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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Maindesk\Action\FirstColony; |
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use InvalidArgumentException; |
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use RuntimeException; |
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use Stu\Module\Colony\Lib\PlanetColonizationInterface; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\PlayerSetting\Lib\UserEnum; |
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use Stu\Orm\Repository\BuildingRepositoryInterface; |
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use Stu\Orm\Repository\ColonyRepositoryInterface; |
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use Stu\Orm\Repository\UserRepositoryInterface; |
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use Stu\Component\Colony\Storage\ColonyStorageManagerInterface; |
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use Stu\Module\Commodity\CommodityTypeEnum; |
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use Stu\Orm\Entity\CommodityInterface; |
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use Stu\Orm\Repository\CommodityRepositoryInterface; |
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final class FirstColony implements ActionControllerInterface |
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{ |
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public const ACTION_IDENTIFIER = 'B_FIRST_COLONY'; |
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private FirstColonyRequestInterface $firstColonyRequest; |
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private ColonyStorageManagerInterface $colonyStorageManager; |
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private CommodityRepositoryInterface $commodityRepository; |
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private BuildingRepositoryInterface $buildingRepository; |
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private PlanetColonizationInterface $planetColonization; |
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private ColonyRepositoryInterface $colonyRepository; |
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private UserRepositoryInterface $userRepository; |
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public function __construct( |
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FirstColonyRequestInterface $firstColonyRequest, |
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BuildingRepositoryInterface $buildingRepository, |
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PlanetColonizationInterface $planetColonization, |
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ColonyRepositoryInterface $colonyRepository, |
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ColonyStorageManagerInterface $colonyStorageManager, |
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CommodityRepositoryInterface $commodityRepository, |
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UserRepositoryInterface $userRepository |
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) { |
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$this->firstColonyRequest = $firstColonyRequest; |
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$this->buildingRepository = $buildingRepository; |
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$this->planetColonization = $planetColonization; |
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$this->colonyRepository = $colonyRepository; |
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$this->colonyStorageManager = $colonyStorageManager; |
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$this->commodityRepository = $commodityRepository; |
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$this->userRepository = $userRepository; |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$user = $game->getUser(); |
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if ($user->getState() !== UserEnum::USER_STATE_UNCOLONIZED) { |
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$game->addInformation(_('Es ist bereits eine Kolonie kolonisiert')); |
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return; |
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} |
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$planetId = $this->firstColonyRequest->getPlanetId(); |
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$colony = $this->colonyRepository->find($planetId); |
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if ($colony === null || !$colony->isFree()) { |
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$game->addInformation(_('Dieser Planet wurde bereits besiedelt')); |
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return; |
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} |
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$colonyList = $this->colonyRepository->getStartingByFaction((int) $user->getFactionId()); |
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if (!array_key_exists($planetId, $colonyList)) { |
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return; |
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} |
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$faction = $user->getFaction(); |
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if ($faction === null) { |
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return; |
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} |
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$startingBuilding = $this->buildingRepository->find($faction->getStartBuildingId()); |
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if ($startingBuilding === null) { |
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throw new RuntimeException(sprintf('buildingId %d not found', $faction->getStartBuildingId())); |
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} |
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$this->planetColonization->colonize( |
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$colony, |
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$user->getId(), |
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$startingBuilding |
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); |
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$this->colonyStorageManager->upperStorage( |
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$colony, |
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$this->getCommodity(CommodityTypeEnum::COMMODITY_BUILDING_MATERIALS), |
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150 |
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); |
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$this->colonyStorageManager->upperStorage( |
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$colony, |
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$this->getCommodity(CommodityTypeEnum::COMMODITY_TRANSPARENT_ALUMINIUM), |
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150 |
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); |
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$this->colonyStorageManager->upperStorage( |
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$colony, |
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$this->getCommodity(CommodityTypeEnum::COMMODITY_DURANIUM), |
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150 |
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); |
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$this->colonyStorageManager->upperStorage( |
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$colony, |
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$this->getCommodity(CommodityTypeEnum::COMMODITY_DEUTERIUM), |
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100 |
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); |
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$user->setState(UserEnum::USER_STATE_TUTORIAL1); |
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$this->userRepository->save($user); |
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// Database entries for colonyclass |
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$game->checkDatabaseItem($colony->getColonyClass()->getDatabaseId()); |
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$game->redirectTo('./colony.php?id=' . $colony->getId()); |
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} |
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private function getCommodity(int $commodityId): CommodityInterface |
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{ |
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$commodity = $this->commodityRepository->find(CommodityTypeEnum::COMMODITY_DEUTERIUM); |
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if ($commodity === null) { |
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throw new InvalidArgumentException(sprintf('commodityId %d does not exist', $commodityId)); |
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} |
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return $commodity; |
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} |
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public function performSessionCheck(): bool |
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{ |
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return false; |
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} |
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} |
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