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@@ -197,7 +197,7 @@ |
||
197 | 197 | while ($this->db->nextRecord()) { |
198 | 198 | try { |
199 | 199 | $otherPlayer = SmrPlayer::getPlayer($this->db->getInt('from_account_id'), |
200 | - $this->getGameID(), $forceUpdate); |
|
200 | + $this->getGameID(), $forceUpdate); |
|
201 | 201 | } catch (PlayerNotFoundException $e) { |
202 | 202 | // Skip players that have not joined this game |
203 | 203 | continue; |
@@ -184,7 +184,7 @@ discard block |
||
184 | 184 | /** |
185 | 185 | * Insert a new player into the database. Returns the new player object. |
186 | 186 | */ |
187 | - public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc=false) { |
|
187 | + public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc = false) { |
|
188 | 188 | // Put the player in a sector with an HQ |
189 | 189 | $startSectorID = self::getHome($gameID, $raceID); |
190 | 190 | |
@@ -1237,13 +1237,13 @@ discard block |
||
1237 | 1237 | $this->db->query('SELECT type,amount FROM player_hof WHERE ' . $this->SQL); |
1238 | 1238 | $this->HOF = array(); |
1239 | 1239 | while ($this->db->nextRecord()) { |
1240 | - $hof =& $this->HOF; |
|
1240 | + $hof = & $this->HOF; |
|
1241 | 1241 | $typeList = explode(':', $this->db->getField('type')); |
1242 | 1242 | foreach ($typeList as $type) { |
1243 | 1243 | if (!isset($hof[$type])) { |
1244 | 1244 | $hof[$type] = array(); |
1245 | 1245 | } |
1246 | - $hof =& $hof[$type]; |
|
1246 | + $hof = & $hof[$type]; |
|
1247 | 1247 | } |
1248 | 1248 | $hof = $this->db->getField('amount'); |
1249 | 1249 | } |
@@ -1668,7 +1668,7 @@ discard block |
||
1668 | 1668 | 'OffsetLeft' => $this->db->getInt('offset_left') |
1669 | 1669 | ); |
1670 | 1670 | } |
1671 | - $this->storedDestinations =& $storedDestinations; |
|
1671 | + $this->storedDestinations = & $storedDestinations; |
|
1672 | 1672 | } |
1673 | 1673 | return $this->storedDestinations; |
1674 | 1674 | } |
@@ -1686,7 +1686,7 @@ discard block |
||
1686 | 1686 | create_error('The saved sector must be in the box!'); |
1687 | 1687 | } |
1688 | 1688 | |
1689 | - $storedDestinations =& $this->getStoredDestinations(); |
|
1689 | + $storedDestinations = & $this->getStoredDestinations(); |
|
1690 | 1690 | foreach ($storedDestinations as &$sd) { |
1691 | 1691 | if ($sd['SectorID'] == $sectorID) { |
1692 | 1692 | $sd['OffsetTop'] = $offsetTop; |
@@ -58,8 +58,9 @@ discard block |
||
58 | 58 | public static function &getSectorPlayersByAlliances($gameID, $sectorID, array $allianceIDs, $forceUpdate = false) { |
59 | 59 | $players = self::getSectorPlayers($gameID, $sectorID, $forceUpdate); // Don't use & as we do an unset |
60 | 60 | foreach ($players as $accountID => $player) { |
61 | - if (!in_array($player->getAllianceID(), $allianceIDs)) |
|
62 | - unset($players[$accountID]); |
|
61 | + if (!in_array($player->getAllianceID(), $allianceIDs)) { |
|
62 | + unset($players[$accountID]); |
|
63 | + } |
|
63 | 64 | } |
64 | 65 | return $players; |
65 | 66 | } |
@@ -193,8 +194,7 @@ discard block |
||
193 | 194 | $this->newbieWarning = $db->getBoolean('newbie_warning'); |
194 | 195 | $this->nameChanged = $db->getBoolean('name_changed'); |
195 | 196 | $this->combatDronesKamikazeOnMines = $db->getBoolean('combat_drones_kamikaze_on_mines'); |
196 | - } |
|
197 | - else { |
|
197 | + } else { |
|
198 | 198 | throw new PlayerNotFoundException('Invalid accountID: ' . $accountID . ' OR gameID:' . $gameID); |
199 | 199 | } |
200 | 200 | } |
@@ -280,22 +280,25 @@ discard block |
||
280 | 280 | protected function setZoom($zoom) { |
281 | 281 | // Set the zoom level between [1, 9] |
282 | 282 | $zoom = max(1, min(9, $zoom)); |
283 | - if ($this->zoom == $zoom) |
|
284 | - return; |
|
283 | + if ($this->zoom == $zoom) { |
|
284 | + return; |
|
285 | + } |
|
285 | 286 | $this->zoom = $zoom; |
286 | 287 | $this->hasChanged = true; |
287 | 288 | // $this->db->query('UPDATE player SET zoom = ' . $zoom . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
288 | 289 | } |
289 | 290 | |
290 | 291 | public function increaseZoom($zoom) { |
291 | - if ($zoom < 0) |
|
292 | - throw new Exception('Trying to increase negative zoom.'); |
|
292 | + if ($zoom < 0) { |
|
293 | + throw new Exception('Trying to increase negative zoom.'); |
|
294 | + } |
|
293 | 295 | $this->setZoom($this->getZoom() + $zoom); |
294 | 296 | } |
295 | 297 | |
296 | 298 | public function decreaseZoom($zoom) { |
297 | - if ($zoom < 0) |
|
298 | - throw new Exception('Trying to decrease negative zoom.'); |
|
299 | + if ($zoom < 0) { |
|
300 | + throw new Exception('Trying to decrease negative zoom.'); |
|
301 | + } |
|
299 | 302 | $this->setZoom($this->getZoom() - $zoom); |
300 | 303 | } |
301 | 304 | |
@@ -310,8 +313,9 @@ discard block |
||
310 | 313 | } |
311 | 314 | |
312 | 315 | public function setLastSectorID($lastSectorID) { |
313 | - if ($this->lastSectorID == $lastSectorID) |
|
314 | - return; |
|
316 | + if ($this->lastSectorID == $lastSectorID) { |
|
317 | + return; |
|
318 | + } |
|
315 | 319 | $this->lastSectorID = $lastSectorID; |
316 | 320 | $this->hasChanged = true; |
317 | 321 | // $this->db->query('UPDATE player SET last_sector_id = '.$this->lastSectorID.' WHERE '.$this->SQL.' LIMIT 1'); |
@@ -324,11 +328,9 @@ discard block |
||
324 | 328 | $kickedBy->sendMessage($this->getAccountID(), MSG_PLAYER, 'You were kicked out of the alliance!', false); |
325 | 329 | $this->actionTaken('PlayerKicked', array('Alliance' => $alliance, 'Player' => $kickedBy)); |
326 | 330 | $kickedBy->actionTaken('KickPlayer', array('Alliance' => $alliance, 'Player' => $this)); |
327 | - } |
|
328 | - else if ($this->isAllianceLeader()) { |
|
331 | + } else if ($this->isAllianceLeader()) { |
|
329 | 332 | $this->actionTaken('DisbandAlliance', array('Alliance' => $alliance)); |
330 | - } |
|
331 | - else { |
|
333 | + } else { |
|
332 | 334 | $this->actionTaken('LeaveAlliance', array('Alliance' => $alliance)); |
333 | 335 | if ($alliance->getLeaderID() != 0 && $alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
334 | 336 | $this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I left your alliance!', false); |
@@ -356,7 +358,9 @@ discard block |
