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1 | <?php declare(strict_types=1); |
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2 | |||
3 | use Smr\Database; |
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4 | use Smr\Irc\Exceptions\Timeout; |
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5 | |||
6 | function echo_r(string $message): void { |
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7 | echo date('Y-m-d H:i:s => ') . $message . EOL; |
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8 | } |
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9 | |||
10 | // config file |
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11 | require_once(realpath(dirname(__FILE__)) . '/../../bootstrap.php'); |
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12 | |||
13 | // timer events |
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14 | $events = []; |
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15 | |||
16 | // supply/demand list |
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17 | $sds = []; |
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18 | |||
19 | $debugging = false; |
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20 | foreach ($argv as $arg) { |
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21 | if ($arg == '-debug') { |
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22 | $debugging = true; |
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23 | } |
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24 | } |
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25 | define('IRC_DEBUGGING', $debugging); |
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26 | |||
27 | require_once(TOOLS . 'irc/stream.php'); |
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28 | |||
29 | // after a timeout we start over |
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30 | while (true) { |
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31 | |||
32 | // delete all seen stats that appear to be on (we do not want to take |
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33 | // something for granted that happend while we were away) |
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34 | $db = Database::getInstance(); |
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35 | $db->write('DELETE from irc_seen WHERE signed_off = 0'); |
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36 | |||
37 | // Reset last ping each time we try connecting. |
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38 | $last_ping = time(); |
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39 | |||
40 | echo_r('Connecting to ' . IRC_BOT_SERVER_ADDRESS); |
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41 | $fp = fsockopen(IRC_BOT_SERVER_ADDRESS, IRC_BOT_SERVER_PORT); |
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42 | |||
43 | if (!$fp) { |
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44 | // network troubles |
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45 | echo_r('There was an error connecting to ' . IRC_BOT_SERVER_ADDRESS . '/' . IRC_BOT_SERVER_PORT); |
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46 | |||
47 | // sleep and try again! |
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48 | sleep(60); |
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49 | continue; |
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50 | } |
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51 | |||
52 | echo_r('Socket ' . $fp . ' is connected...'); |
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53 | |||
54 | try { |
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55 | echo_r('Identifying...'); |
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56 | safefputs($fp, 'NICK ' . IRC_BOT_NICK . EOL); |
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57 | safefputs($fp, 'USER ' . IRC_BOT_USER . EOL); |
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58 | |||
59 | sleep(3); |
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60 | |||
61 | safefputs($fp, 'NICKSERV IDENTIFY ' . IRC_BOT_PASS . EOL); |
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62 | |||
63 | sleep(5); |
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64 | |||
65 | if (!IRC_DEBUGGING) { |
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66 | // join our public channels |
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67 | $joinChannels = ['#smr', '#smr-bar']; |
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68 | |||
69 | // join all alliance channels |
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70 | $dbResult = $db->read('SELECT channel |
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71 | FROM irc_alliance_has_channel |
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72 | JOIN game USING (game_id) |
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73 | WHERE join_time < ' . time() . ' |
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74 | AND end_time > ' . time()); |
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75 | foreach ($dbResult->records() as $dbRecord) { |
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76 | $joinChannels[] = $dbRecord->getString('channel'); |
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77 | } |
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78 | |||
79 | // now do the actual joining |
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80 | foreach ($joinChannels as $channel) { |
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81 | safefputs($fp, 'JOIN ' . $channel . EOL); |
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82 | sleep(1); |
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83 | safefputs($fp, 'WHO ' . $channel . EOL); |
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84 | } |
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85 | } |
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86 | |||
87 | stream_set_blocking($fp, true); |
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88 | while (!feof($fp)) { |
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89 | readFromStream($fp); |
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90 | // Close database connection between calls to avoid |
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91 | // stale or timed out server errors. |
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92 | Database::resetInstance(); |
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93 | } |
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94 | fclose($fp); // close socket |
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95 | |||
96 | } catch (Timeout) { |
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97 | // Ignore the timeout exception, we'll loop round and reconnect. |
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98 | } |
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99 | } // end of while running |
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100 |