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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Tick\Spacecraft\ManagerComponent; |
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use Override; |
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use Stu\Component\Building\BuildingFunctionEnum; |
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use Stu\Component\Colony\ColonyFunctionManagerInterface; |
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use Stu\Component\Spacecraft\Repair\RepairUtil; |
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use Stu\Lib\Transfer\Storage\StorageManagerInterface; |
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use Stu\Component\Spacecraft\Repair\RepairUtilInterface; |
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use Stu\Component\Spacecraft\SpacecraftStateEnum; |
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use Stu\Component\Spacecraft\System\SpacecraftSystemManagerInterface; |
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use Stu\Module\Message\Lib\PrivateMessageFolderTypeEnum; |
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use Stu\Module\Message\Lib\PrivateMessageSenderInterface; |
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use Stu\Module\PlayerSetting\Lib\UserConstants; |
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use Stu\Module\Spacecraft\Lib\SpacecraftWrapperFactoryInterface; |
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use Stu\Module\Ship\Lib\ShipWrapperInterface; |
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use Stu\Orm\Entity\Colony; |
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use Stu\Orm\Entity\Ship; |
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use Stu\Orm\Entity\Station; |
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use Stu\Orm\Repository\ColonyShipRepairRepositoryInterface; |
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use Stu\Orm\Repository\ModuleQueueRepositoryInterface; |
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use Stu\Orm\Repository\PlanetFieldRepositoryInterface; |
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use Stu\Orm\Repository\ShipRepositoryInterface; |
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use Stu\Orm\Repository\StationShipRepairRepositoryInterface; |
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final class RepairActions implements ManagerComponentInterface |
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{ |
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public function __construct(private ShipRepositoryInterface $shipRepository, private PrivateMessageSenderInterface $privateMessageSender, private SpacecraftSystemManagerInterface $spacecraftSystemManager, private ColonyShipRepairRepositoryInterface $colonyShipRepairRepository, private StationShipRepairRepositoryInterface $stationShipRepairRepository, private StorageManagerInterface $storageManager, private ModuleQueueRepositoryInterface $moduleQueueRepository, private RepairUtilInterface $repairUtil, private SpacecraftWrapperFactoryInterface $spacecraftWrapperFactory, private PlanetFieldRepositoryInterface $planetFieldRepository, private ColonyFunctionManagerInterface $colonyFunctionManager) {} |
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#[Override] |
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public function work(): void |
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{ |
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//spare parts and system components are generated by spacecraft tick, to avoid dead locks |
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$this->proceedSpareParts(); |
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$this->repairShipsOnColonies(1); |
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$this->repairShipsOnStations(); |
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} |
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private function proceedSpareParts(): void |
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{ |
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foreach ($this->moduleQueueRepository->findAll() as $queue) { |
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$buildingFunction = $queue->getBuildingFunction(); |
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if ( |
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$buildingFunction === BuildingFunctionEnum::FABRICATION_HALL || |
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$buildingFunction === BuildingFunctionEnum::TECH_CENTER |
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) { |
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$colony = $queue->getColony(); |
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if ($this->colonyFunctionManager->hasActiveFunction($colony, $buildingFunction)) { |
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$this->storageManager->upperStorage( |
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$colony, |
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$queue->getModule()->getCommodity(), |
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$queue->getAmount() |
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); |
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$this->privateMessageSender->send( |
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UserConstants::USER_NOONE, |
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$colony->getUser()->getId(), |
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sprintf( |
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"Tickreport der Kolonie %s\nEs wurden %d %s hergestellt", |
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$colony->getName(), |
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$queue->getAmount(), |
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$queue->getModule()->getName() |
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), |
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PrivateMessageFolderTypeEnum::SPECIAL_COLONY |
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); |
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$this->moduleQueueRepository->delete($queue); |
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} |
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} |
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} |
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} |
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private function repairShipsOnColonies(int $tickId): void |
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{ |
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$usedShipyards = []; |
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foreach ($this->colonyShipRepairRepository->getMostRecentJobs($tickId) as $obj) { |
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$ship = $obj->getShip(); |
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$colony = $obj->getColony(); |
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if ($colony->isBlocked()) { |
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continue; |
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} |
