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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Lib; |
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use RuntimeException; |
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use Stu\Component\Ship\ShipAlertStateEnum; |
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use Stu\Component\Ship\ShipLSSModeEnum; |
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use Stu\Component\Ship\System\Exception\ActivationConditionsNotMetException; |
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use Stu\Component\Ship\System\Exception\AlreadyActiveException; |
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use Stu\Component\Ship\System\Exception\AlreadyOffException; |
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use Stu\Component\Ship\System\Exception\DeactivationConditionsNotMetException; |
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use Stu\Component\Ship\System\Exception\InsufficientCrewException; |
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use Stu\Component\Ship\System\Exception\InsufficientEnergyException; |
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use Stu\Component\Ship\System\Exception\ShipSystemException; |
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use Stu\Component\Ship\System\Exception\SystemCooldownException; |
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use Stu\Component\Ship\System\Exception\SystemDamagedException; |
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use Stu\Component\Ship\System\Exception\SystemNotActivatableException; |
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use Stu\Component\Ship\System\Exception\SystemNotDeactivatableException; |
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use Stu\Component\Ship\System\Exception\SystemNotFoundException; |
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use Stu\Component\Ship\System\ShipSystemManagerInterface; |
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use Stu\Component\Ship\System\ShipSystemTypeEnum; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Tal\TalHelper; |
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use Stu\Orm\Repository\ShipRepositoryInterface; |
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final class ActivatorDeactivatorHelper implements ActivatorDeactivatorHelperInterface |
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{ |
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private ShipLoaderInterface $shipLoader; |
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private ShipRepositoryInterface $shipRepository; |
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private ShipSystemManagerInterface $shipSystemManager; |
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public function __construct( |
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ShipLoaderInterface $shipLoader, |
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ShipRepositoryInterface $shipRepository, |
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ShipSystemManagerInterface $shipSystemManager |
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) { |
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$this->shipLoader = $shipLoader; |
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$this->shipRepository = $shipRepository; |
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$this->shipSystemManager = $shipSystemManager; |
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} |
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public function activate( |
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ShipWrapperInterface|int $target, |
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int $systemId, |
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GameControllerInterface $game, |
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bool $allowUplink = false |
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): bool { |
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$userId = $game->getUser()->getId(); |
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$wrapper = $this->getTargetWrapper( |
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$target, |
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$userId, |
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$allowUplink |
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); |
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if ($this->activateIntern($wrapper, $systemId, $game)) { |
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$this->shipRepository->save($wrapper->get()); |
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return true; |
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} else { |
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return false; |
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} |
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} |
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private function getTargetWrapper( |
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ShipWrapperInterface|int $target, |
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int $userId, |
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bool $allowUplink |
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): ShipWrapperInterface { |
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if ($target instanceof ShipWrapperInterface) { |
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return $target; |
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} |
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return $this->shipLoader->getWrapperByIdAndUser( |
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$target, |
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$userId, |
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$allowUplink |
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); |
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} |
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private function activateIntern( |
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ShipWrapperInterface $wrapper, |
