smrealms /
smr
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| 1 | <?php declare(strict_types=1); |
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| 2 | |||||
| 3 | class SmrMines extends AbstractSmrCombatWeapon { |
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| 4 | |||||
| 5 | use Traits\CombatWeaponForce; |
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| 6 | |||||
| 7 | protected const TOTAL_ENEMY_MINES_MODIFIER = 25; |
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| 8 | protected const FED_SHIP_DAMAGE_MODIFIER = .5; |
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| 9 | protected const DCS_DAMAGE_MODIFIER = .75; |
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| 10 | |||||
| 11 | public function __construct(int $numberOfMines) { |
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| 12 | $this->amount = $numberOfMines; |
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| 13 | $this->name = 'Mines'; |
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| 14 | $this->shieldDamage = 20; |
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| 15 | $this->armourDamage = 20; |
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| 16 | $this->accuracy = 100; |
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| 17 | $this->damageRollover = false; |
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| 18 | } |
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| 19 | |||||
| 20 | public function getModifiedAccuracy(): float { |
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| 21 | return $this->getBaseAccuracy(); |
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| 22 | } |
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| 23 | |||||
| 24 | public function getModifiedForceAccuracyAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer, bool $minesAreAttacker): float { |
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| 25 | return $this->getModifiedForceAccuracyAgainstPlayerUsingRandom($forces, $targetPlayer, rand(1, 7) * rand(1, 7), $minesAreAttacker); |
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| 26 | } |
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| 27 | |||||
| 28 | protected function getModifiedForceAccuracyAgainstPlayerUsingRandom(SmrForce $forces, AbstractSmrPlayer $targetPlayer, int $random, bool $minesAreAttacker): float { |
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| 29 | $modifiedAccuracy = $this->getModifiedAccuracy(); |
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| 30 | $modifiedAccuracy -= $targetPlayer->getLevelID() + $random; |
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| 31 | if ($minesAreAttacker) { |
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| 32 | $modifiedAccuracy /= pow(SmrSector::getSector($forces->getGameID(), $forces->getSectorID())->getNumberOfConnections(), 0.6); |
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| 33 | } |
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| 34 | |||||
| 35 | if (self::TOTAL_ENEMY_MINES_MODIFIER > 0) { |
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| 36 | $enemyMines = 0; |
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| 37 | $enemyForces = $forces->getSector()->getEnemyForces($targetPlayer); |
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| 38 | foreach ($enemyForces as $enemyForce) { |
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| 39 | $enemyMines += $enemyForce->getMines(); |
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| 40 | } |
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| 41 | $modifiedAccuracy += $enemyMines / self::TOTAL_ENEMY_MINES_MODIFIER; |
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| 42 | } |
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| 43 | return max(0, min(100, $modifiedAccuracy)); |
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| 44 | } |
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| 45 | |||||
| 46 | public function getModifiedDamageAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces): never { |
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| 47 | throw new Exception('This weapon should not be used in this context'); |
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| 48 | } |
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| 49 | |||||
| 50 | public function getModifiedDamageAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port): never { |
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| 51 | throw new Exception('This weapon should not be used in this context'); |
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| 52 | } |
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| 53 | |||||
| 54 | public function getModifiedDamageAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet): never { |
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| 55 | throw new Exception('This weapon should not be used in this context'); |
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| 56 | } |
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| 57 | |||||
| 58 | public function getModifiedDamageAgainstPlayer(AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer): never { |
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| 59 | throw new Exception('This weapon should not be used in this context'); |
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| 60 | } |
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| 61 | |||||
| 62 | public function getModifiedPortDamageAgainstPlayer(AbstractSmrPort $port, AbstractSmrPlayer $targetPlayer): never { |
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| 63 | throw new Exception('This weapon should not be used in this context'); |
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| 64 | } |
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| 65 | |||||
| 66 | public function getModifiedPlanetDamageAgainstPlayer(SmrPlanet $planet, AbstractSmrPlayer $targetPlayer): never { |
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| 67 | throw new Exception('This weapon should not be used in this context'); |
