smrealms /
smr
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| 1 | <?php declare(strict_types=1); |
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| 2 | |||
| 3 | use Smr\Database; |
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| 4 | use Smr\ShipIllusion; |
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| 5 | |||
| 6 | /** |
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| 7 | * Adds a database layer to an AbstractSmrShip instance. |
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| 8 | * Loads and saves ship properties from/to the database. |
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| 9 | */ |
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| 10 | class SmrShip extends AbstractSmrShip { |
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| 11 | |||
| 12 | /** @var array<int, array<int, self>> */ |
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| 13 | protected static array $CACHE_SHIPS = []; |
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| 14 | |||
| 15 | protected readonly string $SQL; |
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| 16 | |||
| 17 | public static function clearCache(): void { |
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| 18 | self::$CACHE_SHIPS = []; |
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| 19 | } |
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| 20 | |||
| 21 | public static function saveShips(): void { |
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| 22 | foreach (self::$CACHE_SHIPS as $gameShips) { |
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| 23 | foreach ($gameShips as $ship) { |
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| 24 | $ship->update(); |
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| 25 | } |
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| 26 | } |
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| 27 | } |
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| 28 | |||
| 29 | public static function getShip(AbstractSmrPlayer $player, bool $forceUpdate = false): self { |
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| 30 | if ($forceUpdate || !isset(self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()])) { |
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| 31 | $s = new self($player); |
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| 32 | self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()] = $s; |
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| 33 | } |
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| 34 | return self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()]; |
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| 35 | } |
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| 36 | |||
| 37 | protected function __construct(AbstractSmrPlayer $player) { |
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| 38 | parent::__construct($player); |
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| 39 | $db = Database::getInstance(); |
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| 40 | $this->SQL = 'account_id=' . $db->escapeNumber($this->getAccountID()) . ' AND game_id=' . $db->escapeNumber($this->getGameID()); |
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| 41 | |||
| 42 | $this->loadHardware(); |
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| 43 | $this->loadWeapons(); |
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| 44 | $this->loadCargo(); |
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| 45 | $this->loadCloak(); |
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| 46 | $this->loadIllusion(); |
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| 47 | } |
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| 48 | |||
| 49 | public function update(): void { |
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| 50 | $this->updateHardware(); |
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| 51 | $this->updateWeapons(); |
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| 52 | $this->updateCargo(); |
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| 53 | $this->updateCloak(); |
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| 54 | $this->updateIllusion(); |
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| 55 | // note: SmrShip::setTypeID updates the SmrPlayer only |
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| 56 | $this->getPlayer()->update(); |
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| 57 | } |
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| 58 | |||
| 59 | /** |
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| 60 | * Initialize the weapons onboard this ship. |
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| 61 | */ |
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| 62 | protected function loadWeapons(): void { |
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| 63 | // determine weapon |
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| 64 | $db = Database::getInstance(); |
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| 65 | $dbResult = $db->read('SELECT * FROM ship_has_weapon JOIN weapon_type USING (weapon_type_id) |
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| 66 | WHERE ' . $this->SQL . ' |
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| 67 | ORDER BY order_id LIMIT ' . $db->escapeNumber($this->getHardpoints())); |
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| 68 | |||
| 69 | $this->weapons = []; |
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| 70 | // generate list of weapon names the user transports |
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| 71 | foreach ($dbResult->records() as $dbRecord) { |
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| 72 | $weaponTypeID = $dbRecord->getInt('weapon_type_id'); |
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| 73 | $orderID = $dbRecord->getInt('order_id'); |
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| 74 | $weapon = SmrWeapon::getWeapon($weaponTypeID, $dbRecord); |
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| 75 | $weapon->setBonusAccuracy($dbRecord->getBoolean('bonus_accuracy')); |
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| 76 | $weapon->setBonusDamage($dbRecord->getBoolean('bonus_damage')); |
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| 77 | $this->weapons[$orderID] = $weapon; |
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| 78 | } |
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| 79 | $this->checkForExcessWeapons(); |
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| 80 | } |
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| 81 | |||
| 82 | protected function loadHardware(): void { |
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| 83 | $this->hardware = []; |
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| 84 | |||
| 85 | // get currently hardware from db |