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int $systemId, |
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GameControllerInterface $game |
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): bool { |
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$systemName = ShipSystemTypeEnum::getDescription($systemId); |
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$ship = $wrapper->get(); |
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try { |
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$this->shipSystemManager->activate($wrapper, $systemId); |
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$game->addInformation(sprintf(_('%s: System %s aktiviert'), $ship->getName(), $systemName)); |
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return true; |
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} catch (AlreadyActiveException $e) { |
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$game->addInformation(sprintf(_('%s: System %s ist bereits aktiviert'), $ship->getName(), $systemName)); |
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} catch (SystemNotActivatableException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s besitzt keinen Aktivierungsmodus[/color][/b]'), $ship->getName(), $systemName)); |
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} catch (InsufficientEnergyException $e) { |
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$game->addInformation(sprintf( |
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_('%s: [b][color=#ff2626]System %s kann aufgrund Energiemangels (%d benötigt) nicht aktiviert werden[/color][/b]'), |
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$ship->getName(), |
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$systemName, |
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$e->getNeededEnergy() |
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)); |
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} catch (SystemCooldownException $e) { |
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$game->addInformation(sprintf( |
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_('%s: [b][color=#ff2626]System %s kann nicht aktiviert werden, Cooldown noch %s[/color][/b]'), |
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$ship->getName(), |
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$systemName, |
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TalHelper::formatSeconds((string) $e->getRemainingSeconds()) |
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)); |
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} catch (SystemDamagedException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s ist beschädigt und kann daher nicht aktiviert werden[/color][/b]'), $ship->getName(), $systemName)); |
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} catch (ActivationConditionsNotMetException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s konnte nicht aktiviert werden, weil %s[/color][/b]'), $ship->getName(), $systemName, $e->getMessage())); |
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} catch (SystemNotFoundException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s nicht vorhanden[/color][/b]'), $ship->getName(), $systemName)); |
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} catch (InsufficientCrewException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s konnte wegen Mangel an Crew nicht aktiviert werden[/color][/b]'), $ship->getName(), $systemName)); |
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} catch (ShipSystemException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s konnte nicht aktiviert werden[/color][/b]'), $ship->getName(), $systemName)); |
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} |
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return false; |
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} |
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public function activateFleet( |
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int $shipId, |
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int $systemId, |
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GameControllerInterface $game |
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): void { |
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$userId = $game->getUser()->getId(); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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$shipId, |
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$userId |
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); |
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$fleetWrapper = $wrapper->getFleetWrapper(); |
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if ($fleetWrapper === null) { |
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throw new RuntimeException('ship not in fleet'); |
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} |
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$success = false; |
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foreach ($fleetWrapper->getShipWrappers() as $wrapper) { |
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if ($this->activateIntern($wrapper, $systemId, $game)) { |
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$success = true; |
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$this->shipRepository->save($wrapper->get()); |
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} |
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} |
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// only show info if at least one ship was able to change |
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if (!$success) { |
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return; |
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} |
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$systemName = ShipSystemTypeEnum::getDescription($systemId); |
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$game->addInformation(sprintf(_('Flottenbefehl ausgeführt: System %s aktiviert'), $systemName)); |
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} |
