smrealms /
smr
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| 1 | <?php declare(strict_types=1); |
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| 2 | |||
| 3 | use Smr\Database; |
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| 4 | use Smr\DatabaseRecord; |
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| 5 | use Smr\Epoch; |
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| 6 | |||
| 7 | /** |
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| 8 | * Defines enhanced weapon sale events for weapon shops. |
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| 9 | */ |
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| 10 | class SmrEnhancedWeaponEvent { |
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| 11 | |||
| 12 | protected const GRACE_PERIOD = 3600; // 1 hour |
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| 13 | protected const DURATION = 21600; // 6 hours |
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| 14 | |||
| 15 | protected readonly SmrWeapon $weapon; |
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| 16 | |||
| 17 | /** |
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| 18 | * Return all the valid events for the given location in a sector. |
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| 19 | * |
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| 20 | * @return array<self> |
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| 21 | */ |
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| 22 | public static function getShopEvents(int $gameID, int $sectorID, int $locationID): array { |
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| 23 | $events = []; |
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| 24 | $db = Database::getInstance(); |
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| 25 | $dbResult = $db->read('SELECT * FROM location_sells_special WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND location_type_id = ' . $db->escapeNumber($locationID) . ' AND game_id = ' . $db->escapeNumber($gameID) . ' AND expires > ' . $db->escapeNumber(Epoch::time())); |
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| 26 | foreach ($dbResult->records() as $dbRecord) { |
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| 27 | $events[] = self::getEventFromDatabase($dbRecord); |
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| 28 | } |
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| 29 | return $events; |
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| 30 | } |
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| 31 | |||
| 32 | /** |
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| 33 | * Get the most recent event. |
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| 34 | * |
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| 35 | * This function also does the work of cleaning up expired events and |
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| 36 | * creating new ones when necessary. |
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| 37 | */ |
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| 38 | public static function getLatestEvent(int $gameID): self { |
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| 39 | // First, remove any expired events from the database |
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| 40 | $db = Database::getInstance(); |
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| 41 | $db->write('DELETE FROM location_sells_special WHERE expires < ' . $db->escapeNumber(Epoch::time())); |
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| 42 | |||
| 43 | // Next, check if an existing event can be advertised |
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| 44 | $db = Database::getInstance(); |
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| 45 | $dbResult = $db->read('SELECT * FROM location_sells_special WHERE game_id = ' . $db->escapeNumber($gameID) . ' ORDER BY expires DESC LIMIT 1'); |
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| 46 | if ($dbResult->hasRecord()) { |
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| 47 | $event = self::getEventFromDatabase($dbResult->record()); |
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| 48 | // Don't advertise if the event expires within one GRACE_PERIOD |
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| 49 | if (Epoch::time() < $event->getExpireTime() - self::GRACE_PERIOD) { |
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| 50 | return $event; |
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| 51 | } |
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| 52 | } |
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| 53 | |||
| 54 | // Otherwise, create a new event |
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| 55 | return self::createEvent($gameID); |
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| 56 | } |
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| 57 | |||
| 58 | /** |
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| 59 | * Create a new event. |
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| 60 | * |
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| 61 | * Events are generated randomly across all weapon types available in the |
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| 62 | * game, and then randomly across locations that offer that weapon type. |
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| 63 | */ |
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| 64 | private static function createEvent(int $gameID): self { |
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| 65 | // First, randomly select a weapon type to enhance |
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| 66 | $weaponTypeID = array_rand(SmrWeaponType::getAllSoldWeaponTypes($gameID)); |
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| 67 | |||
| 68 | $db = Database::getInstance(); |
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| 69 | $dbResult = $db->read('SELECT location_type_id, sector_id FROM location JOIN location_sells_weapons USING (location_type_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND weapon_type_id = ' . $db->escapeNumber($weaponTypeID) . ' ORDER BY RAND() LIMIT 1'); |
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| 70 | $dbRecord = $dbResult->record(); |
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| 71 | $locationTypeID = $dbRecord->getInt('location_type_id'); |
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| 72 | $sectorID = $dbRecord->getInt('sector_id'); |
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| 73 | |||
