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<?php |
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/** |
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* This Class must be used to create your own activities. |
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* Extend it in your own activities and implement the do_activity method |
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*/ |
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namespace SA\CpeSdk; |
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use SA\CpeSdk; |
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class CpeActivity |
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{ |
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public $params; // Activity params coming from ActivityPoller |
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public $debug; // Debug flag |
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public $activityId; // ID of the activity |
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public $activityType; // Type of activity |
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public $cpeLogger; // Logger |
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public $cpeSqsWriter; // Used to write messages in SQS |
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public $cpeSwfHandler; // USed to control SWF |
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public $cpeJsonValidator;// Run JSON schemas validation |
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public $input_str; // Complete activity input string |
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public $input; // Complete activity input JSON object |
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public $activityLogKey; // Create a key workflowId:activityId to put in logs |
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const HEARTBEAT_FAILED = "HEARTBEAT_FAILED"; |
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const NO_ACTIVITY_NAME = "NO_ACTIVITY_NAME"; |
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const NO_ACTIVITY_VERSION = "NO_ACTIVITY_VERSION"; |
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const ACTIVITY_TASK_EMPTY = "ACTIVITY_TASK_EMPTY"; |
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const NO_INPUT = "NO_INPUT"; |
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const INPUT_INVALID = "INPUT_INVALID"; |
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public function __construct($params, $debug, $cpeLogger = null) |
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{ |
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$this->debug = $debug; |
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// For listening to the Input SQS queue |
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$this->cpeSqsWriter = new CpeSdk\Sqs\CpeSqsWriter($this->debug); |
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// For listening to the Input SQS queue |
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$this->cpeSwfHandler = new CpeSdk\Swf\CpeSwfHandler(); |
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// For listening to the Input SQS queue |
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$this->cpeJsonValidator = new CpeSdk\CpeJsonValidator(); |
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// Save activity params |
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$this->params = $params; |
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// Check if there is an activity name |
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if (!isset($params["name"]) || !$params["name"]) |
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throw new CpeSdk\CpeException("Can't instantiate BasicActivity: 'name' is not provided or empty !\n", |
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self::NO_ACTIVITY_NAME); |
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if (!$cpeLogger) |
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$this->cpeLogger = new CpeSdk\CpeLogger(null, $params["name"], $debug); |
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else |
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$this->cpeLogger = $cpeLogger; |
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// Create logger object. Use activity name for logger |
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// Check if there is a version name |
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if (!isset($params["version"]) || !$params["version"]) |
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throw new CpeSdk\CpeException("Can't instantiate BasicActivity: 'version' is not provided or empty !\n", |
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self::NO_ACTIVITY_VERSION); |
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// Initialize the activity in SWF if necessary |
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$this->init_activity(); |
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} |
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/** |
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* We initialise the Activity in SWF |
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* WE check if it is already registered or not |
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* If not we register it |
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*/ |
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private function init_activity() |
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{ |
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// Save activity info |
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$this->activityType = array( |
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"name" => $this->params["name"], |
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"version" => $this->params["version"]); |
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try { |
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// Check if activity already exists |
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$this->cpeSwfHandler->swf->describeActivityType(array( |
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"domain" => $this->params["domain"], |
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"activityType" => $this->activityType |
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)); |
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// Activity exists as there is no exception |
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return true; |
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} catch (\Aws\Swf\Exception\UnknownResourceException $e) { |
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$this->cpeLogger->log_out("ERROR", "[CPE SDK] ".basename(__FILE__), |
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"Activity '" . $this->params["name"] . "' doesn't exists. Creating it ...\n"); |
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} |
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// Register activites if doesn't exists in SWF |
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$this->cpeSwfHandler->swf->registerActivityType($this->params); |
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} |
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/** |
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* We perform basic high level task verifications |
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* WE make sure it contains an input and we save it |
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* This is the first method to be called when your activity starts |
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*/ |
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public function do_task_check($task) |
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{ |
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if (!$task) |
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throw new CpeSdk\CpeException("Activity Task empty !", |
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self::ACTIVITY_TASK_EMPTY); |
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if (!isset($task["input"]) || !$task["input"] || |
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$task["input"] == "") |
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throw new CpeSdk\CpeException("No input provided to 'Activity'", |
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self::NO_INPUT); |
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// Save input string |
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$this->input_str = $task["input"]; |
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// Save Task info |
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$this->activityId = $task->get("activityId"); |
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$this->activityType = $task->get("activityType"); |