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public function deactivate( |
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int $shipId, |
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int $systemId, |
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GameControllerInterface $game, |
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bool $allowUplink = false |
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): bool { |
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$userId = $game->getUser()->getId(); |
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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$shipId, |
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$userId, |
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$allowUplink |
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); |
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if ($this->deactivateIntern($wrapper, $systemId, $game)) { |
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$this->shipRepository->save($wrapper->get()); |
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return true; |
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} else { |
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return false; |
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} |
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} |
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private function deactivateIntern( |
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ShipWrapperInterface $wrapper, |
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int $systemId, |
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GameControllerInterface $game |
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): bool { |
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$systemName = ShipSystemTypeEnum::getDescription($systemId); |
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$ship = $wrapper->get(); |
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try { |
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$this->shipSystemManager->deactivate($wrapper, $systemId); |
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$game->addInformation(sprintf(_('%s: System %s deaktiviert'), $ship->getName(), $systemName)); |
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return true; |
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} catch (AlreadyOffException $e) { |
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$game->addInformation(sprintf(_('%s: System %s ist bereits deaktiviert'), $ship->getName(), $systemName)); |
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} catch (SystemNotDeactivatableException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s besitzt keinen Deaktivierungsmodus[/color][/b]'), $ship->getName(), $systemName)); |
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} catch (DeactivationConditionsNotMetException $e) { |
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$game->addInformation(sprintf(_('%s: [b][color=#ff2626]System %s konnte nicht deaktiviert werden, weil %s[/color][/b]'), $ship->getName(), $systemName, $e->getMessage())); |
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} catch (SystemNotFoundException $e) { |
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$game->addInformation(sprintf(_('%s: System %s nicht vorhanden'), $ship->getName(), $systemName)); |
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} |
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return false; |
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} |
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public function deactivateFleet( |
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int $shipId, |
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int $systemId, |
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GameControllerInterface $game |
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): void { |
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$userId = $game->getUser()->getId(); |
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217
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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$shipId, |
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$userId |
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); |
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$fleetWrapper = $wrapper->getFleetWrapper(); |
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if ($fleetWrapper === null) { |
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throw new RuntimeException('ship not in fleet'); |
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} |
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$success = false; |
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foreach ($fleetWrapper->getShipWrappers() as $wrapper) { |
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if ($this->deactivateIntern($wrapper, $systemId, $game)) { |
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$success = true; |
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$this->shipRepository->save($wrapper->get()); |
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} |
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} |
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// only show info if at least one ship was able to change |
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if (!$success) { |
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return; |
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} |
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240
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$systemName = ShipSystemTypeEnum::getDescription($systemId); |
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$game->addInformation(sprintf(_('Flottenbefehl ausgeführt: System %s deaktiviert'), $systemName)); |
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} |
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243
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244