||
356 | 358 | try { |
357 | 359 | $this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I joined your alliance!', false); |
358 | 360 | } catch (AccountNotFoundException $e) { |
359 | - if ($alliance->getLeaderID() != ACCOUNT_ID_NHL) throw $e; |
|
361 | + if ($alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
|
362 | + throw $e; |
|
363 | + } |
|
360 | 364 | } |
361 | 365 | |
362 | 366 | $roleID = ALLIANCE_ROLE_NEW_MEMBER; |
@@ -376,8 +380,9 @@ discard block |
||
376 | 380 | } |
377 | 381 | |
378 | 382 | private function setAllianceJoinable($time) { |
379 | - if ($this->allianceJoinable == $time) |
|
380 | - return; |
|
383 | + if ($this->allianceJoinable == $time) { |
|
384 | + return; |
|
385 | + } |
|
381 | 386 | $this->allianceJoinable = $time; |
382 | 387 | $this->hasChanged = true; |
383 | 388 | } |
@@ -387,8 +392,9 @@ discard block |
||
387 | 392 | } |
388 | 393 | |
389 | 394 | public function setAttackColour($colour) { |
390 | - if ($this->attackColour == $colour) |
|
391 | - return; |
|
395 | + if ($this->attackColour == $colour) { |
|
396 | + return; |
|
397 | + } |
|
392 | 398 | $this->attackColour = $colour; |
393 | 399 | $this->hasChanged = true; |
394 | 400 | // $this->db->query('UPDATE player SET attack_warning = ' . $this->db->escapeString($this->attackColour) . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
@@ -399,28 +405,35 @@ discard block |
||
399 | 405 | } |
400 | 406 | |
401 | 407 | public function increaseBank($credits) { |
402 | - if ($credits < 0) |
|
403 | - throw new Exception('Trying to increase negative credits.'); |
|
404 | - if ($credits == 0) |
|
405 | - return; |
|
408 | + if ($credits < 0) { |
|
409 | + throw new Exception('Trying to increase negative credits.'); |
|
410 | + } |
|
411 | + if ($credits == 0) { |
|
412 | + return; |
|
413 | + } |
|
406 | 414 | $credits += $this->bank; |
407 | 415 | $this->setBank($credits); |
408 | 416 | } |
409 | 417 | public function decreaseBank($credits) { |
410 | - if ($credits < 0) |
|
411 | - throw new Exception('Trying to decrease negative credits.'); |
|
412 | - if ($credits == 0) |
|
413 | - return; |
|
418 | + if ($credits < 0) { |
|
419 | + throw new Exception('Trying to decrease negative credits.'); |
|
420 | + } |
|
421 | + if ($credits == 0) { |
|
422 | + return; |
|
423 | + } |
|
414 | 424 | $credits = $this->bank - $credits; |
415 | 425 | $this->setBank($credits); |
416 | 426 | } |
417 | 427 | public function setBank($credits) { |
418 | - if ($this->bank == $credits) |
|
419 | - return; |
|
420 | - if ($credits < 0) |
|
421 | - throw new Exception('Trying to set negative credits.'); |
|
422 | - if ($credits > MAX_MONEY) |
|
423 | - throw new Exception('Trying to set more than max credits.'); |
|
428 | + if ($this->bank == $credits) { |
|
429 | + return; |
|
430 | + } |
|
431 | + if ($credits < 0) { |
|
432 | + throw new Exception('Trying to set negative credits.'); |
|
433 | + } |
|
434 | + if ($credits > MAX_MONEY) { |
|
435 | + throw new Exception('Trying to set more than max credits.'); |
|
436 | + } |
|
424 | 437 | $this->bank = $credits; |
425 | 438 | $this->hasChanged = true; |
426 | 439 | // $this->db->query('UPDATE player SET bank = '.$this->bank.' WHERE '.$this->SQL.' LIMIT 1'); |
@@ -431,8 +444,9 @@ discard block |
||
431 | 444 | } |
432 | 445 | |
433 | 446 | private function setLastNewsUpdate($time) { |
434 | - if ($this->lastNewsUpdate == $time) |
|
435 | - return; |
|
447 | + if ($this->lastNewsUpdate == $time) { |
|
448 | + return; |
|
449 | + } |
|
436 | 450 | $this->lastNewsUpdate = $time; |
437 | 451 | $this->hasChanged = true; |
438 | 452 | // $this->db->query('UPDATE player SET last_news_update = ' . $time . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
@@ -479,7 +493,9 @@ discard block |
||
479 | 493 | |
480 | 494 | public function updateTurns() { |
481 | 495 | // is account validated? |
482 | - if (!$this->getAccount()->isValidated()) return; |
|
496 | + if (!$this->getAccount()->isValidated()) { |
|
497 | + return; |
|
498 | + } |
|
483 | 499 | |
484 | 500 | // how many turns would he get right now? |
485 | 501 | $extraTurns = $this->getTurnsGained(TIME); |
@@ -498,8 +514,9 @@ discard block |
||
498 | 514 | } |
499 | 515 | |
500 | 516 | public function setIgnoreGlobals($bool) { |
501 | - if ($this->ignoreGlobals == $bool) |
|
502 | - return; |
|
517 | + if ($this->ignoreGlobals == $bool) { |
|
518 | + return; |
|
519 | + } |
|
503 | 520 | $this->ignoreGlobals = $bool; |
504 | 521 | $this->hasChanged = true; |
505 | 522 | // $this->db->query('UPDATE player SET ignore_globals = '.$this->db->escapeBoolean($bool).' WHERE '.$this->SQL.' LIMIT 1'); |
@@ -511,8 +528,9 @@ discard block |
||
511 | 528 | } |
512 | 529 | |
513 | 530 | public function setLastPort($lastPort) { |
514 | - if ($this->lastPort == $lastPort) |
|
515 | - return; |
|
531 | + if ($this->lastPort == $lastPort) { |
|
532 | + return; |
|
533 | + } |
|
516 | 534 | $this->lastPort = $lastPort; |
517 | 535 | $this->hasChanged = true; |
518 | 536 | // $this->db->query('UPDATE player SET last_port = ' . $this->lastPort . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
@@ -523,8 +541,9 @@ discard block |
||
523 | 541 | } |
524 | 542 | |
525 | 543 | public function setDisplayMissions($bool) { |
526 | - if ($this->displayMissions == $bool) |
|
527 | - return; |
|
544 | + if ($this->displayMissions == $bool) { |
|
545 | + return; |
|
546 | + } |
|
528 | 547 | $this->displayMissions = $bool; |
529 | 548 | $this->hasChanged = true; |
530 | 549 | } |
@@ -539,8 +558,9 @@ discard block |
||
539 | 558 | * which does not acquire a sector lock. |
540 | 559 | */ |
541 | 560 | public function setDisplayWeapons($bool) { |
542 | - if ($this->displayWeapons == $bool) |
|
543 | - return; |
|
561 | + if ($this->displayWeapons == $bool) { |
|
562 | + return; |
|
563 | + } |
|
544 | 564 | $this->displayWeapons = $bool; |
545 | 565 | $this->db->query('UPDATE player SET display_weapons=' . $this->db->escapeBoolean($this->displayWeapons) . ' WHERE ' . $this->SQL); |
546 | 566 | } |
@@ -550,8 +570,9 @@ discard block |
||
550 | 570 | } |
551 | 571 | |
552 | 572 | public function setForceDropMessages($bool) { |
