smrealms /
smr
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| 1 | <?php declare(strict_types=1); |
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| 2 | |||
| 3 | use Smr\Database; |
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| 4 | use Smr\DatabaseRecord; |
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| 5 | use Smr\Exceptions\GalaxyNotFound; |
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| 6 | |||
| 7 | class SmrGalaxy { |
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| 8 | |||
| 9 | /** @var array<int, array<int, self>> */ |
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| 10 | protected static array $CACHE_GALAXIES = []; |
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| 11 | /** @var array<int, array<int, self>> */ |
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| 12 | protected static array $CACHE_GAME_GALAXIES = []; |
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| 13 | |||
| 14 | public const TYPE_RACIAL = 'Racial'; |
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| 15 | public const TYPE_NEUTRAL = 'Neutral'; |
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| 16 | public const TYPE_PLANET = 'Planet'; |
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| 17 | public const TYPES = [self::TYPE_RACIAL, self::TYPE_NEUTRAL, self::TYPE_PLANET]; |
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| 18 | |||
| 19 | protected Database $db; |
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| 20 | protected readonly string $SQL; |
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| 21 | |||
| 22 | protected string $name; |
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| 23 | protected int $width; |
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| 24 | protected int $height; |
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| 25 | protected string $galaxyType; |
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| 26 | protected int $maxForceTime; |
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| 27 | |||
| 28 | protected int $startSector; |
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| 29 | |||
| 30 | protected bool $hasChanged = false; |
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| 31 | protected bool $isNew; |
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| 32 | |||
| 33 | public static function clearCache(): void { |
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| 34 | self::$CACHE_GALAXIES = []; |
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| 35 | self::$CACHE_GAME_GALAXIES = []; |
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| 36 | } |
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| 37 | |||
| 38 | /** |
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| 39 | * @return array<int, self> |
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| 40 | */ |
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| 41 | public static function getGameGalaxies(int $gameID, bool $forceUpdate = false): array { |
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| 42 | if ($forceUpdate || !isset(self::$CACHE_GAME_GALAXIES[$gameID])) { |
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| 43 | $db = Database::getInstance(); |
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| 44 | $dbResult = $db->read('SELECT * FROM game_galaxy WHERE game_id = ' . $db->escapeNumber($gameID) . ' ORDER BY galaxy_id ASC'); |
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| 45 | $galaxies = []; |
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| 46 | foreach ($dbResult->records() as $dbRecord) { |
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| 47 | $galaxyID = $dbRecord->getInt('galaxy_id'); |
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| 48 | $galaxies[$galaxyID] = self::getGalaxy($gameID, $galaxyID, $forceUpdate, $dbRecord); |
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| 49 | } |
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| 50 | self::$CACHE_GAME_GALAXIES[$gameID] = $galaxies; |
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| 51 | } |
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| 52 | return self::$CACHE_GAME_GALAXIES[$gameID]; |
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| 53 | } |
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| 54 | |||
| 55 | public static function getGalaxy(int $gameID, int $galaxyID, bool $forceUpdate = false, DatabaseRecord $dbRecord = null): self { |
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| 56 | if ($forceUpdate || !isset(self::$CACHE_GALAXIES[$gameID][$galaxyID])) { |
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| 57 | $g = new self($gameID, $galaxyID, false, $dbRecord); |
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| 58 | self::$CACHE_GALAXIES[$gameID][$galaxyID] = $g; |
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| 59 | } |
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| 60 | return self::$CACHE_GALAXIES[$gameID][$galaxyID]; |
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| 61 | } |
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| 62 | |||
| 63 | public static function saveGalaxies(): void { |
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| 64 | foreach (self::$CACHE_GALAXIES as $gameGalaxies) { |
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| 65 | foreach ($gameGalaxies as $galaxy) { |
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| 66 | $galaxy->save(); |
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| 67 | } |
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| 68 | } |
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| 69 | } |
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| 70 | |||
| 71 | public static function createGalaxy(int $gameID, int $galaxyID): self { |
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| 72 | if (!isset(self::$CACHE_GALAXIES[$gameID][$galaxyID])) { |
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| 73 | $g = new self($gameID, $galaxyID, true); |
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| 74 | self::$CACHE_GALAXIES[$gameID][$galaxyID] = $g; |
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| 75 | } |
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| 76 | return self::$CACHE_GALAXIES[$gameID][$galaxyID]; |
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| 77 | } |
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| 78 | |||
| 79 | protected function __construct( |
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| 80 | protected readonly int $gameID, |
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| 81 | protected readonly int $galaxyID, |
