smrealms /
smr
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| 1 | <?php declare(strict_types=1); |
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| 2 | |||
| 3 | namespace Smr; |
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| 4 | |||
| 5 | use Exception; |
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| 6 | |||
| 7 | /** |
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| 8 | * Class used to keep track of paths between two sectors. |
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| 9 | * Used by the Plotter class to store the state of a plotted course. |
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| 10 | */ |
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| 11 | class Path { |
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| 12 | |||
| 13 | /** @var array<int, int> */ |
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| 14 | private array $path; |
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| 15 | private int $numWarps = 0; |
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| 16 | /** @var array<int, int> */ |
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| 17 | private array $warpMap = []; |
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| 18 | |||
| 19 | public function __construct(int $startSectorID) { |
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| 20 | $this->path = [$startSectorID]; |
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| 21 | } |
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| 22 | |||
| 23 | /** |
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| 24 | * Returns the number of sectors to get to the end of the path |
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| 25 | * (does not include the start sector). |
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| 26 | */ |
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| 27 | public function getLength(): int { |
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| 28 | return count($this->path) - 1; |
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| 29 | } |
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| 30 | |||
| 31 | public function getNumWarps(): int { |
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| 32 | return $this->numWarps; |
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| 33 | } |
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| 34 | |||
| 35 | public function getTurns(): int { |
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| 36 | return $this->getLength() * TURNS_PER_SECTOR + $this->numWarps * (TURNS_PER_WARP - TURNS_PER_SECTOR); |
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| 37 | } |
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| 38 | |||
| 39 | public function getDistance(): int { |
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| 40 | return $this->getLength() + $this->numWarps * (TURNS_WARP_SECTOR_EQUIVALENCE - 1); |
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| 41 | } |
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| 42 | |||
| 43 | public function getEndSectorID(): int { |
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| 44 | return $this->path[count($this->path) - 1]; |
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| 45 | } |
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| 46 | |||
| 47 | /** |
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| 48 | * @return array<int, int> |
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| 49 | */ |
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| 50 | public function getPath(): array { |
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| 51 | return $this->path; |
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| 52 | } |
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| 53 | |||
| 54 | // NOTE: this assumes 2-way warps |
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| 55 | public function reversePath(): void { |
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| 56 | $this->path = array_reverse($this->path); |
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| 57 | $this->warpMap = array_flip($this->warpMap); |
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| 58 | } |
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| 59 | |||
| 60 | /** |
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| 61 | * Add a neighboring sector to the path. |
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| 62 | */ |
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| 63 | public function addLink(int $nextSector): void { |
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| 64 | $this->path[] = $nextSector; |
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| 65 | } |
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| 66 | |||
| 67 | /** |
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| 68 | * Add a warp to the path. |
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| 69 | */ |
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| 70 | public function addWarp(int $nextSector): void { |
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| 71 | $this->warpMap[$this->getEndSectorID()] = $nextSector; |
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| 72 | $this->numWarps++; |
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| 73 | $this->path[] = $nextSector; |
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| 74 | } |
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| 75 | |||
| 76 | public function getNextOnPath(): int { |
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| 77 | return $this->path[1]; |
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| 78 | } |
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| 79 | |||
| 80 | public function getStartSectorID(): int { |
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| 81 | return $this->path[0]; |
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| 82 | } |
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| 83 | |||
| 84 | public function followPath(): void { |
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| 85 | $nextSectorID = $this->getNextOnPath(); |
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| 86 | if (in_array($nextSectorID, $this->warpMap)) { |
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| 87 | $this->numWarps--; |
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| 88 | } |
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| 89 | array_shift($this->path); |
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| 90 | } |
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| 91 | |||
| 92 | public function isInPath(int $sectorID): bool { |
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| 93 | return in_array($sectorID, $this->getPath()); |
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| 94 | } |
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| 95 | |||
| 96 | /** |
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| 97 | * If the given sector is in the path, then return the segment |
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| 98 | * of the path that comes after the given sector. |
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| 99 | */ |
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| 100 | public function skipToSector(int $sectorID): self { |
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| 101 | $position = array_search($sectorID, $this->path); |
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| 102 | if ($position === false) { |
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| 103 | throw new Exception('Cannot skip to sector not in path!'); |
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| 104 | } |
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| 105 | // The resulting path does include sectorID, i.e. [sectorID,end] |
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| 106 | $this->path = array_slice($this->path, $position); |
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| 107 | $this->numWarps = count(array_intersect($this->path, array_keys($this->warpMap))); |
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| 108 | return $this; |
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| 109 | } |
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| 110 | |||
| 111 | } |
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| 112 |