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@@ -20,13 +20,13 @@ |
||
20 | 20 | const USER_SCORE_NAME = 'User Score'; |
21 | 21 | $hofTypes = array(DONATION_NAME=>true, USER_SCORE_NAME=>true); |
22 | 22 | while ($db->nextRecord()) { |
23 | - $hof =& $hofTypes; |
|
23 | + $hof = & $hofTypes; |
|
24 | 24 | $typeList = explode(':', $db->getField('type')); |
25 | 25 | foreach ($typeList as $type) { |
26 | 26 | if (!isset($hof[$type])) { |
27 | 27 | $hof[$type] = array(); |
28 | 28 | } |
29 | - $hof =& $hof[$type]; |
|
29 | + $hof = & $hof[$type]; |
|
30 | 30 | } |
31 | 31 | $hof = true; |
32 | 32 | } |
@@ -8,8 +8,9 @@ discard block |
||
8 | 8 | |
9 | 9 | function parseBoolean($check) { |
10 | 10 | // Only negative strings are not implicitly converted to the correct bool |
11 | - if (is_string($check) && (strcasecmp($check, 'NO') == 0 || strcasecmp($check, 'FALSE') == 0)) |
|
12 | - return false; |
|
11 | + if (is_string($check) && (strcasecmp($check, 'NO') == 0 || strcasecmp($check, 'FALSE') == 0)) { |
|
12 | + return false; |
|
13 | + } |
|
13 | 14 | return (bool)$check; |
14 | 15 | } |
15 | 16 | |
@@ -32,8 +33,9 @@ discard block |
||
32 | 33 | break; |
33 | 34 | case 'player': |
34 | 35 | $playerID = $default; |
35 | - if (!is_numeric($playerID)) |
|
36 | - $playerID = $tagParams['id']; |
|
36 | + if (!is_numeric($playerID)) { |
|
37 | + $playerID = $tagParams['id']; |
|
38 | + } |
|
37 | 39 | $bbPlayer = SmrPlayer::getPlayerByPlayerID($playerID, $overrideGameID); |
38 | 40 | if ($action == \Nbbc\BBCode::BBCODE_CHECK) { |
39 | 41 | return true; |
@@ -46,8 +48,9 @@ discard block |
||
46 | 48 | break; |
47 | 49 | case 'alliance': |
48 | 50 | $allianceID = $default; |
49 | - if (!is_numeric($allianceID)) |
|
50 | - $allianceID = $tagParams['id']; |
|
51 | + if (!is_numeric($allianceID)) { |
|
52 | + $allianceID = $tagParams['id']; |
|
53 | + } |
|
51 | 54 | $alliance = SmrAlliance::getAlliance($allianceID, $overrideGameID); |
52 | 55 | if ($action == \Nbbc\BBCode::BBCODE_CHECK) { |
53 | 56 | return true; |
@@ -56,10 +59,11 @@ discard block |
||
56 | 59 | if ($disableBBLinks === false && $overrideGameID == SmrSession::getGameID()) { |
57 | 60 | $container = create_container('skeleton.php'); |
58 | 61 | $container['alliance_id'] = $alliance->getAllianceID(); |
59 | - if (is_object($player) && $alliance->getAllianceID() == $player->getAllianceID()) |
|
60 | - $container['body'] = 'alliance_mod.php'; |
|
61 | - else |
|
62 | - $container['body'] = 'alliance_roster.php'; |
|
62 | + if (is_object($player) && $alliance->getAllianceID() == $player->getAllianceID()) { |
|
63 | + $container['body'] = 'alliance_mod.php'; |
|
64 | + } else { |
|
65 | + $container['body'] = 'alliance_roster.php'; |
|
66 | + } |
|
63 | 67 | return create_link($container, $alliance->getAllianceName()); |
64 | 68 | } |
65 | 69 | return $alliance->getAllianceName(); |
@@ -83,8 +87,9 @@ discard block |
||
83 | 87 | return true; |
84 | 88 | } |
85 | 89 | if ($timeString != '' && ($time = strtotime($timeString)) !== false) { |
86 | - if (is_object($account)) |
|
87 | - $time += $account->getOffset() * 3600; |
|
90 | + if (is_object($account)) { |
|
91 | + $time += $account->getOffset() * 3600; |
|
92 | + } |
|
88 | 93 | return date(DATE_FULL_SHORT, $time); |
89 | 94 | } |
90 | 95 | break; |
@@ -127,8 +132,7 @@ discard block |
||
127 | 132 | return '<div class="buttonA"><a class="buttonA" href="' . SmrSession::getNewHREF($container) . '">Join ' . $alliance->getAllianceName() . '</a></div>'; |
128 | 133 | break; |
129 | 134 | } |
130 | - } |
