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<?php |
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declare(strict_types=1); |
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namespace Stu\Orm\Entity; |
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use Doctrine\ORM\Mapping\Column; |
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use Doctrine\ORM\Mapping\Entity; |
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use Doctrine\ORM\Mapping\GeneratedValue; |
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use Doctrine\ORM\Mapping\Id; |
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use Doctrine\ORM\Mapping\Index; |
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use Doctrine\ORM\Mapping\JoinColumn; |
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use Doctrine\ORM\Mapping\OneToOne; |
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use Doctrine\ORM\Mapping\Table; |
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use Stu\Orm\Repository\WeaponRepository; |
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#[Table(name: 'stu_weapons')] |
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#[Index(name: 'weapon_module_idx', columns: ['module_id'])] |
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#[Entity(repositoryClass: WeaponRepository::class)] |
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class Weapon |
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{ |
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#[Id] |
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#[Column(type: 'integer')] |
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#[GeneratedValue(strategy: 'IDENTITY')] |
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private int $id; |
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#[Column(type: 'string')] |
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private string $name = ''; |
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#[Column(type: 'smallint')] |
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private int $variance = 0; |
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#[Column(type: 'smallint')] |
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private int $critical_chance = 0; |
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#[Column(type: 'smallint')] |
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private int $type = 0; |
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#[Column(type: 'smallint')] |
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private int $firing_mode = 0; |
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#[Column(type: 'integer')] |
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private int $module_id = 0; |
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#[OneToOne(targetEntity: Module::class, inversedBy: 'weapon')] |
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#[JoinColumn(name: 'module_id', nullable: false, referencedColumnName: 'id')] |
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private Module $module; |
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public function getId(): int |
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{ |
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return $this->id; |
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} |
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public function getName(): string |
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{ |
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return $this->name; |
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} |
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public function setName(string $name): Weapon |
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{ |
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$this->name = $name; |
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return $this; |
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} |
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public function getVariance(): int |
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{ |
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return $this->variance; |
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} |
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public function setVariance(int $variance): Weapon |
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{ |
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$this->variance = $variance; |
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return $this; |
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} |
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public function getCriticalChance(): int |
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{ |
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return $this->critical_chance; |
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} |
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public function setCriticalChance(int $criticalChance): Weapon |
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{ |
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$this->critical_chance = $criticalChance; |
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return $this; |
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} |
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public function getType(): int |
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{ |
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return $this->type; |
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} |
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public function setType(int $type): Weapon |
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{ |
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$this->type = $type; |
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return $this; |
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} |
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public function getFiringMode(): int |
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{ |
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return $this->firing_mode; |
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} |
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public function setFiringMode(int $firingMode): Weapon |
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{ |
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$this->firing_mode = $firingMode; |
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return $this; |
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} |
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public function getModuleId(): int |
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{ |
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return $this->module_id; |
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} |
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public function setModuleId(int $moduleId): Weapon |
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{ |
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$this->module_id = $moduleId; |
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return $this; |
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} |
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} |
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