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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Colony\Action\BeamTo; |
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use request; |
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use Stu\Lib\BeamUtil\BeamUtilInterface; |
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use Stu\Module\Colony\Lib\ColonyLoaderInterface; |
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use Stu\Module\Colony\View\ShowColony\ShowColony; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Module\Message\Lib\PrivateMessageFolderSpecialEnum; |
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use Stu\Module\Ship\Lib\Interaction\InteractionCheckerInterface; |
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use Stu\Module\Ship\Lib\ShipLoaderInterface; |
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use Stu\Module\Ship\View\ShowShip\ShowShip; |
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final class BeamTo implements ActionControllerInterface |
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{ |
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public const ACTION_IDENTIFIER = 'B_BEAMTO'; |
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private ColonyLoaderInterface $colonyLoader; |
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private BeamUtilInterface $beamUtil; |
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private ShipLoaderInterface $shipLoader; |
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private InteractionCheckerInterface $interactionChecker; |
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public function __construct( |
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ColonyLoaderInterface $colonyLoader, |
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BeamUtilInterface $beamUtil, |
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ShipLoaderInterface $shipLoader, |
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InteractionCheckerInterface $interactionChecker |
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) { |
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$this->colonyLoader = $colonyLoader; |
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$this->beamUtil = $beamUtil; |
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$this->shipLoader = $shipLoader; |
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$this->interactionChecker = $interactionChecker; |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$game->setView(ShowColony::VIEW_IDENTIFIER); |
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$userId = $game->getUser()->getId(); |
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$colony = $this->colonyLoader->byIdAndUser( |
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request::indInt('id'), |
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$userId |
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); |
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if ($colony->getEps() == 0) { |
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$game->addInformation(_('Keine Energie vorhanden')); |
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return; |
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} |
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$wrapper = $this->shipLoader->find(request::postIntFatal('target')); |
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if ($wrapper === null) { |
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return; |
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} |
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$ship = $wrapper->get(); |
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if (!$this->interactionChecker->checkColonyPosition($colony, $ship)) { |
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return; |
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} |
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if ($ship->getUser()->isVacationRequestOldEnough()) { |
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$game->addInformation(_('Aktion nicht möglich, der Spieler befindet sich im Urlaubsmodus!')); |
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return; |
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} |
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if ($ship->getShieldState() && $ship->getUser()->getId() !== $userId) { |
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$game->addInformationf(_('Die %s hat die Schilde aktiviert'), $ship->getName()); |
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return; |
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} |
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if ($ship->getMaxStorage() <= $ship->getStorageSum()) { |
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$game->addInformationf(_('Der Lagerraum der %s ist voll'), $ship->getName()); |
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return; |
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} |
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$commodities = request::postArray('commodities'); |
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$gcount = request::postArray('count'); |
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$storages = $colony->getStorage(); |
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if ($storages->isEmpty()) { |
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$game->addInformation(_('Keine Waren zum Beamen vorhanden')); |
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return; |
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} |
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if (count($commodities) == 0 || count($gcount) == 0) { |
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$game->addInformation(_('Es wurden keine Waren zum Beamen ausgewählt')); |
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return; |
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} |
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$isOwnedByCurrentUser = $game->getUser() === $ship->getUser(); |
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if ($isOwnedByCurrentUser) { |
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$link = sprintf("ship.php?%s=1&id=%d", ShowShip::VIEW_IDENTIFIER, $ship->getId()); |
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$game->addInformationfWithLink( |
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_('Die Kolonie %s hat folgende Waren zur %s transferiert'), |
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$link, |
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$colony->getName(), |
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$ship->getName() |
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); |
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} else { |
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$game->addInformationf( |
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_('Die Kolonie %s hat folgende Waren zur %s transferiert'), |
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$colony->getName(), |
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$ship->getName() |
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); |
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} |
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foreach ($commodities as $key => $value) { |
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$commodityId = (int) $value; |
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if (!array_key_exists($key, $gcount)) { |
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continue; |
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} |
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$this->beamUtil->transferCommodity( |
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$commodityId, |
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$gcount[$key], |
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$colony, |
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$colony, |
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$ship, |
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$game |
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); |
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} |
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$game->sendInformation( |
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$ship->getUser()->getId(), |
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$userId, |
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PrivateMessageFolderSpecialEnum::PM_SPECIAL_TRADE, |
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sprintf('ship.php?%s=1&id=%d', ShowShip::VIEW_IDENTIFIER, $ship->getId()) |
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); |
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} |
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public function performSessionCheck(): bool |
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{ |
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return true; |
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} |
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} |
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