553 | - if ($this->forceDropMessages == $bool) |
|
554 | - return; |
|
573 | + if ($this->forceDropMessages == $bool) { |
|
574 | + return; |
|
575 | + } |
|
555 | 576 | $this->forceDropMessages = $bool; |
556 | 577 | $this->hasChanged = true; |
557 | 578 | } |
@@ -583,8 +604,9 @@ discard block |
||
583 | 604 | } |
584 | 605 | |
585 | 606 | public function setLastTurnUpdate($time) { |
586 | - if ($this->lastTurnUpdate == $time) |
|
587 | - return; |
|
607 | + if ($this->lastTurnUpdate == $time) { |
|
608 | + return; |
|
609 | + } |
|
588 | 610 | $this->lastTurnUpdate = $time; |
589 | 611 | $this->hasChanged = true; |
590 | 612 | // $sql = $this->db->query('UPDATE player SET last_turn_update = ' . $this->lastTurnUpdate . ' WHERE '. $this->SQL . ' LIMIT 1'); |
@@ -628,27 +650,33 @@ discard block |
||
628 | 650 | } |
629 | 651 | |
630 | 652 | public function increaseRelations($relations, $raceID) { |
631 | - if ($relations < 0) |
|
632 | - throw new Exception('Trying to increase negative relations.'); |
|
633 | - if ($relations == 0) |
|
634 | - return; |
|
653 | + if ($relations < 0) { |
|
654 | + throw new Exception('Trying to increase negative relations.'); |
|
655 | + } |
|
656 | + if ($relations == 0) { |
|
657 | + return; |
|
658 | + } |
|
635 | 659 | $relations += $this->getPureRelation($raceID); |
636 | 660 | $this->setRelations($relations, $raceID); |
637 | 661 | } |
638 | 662 | public function decreaseRelations($relations, $raceID) { |
639 | - if ($relations < 0) |
|
640 | - throw new Exception('Trying to decrease negative relations.'); |
|
641 | - if ($relations == 0) |
|
642 | - return; |
|
663 | + if ($relations < 0) { |
|
664 | + throw new Exception('Trying to decrease negative relations.'); |
|
665 | + } |
|
666 | + if ($relations == 0) { |
|
667 | + return; |
|
668 | + } |
|
643 | 669 | $relations = $this->getPureRelation($raceID) - $relations; |
644 | 670 | $this->setRelations($relations, $raceID); |
645 | 671 | } |
646 | 672 | public function setRelations($relations, $raceID) { |
647 | 673 | $this->getRelations(); |
648 | - if ($this->pureRelations[$raceID] == $relations) |
|
649 | - return; |
|
650 | - if ($relations < MIN_RELATIONS) |
|
651 | - $relations = MIN_RELATIONS; |
|
674 | + if ($this->pureRelations[$raceID] == $relations) { |
|
675 | + return; |
|
676 | + } |
|
677 | + if ($relations < MIN_RELATIONS) { |
|
678 | + $relations = MIN_RELATIONS; |
|
679 | + } |
|
652 | 680 | $relationsDiff = $relations - $this->pureRelations[$raceID]; |
653 | 681 | $this->pureRelations[$raceID] = $relations; |
654 | 682 | $this->relations[$raceID] += round($relationsDiff); |
@@ -683,8 +711,7 @@ discard block |
||
683 | 711 | $this->db->query('SELECT * FROM ship_has_name WHERE ' . $this->SQL . ' LIMIT 1'); |
684 | 712 | if ($this->db->nextRecord()) { |
685 | 713 | $this->customShipName = $this->db->getField('ship_name'); |
686 | - } |
|
687 | - else { |
|
714 | + } else { |
|
688 | 715 | $this->customShipName = false; |
689 | 716 | } |
690 | 717 | } |
@@ -696,8 +723,9 @@ discard block |
||
696 | 723 | //Get Player Gadgets |
697 | 724 | $this->db->query('SELECT gadget_id,equipped,cooldown,lasts_until FROM player_has_gadget WHERE ' . $this->SQL); |
698 | 725 | $this->gadgets = array(); |
699 | - while ($this->db->nextRecord()) |
|
700 | - $this->gadgets[$this->db->getField('gadget_id')] = array('Equipped' => $this->db->getField('equipped'), 'Cooldown' => $this->db->getField('cooldown'), 'Expires' => $this->db->getField('lasts_until')); |
|
726 | + while ($this->db->nextRecord()) { |
|
727 | + $this->gadgets[$this->db->getField('gadget_id')] = array('Equipped' => $this->db->getField('equipped'), 'Cooldown' => $this->db->getField('cooldown'), 'Expires' => $this->db->getField('lasts_until')); |
|
728 | + } |
|
701 | 729 | } |
702 | 730 | } |
703 | 731 | |
@@ -719,8 +747,7 @@ discard block |
||
719 | 747 | $set = substr($set, 0, -1); |
720 | 748 | $this->db->query('UPDATE player_has_gadget SET ' . $set . ' WHERE ' . $this->SQL . ' LIMIT ' . count($this->gadgets)); |
721 | 749 | } |
722 | - } |
|
723 | - else { |
|
750 | + } else { |
|
724 | 751 | $field = $this->gadgetKeyToField($keyOrUpdateArray); |
725 | 752 | if ($field !== false) { |
726 | 753 | foreach ($this->gadgets as $gadgetID => $gadget) { |
@@ -754,12 +781,12 @@ discard block |
||
754 | 781 | $this->db->query('UPDATE player_has_gadget SET ' . $set . ' WHERE ' . $this->SQL . ' AND gadget_id = ' . $this->db->escapeNumber($gadgetID) . ' LIMIT 1'); |
755 | 782 | return true; |
756 | 783 | } |
757 | - } |
|
758 | - else { |
|
784 | + } else { |
|
759 | 785 | $field = $this->gadgetKeyToField($keyOrUpdateArray); |
760 | 786 | if ($field !== false) { |
761 | - if ($this->gadgets[$gadgetID][$keyOrUpdateArray] == $value) |
|
762 | - return; |
|
787 | + if ($this->gadgets[$gadgetID][$keyOrUpdateArray] == $value) { |
|
788 | + return; |
|
789 | + } |
|
763 | 790 | $this->gadgets[$gadgetID][$keyOrUpdateArray] = $value; |
764 | 791 | $this->db->query('UPDATE player_has_gadget SET `' . $field . '` = ' . $this->db->escapeString($value) . ' WHERE ' . $this->SQL . ' AND gadget_id = ' . $this->db->escapeNumber($gadgetID) . ' LIMIT 1'); |
765 | 792 | return true; |
@@ -770,8 +797,9 @@ discard block |
||
770 | 797 | } |
771 | 798 | |
772 | 799 | public function addGadget($gadgetID) { |
773 | - if (isset($this->gadgets[$gadgetID])) |
|
774 | - return false; |
|
800 | + if (isset($this->gadgets[$gadgetID])) { |
|
801 | + return false; |
|
802 | + } |
|
775 | 803 | $this->gadgets[$gadgetID] = array('Equipped' => 0, 'Cooldown' => 0, 'Expires' => 0); |
776 | 804 | $this->db->query('REPLACE INTO player_has_gadget (game_id, account_id, gadget_id, cooldown, equipped,lasts_until) VALUES (' . $this->db->escapeNumber($this->gameID) . ',' . $this->db->escapeNumber($this->accountID) . ',' . $this->db->escapeNumber($gadgetID) . ',0,0,0)'); |
777 | 805 | return true; |
@@ -804,8 +832,7 @@ discard block |
||
804 | 832 | $this->knowledge['Nyx'] = $this->db->getInt('nyx'); |
805 | 833 | $this->knowledge['Federation'] = 0; |
806 | 834 | $this->knowledge['Underground'] = 0; |
807 | - } |
|
808 | - else { |
|
