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<?php |
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declare(strict_types=1); |
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namespace Stu\Module\Admin\Action\Sandbox; |
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use request; |
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use Stu\Module\Admin\View\Sandbox\ShowColonySandbox; |
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use Stu\Module\Control\ActionControllerInterface; |
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use Stu\Module\Control\GameControllerInterface; |
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use Stu\Orm\Entity\ColonyInterface; |
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use Stu\Orm\Repository\ColonySandboxRepositoryInterface; |
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use Stu\Orm\Repository\PlanetFieldRepositoryInterface; |
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final class CreateSandbox implements ActionControllerInterface |
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{ |
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public const ACTION_IDENTIFIER = 'B_CREATE_SANDBOX'; |
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private ColonySandboxRepositoryInterface $colonySandboxRepository; |
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private PlanetFieldRepositoryInterface $planetFieldRepository; |
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public function __construct( |
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ColonySandboxRepositoryInterface $colonySandboxRepository, |
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PlanetFieldRepositoryInterface $planetFieldRepository |
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) { |
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$this->colonySandboxRepository = $colonySandboxRepository; |
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$this->planetFieldRepository = $planetFieldRepository; |
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} |
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public function handle(GameControllerInterface $game): void |
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{ |
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$game->setView(ShowColonySandbox::VIEW_IDENTIFIER); |
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if (!$game->isAdmin()) { |
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$game->addInformation(_('[b][color=#ff2626]Aktion nicht möglich, Spieler ist kein Admin![/color][/b]')); |
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return; |
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} |
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$colonyId = request::postIntFatal('cid'); |
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/** @var ColonyInterface|null */ |
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$colony = $game->getUser()->getColonies()->get($colonyId); |
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if ($colony === null) { |
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return; |
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} |
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$sandboxName = request::postStringFatal('name'); |
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$sandbox = $this->colonySandboxRepository->prototype(); |
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$sandbox |
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->setColony($colony) |
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->setName($sandboxName) |
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->setMaxBev($colony->getMaxBev()) |
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->setMaxEps($colony->getMaxEps()) |
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->setMaxStorage($colony->getMaxStorage()) |
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->setWorkers($colony->getWorkers()) |
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->setMask($colony->getMask()); |
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$this->colonySandboxRepository->save($sandbox); |
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foreach ($colony->getPlanetFields() as $fieldId => $field) { |
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$building = $field->getBuilding(); |
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$sandboxField = $this->planetFieldRepository->prototype(); |
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$sandboxField |
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->setColonySandbox($sandbox) |
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->setFieldId($fieldId) |
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->setBuilding($building) |
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->setIntegrity($building === null ? 0 : $building->getIntegrity()) |
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->setFieldType($field->getFieldType()) |
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->setActive($field->getActive()); |
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$this->planetFieldRepository->save($sandboxField); |
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$sandbox->getPlanetFields()->set($fieldId, $sandboxField); |
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} |
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$game->addInformationf(_('Sandbox %s wurde erstellt'), $sandboxName); |
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$game->setView(ShowColonySandbox::VIEW_IDENTIFIER, ['HOST' => $sandbox]); |
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} |
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public function performSessionCheck(): bool |
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{ |
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return true; |
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} |
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} |
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