| 74 | $expires = Epoch::time() + self::DURATION; |
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| 75 | |||
| 76 | // Determine which bonuses the weapon should have |
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| 77 | $random = rand(1, 100); |
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| 78 | if ($random <= 40) { |
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| 79 | $bonusAccuracy = false; |
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| 80 | $bonusDamage = true; |
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| 81 | } elseif ($random <= 80) { |
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| 82 | $bonusAccuracy = true; |
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| 83 | $bonusDamage = false; |
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| 84 | } else { |
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| 85 | $bonusAccuracy = true; |
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| 86 | $bonusDamage = true; |
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| 87 | } |
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| 88 | |||
| 89 | // We replace instead of insert in the very unlikely case that we have |
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| 90 | // selected the same configuration twice in a row. |
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| 91 | $db->replace('location_sells_special', [ |
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| 92 | 'game_id' => $db->escapeNumber($gameID), |
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| 93 | 'sector_id' => $db->escapeNumber($sectorID), |
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| 94 | 'location_type_id' => $db->escapeNumber($locationTypeID), |
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| 95 | 'weapon_type_id' => $db->escapeNumber($weaponTypeID), |
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| 96 | 'expires' => $db->escapeNumber($expires), |
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| 97 | 'bonus_accuracy' => $db->escapeBoolean($bonusAccuracy), |
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| 98 | 'bonus_damage' => $db->escapeBoolean($bonusDamage), |
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| 99 | ]); |
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| 100 | |||
| 101 | return new self($gameID, $weaponTypeID, $locationTypeID, $sectorID, $expires, $bonusAccuracy, $bonusDamage); |
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| 102 | } |
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| 103 | |||
| 104 | /** |
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| 105 | * Convenience function to instantiate an event from a query result. |
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| 106 | */ |
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| 107 | private static function getEventFromDatabase(DatabaseRecord $dbRecord): self { |
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| 108 | return new self( |
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| 109 | $dbRecord->getInt('game_id'), |
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| 110 | $dbRecord->getInt('weapon_type_id'), |
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| 111 | $dbRecord->getInt('location_type_id'), |
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| 112 | $dbRecord->getInt('sector_id'), |
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| 113 | $dbRecord->getInt('expires'), |
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| 114 | $dbRecord->getBoolean('bonus_accuracy'), |
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| 115 | $dbRecord->getBoolean('bonus_damage'), |
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| 116 | ); |
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| 117 | } |
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| 118 | |||
| 119 | protected function __construct( |
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| 120 | protected readonly int $gameID, |
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| 121 | protected readonly int $weaponTypeID, |
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| 122 | protected readonly int $locationTypeID, |
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| 123 | protected readonly int $sectorID, |
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| 124 | protected readonly int $expires, |
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| 125 | bool $bonusAccuracy, |
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| 126 | bool $bonusDamage |
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| 127 | ) { |
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| 128 | $this->weapon = SmrWeapon::getWeapon($weaponTypeID); |
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| 129 | $this->weapon->setBonusDamage($bonusDamage); |
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| 130 | $this->weapon->setBonusAccuracy($bonusAccuracy); |
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| 131 | } |
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| 132 | |||
| 133 | public function getSectorID(): int { |
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| 134 | return $this->sectorID; |
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| 135 | } |
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| 136 | |||
| 137 | public function getExpireTime(): int { |
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| 138 | return $this->expires; |
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| 139 | } |
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| 140 | |||
| 141 | public function getWeapon(): SmrWeapon { |
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| 142 | return $this->weapon; |
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| 143 | } |
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| 144 | |||
| 145 | /** |
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| 146 | * Returns the amount of time left in the event as a percent of the |
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| 147 | * total duration of the event. |
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| 148 | */ |
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| 149 | public function getDurationRemainingPercent(): float { |
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| 150 | return max(0, min(100, ($this->expires - Epoch::time()) / self::DURATION * 100)); |
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| 151 | } |
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| 152 | |||
| 153 | } |
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| 154 |