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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Ship\Action\BeamTo; |
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use request; |
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use Stu\Lib\BeamUtil\BeamUtilInterface; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Message\Lib\PrivateMessageFolderSpecialEnum; |
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use Stu\Module\Ship\Lib\Interaction\InteractionChecker; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Ship\Lib\ShipWrapperInterface; |
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use Stu\Module\Ship\View\ShowShip\ShowShip; |
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use Stu\Orm\Entity\ShipInterface; |
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final class BeamTo implements ActionControllerInterface |
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{ |
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public const ACTION_IDENTIFIER = 'B_BEAMTO'; |
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private ShipLoaderInterface $shipLoader; |
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private BeamUtilInterface $beamUtil; |
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public function __construct( |
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ShipLoaderInterface $shipLoader, |
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BeamUtilInterface $beamUtil |
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) { |
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$this->shipLoader = $shipLoader; |
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$this->beamUtil = $beamUtil; |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$game->setView(ShowShip::VIEW_IDENTIFIER); |
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$userId = $game->getUser()->getId(); |
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$shipId = request::indInt('id'); |
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$targetId = request::postIntFatal('target'); |
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$wrappers = $this->shipLoader->getWrappersBySourceAndUserAndTarget( |
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$shipId, |
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$userId, |
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$targetId |
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); |
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$wrapper = $wrappers->getSource(); |
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$ship = $wrapper->get(); |
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//bad request |
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if (!$ship->hasEnoughCrew($game)) { |
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return; |
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} |
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$targetWrapper = $wrappers->getTarget(); |
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if ($targetWrapper === null) { |
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return; |
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} |
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$target = $targetWrapper->get(); |
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if (!InteractionChecker::canInteractWith($ship, $target, $game, true)) { |
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return; |
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} |
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// check for fleet option |
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$fleetWrapper = $wrapper->getFleetWrapper(); |
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if (request::postInt('isfleet') && $fleetWrapper !== null) { |
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foreach ($fleetWrapper->getShipWrappers() as $wrapper) { |
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$this->beamToTarget( |
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$wrapper, |
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$target, |
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$game |
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); |
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} |
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} else { |
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$this->beamToTarget($wrapper, $target, $game); |
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} |
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} |
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private function beamToTarget(ShipWrapperInterface $wrapper, ShipInterface $target, GameControllerInterface $game): void |
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{ |
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$ship = $wrapper->get(); |
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$epsSystem = $wrapper->getEpsSystemData(); |
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//sanity checks |
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$isDockTransfer = $ship->getDockedTo() === $target || $target->getDockedTo() === $ship; |
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if (!$isDockTransfer && ($epsSystem === null || $epsSystem->getEps() === 0)) { |
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$game->addInformation(_("Keine Energie vorhanden")); |
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return; |
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} |
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if ($ship->getCloakState()) { |
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$game->addInformation(_("Die Tarnung ist aktiviert")); |
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return; |
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} |
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if ($ship->getWarpState()) { |
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$game->addInformation(_("Der Warpantrieb ist aktiviert")); |
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return; |
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} |
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if ($target->getWarpState()) { |
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$game->addInformation(sprintf(_('Die %s befindet sich im Warp'), $target->getName())); |
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return; |
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} |
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if ($target->getMaxStorage() <= $target->getStorageSum()) { |
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$game->addInformation(sprintf(_('Der Lagerraum der %s ist voll'), $target->getName())); |
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return; |
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} |
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$commodities = request::postArray('commodities'); |
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$gcount = request::postArray('count'); |
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$shipStorage = $ship->getStorage(); |
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if ($shipStorage->isEmpty()) { |
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$game->addInformation(_("Keine Waren zum Beamen vorhanden")); |
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return; |
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} |
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if (count($commodities) == 0 || count($gcount) == 0) { |
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$game->addInformation(_("Es wurden keine Waren zum Beamen ausgewählt")); |
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return; |
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} |
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$game->addInformation(sprintf( |
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_('Die %s hat folgende Waren zur %s transferiert'), |
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$ship->getName(), |
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$target->getName() |
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)); |
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foreach ($commodities as $key => $value) { |
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$commodityId = (int) $value; |
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if (!array_key_exists($key, $gcount)) { |
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continue; |
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} |
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$this->beamUtil->transferCommodity( |
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$commodityId, |
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$gcount[$key], |
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$wrapper, |
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$wrapper->get(), |
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$target, |
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$game |
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); |
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} |
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$game->sendInformation( |
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$target->getUser()->getId(), |
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$ship->getUser()->getId(), |
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PrivateMessageFolderSpecialEnum::PM_SPECIAL_TRADE, |
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sprintf('ship.php?%s=1&id=%d', ShowShip::VIEW_IDENTIFIER, $target->getId()) |
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); |
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} |
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public function performSessionCheck(): bool |
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{ |
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return true; |
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} |
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} |
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