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1 | <?php declare(strict_types=1); |
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2 | |||
3 | use Smr\Database; |
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4 | use Smr\ShipIllusion; |
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5 | |||
6 | /** |
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7 | * Adds a database layer to an AbstractSmrShip instance. |
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8 | * Loads and saves ship properties from/to the database. |
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9 | */ |
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10 | class SmrShip extends AbstractSmrShip { |
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11 | |||
12 | /** @var array<int, array<int, self>> */ |
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13 | protected static array $CACHE_SHIPS = []; |
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14 | |||
15 | protected readonly string $SQL; |
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16 | |||
17 | public static function clearCache(): void { |
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18 | self::$CACHE_SHIPS = []; |
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19 | } |
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20 | |||
21 | public static function saveShips(): void { |
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22 | foreach (self::$CACHE_SHIPS as $gameShips) { |
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23 | foreach ($gameShips as $ship) { |
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24 | $ship->update(); |
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25 | } |
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26 | } |
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27 | } |
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28 | |||
29 | public static function getShip(AbstractSmrPlayer $player, bool $forceUpdate = false): self { |
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30 | if ($forceUpdate || !isset(self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()])) { |
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31 | $s = new self($player); |
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32 | self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()] = $s; |
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33 | } |
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34 | return self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()]; |
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35 | } |
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36 | |||
37 | protected function __construct(AbstractSmrPlayer $player) { |
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38 | parent::__construct($player); |
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39 | $db = Database::getInstance(); |
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40 | $this->SQL = 'account_id=' . $db->escapeNumber($this->getAccountID()) . ' AND game_id=' . $db->escapeNumber($this->getGameID()); |
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41 | |||
42 | $this->loadHardware(); |
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43 | $this->loadWeapons(); |
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44 | $this->loadCargo(); |
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45 | $this->loadCloak(); |
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46 | $this->loadIllusion(); |
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47 | } |
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48 | |||
49 | public function update(): void { |
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50 | $this->updateHardware(); |
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51 | $this->updateWeapons(); |
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52 | $this->updateCargo(); |
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53 | $this->updateCloak(); |
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54 | $this->updateIllusion(); |
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55 | // note: SmrShip::setTypeID updates the SmrPlayer only |
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56 | $this->getPlayer()->update(); |
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57 | } |
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58 | |||
59 | /** |
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60 | * Initialize the weapons onboard this ship. |
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61 | */ |
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62 | protected function loadWeapons(): void { |
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63 | // determine weapon |
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64 | $db = Database::getInstance(); |
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65 | $dbResult = $db->read('SELECT * FROM ship_has_weapon JOIN weapon_type USING (weapon_type_id) |
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66 | WHERE ' . $this->SQL . ' |
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67 | ORDER BY order_id LIMIT ' . $db->escapeNumber($this->getHardpoints())); |
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68 | |||
69 | $this->weapons = []; |
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70 | // generate list of weapon names the user transports |
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71 | foreach ($dbResult->records() as $dbRecord) { |
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72 | $weaponTypeID = $dbRecord->getInt('weapon_type_id'); |
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73 | $orderID = $dbRecord->getInt('order_id'); |
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74 | $weapon = SmrWeapon::getWeapon($weaponTypeID, $dbRecord); |
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75 | $weapon->setBonusAccuracy($dbRecord->getBoolean('bonus_accuracy')); |
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76 | $weapon->setBonusDamage($dbRecord->getBoolean('bonus_damage')); |
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77 | $this->weapons[$orderID] = $weapon; |
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78 | } |
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79 | $this->checkForExcessWeapons(); |
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80 | } |
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81 | |||
82 | protected function loadHardware(): void { |
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83 | $this->hardware = []; |
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84 | |||
85 | // get currently hardware from db |
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86 | $db = Database::getInstance(); |
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87 | $dbResult = $db->read('SELECT * |
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88 | FROM ship_has_hardware |
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89 | JOIN hardware_type USING(hardware_type_id) |
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90 | WHERE ' . $this->SQL); |
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91 | |||
92 | foreach ($dbResult->records() as $dbRecord) { |
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93 | $hardwareTypeID = $dbRecord->getInt('hardware_type_id'); |
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94 | |||
95 | // adding hardware to array |
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96 | $this->hardware[$hardwareTypeID] = $dbRecord->getInt('amount'); |
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97 | } |
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98 | $this->checkForExcessHardware(); |
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99 | } |
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100 | |||
101 | protected function loadCargo(): void { |
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102 | // initialize cargo array |
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103 | $this->cargo = []; |
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104 | |||
105 | // get cargo from db |
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106 | $db = Database::getInstance(); |
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107 | $dbResult = $db->read('SELECT * FROM ship_has_cargo WHERE ' . $this->SQL); |
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108 | foreach ($dbResult->records() as $dbRecord) { |
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109 | // adding cargo and amount to array |
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110 | $this->cargo[$dbRecord->getInt('good_id')] = $dbRecord->getInt('amount'); |
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111 | } |
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112 | $this->checkForExcessCargo(); |
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113 | } |
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114 | |||
115 | public function updateCargo(): void { |
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116 | if ($this->hasChangedCargo === false) { |
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117 | return; |
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118 | } |
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119 | // write cargo info |
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120 | $db = Database::getInstance(); |
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121 | foreach ($this->getCargo() as $id => $amount) { |
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122 | if ($amount > 0) { |
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123 | $db->replace('ship_has_cargo', [ |
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124 | 'account_id' => $db->escapeNumber($this->getAccountID()), |
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125 | 'game_id' => $db->escapeNumber($this->getGameID()), |
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126 | 'good_id' => $db->escapeNumber($id), |
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127 | 'amount' => $db->escapeNumber($amount), |