|
131 | - catch (Exception $e) { |
|
135 | + } catch (Exception $e) { |
|
132 | 136 | } |
133 | 137 | if ($action == \Nbbc\BBCode::BBCODE_CHECK) { |
134 | 138 | return false; |
@@ -173,15 +177,15 @@ discard block |
||
173 | 177 | $bbParser->addRule('join_alliance', $smrRule); |
174 | 178 | } |
175 | 179 | global $disableBBLinks; |
176 | - if ($noLinks === true) |
|
177 | - $disableBBLinks = true; |
|
178 | - else |
|
179 | - $disableBBLinks = false; |
|
180 | + if ($noLinks === true) { |
|
181 | + $disableBBLinks = true; |
|
182 | + } else { |
|
183 | + $disableBBLinks = false; |
|
184 | + } |
|
180 | 185 | if (strpos($message, '[') !== false) { //We have BBCode so let's do a full parse. |
181 | 186 | $message = $bbParser->parse($message); |
182 | 187 | $message = str_replace('<br />', '<br />', $message); |
183 | - } |
|
184 | - else { //Otherwise just convert newlines |
|
188 | + } else { //Otherwise just convert newlines |
|
185 | 189 | $message = nl2br($message, true); |
186 | 190 | } |
187 | 191 | return $message; |
@@ -221,8 +225,7 @@ discard block |
||
221 | 225 | |
222 | 226 | if (!is_array($actions)) { |
223 | 227 | $form['submit'] = '<input class="submit" type="submit" name="action" value="' . htmlspecialchars($actions) . '">'; |
224 | - } |
|
225 | - else { |
|
228 | + } else { |
|
226 | 229 | $form['submit'] = array(); |
227 | 230 | foreach ($actions as $action) { |
228 | 231 | $form['submit'][$action[0]] = '<input class="submit" type="submit" name="action" value="' . htmlspecialchars($action[1]) . '">'; |
@@ -267,8 +270,9 @@ discard block |
||
267 | 270 | } |
268 | 271 | |
269 | 272 | function forward($new_container) { |
270 | - if (defined('OVERRIDE_FORWARD') && OVERRIDE_FORWARD === true) |
|
271 | - return overrideForward($new_container); |
|
273 | + if (defined('OVERRIDE_FORWARD') && OVERRIDE_FORWARD === true) { |
|
274 | + return overrideForward($new_container); |
|
275 | + } |
|
272 | 276 | resetContainer($new_container); |
273 | 277 | do_voodoo(); |
274 | 278 | } |
@@ -284,8 +288,9 @@ discard block |
||
284 | 288 | global $var, $container; |
285 | 289 | |
286 | 290 | // transfer this value to next container |
287 | - if (isset($var[$what])) |
|
288 | - $container[$what] = $var[$what]; |
|
291 | + if (isset($var[$what])) { |
|
292 | + $container[$what] = $var[$what]; |
|
293 | + } |
|
289 | 294 | |
290 | 295 | } |
291 | 296 | |
@@ -313,8 +318,7 @@ discard block |
||
313 | 318 | } |
314 | 319 | if ($maxValue - $minValue == 0) { |
315 | 320 | return $text; |
316 | - } |
|
317 | - else { |
|
321 | + } else { |
|
318 | 322 | $normalisedValue = round(510 * max(0, min($maxValue, $value) - $minValue) / ($maxValue - $minValue)) - 255; |
319 | 323 | } |
320 | 324 | if ($type == 'Game') { |
@@ -324,28 +328,33 @@ discard block |
||
324 | 328 | if (strlen($g_component) == 1) { |
325 | 329 | $g_component = '0' . $g_component; |
326 | 330 | } |
327 | - } |
|
328 | - else if ($normalisedValue > 0) { |
|
331 | + } else if ($normalisedValue > 0) { |
|
329 | 332 | $g_component = 'ff'; |
330 | 333 | $r_component = dechex(255 - $normalisedValue); |
331 | 334 | if (strlen($r_component) == 1) { |
332 | 335 | $r_component = '0' . $r_component; |
333 | 336 | } |
334 | - } |
|
335 | - else { |
|
337 | + } else { |
|
336 | 338 | $r_component = 'ff'; |
337 | 339 | $g_component = 'ff'; |
338 | 340 | } |
339 | 341 | $colour = $r_component . $g_component . '00'; |
340 | - if ($return_type == 'Colour') return $colour; |
|
342 | + if ($return_type == 'Colour') { |
|
343 | + return $colour; |
|
344 | + } |
|
