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<?php |
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namespace Stu\Module\Ship\Lib\Destruction\Handler; |
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use Stu\Component\Ship\Storage\ShipStorageManagerInterface; |
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use Stu\Lib\Information\InformationInterface; |
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use Stu\Module\PlayerSetting\Lib\UserEnum; |
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use Stu\Module\Ship\Lib\Destruction\ShipDestroyerInterface; |
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use Stu\Module\Ship\Lib\Destruction\ShipDestructionCauseEnum; |
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use Stu\Module\Ship\Lib\ShipWrapperInterface; |
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class LeaveIntactModules implements ShipDestructionHandlerInterface |
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{ |
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public function __construct( |
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private ShipStorageManagerInterface $shipStorageManager |
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) { |
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1 |
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} |
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public function handleShipDestruction( |
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?ShipDestroyerInterface $destroyer, |
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ShipWrapperInterface $destroyedShipWrapper, |
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ShipDestructionCauseEnum $cause, |
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InformationInterface $informations |
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): void { |
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$ship = $destroyedShipWrapper->get(); |
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if ($ship->isShuttle()) { |
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return; |
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} |
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$intactModules = []; |
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foreach ($ship->getSystems() as $system) { |
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if ( |
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$system->getModule() !== null |
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&& $system->getStatus() == 100 |
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) { |
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$module = $system->getModule(); |
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if (!array_key_exists($module->getId(), $intactModules)) { |
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$intactModules[$module->getId()] = $module; |
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} |
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} |
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} |
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//leave 50% of all intact modules |
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$leaveCount = (int) ceil(count($intactModules) / 2); |
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//maximum of 1 if ship is pirate |
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if ($ship->getUser()->getId() === UserEnum::USER_NPC_KAZON) { |
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$leaveCount = min(1, $leaveCount); |
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} |
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for ($i = 1; $i <= $leaveCount; $i++) { |
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$module = $intactModules[array_rand($intactModules)]; |
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unset($intactModules[$module->getId()]); |
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$this->shipStorageManager->upperStorage( |
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$ship, |
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$module->getCommodity(), |
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1 |
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); |
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} |
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} |
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} |
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