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128 | ]); |
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129 | } else { |
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130 | $db->write('DELETE FROM ship_has_cargo WHERE ' . $this->SQL . ' AND good_id = ' . $db->escapeNumber($id)); |
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131 | // Unset now to omit displaying this good with 0 amount |
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132 | // before the next page is loaded. |
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133 | unset($this->cargo[$id]); |
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134 | } |
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135 | } |
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136 | $this->hasChangedCargo = false; |
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137 | } |
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138 | |||
139 | public function updateHardware(): void { |
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140 | // write hardware info only for hardware that has changed |
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141 | $db = Database::getInstance(); |
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142 | foreach ($this->hasChangedHardware as $hardwareTypeID => $hasChanged) { |
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143 | if ($hasChanged === false) { |
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144 | continue; |
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145 | } |
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146 | $amount = $this->getHardware($hardwareTypeID); |
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147 | if ($amount > 0) { |
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148 | $db->replace('ship_has_hardware', [ |
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149 | 'account_id' => $db->escapeNumber($this->getAccountID()), |
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150 | 'game_id' => $db->escapeNumber($this->getGameID()), |
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151 | 'hardware_type_id' => $db->escapeNumber($hardwareTypeID), |
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152 | 'amount' => $db->escapeNumber($amount), |
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153 | ]); |
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154 | } else { |
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155 | $db->write('DELETE FROM ship_has_hardware WHERE ' . $this->SQL . ' AND hardware_type_id = ' . $db->escapeNumber($hardwareTypeID)); |
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156 | } |
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157 | } |
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158 | $this->hasChangedHardware = []; |
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159 | } |
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160 | |||
161 | private function updateWeapons(): void { |
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162 | if ($this->hasChangedWeapons === false) { |
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163 | return; |
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164 | } |
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165 | // write weapon info |
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166 | $db = Database::getInstance(); |
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167 | $db->write('DELETE FROM ship_has_weapon WHERE ' . $this->SQL); |
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168 | foreach ($this->weapons as $orderID => $weapon) { |
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169 | $db->insert('ship_has_weapon', [ |
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170 | 'account_id' => $db->escapeNumber($this->getAccountID()), |
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171 | 'game_id' => $db->escapeNumber($this->getGameID()), |
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172 | 'order_id' => $db->escapeNumber($orderID), |
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173 | 'weapon_type_id' => $db->escapeNumber($weapon->getWeaponTypeID()), |
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174 | 'bonus_accuracy' => $db->escapeBoolean($weapon->hasBonusAccuracy()), |
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175 | 'bonus_damage' => $db->escapeBoolean($weapon->hasBonusDamage()), |
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176 | ]); |
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177 | } |
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178 | $this->hasChangedWeapons = false; |
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179 | } |
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180 | |||
181 | public function loadCloak(): void { |
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182 | $this->isCloaked = false; |
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183 | if ($this->hasCloak() === false) { |
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184 | return; |
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185 | } |
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186 | $db = Database::getInstance(); |
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187 | $dbResult = $db->read('SELECT 1 FROM ship_is_cloaked WHERE ' . $this->SQL); |
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188 | $this->isCloaked = $dbResult->hasRecord(); |
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189 | } |
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190 | |||
191 | public function updateCloak(): void { |
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192 | if ($this->hasChangedCloak === false) { |
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193 | return; |
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194 | } |
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195 | $db = Database::getInstance(); |
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196 | if ($this->isCloaked === false) { |
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197 | $db->write('DELETE FROM ship_is_cloaked WHERE ' . $this->SQL); |
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198 | } else { |
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199 | $db->insert('ship_is_cloaked', [ |
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200 | 'account_id' => $db->escapeNumber($this->getAccountID()), |
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201 | 'game_id' => $db->escapeNumber($this->getGameID()), |
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202 | ]); |
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203 | } |
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204 | $this->hasChangedCloak = false; |
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205 | } |
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206 | |||
207 | public function loadIllusion(): void { |
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208 | $this->illusionShip = false; |
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209 | if ($this->hasIllusion() === false) { |
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210 | return; |
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211 | } |
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212 | $db = Database::getInstance(); |
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213 | $dbResult = $db->read('SELECT * FROM ship_has_illusion WHERE ' . $this->SQL); |
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214 | if ($dbResult->hasRecord()) { |
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215 | $dbRecord = $dbResult->record(); |
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216 | $this->illusionShip = new ShipIllusion( |
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217 | shipTypeID: $dbRecord->getInt('ship_type_id'), |
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218 | attackRating: $dbRecord->getInt('attack'), |
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219 | defenseRating: $dbRecord->getInt('defense'), |
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220 | ); |
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221 | } |
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222 | } |
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223 | |||
224 | public function updateIllusion(): void { |
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225 | if ($this->hasChangedIllusion === false) { |
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226 | return; |
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227 | } |
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228 | $db = Database::getInstance(); |
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229 | if ($this->illusionShip === false) { |
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230 | $db->write('DELETE FROM ship_has_illusion WHERE ' . $this->SQL); |
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231 | } else { |
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232 | $db->replace('ship_has_illusion', [ |
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233 | 'account_id' => $db->escapeNumber($this->getAccountID()), |
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234 | 'game_id' => $db->escapeNumber($this->getGameID()), |
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235 | 'ship_type_id' => $db->escapeNumber($this->illusionShip->shipTypeID), |
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236 | 'attack' => $db->escapeNumber($this->illusionShip->attackRating), |
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237 | 'defense' => $db->escapeNumber($this->illusionShip->defenseRating), |
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238 | ]); |
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239 | } |
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240 | $this->hasChangedIllusion = false; |
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241 | } |
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242 | |||
243 | } |
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244 |