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| 86 | $db = Database::getInstance(); |
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| 87 | $dbResult = $db->read('SELECT * |
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| 88 | FROM ship_has_hardware |
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| 89 | JOIN hardware_type USING(hardware_type_id) |
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| 90 | WHERE ' . $this->SQL); |
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| 91 | |||
| 92 | foreach ($dbResult->records() as $dbRecord) { |
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| 93 | $hardwareTypeID = $dbRecord->getInt('hardware_type_id'); |
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| 94 | |||
| 95 | // adding hardware to array |
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| 96 | $this->hardware[$hardwareTypeID] = $dbRecord->getInt('amount'); |
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| 97 | } |
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| 98 | $this->checkForExcessHardware(); |
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| 99 | } |
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| 100 | |||
| 101 | protected function loadCargo(): void { |
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| 102 | // initialize cargo array |
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| 103 | $this->cargo = []; |
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| 104 | |||
| 105 | // get cargo from db |
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| 106 | $db = Database::getInstance(); |
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| 107 | $dbResult = $db->read('SELECT * FROM ship_has_cargo WHERE ' . $this->SQL); |
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| 108 | foreach ($dbResult->records() as $dbRecord) { |
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| 109 | // adding cargo and amount to array |
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| 110 | $this->cargo[$dbRecord->getInt('good_id')] = $dbRecord->getInt('amount'); |
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| 111 | } |
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| 112 | $this->checkForExcessCargo(); |
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| 113 | } |
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| 114 | |||
| 115 | public function updateCargo(): void { |
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| 116 | if ($this->hasChangedCargo === false) { |
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| 117 | return; |
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| 118 | } |
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| 119 | // write cargo info |
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| 120 | $db = Database::getInstance(); |
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| 121 | foreach ($this->getCargo() as $id => $amount) { |
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| 122 | if ($amount > 0) { |
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| 123 | $db->replace('ship_has_cargo', [ |
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| 124 | 'account_id' => $db->escapeNumber($this->getAccountID()), |
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| 125 | 'game_id' => $db->escapeNumber($this->getGameID()), |
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| 126 | 'good_id' => $db->escapeNumber($id), |
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| 127 | 'amount' => $db->escapeNumber($amount), |
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| 128 | ]); |
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| 129 | } else { |
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| 130 | $db->write('DELETE FROM ship_has_cargo WHERE ' . $this->SQL . ' AND good_id = ' . $db->escapeNumber($id)); |
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| 131 | // Unset now to omit displaying this good with 0 amount |
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| 132 | // before the next page is loaded. |
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| 133 | unset($this->cargo[$id]); |
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| 134 | } |
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| 135 | } |
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| 136 | $this->hasChangedCargo = false; |
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| 137 | } |
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| 138 | |||
| 139 | public function updateHardware(): void { |
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| 140 | // write hardware info only for hardware that has changed |
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| 141 | $db = Database::getInstance(); |
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| 142 | foreach ($this->hasChangedHardware as $hardwareTypeID => $hasChanged) { |
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| 143 | if ($hasChanged === false) { |
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| 144 | continue; |
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| 145 | } |
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| 146 | $amount = $this->getHardware($hardwareTypeID); |
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| 147 | if ($amount > 0) { |
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| 148 | $db->replace('ship_has_hardware', [ |
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| 149 | 'account_id' => $db->escapeNumber($this->getAccountID()), |
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| 150 | 'game_id' => $db->escapeNumber($this->getGameID()), |
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| 151 | 'hardware_type_id' => $db->escapeNumber($hardwareTypeID), |
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| 152 | 'amount' => $db->escapeNumber($amount), |
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| 153 | ]); |
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| 154 | } else { |
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| 155 | $db->write('DELETE FROM ship_has_hardware WHERE ' . $this->SQL . ' AND hardware_type_id = ' . $db->escapeNumber($hardwareTypeID)); |
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| 156 | } |
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| 157 | } |
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| 158 | $this->hasChangedHardware = []; |
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| 159 | } |
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| 160 | |||
| 161 | private function updateWeapons(): void { |
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| 162 | if ($this->hasChangedWeapons === false) { |
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| 163 | return; |
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| 164 | } |
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| 165 | // write weapon info |