341 | 345 | return '<span style="color:#' . $colour . '">' . $text . '</span>'; |
342 | - } |
|
343 | - elseif ($type == 'IRC') { |
|
346 | + } elseif ($type == 'IRC') { |
|
344 | 347 | //IRC color codes |
345 | - if ($normalisedValue == 255) $colour = '[k03]'; |
|
346 | - elseif ($normalisedValue == -255) $colour = '[k04]'; |
|
347 | - else $colour = '[k08]'; |
|
348 | - if ($return_type == 'Colour') return $colour; |
|
348 | + if ($normalisedValue == 255) { |
|
349 | + $colour = '[k03]'; |
|
350 | + } elseif ($normalisedValue == -255) { |
|
351 | + $colour = '[k04]'; |
|
352 | + } else { |
|
353 | + $colour = '[k08]'; |
|
354 | + } |
|
355 | + if ($return_type == 'Colour') { |
|
356 | + return $colour; |
|
357 | + } |
|
349 | 358 | return $colour . $text; |
350 | 359 | } |
351 | 360 | } |
@@ -416,10 +425,18 @@ discard block |
||
416 | 425 | // create account object |
417 | 426 | $account = SmrSession::getAccount(); |
418 | 427 | |
419 | - if (!defined('DATE_DATE_SHORT')) define('DATE_DATE_SHORT', $account->getShortDateFormat()); |
|
420 | - if (!defined('DATE_TIME_SHORT')) define('DATE_TIME_SHORT', $account->getShortTimeFormat()); |
|
421 | - if (!defined('DATE_FULL_SHORT')) define('DATE_FULL_SHORT', DATE_DATE_SHORT . ' ' . DATE_TIME_SHORT); |
|
422 | - if (!defined('DATE_FULL_SHORT_SPLIT')) define('DATE_FULL_SHORT_SPLIT', DATE_DATE_SHORT . '\<b\r /\>' . DATE_TIME_SHORT); |
|
428 | + if (!defined('DATE_DATE_SHORT')) { |
|
429 | + define('DATE_DATE_SHORT', $account->getShortDateFormat()); |
|
430 | + } |
|
431 | + if (!defined('DATE_TIME_SHORT')) { |
|
432 | + define('DATE_TIME_SHORT', $account->getShortTimeFormat()); |
|
433 | + } |
|
434 | + if (!defined('DATE_FULL_SHORT')) { |
|
435 | + define('DATE_FULL_SHORT', DATE_DATE_SHORT . ' ' . DATE_TIME_SHORT); |
|
436 | + } |
|
437 | + if (!defined('DATE_FULL_SHORT_SPLIT')) { |
|
438 | + define('DATE_FULL_SHORT_SPLIT', DATE_DATE_SHORT . '\<b\r /\>' . DATE_TIME_SHORT); |
|
439 | + } |
|
423 | 440 | |
424 | 441 | if ($var['url'] == 'game_play_preprocessing.php') { // Would rather not have these here but if we go through the initialisation based on game id when leaving a classic game it breaks. |
425 | 442 | SmrSession::clearLinks(); |
@@ -478,8 +495,9 @@ discard block |
||
478 | 495 | |
479 | 496 | if (!$player->isDead() && $player->getNewbieTurns() <= NEWBIE_TURNS_WARNING_LIMIT && |
480 | 497 | $player->getNewbieWarning() && |
481 | - $var['url'] != 'newbie_warning_processing.php') |
|
482 | - forward(create_container('newbie_warning_processing.php')); |
|
498 | + $var['url'] != 'newbie_warning_processing.php') { |
|
499 | + forward(create_container('newbie_warning_processing.php')); |
|
500 | + } |
|
483 | 501 | } |
484 | 502 | |
485 | 503 | // Initialize the template |
@@ -557,8 +575,9 @@ discard block |
||
557 | 575 | function acquire_lock($sector) { |
558 | 576 | global $db, $lock, $locksFailed; |
559 | 577 | |
560 | - if ($lock) |
|
561 | - return true; |
|
578 | + if ($lock) { |
|
579 | + return true; |
|
580 | + } |
|
562 | 581 | |
563 | 582 | // Insert ourselves into the queue. |
564 | 583 | $db->query('INSERT INTO locks_queue (game_id,account_id,sector_id,timestamp) VALUES(' . $db->escapeNumber(SmrSession::getGameID()) . ',' . $db->escapeNumber(SmrSession::getAccountID()) . ',' . $db->escapeNumber($sector) . ',' . $db->escapeNumber(TIME) . ')'); |
@@ -584,8 +603,7 @@ discard block |
||
584 | 603 | |
585 | 604 | usleep(25000 * $locksInQueue); |
586 | 605 | continue; |
587 | - } |
|
588 | - else { |
|
606 | + } else { |
|
589 | 607 | return true; |
