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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Colony\Action\DisassembleShip; |
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use request; |
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use Stu\Component\Colony\Storage\ColonyStorageManagerInterface; |
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use Stu\Module\Colony\Lib\ColonyLibFactoryInterface; |
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use Stu\Module\Colony\Lib\ColonyLoaderInterface; |
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use Stu\Module\Colony\View\ShowShipDisassembly\ShowShipDisassembly; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Ship\Lib\Crew\TroopTransferUtilityInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Ship\Lib\ShipRemoverInterface; |
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use Stu\Module\Ship\Lib\ShipWrapperInterface; |
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use Stu\Module\Ship\Lib\Torpedo\ClearTorpedoInterface; |
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use Stu\Orm\Entity\ColonyInterface; |
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use Stu\Orm\Entity\ShipInterface; |
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use Stu\Orm\Repository\ColonyRepositoryInterface; |
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use Stu\Orm\Repository\CommodityRepositoryInterface; |
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final class DisassembleShip implements ActionControllerInterface |
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{ |
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public const ACTION_IDENTIFIER = 'B_DISASSEMBLE_SHIP'; |
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private ColonyLoaderInterface $colonyLoader; |
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private ShipLoaderInterface $shipLoader; |
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private ColonyRepositoryInterface $colonyRepository; |
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private ShipRemoverInterface $shipRemover; |
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private ColonyStorageManagerInterface $colonyStorageManager; |
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private CommodityRepositoryInterface $commodityRepository; |
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private ClearTorpedoInterface $clearTorpedo; |
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private TroopTransferUtilityInterface $troopTransferUtility; |
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private ColonyLibFactoryInterface $colonyLibFactory; |
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public function __construct( |
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ColonyLoaderInterface $colonyLoader, |
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ShipLoaderInterface $shipLoader, |
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ColonyRepositoryInterface $colonyRepository, |
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ShipRemoverInterface $shipRemover, |
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ColonyStorageManagerInterface $colonyStorageManager, |
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CommodityRepositoryInterface $commodityRepository, |
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ClearTorpedoInterface $clearTorpedo, |
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ColonyLibFactoryInterface $colonyLibFactory, |
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TroopTransferUtilityInterface $troopTransferUtility |
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) { |
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$this->colonyLoader = $colonyLoader; |
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$this->shipLoader = $shipLoader; |
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$this->colonyRepository = $colonyRepository; |
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$this->shipRemover = $shipRemover; |
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$this->colonyStorageManager = $colonyStorageManager; |
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$this->commodityRepository = $commodityRepository; |
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$this->clearTorpedo = $clearTorpedo; |
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$this->troopTransferUtility = $troopTransferUtility; |
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$this->colonyLibFactory = $colonyLibFactory; |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$game->setView(ShowShipDisassembly::VIEW_IDENTIFIER); |
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$userId = $game->getUser()->getId(); |
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$colony = $this->colonyLoader->byIdAndUser( |
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request::indInt('id'), |
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$userId |
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); |
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if ($colony->getEps() < 20) { |
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$game->addInformation(_('Zur Demontage des Schiffes wird 20 Energie benötigt')); |
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return; |
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} |
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$freeAssignmentCount = $this->colonyLibFactory->createColonyPopulationCalculator( |
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$colony |
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)->getFreeAssignmentCount(); |
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$ship_id = request::getIntFatal('ship_id'); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser($ship_id, $userId); |
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$ship = $wrapper->get(); |
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if ($ship->getCrewCount() > $freeAssignmentCount) { |
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$game->addInformation(_('Nicht genügend Platz für die Crew auf der Kolonie')); |
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return; |
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} |
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$colony->lowerEps(20); |
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$this->colonyRepository->save($colony); |
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$this->retrieveSomeIntactModules($ship, $colony, $game); |
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$this->retrieveReactorLoad($wrapper, $colony, $game); |
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$this->retrieveLoadedTorpedos($wrapper, $colony, $game); |
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$this->transferCrewToColony($ship, $colony); |
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$this->shipRemover->remove($ship); |
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$game->addInformationf(_('Das Schiff wurde demontiert')); |
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} |
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private function transferCrewToColony(ShipInterface $ship, ColonyInterface $colony): void |
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{ |
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foreach ($ship->getCrewAssignments() as $crewAssignment) { |
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$this->troopTransferUtility->assignCrew($crewAssignment, $colony); |
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} |
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} |
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private function retrieveSomeIntactModules(ShipInterface $ship, ColonyInterface $colony, GameControllerInterface $game): void |
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{ |