835 | + } else { |
|
809 | 836 | $this->knowledge['Erebus'] = 0; |
810 | 837 | $this->knowledge['Aether'] = 0; |
811 | 838 | $this->knowledge['Tartarus'] = 0; |
@@ -814,10 +841,12 @@ discard block |
||
814 | 841 | $this->knowledge['Underground'] = 0; |
815 | 842 | } |
816 | 843 | } |
817 | - if ($knowledgeType === false) |
|
818 | - return $this->knowledge; |
|
819 | - if (isset($this->knowledge[$knowledgeType])) |
|
820 | - return $this->knowledge[$knowledgeType]; |
|
844 | + if ($knowledgeType === false) { |
|
845 | + return $this->knowledge; |
|
846 | + } |
|
847 | + if (isset($this->knowledge[$knowledgeType])) { |
|
848 | + return $this->knowledge[$knowledgeType]; |
|
849 | + } |
|
821 | 850 | return false; |
822 | 851 | } |
823 | 852 | |
@@ -830,9 +859,10 @@ discard block |
||
830 | 859 | $sector->diedHere($this); |
831 | 860 | |
832 | 861 | // if we are in an alliance we increase their deaths |
833 | - if ($this->hasAlliance()) |
|
834 | - $this->db->query('UPDATE alliance SET alliance_deaths = alliance_deaths + 1 |
|
862 | + if ($this->hasAlliance()) { |
|
863 | + $this->db->query('UPDATE alliance SET alliance_deaths = alliance_deaths + 1 |
|
835 | 864 | WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' AND alliance_id = ' . $this->db->escapeNumber($this->getAllianceID()) . ' LIMIT 1'); |
865 | + } |
|
836 | 866 | |
837 | 867 | // record death stat |
838 | 868 | $this->increaseHOF(1, array('Dying', 'Deaths'), HOF_PUBLIC); |
@@ -845,8 +875,9 @@ discard block |
||
845 | 875 | $newCredits = round($this->getShip()->getCost() / 4); |
846 | 876 | $old_speed = $this->getShip()->getSpeed(); |
847 | 877 | |
848 | - if ($newCredits < 100000) |
|
849 | - $newCredits = 100000; |
|
878 | + if ($newCredits < 100000) { |
|
879 | + $newCredits = 100000; |
|
880 | + } |
|
850 | 881 | $this->setCredits($newCredits); |
851 | 882 | |
852 | 883 | $this->setSectorID($this::getHome($this->getGameID(), $this->getRaceID())); |
@@ -921,14 +952,14 @@ discard block |
||
921 | 952 | $relation = $relations[$killer->getRaceID()]; |
922 | 953 | |
923 | 954 | $alignChangePerRelation = 0.1; |
924 | - if ($relation >= RELATIONS_PEACE || $relation <= RELATIONS_WAR) |
|
925 | - $alignChangePerRelation = 0.04; |
|
955 | + if ($relation >= RELATIONS_PEACE || $relation <= RELATIONS_WAR) { |
|
956 | + $alignChangePerRelation = 0.04; |
|
957 | + } |
|
926 | 958 | |
927 | 959 | $return['KillerAlign'] = -$relation * $alignChangePerRelation; //Lose relations when killing a peaceful race |
928 | 960 | if ($return['KillerAlign'] > 0) { |
929 | 961 | $killer->increaseAlignment($return['KillerAlign']); |
930 | - } |
|
931 | - else { |
|
962 | + } else { |
|
932 | 963 | $killer->decreaseAlignment(-$return['KillerAlign']); |
933 | 964 | } |
934 | 965 | // War setting gives them military pay |
@@ -962,8 +993,7 @@ discard block |
||
962 | 993 | // If the podded players alignment makes them deputy or member then set bounty |
963 | 994 | if ($this->getAlignment() >= 100) { |
964 | 995 | $return['BountyGained']['Type'] = 'HQ'; |
965 | - } |
|
966 | - else if ($this->getAlignment() <= 100) { |
|
996 | + } else if ($this->getAlignment() <= 100) { |
|
967 | 997 | $return['BountyGained']['Type'] = 'UG'; |
968 | 998 | } |
969 | 999 | |
@@ -985,16 +1015,14 @@ discard block |
||
985 | 1015 | |
986 | 1016 | if ($return['KillerAlign'] > 0) { |
987 | 1017 | $killer->increaseHOF($return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Gain'), HOF_PUBLIC); |
988 | - } |
|
989 | - else { |
|
1018 | + } else { |
|
990 | 1019 | $killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Loss'), HOF_PUBLIC); |
991 | 1020 | } |
992 | 1021 | |
993 | 1022 | $killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'NPC', 'Money', 'Bounty Gained'), HOF_PUBLIC); |
994 | 1023 | |
995 | 1024 | $killer->increaseHOF(1, array('Killing', 'NPC Kills'), HOF_PUBLIC); |
996 | - } |
|
997 | - else { |
|
1025 | + } else { |
|
998 | 1026 | $killer->increaseHOF($return['KillerExp'], array('Killing', 'Experience', 'Gained'), HOF_PUBLIC); |
999 | 1027 | $killer->increaseHOF($this->getExperience(), array('Killing', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); |
1000 | 1028 | |
@@ -1006,8 +1034,7 @@ discard block |
||
1006 | 1034 | |
1007 | 1035 | if ($return['KillerAlign'] > 0) { |
1008 | 1036 | $killer->increaseHOF($return['KillerAlign'], array('Killing', 'Alignment', 'Gain'), HOF_PUBLIC); |
1009 | - } |
|
1010 | - else { |
|
1037 | + } else { |
|
1011 | 1038 | $killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'Alignment', 'Loss'), HOF_PUBLIC); |
1012 | 1039 | } |
1013 | 1040 | |
@@ -1015,8 +1042,7 @@ discard block |
||
1015 | 1042 | |
1016 | 1043 | if ($this->getShip()->getAttackRatingWithMaxCDs() <= MAX_ATTACK_RATING_NEWBIE && $this->hasNewbieStatus() && !$killer->hasNewbieStatus()) { //Newbie kill |
1017 | 1044 | $killer->increaseHOF(1, array('Killing', 'Newbie Kills'), HOF_PUBLIC); |
1018 | - } |
|
1019 | - else { |
|
1045 | + } else { |
|
1020 | 1046 | $killer->increaseKills(1); |
1021 | 1047 | $killer->increaseHOF(1, array('Killing', 'Kills'), HOF_PUBLIC); |
1022 | 1048 | |
@@ -1198,20 +1224,21 @@ discard block |
||
1198 | 1224 | $bountyChanged = false; |
1199 | 1225 | $bounty = $this->getBounty($key); |
1200 | 1226 | if ($bounty['New'] === true) { |
1201 | - if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) |
|
1202 | - $this->db->query('INSERT INTO bounty (account_id,game_id,type,amount,smr_credits,claimer_id,time) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeString($bounty['Type']) . ',' . $this->db->escapeNumber($bounty['Amount']) . ',' . $this->db->escapeNumber($bounty['SmrCredits']) . ',' . $this->db->escapeNumber($bounty['Claimer']) . ',' . $this->db->escapeNumber($bounty['Time']) . ')'); |
|
1203 | - } |
|
1204 | - else { |
|
1205 | - if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) |
|
1206 | - $this->db->query('UPDATE bounty |
|
1227 | + if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { |
|
