
2 |
|
return ['rep2', sprintf('%s repariert die Station', $isBase ? 'Stationscrew' : 'Schiffscrew')]; |
372
|
|
|
} |
373
|
|
|
|
374
|
5 |
|
if ($state === ShipStateEnum::SHIP_STATE_REPAIR_PASSIVE) { |
375
|
2 |
|
$isBase = $ship->isBase(); |
376
|
2 |
|
$repairDuration = $this->getRepairDuration(); |
377
|
2 |
|
return ['rep2', sprintf('%s wird repariert (noch %d Runden)', $isBase ? 'Station' : 'Schiff', $repairDuration)]; |
378
|
|
|
} |
379
|
|
|
|
380
|
3 |
|
$currentTurn = $this->game->getCurrentRound()->getTurn(); |
381
|
3 |
|
if ($state === ShipStateEnum::SHIP_STATE_ASTRO_FINALIZING) { |
382
|
1 |
|
return ['map1', sprintf( |
383
|
1 |
|
'Schiff kartographiert (noch %d Runden)', |
384
|
1 |
|
$ship->getAstroStartTurn() + AstronomicalMappingEnum::TURNS_TO_FINISH - $currentTurn |
385
|
1 |
|
)]; |
386
|
|
|
} |
387
|
|
|
|
388
|
2 |
|
$takeover = $ship->getTakeoverActive(); |
389
|
|
|
if ( |
390
|
2 |
|
$state === ShipStateEnum::SHIP_STATE_ACTIVE_TAKEOVER |
391
|
2 |
|
&& $takeover !== null |
392
|
|
|
) { |
393
|
1 |
|
$targetNamePlainText = $this->bbCodeParser->parse($takeover->getTargetShip()->getName())->getAsText(); |
394
|
1 |
|
return ['take2', sprintf( |
395
|
1 |
|
'Schiff übernimmt die "%s" (noch %d Runden)', |
396
|
1 |
|
$targetNamePlainText, |
397
|
1 |
|
$this->getTakeoverTicksLeft($takeover) |
398
|
1 |
|
)]; |
399
|
|
|
} |
400
|
|
|
|
401
|
1 |
|
$takeover = $ship->getTakeoverPassive(); |
402
|
1 |
|
if ($takeover !== null) { |
403
|
1 |
|
$sourceUserNamePlainText = $this->bbCodeParser->parse($takeover->getSourceShip()->getUser()->getName())->getAsText(); |
404
|
1 |
|
return ['untake2', sprintf( |
405
|
1 |
|
'Schiff wird von Spieler "%s" übernommen (noch %d Runden)', |
406
|
1 |
|
$sourceUserNamePlainText, |
407
|
1 |
|
$this->getTakeoverTicksLeft($takeover) |
408
|
1 |
|
)]; |
409
|
|
|
} |
410
|
|
|
|
411
|
|
|
return null; |
412
|
|
|
} |
413
|
|
|
|
414
|
2 |
|
public function getTakeoverTicksLeft(ShipTakeoverInterface $takeover = null): int |
415
|
|
|
{ |
416
|
2 |
|
$takeover = $takeover ?? $this->get()->getTakeoverActive(); |
417
|
2 |
|
if ($takeover === null) { |
418
|
|
|
throw new RuntimeException('should not call when active takeover is null'); |
419
|
|
|
} |
420
|
|
|
|
421
|
2 |
|
$currentTurn = $this->game->getCurrentRound()->getTurn(); |
422
|
|
|
|
423
|
2 |
|
return $takeover->getStartTurn() + ShipTakeoverManagerInterface::TURNS_TO_TAKEOVER - $currentTurn; |
424
|
|
|
} |
425
|
|
|
|
426
|
|
|
public function canBeScrapped(): bool |
427
|
|
|
{ |
428
|
|
|
$ship = $this->get(); |
429
|
|
|
|
430
|
|
|
return $ship->isBase() && $ship->getState() !== ShipStateEnum::SHIP_STATE_UNDER_SCRAPPING; |
431
|
|
|
} |
432
|
|
|
|
433
|
1 |
|
public function getHullSystemData(): HullSystemData |
434
|
|
|
{ |
435
|
1 |
|
$hullSystemData = $this->getSpecificShipSystem( |
436
|
1 |
|
ShipSystemTypeEnum::SYSTEM_HULL, |
437
|
1 |
|
HullSystemData::class |
438
|
1 |
|
); |
439
|
|
|
|
440
|
1 |
|
if ($hullSystemData === null) { |
441
|
|
|
throw new SystemNotFoundException('no hull installed?'); |