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$field = $this->planetFieldRepository->getByColonyAndFieldIndex( |
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$obj->getColonyId(), |
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$obj->getFieldId() |
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); |
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if ($field === null) { |
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continue; |
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} |
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if (!$field->isActive()) { |
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continue; |
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} |
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if (!array_key_exists($colony->getId(), $usedShipyards)) { |
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$usedShipyards[$colony->getId()] = []; |
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} |
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$isRepairStationBonus = $this->colonyFunctionManager->hasActiveFunction($colony, BuildingFunctionEnum::REPAIR_SHIPYARD); |
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//already repaired a ship on this colony field, max is one without repair station |
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if ( |
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!$isRepairStationBonus |
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&& array_key_exists($field->getFieldId(), $usedShipyards[$colony->getId()]) |
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) { |
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continue; |
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} |
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$usedShipyards[$colony->getId()][$field->getFieldId()] = [$field->getFieldId()]; |
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if ($this->repairShipOnEntity($ship, $colony, $isRepairStationBonus)) { |
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$this->colonyShipRepairRepository->delete($obj); |
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$this->shipRepository->save($ship); |
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} |
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} |
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} |
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private function repairShipsOnStations(): void |
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{ |
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foreach ($this->stationShipRepairRepository->getMostRecentJobs() as $obj) { |
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$ship = $obj->getShip(); |
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$station = $obj->getStation(); |
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if (!$station->hasEnoughCrew()) { |
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continue; |
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} |
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if ($this->repairShipOnEntity($ship, $station, false)) { |
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$this->stationShipRepairRepository->delete($obj); |
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$this->shipRepository->save($ship); |
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} |
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} |
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} |
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private function repairShipOnEntity(Ship $ship, Colony|Station $entity, bool $isRepairStationBonus): bool |
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{ |
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// check for U-Mode |
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if ($entity->getUser()->isVacationRequestOldEnough()) { |
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return false; |
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} |
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$wrapper = $this->spacecraftWrapperFactory->wrapShip($ship); |
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$neededParts = $this->repairUtil->determineSpareParts($wrapper, true); |
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// parts stored? |
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if (!$this->repairUtil->enoughSparePartsOnEntity($neededParts, $entity, $ship)) { |
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return false; |
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} |
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$repairFinished = false; |
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$this->repairHull($ship, $isRepairStationBonus); |
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$this->repairShipSystems($wrapper, $isRepairStationBonus); |
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// consume spare parts |
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$this->repairUtil->consumeSpareParts($neededParts, $entity); |
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if (!$wrapper->canBeRepaired()) { |
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$repairFinished = true; |
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$ship->getCondition()->setHull($ship->getMaxHull()); |
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$ship->getCondition()->setState(SpacecraftStateEnum::NONE); |
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$this->sendPrivateMessages($ship, $entity); |
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} |
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$this->shipRepository->save($ship); |
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return $repairFinished; |
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} |
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private function repairHull(Ship $ship, bool $isRepairStationBonus): void |
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{ |
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$condition = $ship->getCondition(); |
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$hullRepairRate = $isRepairStationBonus ? RepairUtil::REPAIR_RATE_PER_TICK * 2 : RepairUtil::REPAIR_RATE_PER_TICK; |
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$condition->changeHull($hullRepairRate); |
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if ($condition->getHull() > $ship->getMaxHull()) { |
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$condition->setHull($ship->getMaxHull()); |
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} |
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} |
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private function repairShipSystems(ShipWrapperInterface $wrapper, bool $isRepairStationBonus): void |
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{ |
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$ship = $wrapper->get(); |
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$damagedSystems = $wrapper->getDamagedSystems(); |