1228 | + $this->db->query('INSERT INTO bounty (account_id,game_id,type,amount,smr_credits,claimer_id,time) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeString($bounty['Type']) . ',' . $this->db->escapeNumber($bounty['Amount']) . ',' . $this->db->escapeNumber($bounty['SmrCredits']) . ',' . $this->db->escapeNumber($bounty['Claimer']) . ',' . $this->db->escapeNumber($bounty['Time']) . ')'); |
|
1229 | + } |
|
1230 | + } else { |
|
1231 | + if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { |
|
1232 | + $this->db->query('UPDATE bounty |
|
1207 | 1233 | SET amount=' . $this->db->escapeNumber($bounty['Amount']) . ', |
1208 | 1234 | smr_credits=' . $this->db->escapeString($bounty['SmrCredits']) . ', |
1209 | 1235 | type=' . $this->db->escapeString($bounty['Type']) . ', |
1210 | 1236 | claimer_id=' . $this->db->escapeNumber($bounty['Claimer']) . ', |
1211 | 1237 | time=' . $this->db->escapeNumber($bounty['Time']) . ' |
1212 | 1238 | WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); |
1213 | - else |
|
1214 | - $this->db->query('DELETE FROM bounty WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); |
|
1239 | + } else { |
|
1240 | + $this->db->query('DELETE FROM bounty WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); |
|
1241 | + } |
|
1215 | 1242 | } |
1216 | 1243 | } |
1217 | 1244 | } |
@@ -1219,14 +1246,16 @@ discard block |
||
1219 | 1246 | } |
1220 | 1247 | |
1221 | 1248 | public function saveHOF() { |
1222 | - if ($this->hasHOFChanged !== false) |
|
1223 | - $this->doHOFSave($this->hasHOFChanged); |
|
1249 | + if ($this->hasHOFChanged !== false) { |
|
1250 | + $this->doHOFSave($this->hasHOFChanged); |
|
1251 | + } |
|
1224 | 1252 | if (!empty(self::$hasHOFVisChanged)) { |
1225 | 1253 | foreach (self::$hasHOFVisChanged as $hofType => $changeType) { |
1226 | - if ($changeType == self::HOF_NEW) |
|
1227 | - $this->db->query('INSERT INTO hof_visibility (type, visibility) VALUES (' . $this->db->escapeString($hofType) . ',' . $this->db->escapeString(self::$HOFVis[$hofType]) . ')'); |
|
1228 | - else |
|
1229 | - $this->db->query('UPDATE hof_visibility SET visibility = ' . $this->db->escapeString(self::$HOFVis[$hofType]) . ' WHERE type = ' . $this->db->escapeString($hofType) . ' LIMIT 1'); |
|
1254 | + if ($changeType == self::HOF_NEW) { |
|
1255 | + $this->db->query('INSERT INTO hof_visibility (type, visibility) VALUES (' . $this->db->escapeString($hofType) . ',' . $this->db->escapeString(self::$HOFVis[$hofType]) . ')'); |
|
1256 | + } else { |
|
1257 | + $this->db->query('UPDATE hof_visibility SET visibility = ' . $this->db->escapeString(self::$HOFVis[$hofType]) . ' WHERE type = ' . $this->db->escapeString($hofType) . ' LIMIT 1'); |
|
1258 | + } |
|
1230 | 1259 | unset(self::$hasHOFVisChanged[$hofType]); |
1231 | 1260 | } |
1232 | 1261 | } |
@@ -1237,14 +1266,13 @@ discard block |
||
1237 | 1266 | $tempTypeList[] = $type; |
1238 | 1267 | if (is_array($hofChanged)) { |
1239 | 1268 | $this->doHOFSave($hofChanged, $tempTypeList); |
1240 | - } |
|
1241 | - else { |
|
1269 | + } else { |
|
1242 | 1270 | $amount = $this->getHOF($tempTypeList); |
1243 | 1271 | if ($hofChanged == self::HOF_NEW) { |
1244 | - if ($amount > 0) |
|
1245 | - $this->db->query('INSERT INTO player_hof (account_id,game_id,type,amount) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeArray($tempTypeList, false, true, ':', false) . ',' . $this->db->escapeNumber($amount) . ')'); |
|
1246 | - } |
|
1247 | - else if ($hofChanged == self::HOF_CHANGED) { |
|
1272 | + if ($amount > 0) { |
|
1273 | + $this->db->query('INSERT INTO player_hof (account_id,game_id,type,amount) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeArray($tempTypeList, false, true, ':', false) . ',' . $this->db->escapeNumber($amount) . ')'); |
|
1274 | + } |
|
1275 | + } else if ($hofChanged == self::HOF_CHANGED) { |
|
1248 | 1276 | // if($amount > 0) |
1249 | 1277 | $this->db->query('UPDATE player_hof |
1250 | 1278 | SET amount=' . $this->db->escapeNumber($amount) . ' |
@@ -1355,11 +1383,12 @@ discard block |
||
1355 | 1383 | $this->tickers = array(); |
1356 | 1384 | //get ticker info |
1357 | 1385 | $this->db->query('SELECT type,time,expires,recent FROM player_has_ticker WHERE ' . $this->SQL . ' AND expires > ' . $this->db->escapeNumber(TIME)); |
1358 | - while ($this->db->nextRecord()) |
|
1359 | - $this->tickers[$this->db->getField('type')] = array('Type' => $this->db->getField('type'), |
|
1386 | + while ($this->db->nextRecord()) { |
|
1387 | + $this->tickers[$this->db->getField('type')] = array('Type' => $this->db->getField('type'), |
|
1360 | 1388 | 'Time' => $this->db->getInt('time'), |
1361 | 1389 | 'Expires' => $this->db->getInt('expires'), |
1362 | 1390 | 'Recent' => $this->db->getField('recent')); |
1391 | + } |
|
1363 | 1392 | } |
1364 | 1393 | return $this->tickers; |
1365 | 1394 | } |
@@ -1370,8 +1399,9 @@ discard block |
||
1370 | 1399 | |
1371 | 1400 | public function getTicker($tickerType) { |
1372 | 1401 | $tickers = $this->getTickers(); |
1373 | - if (isset($tickers[$tickerType])) |
|
1374 | - return $tickers[$tickerType]; |
|
1402 | + if (isset($tickers[$tickerType])) { |
|
1403 | + return $tickers[$tickerType]; |
|
1404 | + } |
|
1375 | 1405 | return false; |
1376 | 1406 | } |
1377 | 1407 | |
@@ -1380,9 +1410,15 @@ discard block |
||
1380 | 1410 | } |
1381 | 1411 | |
1382 | 1412 | public function getTurnsLevel() { |
1383 | - if (!$this->hasTurns()) return 'NONE'; |
|
1384 | - if ($this->getTurns() <= 25) return 'LOW'; |
|
1385 | - if ($this->getTurns() <= 75) return 'MEDIUM'; |
|
1413 | + if (!$this->hasTurns()) { |
|
1414 | + return 'NONE'; |
|
1415 | + } |
|
1416 | + if ($this->getTurns() <= 25) { |
|
1417 | + return 'LOW'; |
|
1418 | + } |
|
1419 | + if ($this->getTurns() <= 75) { |
|
1420 | + return 'MEDIUM'; |
|
1421 | + } |
|
1386 | 1422 | return 'HIGH'; |
1387 | 1423 | } |
1388 | 1424 | |
@@ -1460,8 +1496,9 @@ discard block |
||
1460 | 1496 | |
1461 | 1497 | public function sendGlobalMessage($message, $canBeIgnored = true) { |
1462 | 1498 | if ($canBeIgnored) { |
1463 | - if ($this->getAccount()->isMailBanned()) |
|
1464 | - create_error('You are currently banned from sending messages'); |
|
1499 | + if ($this->getAccount()->isMailBanned()) { |
|
1500 | + create_error('You are currently banned from sending messages'); |
|
1501 | + } |
|
1465 | 1502 | } |