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public function setLSSMode( |
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int $shipId, |
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int $lssMode, |
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GameControllerInterface $game |
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248
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): void { |
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$userId = $game->getUser()->getId(); |
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251
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$ship = $this->shipLoader->getByIdAndUser( |
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$shipId, |
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$userId |
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); |
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256
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$ship->setLSSMode($lssMode); |
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$this->shipRepository->save($ship); |
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259
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if ($lssMode === ShipLSSModeEnum::LSS_NORMAL) { |
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$game->addInformation("Territoriale Grenzanzeige deaktiviert"); |
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} elseif ($lssMode === ShipLSSModeEnum::LSS_BORDER) { |
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$game->addInformation("Territoriale Grenzanzeige aktiviert"); |
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} |
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} |
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265
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266
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public function setAlertState( |
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267
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int $shipId, |
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268
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int $alertState, |
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269
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GameControllerInterface $game |
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270
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): void { |
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271
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$userId = $game->getUser()->getId(); |
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272
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273
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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$shipId, |
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$userId |
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276
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); |
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278
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if (!$this->setAlertStateShip($wrapper, $alertState, $game)) { |
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return; |
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} |
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282
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if ($alertState === ShipAlertStateEnum::ALERT_RED) { |
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$game->addInformation("Die Alarmstufe wurde auf [b][color=red]Rot[/color][/b] geändert"); |
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} elseif ($alertState === ShipAlertStateEnum::ALERT_YELLOW) { |
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$game->addInformation("Die Alarmstufe wurde auf [b][color=yellow]Gelb[/color][/b] geändert"); |
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} elseif ($alertState === ShipAlertStateEnum::ALERT_GREEN) { |
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$game->addInformation("Die Alarmstufe wurde auf [b][color=green]Grün[/color][/b] geändert"); |
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} |
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289
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} |
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290
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291
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public function setAlertStateFleet( |
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292
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int $shipId, |
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293
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int $alertState, |
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294
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GameControllerInterface $game |
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295
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): void { |
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296
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$userId = $game->getUser()->getId(); |
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297
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298
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$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
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299
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$shipId, |
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300
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$userId |
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301
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); |
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302
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303
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$fleetWrapper = $wrapper->getFleetWrapper(); |
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304
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|
if ($fleetWrapper === null) { |
|
305
|
|
|
throw new RuntimeException('ship not in fleet'); |
|
306
|
|
|
} |
|
307
|
|
|
|
|
308
|