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| 82 | bool $create = false, |
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| 83 | DatabaseRecord $dbRecord = null |
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| 84 | ) { |
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| 85 | $this->db = Database::getInstance(); |
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| 86 | $this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' |
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| 87 | AND galaxy_id = ' . $this->db->escapeNumber($galaxyID); |
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| 88 | |||
| 89 | if ($dbRecord === null) { |
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| 90 | $dbResult = $this->db->read('SELECT * FROM game_galaxy WHERE ' . $this->SQL); |
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| 91 | if ($dbResult->hasRecord()) { |
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| 92 | $dbRecord = $dbResult->record(); |
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| 93 | } |
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| 94 | } |
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| 95 | $this->isNew = $dbRecord === null; |
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| 96 | |||
| 97 | if (!$this->isNew) { |
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| 98 | $this->name = $dbRecord->getString('galaxy_name'); |
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| 99 | $this->width = $dbRecord->getInt('width'); |
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| 100 | $this->height = $dbRecord->getInt('height'); |
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| 101 | $this->galaxyType = $dbRecord->getString('galaxy_type'); |
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| 102 | $this->maxForceTime = $dbRecord->getInt('max_force_time'); |
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| 103 | } elseif ($create === false) { |
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| 104 | throw new GalaxyNotFound('No such galaxy: ' . $gameID . '-' . $galaxyID); |
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| 105 | } |
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| 106 | } |
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| 107 | |||
| 108 | public function save(): void { |
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| 109 | if ($this->isNew) { |
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| 110 | $this->db->insert('game_galaxy', [ |
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| 111 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
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| 112 | 'galaxy_id' => $this->db->escapeNumber($this->getGalaxyID()), |
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| 113 | 'galaxy_name' => $this->db->escapeString($this->getName()), |
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| 114 | 'width' => $this->db->escapeNumber($this->getWidth()), |
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| 115 | 'height' => $this->db->escapeNumber($this->getHeight()), |
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| 116 | 'galaxy_type' => $this->db->escapeString($this->getGalaxyType()), |
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| 117 | 'max_force_time' => $this->db->escapeNumber($this->getMaxForceTime()), |
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| 118 | ]); |
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| 119 | } elseif ($this->hasChanged) { |
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| 120 | $this->db->write('UPDATE game_galaxy SET galaxy_name = ' . $this->db->escapeString($this->getName()) . |
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| 121 | ', width = ' . $this->db->escapeNumber($this->getWidth()) . |
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| 122 | ', height = ' . $this->db->escapeNumber($this->getHeight()) . |
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| 123 | ', galaxy_type = ' . $this->db->escapeString($this->getGalaxyType()) . |
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| 124 | ', max_force_time = ' . $this->db->escapeNumber($this->getMaxForceTime()) . |
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| 125 | ' WHERE ' . $this->SQL); |
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| 126 | } |
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| 127 | $this->isNew = false; |
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| 128 | $this->hasChanged = false; |
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| 129 | } |
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| 130 | |||
| 131 | public function getGameID(): int { |
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| 132 | return $this->gameID; |
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| 133 | } |
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| 134 | |||
| 135 | public function getGalaxyID(): int { |
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| 136 | return $this->galaxyID; |
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| 137 | } |
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| 138 | |||
| 139 | public function getGalaxyMapHREF(): string { |
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| 140 | return 'map_galaxy.php?galaxy_id=' . $this->getGalaxyID(); |
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| 141 | } |
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| 142 | |||
| 143 | /** |
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| 144 | * Returns the galaxy name. |
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| 145 | * Use getDisplayName for an HTML-safe version. |
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| 146 | */ |
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| 147 | public function getName(): string { |
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| 148 | return $this->name; |
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| 149 | } |
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| 150 | |||
| 151 | /** |
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| 152 | * Returns the galaxy name, suitable for HTML display. |
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| 153 | */ |
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| 154 | public function getDisplayName(): string { |
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| 155 | return htmlentities($this->name); |
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| 156 | } |
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| 157 | |||
| 158 | public function setName(string $name): void { |