1466 | 1503 | $this->sendMessageToBox(BOX_GLOBALS, $message); |
1467 | 1504 | |
@@ -1484,12 +1521,14 @@ discard block |
||
1484 | 1521 | public function sendMessage($receiverID, $messageTypeID, $message, $canBeIgnored = true, $unread = true, $expires = false, $senderDelete = false) { |
1485 | 1522 | //get expire time |
1486 | 1523 | if ($canBeIgnored) { |
1487 | - if ($this->getAccount()->isMailBanned()) |
|
1488 | - create_error('You are currently banned from sending messages'); |
|
1524 | + if ($this->getAccount()->isMailBanned()) { |
|
1525 | + create_error('You are currently banned from sending messages'); |
|
1526 | + } |
|
1489 | 1527 | // Don't send messages to players ignoring us |
1490 | 1528 | $this->db->query('SELECT account_id FROM message_blacklist WHERE account_id=' . $this->db->escapeNumber($receiverID) . ' AND blacklisted_id=' . $this->db->escapeNumber($this->getAccountID()) . ' LIMIT 1'); |
1491 | - if ($this->db->nextRecord()) |
|
1492 | - return; |
|
1529 | + if ($this->db->nextRecord()) { |
|
1530 | + return; |
|
1531 | + } |
|
1493 | 1532 | } |
1494 | 1533 | |
1495 | 1534 | $message = word_filter($message); |
@@ -1570,32 +1609,36 @@ discard block |
||
1570 | 1609 | |
1571 | 1610 | public static function sendMessageFromAdmin($gameID, $receiverID, $message, $expires = false) { |
1572 | 1611 | //get expire time |
1573 | - if ($expires === false) |
|
1574 | - $expires = TIME + 86400 * 365; |
|
1612 | + if ($expires === false) { |
|
1613 | + $expires = TIME + 86400 * 365; |
|
1614 | + } |
|
1575 | 1615 | // send him the message |
1576 | 1616 | self::doMessageSending(ACCOUNT_ID_ADMIN, $receiverID, $gameID, MSG_ADMIN, $message, $expires); |
1577 | 1617 | } |
1578 | 1618 | |
1579 | 1619 | public static function sendMessageFromAllianceAmbassador($gameID, $receiverID, $message, $expires = false) { |
1580 | 1620 | //get expire time |
1581 | - if ($expires === false) |
|
1582 | - $expires = TIME + 86400 * 31; |
|
1621 | + if ($expires === false) { |
|
1622 | + $expires = TIME + 86400 * 31; |
|
1623 | + } |
|
1583 | 1624 | // send him the message |
1584 | 1625 | self::doMessageSending(ACCOUNT_ID_ALLIANCE_AMBASSADOR, $receiverID, $gameID, MSG_ALLIANCE, $message, $expires); |
1585 | 1626 | } |
1586 | 1627 | |
1587 | 1628 | public static function sendMessageFromCasino($gameID, $receiverID, $message, $expires = false) { |
1588 | 1629 | //get expire time |
1589 | - if ($expires === false) |
|
1590 | - $expires = TIME + 86400 * 7; |
|
1630 | + if ($expires === false) { |
|
1631 | + $expires = TIME + 86400 * 7; |
|
1632 | + } |
|
1591 | 1633 | // send him the message |
1592 | 1634 | self::doMessageSending(ACCOUNT_ID_CASINO, $receiverID, $gameID, MSG_CASINO, $message, $expires); |
1593 | 1635 | } |
1594 | 1636 | |
1595 | 1637 | public static function sendMessageFromRace($raceID, $gameID, $receiverID, $message, $expires = false) { |
1596 | 1638 | //get expire time |
1597 | - if ($expires === false) |
|
1598 | - $expires = TIME + 86400 * 5; |
|
1639 | + if ($expires === false) { |
|
1640 | + $expires = TIME + 86400 * 5; |
|
1641 | + } |
|
1599 | 1642 | // send him the message |
1600 | 1643 | self::doMessageSending(ACCOUNT_ID_GROUP_RACES + $raceID, $receiverID, $gameID, MSG_POLITICAL, $message, $expires); |
1601 | 1644 | } |
@@ -1638,11 +1681,11 @@ discard block |
||
1638 | 1681 | public function setPlottedCourse(Distance $plottedCourse) { |
1639 | 1682 | $hadPlottedCourse = $this->hasPlottedCourse(); |
1640 | 1683 | $this->plottedCourse = $plottedCourse; |
1641 | - if ($this->plottedCourse->getTotalSectors() > 0) |
|
1642 | - $this->db->query('REPLACE INTO player_plotted_course |
|
1684 | + if ($this->plottedCourse->getTotalSectors() > 0) { |
|
1685 | + $this->db->query('REPLACE INTO player_plotted_course |
|
1643 | 1686 | (account_id, game_id, course) |
1644 | 1687 | VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeBinary(serialize($this->plottedCourse)) . ')'); |
1645 | - else if ($hadPlottedCourse) { |
|
1688 | + } else if ($hadPlottedCourse) { |
|
1646 | 1689 | $this->deletePlottedCourse(); |
1647 | 1690 | } |
1648 | 1691 | } |
@@ -1652,12 +1695,14 @@ discard block |
||
1652 | 1695 | } |
1653 | 1696 | |
1654 | 1697 | public function isPartOfCourse($sectorOrSectorID) { |
1655 | - if (!$this->hasPlottedCourse()) |
|
1656 | - return false; |
|
1657 | - if ($sectorOrSectorID instanceof SmrSector) |
|
1658 | - $sectorID = $sectorOrSectorID->getSectorID(); |
|
1659 | - else |
|
1660 | - $sectorID = $sectorOrSectorID; |
|
1698 | + if (!$this->hasPlottedCourse()) { |
|
1699 | + return false; |
|
1700 | + } |
|
1701 | + if ($sectorOrSectorID instanceof SmrSector) { |
|
1702 | + $sectorID = $sectorOrSectorID->getSectorID(); |
|
1703 | + } else { |
|
1704 | + $sectorID = $sectorOrSectorID; |
|
1705 | + } |
|
1661 | 1706 | return $this->getPlottedCourse()->isInPath($sectorID); |
1662 | 1707 | } |
1663 | 1708 |
@@ -1,31 +1,31 @@ discard block |
||
1 | 1 | <?php |
2 | 2 | |
3 | 3 | class DummyPlayer extends AbstractSmrPlayer { |
4 | - public function __construct($gameID=0,$playerName='Dummy',$raceID=1,$experience=1000,$alignment=100,$allianceID=0,$shipTypeID=60) { |
|
4 | + public function __construct($gameID = 0, $playerName = 'Dummy', $raceID = 1, $experience = 1000, $alignment = 100, $allianceID = 0, $shipTypeID = 60) { |
|
5 | 5 | parent::__construct(); |
6 | 6 | $this->accountID = 0; |
7 | - $this->gameID = (int) $gameID; |
|
8 | - $this->playerName = (string) $playerName; |
|
7 | + $this->gameID = (int)$gameID; |
|
8 | + $this->playerName = (string)$playerName; |
|
9 | 9 | $this->playerID = 0; |
10 | 10 | $this->sectorID = 0; |
11 | - $this->lastSectorID = 0; |
|
11 | + $this->lastSectorID = 0; |
|
12 | 12 | $this->turns = 1000; |
13 | - $this->newbieTurns = 0; |
|
13 | + $this->newbieTurns = 0; |
|
14 | 14 | $this->lastNewsUpdate = 0; |
15 | 15 | $this->dead = false; |
16 | 16 | $this->landedOnPlanet = false; |
17 | - $this->lastActive = 0; |
|
18 | - $this->lastCPLAction = 0; |
|
19 | - $this->raceID = (int) $raceID; |
|
20 | - $this->credits = 0; |
|
21 | - $this->experience = (int) $experience; |
|
22 | - $this->alignment = (int) $alignment; |
|