590 | 608 | } |
591 | 609 | } |
@@ -782,7 +800,9 @@ discard block |
||
782 | 800 | $container['player_id'] = $player->getPlayerID(); |
783 | 801 | $template->assign('PlayerNameLink', SmrSession::getNewHREF($container)); |
784 | 802 | |
785 | - if (is_array(Globals::getHiddenPlayers()) && in_array($player->getAccountID(), Globals::getHiddenPlayers())) $template->assign('PlayerInvisible', true); |
|
803 | + if (is_array(Globals::getHiddenPlayers()) && in_array($player->getAccountID(), Globals::getHiddenPlayers())) { |
|
804 | + $template->assign('PlayerInvisible', true); |
|
805 | + } |
|
786 | 806 | |
787 | 807 | // ******* Hardware ******* |
788 | 808 | $container = create_container('skeleton.php', 'configure_hardware.php'); |
@@ -921,16 +941,18 @@ discard block |
||
921 | 941 | |
922 | 942 | function number_colour_format($number, $justSign = false) { |
923 | 943 | $formatted = '<span'; |
924 | - if ($number > 0) |
|
925 | - $formatted .= ' class="green">+'; |
|
926 | - else if ($number < 0) |
|
927 | - $formatted .= ' class="red">-'; |
|
928 | - else |
|
929 | - $formatted .= '>'; |
|
944 | + if ($number > 0) { |
|
945 | + $formatted .= ' class="green">+'; |
|
946 | + } else if ($number < 0) { |
|
947 | + $formatted .= ' class="red">-'; |
|
948 | + } else { |
|
949 | + $formatted .= '>'; |
|
950 | + } |
|
930 | 951 | if ($justSign === false) { |
931 | 952 | $decimalPlaces = 0; |
932 | - if (($pos = strpos($number, '.')) !== false) |
|
933 | - $decimalPlaces = strlen(substr($number, $pos + 1)); |
|
953 | + if (($pos = strpos($number, '.')) !== false) { |
|
954 | + $decimalPlaces = strlen(substr($number, $pos + 1)); |
|
955 | + } |
|
934 | 956 | $formatted .= number_format(abs($number), $decimalPlaces); |
935 | 957 | } |
936 | 958 | $formatted .= '</span>'; |
@@ -19,8 +19,7 @@ |
||
19 | 19 | </tr><?php |
20 | 20 | if (isset($Locations)) { |
21 | 21 | $this->includeTemplate('includes/ViewLocations.inc', array('Locations'=>$Locations)); |
22 | -} |
|
23 | -else { ?> |
|
22 | +} else { ?> |
|
24 | 23 | <tr> |
25 | 24 | <td><input name="name" type="text" value="<?php echo htmlspecialchars($Location->getName()); ?>" /></td> |
26 | 25 | <td><input name="action" type="text" value="<?php echo htmlspecialchars($Location->getAction()); ?>" /></td> |
@@ -4,8 +4,7 @@ |
||
4 | 4 | <h1>Attacker Results</h1><br /><?php |
5 | 5 | } |
6 | 6 | $this->includeTemplate('includes/PlanetTraderTeamCombatResults.inc', array('TraderTeamCombatResults'=>$FullPlanetCombatResults['Attackers'], 'MinimalDisplay'=>$MinimalDisplay)); |
7 | -} |
|
8 | -else if (!$MinimalDisplay) { |
|
7 | +} else if (!$MinimalDisplay) { |
|
9 | 8 | ?><span class="bold">The planet is already destroyed.</span><?php |
10 | 9 | } |
11 | 10 | ?><br /><?php |
@@ -1,119 +1,119 @@ |
||
1 | 1 | <?php |
2 | 2 | |
3 | -if(is_array($TraderTeamCombatResults['Traders'])) { |
|
4 | - foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
5 | - $ShootingPlayer =& $TraderResults['Player']; |
|
6 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
7 | - if($TraderResults['DeadBeforeShot']) { |
|
3 | +if (is_array($TraderTeamCombatResults['Traders'])) { |
|
4 | + foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
5 | + $ShootingPlayer = & $TraderResults['Player']; |
|
6 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
7 | + if ($TraderResults['DeadBeforeShot']) { |
|
8 | 8 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
9 | 9 | } else { |
10 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
11 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