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| 159 | if (!$this->isNew && $this->name === $name) { |
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| 160 | return; |
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| 161 | } |
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| 162 | $this->name = $name; |
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| 163 | $this->hasChanged = true; |
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| 164 | } |
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| 165 | |||
| 166 | public function getWidth(): int { |
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| 167 | return $this->width; |
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| 168 | } |
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| 169 | |||
| 170 | public function setWidth(int $width): void { |
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| 171 | if (!$this->isNew && $this->width === $width) { |
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| 172 | return; |
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| 173 | } |
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| 174 | $this->width = $width; |
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| 175 | $this->hasChanged = true; |
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| 176 | } |
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| 177 | |||
| 178 | public function getHeight(): int { |
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| 179 | return $this->height; |
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| 180 | } |
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| 181 | |||
| 182 | public function setHeight(int $height): void { |
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| 183 | if (!$this->isNew && $this->height === $height) { |
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| 184 | return; |
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| 185 | } |
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| 186 | $this->height = $height; |
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| 187 | $this->hasChanged = true; |
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| 188 | } |
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| 189 | |||
| 190 | public function getStartSector(): int { |
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| 191 | if (!isset($this->startSector)) { |
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| 192 | $this->startSector = 1; |
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| 193 | if ($this->galaxyID != 1) { |
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| 194 | $galaxies = self::getGameGalaxies($this->gameID); |
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| 195 | for ($i = 1; $i < $this->galaxyID; $i++) { |
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| 196 | $this->startSector += $galaxies[$i]->getSize(); |
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| 197 | } |
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| 198 | } |
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| 199 | } |
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| 200 | return $this->startSector; |
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| 201 | } |
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| 202 | |||
| 203 | public function getEndSector(): int { |
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| 204 | return $this->getStartSector() + $this->getSize() - 1; |
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| 205 | } |
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| 206 | |||
| 207 | public function getSize(): int { |
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| 208 | return $this->getHeight() * $this->getWidth(); |
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| 209 | } |
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| 210 | |||
| 211 | /** |
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| 212 | * @return array<int, SmrSector> |
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| 213 | */ |
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| 214 | public function getSectors(): array { |
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| 215 | return SmrSector::getGalaxySectors($this->getGameID(), $this->getGalaxyID()); |
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| 216 | } |
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| 217 | |||
| 218 | /** |
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| 219 | * @return array<int, SmrPort> |
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| 220 | */ |
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| 221 | public function getPorts(): array { |
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| 222 | return SmrPort::getGalaxyPorts($this->getGameID(), $this->getGalaxyID()); |
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| 223 | } |
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| 224 | |||
| 225 | /** |
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| 226 | * @return array<int, array<int, SmrLocation>> |
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| 227 | */ |
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| 228 | public function getLocations(): array { |
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| 229 | return SmrLocation::getGalaxyLocations($this->getGameID(), $this->getGalaxyID()); |
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| 230 | } |
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| 231 | |||
| 232 | /** |
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| 233 | * @return array<int, SmrPlanet> |
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| 234 | */ |
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| 235 | public function getPlanets(): array { |
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| 236 | return SmrPlanet::getGalaxyPlanets($this->getGameID(), $this->getGalaxyID()); |
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| 237 | } |
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| 238 | |||
| 239 | /** |
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| 240 | * @return array<int, array<int, SmrForce>> |
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| 241 | */ |
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| 242 | public function getForces(): array { |
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| 243 | return SmrForce::getGalaxyForces($this->getGameID(), $this->getGalaxyID()); |
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| 244 | } |
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| 245 | |||
| 246 | /** |
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| 247 | * @return array<int, array<int, SmrPlayer>> |