23 | - $this->militaryPayment = 0; |
|
24 | - $this->allianceID = (int) $allianceID; |
|
25 | - $this->shipID = (int) $shipTypeID; |
|
17 | + $this->lastActive = 0; |
|
18 | + $this->lastCPLAction = 0; |
|
19 | + $this->raceID = (int)$raceID; |
|
20 | + $this->credits = 0; |
|
21 | + $this->experience = (int)$experience; |
|
22 | + $this->alignment = (int)$alignment; |
|
23 | + $this->militaryPayment = 0; |
|
24 | + $this->allianceID = (int)$allianceID; |
|
25 | + $this->shipID = (int)$shipTypeID; |
|
26 | 26 | $this->kills = 0; |
27 | 27 | $this->deaths = 0; |
28 | - $this->lastPort = 0; |
|
28 | + $this->lastPort = 0; |
|
29 | 29 | $this->bank = 0; |
30 | 30 | $this->zoom = 0; |
31 | 31 | |
@@ -53,9 +53,9 @@ discard block |
||
53 | 53 | } |
54 | 54 | |
55 | 55 | public function setAllianceID($ID) { |
56 | - if($this->allianceID == $ID) |
|
56 | + if ($this->allianceID == $ID) |
|
57 | 57 | return; |
58 | - $this->allianceID=$ID; |
|
58 | + $this->allianceID = $ID; |
|
59 | 59 | } |
60 | 60 | |
61 | 61 | public function &killPlayerByPlayer(AbstractSmrPlayer $killer) { |
@@ -81,7 +81,7 @@ discard block |
||
81 | 81 | $db = new SmrMySqlDatabase(); |
82 | 82 | $db->query('REPLACE INTO cached_dummys ' . |
83 | 83 | '(type, id, info) ' . |
84 | - 'VALUES (\'DummyPlayer\', '.$db->escapeString($this->getPlayerName()).', '.$db->escapeString($cache).')'); |
|
84 | + 'VALUES (\'DummyPlayer\', ' . $db->escapeString($this->getPlayerName()) . ', ' . $db->escapeString($cache) . ')'); |
|
85 | 85 | unserialize($cache); |
86 | 86 | } |
87 | 87 | |
@@ -90,7 +90,7 @@ discard block |
||
90 | 90 | $db->query('SELECT info FROM cached_dummys |
91 | 91 | WHERE type = \'DummyPlayer\' |
92 | 92 | AND id = ' . $db->escapeString($name) . ' LIMIT 1'); |
93 | - if($db->nextRecord()) { |
|
93 | + if ($db->nextRecord()) { |
|
94 | 94 | $return = unserialize($db->getField('info')); |
95 | 95 | return $return; |
96 | 96 | } |
@@ -105,7 +105,7 @@ discard block |
||
105 | 105 | $db->query('SELECT id FROM cached_dummys |
106 | 106 | WHERE type = \'DummyPlayer\''); |
107 | 107 | $dummyNames = array(); |
108 | - while($db->nextRecord()) { |
|
108 | + while ($db->nextRecord()) { |
|
109 | 109 | $dummyNames[] = $db->getField('id'); |
110 | 110 | } |
111 | 111 | return $dummyNames; |
@@ -53,8 +53,9 @@ discard block |
||
53 | 53 | } |
54 | 54 | |
55 | 55 | public function setAllianceID($ID) { |
56 | - if($this->allianceID == $ID) |
|
57 | - return; |
|
56 | + if($this->allianceID == $ID) { |
|
57 | + return; |
|
58 | + } |
|
58 | 59 | $this->allianceID=$ID; |
59 | 60 | } |
60 | 61 | |
@@ -93,8 +94,7 @@ discard block |
||
93 | 94 | if($db->nextRecord()) { |
94 | 95 | $return = unserialize($db->getField('info')); |
95 | 96 | return $return; |
96 | - } |
|
97 | - else { |
|
97 | + } else { |
|
98 | 98 | $return = new DummyPlayer(); |
99 | 99 | return $return; |
100 | 100 | } |
@@ -35,7 +35,7 @@ |
||
35 | 35 | } |
36 | 36 | $helper = self::getTwitterObj($_SESSION['TwitterToken']); |
37 | 37 | $accessToken = $helper->oauth('oauth/access_token', |
38 | - ['oauth_verifier' => $_REQUEST['oauth_verifier']]); |
|
38 | + ['oauth_verifier' => $_REQUEST['oauth_verifier']]); |
|
39 | 39 | $auth = self::getTwitterObj($accessToken); |
40 | 40 | $userInfo = $auth->get('account/verify_credentials', ['include_email' => 'true']); |
41 | 41 | if ($auth->getLastHttpCode() == 200) { |
@@ -50,7 +50,6 @@ |
||
50 | 50 | $template->assign('Body', 'login/login.php'); |
51 | 51 | $template->display('login/skeleton.php'); |
52 | 52 | |
53 | -} |
|
54 | -catch (Throwable $e) { |
|
53 | +} catch (Throwable $e) { |
|
55 | 54 | handleException($e); |
56 | 55 | } |
@@ -1,10 +1,10 @@ discard block |
||
1 | 1 | <?php |
2 | -foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
3 | - $ShootingPlayer =& $TraderResults['Player']; |
|
4 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
5 | - if($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
2 | +foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
3 | + $ShootingPlayer = & $TraderResults['Player']; |
|
4 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
5 | + if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
6 | 6 | echo $ShootingPlayer->getDisplayName(); |
7 | - if($TotalDamage > 0) { |
|
7 | + if ($TotalDamage > 0) { |
|
8 | 8 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
9 | 9 | } else { |
10 | 10 | ?> does no damage this round<?php |
@@ -12,125 +12,125 @@ discard block |
||
12 | 12 | continue; |
13 | 13 | } |
14 | 14 | |
15 | - if($TraderResults['DeadBeforeShot']) { |
|
15 | + if ($TraderResults['DeadBeforeShot']) { |
|
16 | 16 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
17 | 17 | } else { |
18 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
19 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
20 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
21 | - $ShotHit =& $WeaponResults['Hit']; |
|
22 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
23 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
24 | - $TargetPlanet =& $WeaponResults['TargetPlanet']; |
|
18 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
19 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
20 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
21 | + $ShotHit = & $WeaponResults['Hit']; |
|
22 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
23 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
24 | + $TargetPlanet = & $WeaponResults['TargetPlanet']; |
|
25 | 25 | $DamageTypes = 0; |
26 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
27 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
28 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
26 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
27 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
28 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
29 | 29 | |
30 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlanet->getDisplayName(); |
|
31 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
32 | - if(!$ShotHit) { |
|
30 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlanet->getDisplayName(); |
|
31 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
32 | + if (!$ShotHit) { |
