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1 | <?php declare(strict_types=1); |
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2 | |||
3 | namespace Smr; |
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4 | |||
5 | use Exception; |
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6 | |||
7 | /** |
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8 | * Class used to keep track of paths between two sectors. |
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9 | * Used by the Plotter class to store the state of a plotted course. |
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10 | */ |
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11 | class Path { |
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12 | |||
13 | /** @var array<int, int> */ |
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14 | private array $path; |
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15 | private int $numWarps = 0; |
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16 | /** @var array<int, int> */ |
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17 | private array $warpMap = []; |
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18 | |||
19 | public function __construct(int $startSectorID) { |
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20 | $this->path = [$startSectorID]; |
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21 | } |
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22 | |||
23 | /** |
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24 | * Returns the number of sectors to get to the end of the path |
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25 | * (does not include the start sector). |
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26 | */ |
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27 | public function getLength(): int { |
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28 | return count($this->path) - 1; |
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29 | } |
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30 | |||
31 | public function getNumWarps(): int { |
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32 | return $this->numWarps; |
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33 | } |
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34 | |||
35 | public function getTurns(): int { |
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36 | return $this->getLength() * TURNS_PER_SECTOR + $this->numWarps * (TURNS_PER_WARP - TURNS_PER_SECTOR); |
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37 | } |
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38 | |||
39 | public function getDistance(): int { |
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40 | return $this->getLength() + $this->numWarps * (TURNS_WARP_SECTOR_EQUIVALENCE - 1); |
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41 | } |
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42 | |||
43 | public function getEndSectorID(): int { |
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44 | return $this->path[count($this->path) - 1]; |
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45 | } |
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46 | |||
47 | /** |
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48 | * @return array<int, int> |
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49 | */ |
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50 | public function getPath(): array { |
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51 | return $this->path; |
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52 | } |
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53 | |||
54 | // NOTE: this assumes 2-way warps |
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55 | public function reversePath(): void { |
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56 | $this->path = array_reverse($this->path); |
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57 | $this->warpMap = array_flip($this->warpMap); |
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58 | } |
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59 | |||
60 | /** |
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61 | * Add a neighboring sector to the path. |
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62 | */ |
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63 | public function addLink(int $nextSector): void { |
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64 | $this->path[] = $nextSector; |
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65 | } |
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66 | |||
67 | /** |
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68 | * Add a warp to the path. |
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69 | */ |
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70 | public function addWarp(int $nextSector): void { |
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71 | $this->warpMap[$this->getEndSectorID()] = $nextSector; |
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72 | $this->numWarps++; |
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73 | $this->path[] = $nextSector; |
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74 | } |
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75 | |||
76 | public function getNextOnPath(): int { |
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77 | return $this->path[1]; |
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78 | } |
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79 | |||
80 | public function getStartSectorID(): int { |
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81 | return $this->path[0]; |
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82 | } |
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83 | |||
84 | public function followPath(): void { |
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85 | $nextSectorID = $this->getNextOnPath(); |
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86 | if (in_array($nextSectorID, $this->warpMap)) { |
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87 | $this->numWarps--; |
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88 | } |
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89 | array_shift($this->path); |
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90 | } |
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91 | |||
92 | public function isInPath(int $sectorID): bool { |
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93 | return in_array($sectorID, $this->getPath()); |
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94 | } |
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95 | |||
96 | /** |
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97 | * If the given sector is in the path, then return the segment |
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98 | * of the path that comes after the given sector. |
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99 | */ |
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100 | public function skipToSector(int $sectorID): self { |
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101 | $position = array_search($sectorID, $this->path); |
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102 | if ($position === false) { |
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103 | throw new Exception('Cannot skip to sector not in path!'); |
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104 | } |
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105 | // The resulting path does include sectorID, i.e. [sectorID,end] |
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106 | $this->path = array_slice($this->path, $position); |
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107 | $this->numWarps = count(array_intersect($this->path, array_keys($this->warpMap))); |
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108 | return $this; |
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109 | } |
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110 | |||
111 | } |
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112 |