12 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
13 | - $ShotHit =& $WeaponResults['Hit']; |
|
14 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
15 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
16 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
10 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
11 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
12 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
13 | + $ShotHit = & $WeaponResults['Hit']; |
|
14 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
15 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
16 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
17 | 17 | $DamageTypes = 0; |
18 | - if($ActualDamage['NumMines'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
19 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
20 | - if($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
21 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once<?php } ?> the forces<?php |
|
22 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
23 | - if(!$ShotHit) { |
|
18 | + if ($ActualDamage['NumMines'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
19 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
20 | + if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
21 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once<?php } ?> the forces<?php |
|
22 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
23 | + if (!$ShotHit) { |
|
24 | 24 | ?> and misses<?php |
25 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
26 | - if($WeaponDamage['Shield'] > 0) { |
|
27 | - ?> which proves ineffective against the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } |
|
28 | - } else if($WeaponDamage['Armour'] > 0) { |
|
29 | - ?> which is deflected by the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php |
|
25 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
26 | + if ($WeaponDamage['Shield'] > 0) { |
|
27 | + ?> which proves ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } |
|
28 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
29 | + ?> which is deflected by the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php |
|
30 | 30 | } else { |
31 | 31 | ?> but it cannot do any damage<?php |
32 | 32 | } |
33 | 33 | } else { |
34 | 34 | ?> destroying <?php |
35 | - if($ActualDamage['NumMines'] > 0) { |
|
35 | + if ($ActualDamage['NumMines'] > 0) { |
|
36 | 36 | ?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php |
37 | 37 | $this->doDamageTypeReductionDisplay($DamageTypes); |
38 | 38 | } |
39 | - if($ActualDamage['NumCDs'] > 0) { |
|
39 | + if ($ActualDamage['NumCDs'] > 0) { |
|
40 | 40 | ?><span class="red"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
41 | 41 | $this->doDamageTypeReductionDisplay($DamageTypes); |
42 | 42 | } |
43 | - if($ActualDamage['NumSDs'] > 0) { |
|
43 | + if ($ActualDamage['NumSDs'] > 0) { |
|
44 | 44 | ?><span class="red"><?php echo number_format($ActualDamage['NumSDs']) ?></span> scout drones<?php |
45 | 45 | } |
46 | 46 | } |
47 | 47 | } ?>. |
48 | 48 | <br /> |
49 | - <?php if($ActualDamage['KillingShot']) { |
|
49 | + <?php if ($ActualDamage['KillingShot']) { |
|
50 | 50 | ?>Forces are <span class="red">DESTROYED!</span><br /><?php |
51 | 51 | } |
52 | 52 | } |
53 | 53 | } |
54 | - if(isset($TraderResults['Drones'])) { |
|
55 | - $Drones =& $TraderResults['Drones']; |
|
56 | - $ActualDamage =& $Drones['ActualDamage']; |
|
57 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
58 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