442
|
|
|
} |
443
|
|
|
|
444
|
1 |
|
return $hullSystemData; |
445
|
|
|
} |
446
|
|
|
|
447
|
|
|
public function getShieldSystemData(): ?ShieldSystemData |
448
|
|
|
{ |
449
|
|
|
return $this->getSpecificShipSystem( |
450
|
|
|
ShipSystemTypeEnum::SYSTEM_SHIELDS, |
451
|
|
|
ShieldSystemData::class |
452
|
|
|
); |
453
|
|
|
} |
454
|
|
|
|
455
|
3 |
|
public function getEpsSystemData(): ?EpsSystemData |
456
|
|
|
{ |
457
|
3 |
|
return $this->getSpecificShipSystem( |
458
|
3 |
|
ShipSystemTypeEnum::SYSTEM_EPS, |
459
|
3 |
|
EpsSystemData::class |
460
|
3 |
|
); |
461
|
|
|
} |
462
|
|
|
|
463
|
|
|
public function getWarpDriveSystemData(): ?WarpDriveSystemData |
464
|
|
|
{ |
465
|
|
|
return $this->getSpecificShipSystem( |
466
|
|
|
ShipSystemTypeEnum::SYSTEM_WARPDRIVE, |
467
|
|
|
WarpDriveSystemData::class |
468
|
|
|
); |
469
|
|
|
} |
470
|
|
|
|
471
|
|
|
public function getTrackerSystemData(): ?TrackerSystemData |
472
|
|
|
{ |
473
|
|
|
return $this->getSpecificShipSystem( |
474
|
|
|
ShipSystemTypeEnum::SYSTEM_TRACKER, |
475
|
|
|
TrackerSystemData::class |
476
|
|
|
); |
477
|
|
|
} |
478
|
|
|
|
479
|
|
|
public function getWebEmitterSystemData(): ?WebEmitterSystemData |
480
|
|
|
{ |
481
|
|
|
return $this->getSpecificShipSystem( |
482
|
|
|
ShipSystemTypeEnum::SYSTEM_THOLIAN_WEB, |
483
|
|
|
WebEmitterSystemData::class |
484
|
|
|
); |
485
|
|
|
} |
486
|
|
|
|
487
|
|
|
/** |
488
|
|
|
* @template T |
489
|
|
|
* @param class-string<T> $className |
|
|
|
|
490
|
|
|
* |
491
|
|
|
* @return T|null |
492
|
|
|
*/ |
493
|
4 |
|
private function getSpecificShipSystem(ShipSystemTypeEnum $systemType, string $className) |
494
|
|
|
{ |
495
|
|
|
if ( |
496
|
4 |
|
$systemType !== ShipSystemTypeEnum::SYSTEM_HULL |
497
|
4 |
|
&& !$this->get()->hasShipSystem($systemType) |
498
|
|
|
) { |
499
|
1 |
|
return null; |
500
|
|
|
} |
501
|
|
|
|
502
|
|
|
//add system to cache if not already deserialized |
503
|
3 |
|
if (!array_key_exists($systemType->value, $this->shipSystemDataCache)) { |
504
|
3 |
|
$systemData = $this->shipSystemDataFactory->createSystemData($systemType, $this->shipWrapperFactory); |
505
|
3 |
|
$systemData->setShip($this->get()); |
506
|
|
|
|
507
|
3 |
|
$data = $systemType === ShipSystemTypeEnum::SYSTEM_HULL ? null : $this->get()->getShipSystem($systemType)->getData(); |
508
|
|
|
|
509
|
3 |
|
if ($data === null) { |
510
|
2 |
|
$this->shipSystemDataCache[$systemType->value] = $systemData; |
511
|
|
|
} else { |
512
|
1 |
|
$this->shipSystemDataCache[$systemType->value] = |
513
|
1 |
|
$this->jsonMapper->mapObjectFromString( |
514
|
1 |
|
$data, |
515
|
1 |
|
$systemData |
516
|
1 |
|
); |
517
|
|
|
} |
518
|
|
|
} |
519
|
|
|
|
520
|
|
|
//load deserialized system from cache |
521
|
3 |
|
$cacheItem = $this->shipSystemDataCache[$systemType->value]; |
522
|
3 |
|
if (!$cacheItem instanceof $className) { |
523
|
|
|
throw new RuntimeException('this should not happen'); |
524
|
|
|
} |
525
|
|
|
|
526
|
3 |
|
return $cacheItem; |
527
|
|
|
} |
528
|
|
|
} |
529
|
|
|
|