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| 248 | */ |
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| 249 | public function getPlayers(): array { |
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| 250 | return SmrPlayer::getGalaxyPlayers($this->getGameID(), $this->getGalaxyID()); |
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| 251 | } |
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| 252 | |||
| 253 | /** |
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| 254 | * Returns a 2D array of sectors in the galaxy. |
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| 255 | * If $centerSectorID is specified, it will be in the center of the array. |
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| 256 | * If $dist is also specified, only include sectors $dist away from center. |
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| 257 | * |
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| 258 | * NOTE: This routine queries sectors inefficiently. You may want to |
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| 259 | * construct the cache efficiently before calling this. |
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| 260 | * |
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| 261 | * @return array<int, array<int, SmrSector>> |
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| 262 | */ |
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| 263 | public function getMapSectors(int $centerSectorID = null, int $dist = null): array { |
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| 264 | if ($centerSectorID === null) { |
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| 265 | $topLeft = SmrSector::getSector($this->getGameID(), $this->getStartSector()); |
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| 266 | } else { |
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| 267 | $topLeft = SmrSector::getSector($this->getGameID(), $centerSectorID); |
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| 268 | // go left then up |
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| 269 | $halfWidth = floor($this->width / 2); |
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| 270 | for ($i = 0; ($dist === null || $i < $dist) && $i < $halfWidth; $i++) { |
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| 271 | $topLeft = $topLeft->getNeighbourSector('Left'); |
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| 272 | } |
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| 273 | $halfHeight = floor($this->height / 2); |
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| 274 | for ($i = 0; ($dist === null || $i < $dist) && $i < $halfHeight; $i++) { |
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| 275 | $topLeft = $topLeft->getNeighbourSector('Up'); |
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| 276 | } |
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| 277 | } |
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| 278 | |||
| 279 | $mapSectors = []; |
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| 280 | $rowLeft = $topLeft; |
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| 281 | for ($i = 0; ($dist === null || $i < 2 * $dist + 1) && $i < $this->height; $i++) { |
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| 282 | $mapSectors[$i] = []; |
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| 283 | // get left most sector for this row |
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| 284 | if ($i > 0) { |
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| 285 | $rowLeft = $rowLeft->getNeighbourSector('Down'); |
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| 286 | } |
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| 287 | |||
| 288 | // iterate through the columns |
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| 289 | $nextSector = $rowLeft; |
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| 290 | for ($j = 0; ($dist === null || $j < 2 * $dist + 1) && $j < $this->width; $j++) { |
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| 291 | if ($j > 0) { |
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| 292 | $nextSector = $nextSector->getNeighbourSector('Right'); |
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| 293 | } |
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| 294 | $mapSectors[$i][$j] = $nextSector; |
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| 295 | } |
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| 296 | } |
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| 297 | return $mapSectors; |
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| 298 | } |
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| 299 | |||
| 300 | public function getGalaxyType(): string { |
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| 301 | return $this->galaxyType; |
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| 302 | } |
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| 303 | |||
| 304 | public function setGalaxyType(string $galaxyType): void { |
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| 305 | if (!$this->isNew && $this->galaxyType === $galaxyType) { |
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| 306 | return; |
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| 307 | } |
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| 308 | $this->galaxyType = $galaxyType; |
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| 309 | $this->hasChanged = true; |
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| 310 | } |
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| 311 | |||
| 312 | public function getMaxForceTime(): int { |
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| 313 | return $this->maxForceTime; |
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| 314 | } |
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| 315 | |||
| 316 | public function setMaxForceTime(int $maxForceTime): void { |
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| 317 | if (!$this->isNew && $this->maxForceTime === $maxForceTime) { |
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| 318 | return; |
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| 319 | } |
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| 320 | $this->maxForceTime = $maxForceTime; |
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| 321 | $this->hasChanged = true; |
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| 322 | } |
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| 323 | |||
| 324 | public function generateSectors(): void { |
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| 325 | $sectorID = $this->getStartSector(); |