54 | + if (isset($TraderResults['Drones'])) { |
|
55 | + $Drones = & $TraderResults['Drones']; |
|
56 | + $ActualDamage = & $Drones['ActualDamage']; |
|
57 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
58 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
59 | 59 | $DamageTypes = 0; |
60 | - if($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes+1; } |
|
61 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
62 | - if($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
60 | + if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes + 1; } |
|
61 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
62 | + if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
63 | 63 | echo $ShootingPlayer->getDisplayName(); |
64 | - if($WeaponDamage['Launched'] == 0) { |
|
64 | + if ($WeaponDamage['Launched'] == 0) { |
|
65 | 65 | ?> fails to launch their combat drones<?php |
66 | 66 | } else { |
67 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if($ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } ?> the forces<?php |
|
68 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
69 | - if($ActualDamage['TotalDamage'] == 0) { |
|
70 | - if($WeaponDamage['Shield'] > 0) { |
|
71 | - ?> which prove ineffective against the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } |
|
72 | - } else if($WeaponDamage['Armour'] > 0) { |
|
67 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } ?> the forces<?php |
|
68 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
69 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
70 | + if ($WeaponDamage['Shield'] > 0) { |
|
71 | + ?> which prove ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } |
|
72 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
73 | 73 | ?> which is deflected by the <?php |
74 | - if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php |
|
74 | + if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php |
|
75 | 75 | } else { |
76 | 76 | ?> but they cannot do any damage<?php |
77 | 77 | } |
78 | 78 | } else { |
79 | - if($WeaponDamage['Kamikaze'] == 0) { |
|
79 | + if ($WeaponDamage['Kamikaze'] == 0) { |
|
80 | 80 | ?> destroying <?php |
81 | 81 | } else { |
82 | 82 | ?> of which <span class="cds"><?php echo $WeaponDamage['Kamikaze'] ?></span> kamikaze against <span class="red"><?php echo $WeaponDamage['Kamikaze'] ?></span> mines<?php |
83 | - if($DamageTypes > 0) { |
|
83 | + if ($DamageTypes > 0) { |
|
84 | 84 | ?> whilst the others destroy <?php |
85 | 85 | } |
86 | 86 | } |
87 | - if($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { |
|
87 | + if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { |
|
88 | 88 | ?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php |
89 | 89 | $this->doDamageTypeReductionDisplay($DamageTypes); |
90 | 90 | } |
91 | - if($ActualDamage['NumCDs'] > 0) { |
|
91 | + if ($ActualDamage['NumCDs'] > 0) { |
|
92 | 92 | ?><span class="red"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
93 | 93 | $this->doDamageTypeReductionDisplay($DamageTypes); |
94 | 94 | } |
95 | - if($ActualDamage['NumSDs'] > 0) { |
|
95 | + if ($ActualDamage['NumSDs'] > 0) { |
|
96 | 96 | ?><span class="red"><?php echo number_format($ActualDamage['NumSDs']) ?></span> scout drones<?php |
97 | 97 | } |
98 | 98 | } |
99 | 99 | } |
100 | 100 | }?>. |
101 | 101 | <br /> |
102 | - <?php if($ActualDamage['KillingShot']) { |
|
102 | + <?php if ($ActualDamage['KillingShot']) { |
|
103 | 103 | ?>Forces are <span class="red">DESTROYED!</span><br /><?php |
104 | 104 | } |
105 | 105 | } |
106 | 106 | } |
