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1 | <?php declare(strict_types=1); |
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2 | |||||
3 | class SmrMines extends AbstractSmrCombatWeapon { |
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4 | |||||
5 | use Traits\CombatWeaponForce; |
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6 | |||||
7 | protected const TOTAL_ENEMY_MINES_MODIFIER = 25; |
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8 | protected const FED_SHIP_DAMAGE_MODIFIER = .5; |
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9 | protected const DCS_DAMAGE_MODIFIER = .75; |
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10 | |||||
11 | public function __construct(int $numberOfMines) { |
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12 | $this->amount = $numberOfMines; |
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13 | $this->name = 'Mines'; |
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14 | $this->shieldDamage = 20; |
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15 | $this->armourDamage = 20; |
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16 | $this->accuracy = 100; |
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17 | $this->damageRollover = false; |
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18 | } |
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19 | |||||
20 | public function getModifiedAccuracy(): float { |
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21 | return $this->getBaseAccuracy(); |
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22 | } |
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23 | |||||
24 | public function getModifiedForceAccuracyAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer, bool $minesAreAttacker): float { |
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25 | return $this->getModifiedForceAccuracyAgainstPlayerUsingRandom($forces, $targetPlayer, rand(1, 7) * rand(1, 7), $minesAreAttacker); |
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26 | } |
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27 | |||||
28 | protected function getModifiedForceAccuracyAgainstPlayerUsingRandom(SmrForce $forces, AbstractSmrPlayer $targetPlayer, int $random, bool $minesAreAttacker): float { |
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29 | $modifiedAccuracy = $this->getModifiedAccuracy(); |
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30 | $modifiedAccuracy -= $targetPlayer->getLevelID() + $random; |
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31 | if ($minesAreAttacker) { |
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32 | $modifiedAccuracy /= pow(SmrSector::getSector($forces->getGameID(), $forces->getSectorID())->getNumberOfConnections(), 0.6); |
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33 | } |
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34 | |||||
35 | if (self::TOTAL_ENEMY_MINES_MODIFIER > 0) { |
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36 | $enemyMines = 0; |
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37 | $enemyForces = $forces->getSector()->getEnemyForces($targetPlayer); |
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38 | foreach ($enemyForces as $enemyForce) { |
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39 | $enemyMines += $enemyForce->getMines(); |
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40 | } |
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41 | $modifiedAccuracy += $enemyMines / self::TOTAL_ENEMY_MINES_MODIFIER; |
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42 | } |
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43 | return max(0, min(100, $modifiedAccuracy)); |
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44 | } |
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45 | |||||
46 | public function getModifiedDamageAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces): never { |
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47 | throw new Exception('This weapon should not be used in this context'); |
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48 | } |
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49 | |||||
50 | public function getModifiedDamageAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port): never { |
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51 | throw new Exception('This weapon should not be used in this context'); |
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52 | } |
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53 | |||||
54 | public function getModifiedDamageAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet): never { |
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55 | throw new Exception('This weapon should not be used in this context'); |
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56 | } |
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57 | |||||
58 | public function getModifiedDamageAgainstPlayer(AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer): never { |
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59 | throw new Exception('This weapon should not be used in this context'); |
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60 | } |
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61 | |||||
62 | public function getModifiedPortDamageAgainstPlayer(AbstractSmrPort $port, AbstractSmrPlayer $targetPlayer): never { |
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63 | throw new Exception('This weapon should not be used in this context'); |
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64 | } |
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65 | |||||
66 | public function getModifiedPlanetDamageAgainstPlayer(SmrPlanet $planet, AbstractSmrPlayer $targetPlayer): never { |
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67 | throw new Exception('This weapon should not be used in this context'); |
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68 | } |
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69 | |||||
70 | public function getModifiedForceDamageAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer, bool $minesAreAttacker = false): array { |
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71 | if (!$this->canShootTraders()) { // If we can't shoot traders then just return a damageless array and don't waste resources calculated any damage mods. |
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72 | return ['Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()]; |
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73 | } |
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74 | $damage = $this->getDamage(); |
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75 | if ($targetPlayer->getShip()->isFederal()) { // do less damage to fed ships |
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76 | $damage['Shield'] = IRound($damage['Shield'] * self::FED_SHIP_DAMAGE_MODIFIER); |
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77 | $damage['Armour'] = IRound($damage['Armour'] * self::FED_SHIP_DAMAGE_MODIFIER); |
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78 | } |
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79 | |||||
80 | if ($targetPlayer->getShip()->hasDCS()) { // do less damage to DCS (Drone Scrambler) |
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81 | $damage['Shield'] = IRound($damage['Shield'] * self::DCS_DAMAGE_MODIFIER); |
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82 | $damage['Armour'] = IRound($damage['Armour'] * self::DCS_DAMAGE_MODIFIER); |
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83 | } |
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84 | $damage['Launched'] = ICeil($this->getAmount() * $this->getModifiedForceAccuracyAgainstPlayer($forces, $targetPlayer, $minesAreAttacker) / 100); |
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85 | $damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']); |
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86 | $damage['Armour'] = ICeil($damage['Launched'] * $damage['Armour']); |
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87 | return $damage; |
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88 | } |
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89 | |||||
90 | public function shootForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces): never { |
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91 | throw new Exception('This weapon should not be used in this context'); |
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92 | } |
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93 | |||||
94 | public function shootPlayer(AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer): never { |
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95 | throw new Exception('This weapon should not be used in this context'); |
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96 | } |
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97 | |||||
98 | public function shootPlayerAsForce(SmrForce $forces, AbstractSmrPlayer $targetPlayer, bool $minesAreAttacker = false): array { |
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99 | $return = ['Weapon' => $this, 'TargetPlayer' => $targetPlayer, 'Hit' => true]; |
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100 | $return = $this->doForceDamageToPlayer($return, $forces, $targetPlayer, $minesAreAttacker); |
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101 | $this->amount -= $return['ActualDamage']['Launched']; // kamikaze |
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102 | return $return; |
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103 | } |
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104 | |||||
105 | protected function doForceDamageToPlayer(array $return, SmrForce $forces, AbstractSmrPlayer $targetPlayer, bool $minesAreAttacker = false): array { |
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106 | $return['WeaponDamage'] = $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker); |
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107 | $return['ActualDamage'] = $targetPlayer->getShip()->takeDamageFromMines($return['WeaponDamage']); |
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108 | |||||
109 | // Update the number of mines launched so that we don't detonate more than needed |
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110 | if (!isset($return['WeaponDamage']['Launched'])) { |
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111 | throw new Exception('Mines must report the number launched'); |
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112 | } |
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113 | $return['ActualDamage']['Launched'] = ICeil($return['WeaponDamage']['Launched'] * $return['ActualDamage']['TotalDamage'] / $return['WeaponDamage']['Shield']); // assumes mines do the same shield/armour damage |
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The function
ICeil was not found. Maybe you did not declare it correctly or list all dependencies?
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)
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114 | |||||
115 | if ($return['ActualDamage']['KillingShot']) { |
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116 | $return['KillResults'] = $targetPlayer->killPlayerByForces($forces); |
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117 | } |
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118 | return $return; |
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119 | } |
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120 | |||||
121 | } |
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122 |