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// Create a key workflowId:activityId to put in logs |
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$this->activityLogKey = |
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$task->get("workflowExecution")['workflowId'] |
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. ":$this->activityId"; |
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} |
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/** |
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* Perform JSON input validation |
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* We capture the four keys that compose a CPE Task input |
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*/ |
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public function do_input_validation() |
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{ |
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// Check JSON input |
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if (!($this->input = json_decode($this->input_str))) |
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throw new CpeSdk\CpeException("JSON input is invalid !", |
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self::INPUT_INVALID); |
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} |
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/** |
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* Send SQS notification saying your activity started |
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* Implement this method in your activity |
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* This is where your logic starts |
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*/ |
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public function do_activity($task) |
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{ |
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// Send started through SQS to notify client |
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$this->cpeSqsWriter->activity_started($task); |
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} |
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/** |
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* Activity failed to SQS and SWF |
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* Called by ActivityPoller if your activity throws an exeception |
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*/ |
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public function activity_failed($task, $reason = "", $details = "") |
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{ |
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try { |
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// Notify client of failure |
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$this->cpeSqsWriter->activity_failed($task, $reason, $details); |
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$this->cpeLogger->log_out("ERROR", "[CPE SDK] ".basename(__FILE__), |
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"[$reason] $details", |
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$this->activityLogKey); |
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$this->cpeSwfHandler->swf->respondActivityTaskFailed(array( |
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"taskToken" => $task["taskToken"], |
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"reason" => $reason, |
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"details" => $details, |
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)); |
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} catch (\Exception $e) { |
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$this->cpeLogger->log_out("ERROR", "[CPE SDK] ".basename(__FILE__), |
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"Unable to send 'Task Failed' response ! " . $e->getMessage(), |
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$this->activityLogKey); |
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return false; |
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} |
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} |
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/** |
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* Send activity completed to SQS and SWF |
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* Called by ActivityPoller once your activity completed |
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*/ |
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public function activity_completed($task, $result = null) |
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{ |
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try { |
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// Notify client of failure |
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$this->cpeSqsWriter->activity_completed($task, $result); |
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$this->cpeLogger->log_out("INFO", "[CPE SDK] ".basename(__FILE__), |
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"Notify SWF activity is completed !", |
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$this->activityLogKey); |
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$this->cpeSwfHandler->swf->respondActivityTaskCompleted(array( |
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"taskToken" => $task["taskToken"], |
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"result" => json_encode($result), |
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)); |
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} catch (\Exception $e) { |
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$this->cpeLogger->log_out("ERROR", "[CPE SDK] ".basename(__FILE__), |
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"Unable to send 'Task Completed' response ! " . $e->getMessage(), |
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$this->activityLogKey); |
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return false; |
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} |
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} |
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/** |
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* Send heartbeat to SWF to keep the task alive. |
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* Timeout is configurable at the Activity level in SWF |
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* You must call this regularly within your logic to make sure SWF doesn't |
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* consider your activity as 'timeed out'. |
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*/ |
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public function send_heartbeat($task, $details = null) |
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{ |
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try { |
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$taskToken = $task->get("taskToken"); |
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$this->cpeLogger->log_out("INFO", "[CPE SDK] ".basename(__FILE__), |
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"Sending heartbeat to SWF ...", |
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$this->activityLogKey); |
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$info = $this->cpeSwfHandler->swf->recordActivityTaskHeartbeat(array( |
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"details" => $details, |
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"taskToken" => $taskToken)); |
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// Workflow returns if this task should be canceled |
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if ($info->get("cancelRequested") == true) |
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{ |
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$this->cpeLogger->log_out("WARNING", "[CPE SDK] ".basename(__FILE__), |
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"Cancel has been requested for this task '" . $task->get("activityId") . "' ! Killing task ...", |
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$this->activityLogKey); |
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throw new CpeSdk\CpeException("Cancel request. No heartbeat, leaving!", |
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self::HEARTBEAT_FAILED); |
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} |
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} catch (\Exception $e) { |
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throw new CpeSdk\CpeException("Heartbeat failed !: ".$e->getMessage(), |
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self::HEARTBEAT_FAILED); |
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} |
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} |
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} |
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