107 | 107 | echo $ShootingPlayer->getDisplayName(); |
108 | - if($TotalDamage > 0) { |
|
108 | + if ($TotalDamage > 0) { |
|
109 | 109 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
110 | 110 | } else { |
111 | 111 | ?> does no damage this round.<?php |
112 | - if(!$TraderResults['DeadBeforeShot']) { |
|
112 | + if (!$TraderResults['DeadBeforeShot']) { |
|
113 | 113 | ?> Maybe they should go back to the academy<?php |
114 | 114 | } |
115 | 115 | } ?>.<br /><br /><?php |
116 | 116 | } |
117 | 117 | } |
118 | 118 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
119 | -This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. |
|
120 | 119 | \ No newline at end of file |
120 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. |
|
121 | 121 | \ No newline at end of file |
@@ -1,116 +1,116 @@ |
||
1 | 1 | <?php |
2 | -$CombatPort =& $PortCombatResults['Port']; |
|
2 | +$CombatPort = & $PortCombatResults['Port']; |
|
3 | 3 | $TotalDamage = $PortCombatResults['TotalDamage']; |
4 | -if($MinimalDisplay) { |
|
4 | +if ($MinimalDisplay) { |
|
5 | 5 | echo $CombatPort->getDisplayName(); |
6 | - if($TotalDamage > 0) { |
|
6 | + if ($TotalDamage > 0) { |
|
7 | 7 | ?> hit for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat of which <span class="red"><?php echo $PortCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php |
8 | 8 | } else { |
9 | 9 | ?> does no damage this round<?php |
10 | 10 | } ?>. <?php echo $AttackLogLink; |
11 | 11 | return; |
12 | 12 | } |
13 | -if(isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) { |
|
14 | - foreach($PortCombatResults['Weapons'] as $WeaponResults) { |
|
15 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
16 | - $ShotHit =& $WeaponResults['Hit']; |
|
17 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
18 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
19 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
13 | +if (isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) { |
|
14 | + foreach ($PortCombatResults['Weapons'] as $WeaponResults) { |
|
15 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
16 | + $ShotHit = & $WeaponResults['Hit']; |
|
17 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
18 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
19 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
20 | 20 | $DamageTypes = 0; |
21 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
22 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
23 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
21 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
22 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
23 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
24 | 24 | |
25 | - echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
26 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
27 | - if(!$ShotHit) { |
|
25 | + echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
26 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
27 | + if (!$ShotHit) { |
|
28 | 28 | ?> and misses<?php |
29 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
30 | - if($WeaponDamage['Shield'] > 0) { |
|
31 | - if($ActualDamage['HasCDs']) { |
|
29 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
30 | + if ($WeaponDamage['Shield'] > 0) { |
|
31 | + if ($ActualDamage['HasCDs']) { |
|
32 | 32 | ?> which proves ineffective against their combat drones<?php |
33 | 33 | } else { |
34 | 34 | ?> which washes harmlessly over their hull<?php |
35 | 35 | } |
36 | - } else if($WeaponDamage['Armour'] > 0) { |
|
36 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