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if ($damagedSystems !== []) { |
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$firstSystem = $damagedSystems[0]; |
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$firstSystem->setStatus(100); |
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if ($ship->getCrewCount() > 0) { |
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$firstSystem->setMode($this->spacecraftSystemManager->lookupSystem($firstSystem->getSystemType())->getDefaultMode()); |
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} |
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// maximum of two systems get repaired |
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if (count($damagedSystems) > 1) { |
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$secondSystem = $damagedSystems[1]; |
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$secondSystem->setStatus(100); |
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if ($ship->getCrewCount() > 0) { |
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$secondSystem->setMode($this->spacecraftSystemManager->lookupSystem($secondSystem->getSystemType())->getDefaultMode()); |
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} |
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} |
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// maximum of two additional systems get repaired |
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if ($isRepairStationBonus) { |
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if (count($damagedSystems) > 2) { |
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$thirdSystem = $damagedSystems[2]; |
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$thirdSystem->setStatus(100); |
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if ($ship->getCrewCount() > 0) { |
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$thirdSystem->setMode($this->spacecraftSystemManager->lookupSystem($thirdSystem->getSystemType())->getDefaultMode()); |
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} |
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} |
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if (count($damagedSystems) > 3) { |
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$fourthSystem = $damagedSystems[3]; |
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$fourthSystem->setStatus(100); |
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if ($ship->getCrewCount() > 0) { |
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$fourthSystem->setMode($this->spacecraftSystemManager->lookupSystem($fourthSystem->getSystemType())->getDefaultMode()); |
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} |
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} |
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} |
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} |
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} |
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private function sendPrivateMessages(Ship $ship, Colony|Station $entity): void |
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{ |
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$shipOwnerMessage = $entity instanceof Colony ? sprintf( |
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"Die Reparatur der %s wurde in Sektor %s bei der Kolonie %s des Spielers %s fertiggestellt", |
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$ship->getName(), |
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$ship->getSectorString(), |
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$entity->getName(), |
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$entity->getUser()->getName() |
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) : sprintf( |
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"Die Reparatur der %s wurde in Sektor %s von der %s %s des Spielers %s fertiggestellt", |
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$ship->getName(), |
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$ship->getSectorString(), |
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$entity->getRump()->getName(), |
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$entity->getName(), |
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$entity->getUser()->getName() |
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); |
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$this->privateMessageSender->send( |
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$entity->getUser()->getId(), |
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$ship->getUser()->getId(), |
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$shipOwnerMessage, |
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PrivateMessageFolderTypeEnum::SPECIAL_SHIP |
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); |
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$entityOwnerMessage = $entity instanceof Colony ? sprintf( |
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"Die Reparatur der %s von Siedler %s wurde in Sektor %s bei der Kolonie %s fertiggestellt", |
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$ship->getName(), |
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$ship->getUser()->getName(), |
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$ship->getSectorString(), |
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$entity->getName() |
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) : sprintf( |
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"Die Reparatur der %s von Siedler %s wurde in Sektor %s von der %s %s fertiggestellt", |
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$ship->getName(), |
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$ship->getUser()->getName(), |
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$ship->getSectorString(), |
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$entity->getRump()->getName(), |
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$entity->getName() |
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); |
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$this->privateMessageSender->send( |
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UserConstants::USER_NOONE, |
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$entity->getUser()->getId(), |
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$entityOwnerMessage, |
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$entity instanceof Colony ? PrivateMessageFolderTypeEnum::SPECIAL_COLONY : |
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PrivateMessageFolderTypeEnum::SPECIAL_STATION |
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); |
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} |
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} |
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The issue could also be caused by a filter entry in the build configuration. If the path has been excluded in your configuration, e.g.
excluded_paths: ["lib/*"], you can move it to the dependency path list as follows:For further information see https://scrutinizer-ci.com/docs/tools/php/php-scrutinizer/#list-dependency-paths