|
33 | 33 | ?> and misses<?php |
34 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
35 | - if($WeaponDamage['Shield'] > 0) { |
|
36 | - if($ActualDamage['HasCDs']) { |
|
34 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
35 | + if ($WeaponDamage['Shield'] > 0) { |
|
36 | + if ($ActualDamage['HasCDs']) { |
|
37 | 37 | ?> which proves ineffective against their combat drones<?php |
38 | 38 | } else { |
39 | 39 | ?> which washes harmlessly over their hull<?php |
40 | 40 | } |
41 | - } else if($WeaponDamage['Armour'] > 0) { |
|
41 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
42 | 42 | ?> which is deflected by their shields<?php |
43 | 43 | } else { |
44 | 44 | ?> but it cannot do any damage<?php |
45 | 45 | } |
46 | 46 | } else { |
47 | 47 | ?> destroying <?php |
48 | - if($ActualDamage['Shield'] > 0) { |
|
48 | + if ($ActualDamage['Shield'] > 0) { |
|
49 | 49 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
50 | 50 | $this->doDamageTypeReductionDisplay($DamageTypes); |
51 | 51 | } |
52 | - if($ActualDamage['NumCDs'] > 0) { |
|
52 | + if ($ActualDamage['NumCDs'] > 0) { |
|
53 | 53 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
54 | 54 | $this->doDamageTypeReductionDisplay($DamageTypes); |
55 | 55 | } |
56 | - if($ActualDamage['Armour'] > 0) { |
|
56 | + if ($ActualDamage['Armour'] > 0) { |
|
57 | 57 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
58 | 58 | } |
59 | 59 | } |
60 | 60 | } ?>. |
61 | 61 | <br /><?php |
62 | - if($ActualDamage['KillingShot']) { |
|
63 | - $this->includeTemplate('includes/PlanetKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
62 | + if ($ActualDamage['KillingShot']) { |
|
63 | + $this->includeTemplate('includes/PlanetKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
64 | 64 | } |
65 | 65 | } |
66 | 66 | } |
67 | - if(isset($TraderResults['Drones'])) { |
|
68 | - $Drones =& $TraderResults['Drones']; |
|
69 | - $ActualDamage =& $Drones['ActualDamage']; |
|
70 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
71 | - $TargetPlanet =& $Drones['TargetPlanet']; |
|
67 | + if (isset($TraderResults['Drones'])) { |
|
68 | + $Drones = & $TraderResults['Drones']; |
|
69 | + $ActualDamage = & $Drones['ActualDamage']; |
|
70 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
71 | + $TargetPlanet = & $Drones['TargetPlanet']; |
|
72 | 72 | $DamageTypes = 0; |
73 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
74 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
75 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
73 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
74 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
75 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
76 | 76 | |
77 | 77 | echo $ShootingPlayer->getDisplayName(); |
78 | - if($WeaponDamage['Launched'] == 0) { |
|
78 | + if ($WeaponDamage['Launched'] == 0) { |
|
79 | 79 | ?> fails to launch their combat drones<?php |
80 | 80 | } else { |
81 | 81 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php |
82 | - if($ActualDamage['TargetAlreadyDead']) { |
|
82 | + if ($ActualDamage['TargetAlreadyDead']) { |
|
83 | 83 | ?>the debris that was once <?php |
84 | 84 | } |
85 | 85 | echo $TargetPlanet->getDisplayName(); |
86 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
87 | - if($ActualDamage['TotalDamage'] == 0) { |
|
88 | - if($WeaponDamage['Shield'] > 0) { |
|
89 | - if($ActualDamage['HasCDs']) { |
|
86 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
87 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
88 | + if ($WeaponDamage['Shield'] > 0) { |
|
89 | + if ($ActualDamage['HasCDs']) { |
|
90 | 90 | ?> which prove ineffective against their combat drones<?php |
91 | 91 | } else { |
92 | 92 | ?> which washes harmlessly over their hull<?php |
93 | 93 | } |
94 | 94 | } |
95 | - if($ActualDamage['Armour'] > 0) { |
|
95 | + if ($ActualDamage['Armour'] > 0) { |
|
96 | 96 | ?> which is deflected by their shields<?php |
97 | 97 | } else { |
98 | 98 | ?> but they cannot do any damage<?php |
99 | 99 | } |
100 | 100 | } else { |
101 | 101 | ?> destroying <?php |
102 | - if($ActualDamage['Shield'] > 0) { |
|
102 | + if ($ActualDamage['Shield'] > 0) { |
|
103 | 103 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
104 | 104 | $this->doDamageTypeReductionDisplay($DamageTypes); |
105 | 105 | } |
106 | - if($ActualDamage['NumCDs'] > 0) { |
|
106 | + if ($ActualDamage['NumCDs'] > 0) { |
|
107 | 107 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
108 | 108 | $this->doDamageTypeReductionDisplay($DamageTypes); |
109 | 109 | } |
110 | - if($ActualDamage['Armour'] > 0) { |
|
110 | + if ($ActualDamage['Armour'] > 0) { |
|
111 | 111 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
112 | 112 | } |
113 | 113 | } |
114 | 114 | } |
115 | 115 | } ?>. |
116 | 116 | <br /><?php |
117 | - if($ActualDamage['KillingShot']) { |
|
118 | - $this->includeTemplate('includes/PlanetKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
117 | + if ($ActualDamage['KillingShot']) { |
|
118 | + $this->includeTemplate('includes/PlanetKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
119 | 119 | } |
120 | 120 | } |
121 | 121 | } |
122 | 122 | echo $ShootingPlayer->getDisplayName(); |
123 | - if($TotalDamage > 0) { |
|
123 | + if ($TotalDamage > 0) { |
|
124 | 124 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
125 | 125 | } else { |
126 | 126 | ?> does no damage this round<?php |
127 | - if(!$TraderResults['DeadBeforeShot']) { |
|
127 | + if (!$TraderResults['DeadBeforeShot']) { |
|
128 | 128 | ?>. Maybe they should go back to the academy<?php |
129 | 129 | } |
130 | 130 | } ?>.<br /><br /><?php |
131 | 131 | } |
132 | 132 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
133 | -This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
133 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
134 | 134 | foreach ($TraderTeamCombatResults['Downgrades'] as $structureID => $numDestroyed) { ?> |
135 | 135 | This team destroys <span class="red"><?php echo $numDestroyed; ?> </span><?php echo pluralise($TargetPlanet->getStructureTypes($structureID)->name(), $numDestroyed); ?>.<br /><?php |
136 | 136 | } ?> |