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| 68 | } |
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| 69 | |||||
| 70 | public function getModifiedForceDamageAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer, bool $minesAreAttacker = false): array { |
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| 71 | if (!$this->canShootTraders()) { // If we can't shoot traders then just return a damageless array and don't waste resources calculated any damage mods. |
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| 72 | return ['Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()]; |
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| 73 | } |
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| 74 | $damage = $this->getDamage(); |
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| 75 | if ($targetPlayer->getShip()->isFederal()) { // do less damage to fed ships |
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| 76 | $damage['Shield'] = IRound($damage['Shield'] * self::FED_SHIP_DAMAGE_MODIFIER); |
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| 77 | $damage['Armour'] = IRound($damage['Armour'] * self::FED_SHIP_DAMAGE_MODIFIER); |
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| 78 | } |
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| 79 | |||||
| 80 | if ($targetPlayer->getShip()->hasDCS()) { // do less damage to DCS (Drone Scrambler) |
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| 81 | $damage['Shield'] = IRound($damage['Shield'] * self::DCS_DAMAGE_MODIFIER); |
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| 82 | $damage['Armour'] = IRound($damage['Armour'] * self::DCS_DAMAGE_MODIFIER); |
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| 83 | } |
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| 84 | $damage['Launched'] = ICeil($this->getAmount() * $this->getModifiedForceAccuracyAgainstPlayer($forces, $targetPlayer, $minesAreAttacker) / 100); |
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| 85 | $damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']); |
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| 86 | $damage['Armour'] = ICeil($damage['Launched'] * $damage['Armour']); |
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| 87 | return $damage; |
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| 88 | } |
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| 89 | |||||
| 90 | public function shootForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces): never { |
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| 91 | throw new Exception('This weapon should not be used in this context'); |
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| 92 | } |
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| 93 | |||||
| 94 | public function shootPlayer(AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer): never { |
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| 95 | throw new Exception('This weapon should not be used in this context'); |
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| 96 | } |
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| 97 | |||||
| 98 | public function shootPlayerAsForce(SmrForce $forces, AbstractSmrPlayer $targetPlayer, bool $minesAreAttacker = false): array { |
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| 99 | $return = ['Weapon' => $this, 'TargetPlayer' => $targetPlayer, 'Hit' => true]; |
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| 100 | $return = $this->doForceDamageToPlayer($return, $forces, $targetPlayer, $minesAreAttacker); |
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| 101 | $this->amount -= $return['ActualDamage']['Launched']; // kamikaze |
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| 102 | return $return; |
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| 103 | } |
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| 104 | |||||
| 105 | protected function doForceDamageToPlayer(array $return, SmrForce $forces, AbstractSmrPlayer $targetPlayer, bool $minesAreAttacker = false): array { |
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| 106 | $return['WeaponDamage'] = $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker); |
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| 107 | $return['ActualDamage'] = $targetPlayer->getShip()->takeDamageFromMines($return['WeaponDamage']); |
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| 108 | |||||
| 109 | // Update the number of mines launched so that we don't detonate more than needed |
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| 110 | if (!isset($return['WeaponDamage']['Launched'])) { |
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| 111 | throw new Exception('Mines must report the number launched'); |
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| 112 | } |
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| 113 | $return['ActualDamage']['Launched'] = ICeil($return['WeaponDamage']['Launched'] * $return['ActualDamage']['TotalDamage'] / $return['WeaponDamage']['Shield']); // assumes mines do the same shield/armour damage |
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|
0 ignored issues
–
show
The function
ICeil was not found. Maybe you did not declare it correctly or list all dependencies?
(
Ignorable by Annotation
)
If this is a false-positive, you can also ignore this issue in your code via the
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| 114 | |||||
| 115 | if ($return['ActualDamage']['KillingShot']) { |
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| 116 | $return['KillResults'] = $targetPlayer->killPlayerByForces($forces); |
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| 117 | } |
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| 118 | return $return; |
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| 119 | } |
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| 120 | |||||
| 121 | } |
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| 122 |