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| 166 | $db = Database::getInstance(); |
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| 167 | $db->write('DELETE FROM ship_has_weapon WHERE ' . $this->SQL); |
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| 168 | foreach ($this->weapons as $orderID => $weapon) { |
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| 169 | $db->insert('ship_has_weapon', [ |
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| 170 | 'account_id' => $db->escapeNumber($this->getAccountID()), |
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| 171 | 'game_id' => $db->escapeNumber($this->getGameID()), |
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| 172 | 'order_id' => $db->escapeNumber($orderID), |
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| 173 | 'weapon_type_id' => $db->escapeNumber($weapon->getWeaponTypeID()), |
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| 174 | 'bonus_accuracy' => $db->escapeBoolean($weapon->hasBonusAccuracy()), |
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| 175 | 'bonus_damage' => $db->escapeBoolean($weapon->hasBonusDamage()), |
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| 176 | ]); |
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| 177 | } |
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| 178 | $this->hasChangedWeapons = false; |
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| 179 | } |
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| 180 | |||
| 181 | public function loadCloak(): void { |
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| 182 | $this->isCloaked = false; |
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| 183 | if ($this->hasCloak() === false) { |
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| 184 | return; |
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| 185 | } |
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| 186 | $db = Database::getInstance(); |
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| 187 | $dbResult = $db->read('SELECT 1 FROM ship_is_cloaked WHERE ' . $this->SQL); |
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| 188 | $this->isCloaked = $dbResult->hasRecord(); |
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| 189 | } |
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| 190 | |||
| 191 | public function updateCloak(): void { |
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| 192 | if ($this->hasChangedCloak === false) { |
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| 193 | return; |
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| 194 | } |
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| 195 | $db = Database::getInstance(); |
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| 196 | if ($this->isCloaked === false) { |
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| 197 | $db->write('DELETE FROM ship_is_cloaked WHERE ' . $this->SQL); |
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| 198 | } else { |
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| 199 | $db->insert('ship_is_cloaked', [ |
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| 200 | 'account_id' => $db->escapeNumber($this->getAccountID()), |
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| 201 | 'game_id' => $db->escapeNumber($this->getGameID()), |
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| 202 | ]); |
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| 203 | } |
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| 204 | $this->hasChangedCloak = false; |
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| 205 | } |
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| 206 | |||
| 207 | public function loadIllusion(): void { |
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| 208 | $this->illusionShip = false; |
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| 209 | if ($this->hasIllusion() === false) { |
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| 210 | return; |
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| 211 | } |
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| 212 | $db = Database::getInstance(); |
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| 213 | $dbResult = $db->read('SELECT * FROM ship_has_illusion WHERE ' . $this->SQL); |
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| 214 | if ($dbResult->hasRecord()) { |
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| 215 | $dbRecord = $dbResult->record(); |
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| 216 | $this->illusionShip = new ShipIllusion( |
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| 217 | shipTypeID: $dbRecord->getInt('ship_type_id'), |
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| 218 | attackRating: $dbRecord->getInt('attack'), |
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| 219 | defenseRating: $dbRecord->getInt('defense'), |
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| 220 | ); |
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| 221 | } |
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| 222 | } |
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| 223 | |||
| 224 | public function updateIllusion(): void { |
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| 225 | if ($this->hasChangedIllusion === false) { |
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| 226 | return; |
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| 227 | } |
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| 228 | $db = Database::getInstance(); |
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| 229 | if ($this->illusionShip === false) { |
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| 230 | $db->write('DELETE FROM ship_has_illusion WHERE ' . $this->SQL); |
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| 231 | } else { |
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| 232 | $db->replace('ship_has_illusion', [ |
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| 233 | 'account_id' => $db->escapeNumber($this->getAccountID()), |
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| 234 | 'game_id' => $db->escapeNumber($this->getGameID()), |
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| 235 | 'ship_type_id' => $db->escapeNumber($this->illusionShip->shipTypeID), |
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| 236 | 'attack' => $db->escapeNumber($this->illusionShip->attackRating), |
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| 237 | 'defense' => $db->escapeNumber($this->illusionShip->defenseRating), |
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| 238 | ]); |
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| 239 | } |
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| 240 | $this->hasChangedIllusion = false; |
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| 241 | } |
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| 242 | |||
| 243 | } |
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| 244 |