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$intactModules = []; |
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foreach ($ship->getSystems() as $system) { |
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if ( |
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$system->getModule() !== null |
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&& $system->getStatus() == 100 |
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) { |
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$module = $system->getModule(); |
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if (!array_key_exists($module->getId(), $intactModules)) { |
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$intactModules[$module->getId()] = $module; |
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} |
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} |
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} |
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$maxStorage = $colony->getMaxStorage(); |
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//retrieve 50% of all intact modules |
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$recycleCount = (int) ceil(count($intactModules) / 2); |
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for ($i = 1; $i <= $recycleCount; $i++) { |
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if ($colony->getStorageSum() >= $maxStorage) { |
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$game->addInformationf(_('Kein Lagerraum frei um Module zu recyclen!')); |
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break; |
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} |
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$module = $intactModules[array_rand($intactModules)]; |
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unset($intactModules[$module->getId()]); |
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$this->colonyStorageManager->upperStorage( |
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$colony, |
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$module->getCommodity(), |
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1 |
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); |
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$game->addInformationf(sprintf(_('Folgendes Modul konnte recycelt werden: %s'), $module->getName())); |
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} |
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} |
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private function retrieveReactorLoad(ShipWrapperInterface $wrapper, ColonyInterface $colony, GameControllerInterface $game): void |
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{ |
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$reactorWrapper = $wrapper->getReactorWrapper(); |
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if ($reactorWrapper === null) { |
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return; |
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} |
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$reactor = $reactorWrapper->get(); |
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$loads = (int) floor($reactorWrapper->getLoad() / $reactor->getLoadUnits()); |
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if ($loads < 1) { |
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return; |
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} |
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$maxStorage = $colony->getMaxStorage(); |
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foreach ($reactor->getLoadCost() as $commodityId => $loadCost) { |
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if ($colony->getStorageSum() >= $maxStorage) { |
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$game->addInformationf( |
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_('Kein Lagerraum frei um %s-Mix zu sichern!'), |
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$reactor->getSystemType()->getDescription() |
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); |
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break; |
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} |
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$amount = $loads * $loadCost; |
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if ($maxStorage - $colony->getStorageSum() < $amount) { |
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$amount = $maxStorage - $colony->getStorageSum(); |
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} |
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$commodity = $this->commodityRepository->find($commodityId); |
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$this->colonyStorageManager->upperStorage( |
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$colony, |
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$commodity, |
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$amount |
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); |
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$game->addInformationf(sprintf(_('%d Einheiten folgender Ware konnten recycelt werden: %s'), $amount, $commodity->getName())); |
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} |
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} |
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private function retrieveLoadedTorpedos(ShipWrapperInterface $wrapper, ColonyInterface $colony, GameControllerInterface $game): void |
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{ |
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$ship = $wrapper->get(); |
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$torpedoStorage = $ship->getTorpedoStorage(); |
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if ($torpedoStorage === null) { |
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return; |
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} |
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$maxStorage = $colony->getMaxStorage(); |
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if ($colony->getStorageSum() >= $maxStorage) { |
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$game->addInformationf(_('Kein Lagerraum frei um geladene Torpedos zu sichern!')); |
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return; |
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} |
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$amount = $torpedoStorage->getStorage()->getAmount(); |
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if ($maxStorage - $colony->getStorageSum() < $amount) { |
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$amount = $maxStorage - $colony->getStorageSum(); |
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} |
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$commodity = $torpedoStorage->getStorage()->getCommodity(); |
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$this->colonyStorageManager->upperStorage( |
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$colony, |
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$commodity, |
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$amount |
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); |
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$this->clearTorpedo->clearTorpedoStorage($wrapper); |
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$game->addInformationf(sprintf(_('%d Einheiten folgender Ware konnten recycelt werden: %s'), $amount, $commodity->getName())); |
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} |
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public function performSessionCheck(): bool |
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{ |
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return false; |
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} |
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} |
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