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| 326 | $galSize = $this->getSize(); |
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| 327 | for ($i = 0; $i < $galSize; $i++) { |
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| 328 | $sector = SmrSector::createSector($this->gameID, $sectorID); |
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| 329 | $sector->setGalaxyID($this->getGalaxyID()); |
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| 330 | $sector->update(); //Have to save sectors after creating them |
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| 331 | $sectorID++; |
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| 332 | } |
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| 333 | $this->setConnectivity(100); |
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| 334 | } |
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| 335 | |||
| 336 | /** |
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| 337 | * Randomly set the connections between all galaxy sectors. |
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| 338 | * $connectivity = (average) percent of connections to enable. |
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| 339 | */ |
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| 340 | public function setConnectivity(float $connectivity): bool { |
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| 341 | // Only set down/right, otherwise we double-hit every link |
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| 342 | $linkDirs = ['Down', 'Right']; |
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| 343 | |||
| 344 | $problem = true; |
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| 345 | $problemTimes = 0; |
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| 346 | while ($problem) { |
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| 347 | $problem = false; |
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| 348 | |||
| 349 | foreach ($this->getSectors() as $galSector) { |
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| 350 | foreach ($linkDirs as $linkDir) { |
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| 351 | if (rand(1, 100) <= $connectivity) { |
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| 352 | $galSector->enableLink($linkDir); |
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| 353 | } else { |
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| 354 | $galSector->disableLink($linkDir); |
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| 355 | } |
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| 356 | } |
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| 357 | } |
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| 358 | |||
| 359 | // Try again if any sector has 0 connections (except 1-sector gals) |
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| 360 | if ($this->getSize() > 1) { |
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| 361 | foreach ($this->getSectors() as $galSector) { |
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| 362 | if ($galSector->getNumberOfConnections() == 0) { |
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| 363 | $problem = true; |
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| 364 | break; |
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| 365 | } |
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| 366 | } |
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| 367 | } |
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| 368 | |||
| 369 | if ($problem && $problemTimes++ > 350) { |
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| 370 | $connectivity = 100; |
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| 371 | } |
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| 372 | } |
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| 373 | return $problemTimes <= 350; |
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| 374 | } |
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| 375 | |||
| 376 | /** |
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| 377 | * Returns the sector connectivity of the galaxy as a percent. |
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| 378 | */ |
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| 379 | public function getConnectivity(): float { |
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| 380 | $totalLinks = 0; |
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| 381 | foreach ($this->getSectors() as $galSector) { |
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| 382 | $totalLinks += $galSector->getNumberOfLinks(); |
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| 383 | } |
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| 384 | // There are 4 possible links per sector |
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| 385 | return 100 * $totalLinks / (4 * $this->getSize()); |
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| 386 | } |
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| 387 | |||
| 388 | /** |
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| 389 | * Check if the galaxy contains a specific sector. |
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| 390 | */ |
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| 391 | public function contains(int|SmrSector $sectorID): bool { |
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| 392 | if ($sectorID instanceof SmrSector) { |
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| 393 | return $sectorID->getGalaxyID() == $this->getGalaxyID(); |
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| 394 | } |
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| 395 | return $sectorID >= $this->getStartSector() && $sectorID <= $this->getEndSector(); |
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| 396 | } |
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| 397 | |||
| 398 | public static function getGalaxyContaining(int $gameID, int $sectorID): self { |
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| 399 | return SmrSector::getSector($gameID, $sectorID)->getGalaxy(); |
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| 400 | } |
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| 401 | |||
| 402 | public function equals(SmrGalaxy $otherGalaxy): bool { |
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| 403 | return $otherGalaxy->getGalaxyID() == $this->getGalaxyID() && $otherGalaxy->getGameID() == $this->getGameID(); |
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| 404 | } |
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| 405 | |||
| 406 | } |
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| 407 |