|
|
$success = false; |
|
309
|
|
|
foreach ($fleetWrapper->getShipWrappers() as $wrapper) { |
|
310
|
|
|
$success = $this->setAlertStateShip($wrapper, $alertState, $game) || $success; |
|
311
|
|
|
} |
|
312
|
|
|
|
|
313
|
|
|
// only show info if at least one ship was able to change |
|
314
|
|
|
if (!$success) { |
|
315
|
|
|
return; |
|
316
|
|
|
} |
|
317
|
|
|
|
|
318
|
|
|
if ($alertState === ShipAlertStateEnum::ALERT_RED) { |
|
319
|
|
|
$game->addInformation(_('Flottenbefehl ausgeführt: Alarmstufe [b][color=red]Rot[/color][/b]')); |
|
320
|
|
|
} elseif ($alertState === ShipAlertStateEnum::ALERT_YELLOW) { |
|
321
|
|
|
$game->addInformation(_('Flottenbefehl ausgeführt: Alarmstufe [b][color=yellow]Gelb[/color][/b]')); |
|
322
|
|
|
} elseif ($alertState === ShipAlertStateEnum::ALERT_GREEN) { |
|
323
|
|
|
$game->addInformation(_('Flottenbefehl ausgeführt: Alarmstufe [b][color=green]Grün[/color][/b]')); |
|
324
|
|
|
} |
|
325
|
|
|
} |
|
326
|
|
|
|
|
327
|
|
|
private function setAlertStateShip(ShipWrapperInterface $wrapper, int $alertState, GameControllerInterface $game): bool |
|
328
|
|
|
{ |
|
329
|
|
|
$ship = $wrapper->get(); |
|
330
|
|
|
|
|
331
|
|
|
// station constructions can't change alert state |
|
332
|
|
|
if ($ship->isConstruction()) { |
|
333
|
|
|
$game->addInformation(sprintf(_('%s: [b][color=#ff2626]Konstrukte können die Alarmstufe nicht ändern[/color][/b]'), $ship->getName())); |
|
334
|
|
|
return false; |
|
335
|
|
|
} |
|
336
|
|
|
|
|
337
|
|
|
// can only change when there is enough crew |
|
338
|
|
|
if (!$ship->hasEnoughCrew()) { |
|
339
|
|
|
$game->addInformation(sprintf(_('%s: [b][color=#ff2626]Mangel an Crew verhindert den Wechsel der Alarmstufe[/color][/b]'), $ship->getName())); |
|
340
|
|
|
return false; |
|
341
|
|
|
} |
|
342
|
|
|
|
|
343
|
|
|
if ($alertState === ShipAlertStateEnum::ALERT_RED && $ship->getCloakState()) { |
|
344
|
|
|
$game->addInformation(sprintf(_('%s: [b][color=#ff2626]Tarnung verhindert den Wechsel zu Alarm-Rot[/color][/b]'), $ship->getName())); |
|
345
|
|
|
return false; |
|
346
|
|
|
} |
|
347
|
|
|
|
|
348
|
|
|
try { |
|
349
|
|
|
$alertMsg = $wrapper->setAlertState($alertState); |
|
350
|
|
|
$this->shipRepository->save($ship); |
|
351
|
|
|
|
|
352
|
|
|
if ($alertMsg !== null) { |
|
353
|
|
|
$game->addInformation(sprintf(_('%s: [b][color=FAFA03]%s[/color][/b]'), $ship->getName(), $alertMsg)); |
|
354
|
|
|
} |
|
355
|
|
|
} catch (InsufficientEnergyException $e) { |
|
356
|
|
|
$game->addInformation(sprintf(_('%s: [b][color=#ff2626]Nicht genügend Energie um die Alarmstufe zu wechseln (%d benötigt)[/color][/b]'), $ship->getName(), $e->getNeededEnergy())); |
|
357
|
|
|
return false; |
|
358
|
|
|
} |
|
359
|
|
|
|
|
360
|
|
|
switch ($alertState) { |
|
361
|
|
|
case ShipAlertStateEnum::ALERT_RED: |
|
362
|
|
|
$this->setAlertRed($wrapper, $game); |
|
363
|
|
|
break; |
|
364
|
|
|
case ShipAlertStateEnum::ALERT_YELLOW: |
|
365
|
|
|
$this->setAlertYellow($wrapper, $game); |
|
366
|
|
|
break; |
|
367
|
|
|
case ShipAlertStateEnum::ALERT_GREEN: |
|
368
|
|
|
$this->setAlertGreen($wrapper, $game); |
|
369
|
|
|
break; |
|
370
|
|
|
} |
|
371
|
|
|
|
|
372
|
|
|
$this->shipRepository->save($ship); |
|
373
|
|
|
|
|
374
|
|
|
return true; |
|
375
|
|
|
} |
|
376
|
|
|
|
|
377
|
|
|
private function setAlertRed(ShipWrapperInterface $wrapper, GameControllerInterface $game): void |
|
378
|
|
|
{ |
|
379
|
|
|
$alertSystems = [ |
|
380
|
|
|
ShipSystemTypeEnum::SYSTEM_SHIELDS, |
|
381
|
|
|
ShipSystemTypeEnum::SYSTEM_NBS, |
|
382
|
|
|
ShipSystemTypeEnum::SYSTEM_PHASER, |
|
383
|
|
|
ShipSystemTypeEnum::SYSTEM_TORPEDO |
|
384
|
|
|
]; |
|
385
|
|
|
|
|
386
|
|
|
foreach ($alertSystems as $systemId) { |
|
387
|
|
|
$this->activateIntern($wrapper, $systemId, $game); |
|
388
|
|
|
} |
|
389
|
|
|
} |
|
390
|
|
|
|
|
391
|
|
|
private function setAlertYellow(ShipWrapperInterface $wrapper, GameControllerInterface $game): void |
|
392
|
|
|
{ |
|
393
|
|
|
$alertSystems = [ |
|
394
|
|
|
ShipSystemTypeEnum::SYSTEM_NBS |
|
395
|
|
|
]; |
|
396
|
|
|
|
|
397
|
|
|
foreach ($alertSystems as $systemId) { |
|
398
|
|
|
$this->activateIntern($wrapper, $systemId, $game); |
|
399
|
|
|
} |
|
400
|
|
|
} |
|
401
|
|
|
|
|
402
|
|
|
private function setAlertGreen(ShipWrapperInterface $wrapper, GameControllerInterface $game): void |
|
403
|
|
|
{ |
|
404
|
|
|
$deactivateSystems = [ |
|
405
|
|
|
ShipSystemTypeEnum::SYSTEM_PHASER, |
|
406
|
|
|
ShipSystemTypeEnum::SYSTEM_TORPEDO, |
|
407
|
|
|
ShipSystemTypeEnum::SYSTEM_SHIELDS |
|
408
|
|
|
]; |
|
409
|
|
|
|
|
410
|
|
|
foreach ($deactivateSystems as $systemId) { |
|
411
|
|
|
if ($wrapper->get()->hasShipSystem($systemId)) { |
|
412
|
|
|
$this->deactivateIntern($wrapper, $systemId, $game); |
|
413
|
|
|
} |
|
414
|
|
|
} |
|
415
|
|
|
} |
|
416
|
|
|
|
|
417
|
|
|
public function setWarpSplitFleet( |
|
418
|
|
|
int $shipId, |
|
419
|
|
|
GameControllerInterface $game |
|
420
|
|
|
): void { |
|
421
|
|
|
$userId = $game->getUser()->getId(); |
|
422
|
|
|
|
|
423
|
|
|
$wrapper = $this->shipLoader->getWrapperByIdAndUser( |
|
424
|
|
|
$shipId, |
|
425
|
|
|
$userId |
|
426
|
|
|
); |
|
427
|
|
|
$warpsplit = $wrapper->getWarpCoreSystemData()->getWarpCoreSplit(); |
|
428
|
|
|
|
|
429
|
|
|
$fleetWrapper = $wrapper->getFleetWrapper(); |
|
430
|
|
|
if ($fleetWrapper === null) { |
|
431
|
|
|
throw new RuntimeException('ship not in fleet'); |
|
432
|
|
|
} |
|
433
|
|
|
|
|
434
|
|
|
$success = false; |
|
435
|
|
|
foreach ($fleetWrapper->getShipWrappers() as $wrapper) { |
|
436
|
|
|
if ($wrapper->getWarpDriveSystemData() !== null) { |
|
437
|
|
|
$success = true; |
|
438
|
|
|
$wrapper->getWarpCoreSystemData()->setWarpCoreSplit($warpsplit)->update(); |
|
439
|
|
|
} |
|
440
|
|
|
} |
|
441
|
|
|
|
|
442
|
|
|
// only show info if at least one ship was able to change |
|
443
|
|
|
if (!$success) { |
|
444
|
|
|
return; |
|
445
|
|
|
} |
|
446
|
|
|
|
|
447
|
|
|
|
|
448
|
|
|
$game->addInformation(sprintf(_('Flottenbefehl ausgeführt: Warpkernsplit von %d Prozent auf Flotte angewendet'), $warpsplit)); |
|
449
|
|
|
} |
|
450
|
|
|
} |
|
451
|
|
|
|