37 | 37 | ?> which is deflected by their shields<?php |
38 | 38 | } else { |
39 | 39 | ?> but it cannot do any damage<?php |
40 | 40 | } |
41 | 41 | } else { |
42 | 42 | ?> destroying <?php |
43 | - if($ActualDamage['Shield'] > 0) { |
|
43 | + if ($ActualDamage['Shield'] > 0) { |
|
44 | 44 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
45 | 45 | $this->doDamageTypeReductionDisplay($DamageTypes); |
46 | 46 | } |
47 | - if($ActualDamage['NumCDs'] > 0) { |
|
47 | + if ($ActualDamage['NumCDs'] > 0) { |
|
48 | 48 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
49 | 49 | $this->doDamageTypeReductionDisplay($DamageTypes); |
50 | 50 | } |
51 | - if($ActualDamage['Armour'] > 0) { |
|
51 | + if ($ActualDamage['Armour'] > 0) { |
|
52 | 52 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
53 | 53 | } |
54 | 54 | } |
55 | 55 | } ?>. |
56 | 56 | <br /> |
57 | - <?php if($ActualDamage['KillingShot']) { |
|
58 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
57 | + <?php if ($ActualDamage['KillingShot']) { |
|
58 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
59 | 59 | } |
60 | 60 | } |
61 | 61 | } |
62 | -if(isset($PortCombatResults['Drones'])) { |
|
63 | - $Drones =& $PortCombatResults['Drones']; |
|
64 | - $ActualDamage =& $Drones['ActualDamage']; |
|
65 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
66 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
62 | +if (isset($PortCombatResults['Drones'])) { |
|
63 | + $Drones = & $PortCombatResults['Drones']; |
|
64 | + $ActualDamage = & $Drones['ActualDamage']; |
|
65 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
66 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
67 | 67 | $DamageTypes = 0; |
68 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
69 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
70 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
68 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
69 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
70 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
71 | 71 | |
72 | 72 | echo $CombatPort->getDisplayName(); |
73 | - if($WeaponDamage['Launched'] == 0) { |
|
73 | + if ($WeaponDamage['Launched'] == 0) { |
|
74 | 74 | ?> fails to launch it's combat drones<?php |
75 | 75 | } else { |
76 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
77 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
78 | - if($ActualDamage['TotalDamage'] == 0) { |
|
79 | - if($WeaponDamage['Shield'] > 0) { |
|
80 | - if($ActualDamage['HasCDs']) { |
|
76 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
77 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
78 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
79 | + if ($WeaponDamage['Shield'] > 0) { |
|
80 | + if ($ActualDamage['HasCDs']) { |
|
81 | 81 | ?> which prove ineffective against their combat drones<?php |
82 | 82 | } else { |
83 | 83 | ?> which washes harmlessly over their hull<?php |
84 | 84 | } |
85 | - } else if($WeaponDamage['Armour'] > 0) { |
|
85 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
86 | 86 | ?> which is deflected by their shields<?php |
87 | 87 | } else { |
88 | 88 | ?> but they cannot do any damage<?php |
89 | 89 | } |
90 | 90 | } else { |
91 | 91 | ?> destroying <?php |
92 | - if($ActualDamage['Shield'] > 0) { |
|
92 | + if ($ActualDamage['Shield'] > 0) { |
|
93 | 93 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
94 | 94 | $this->doDamageTypeReductionDisplay($DamageTypes); |
95 | 95 | } |
96 | - if($ActualDamage['NumCDs'] > 0) { |
|
96 | + if ($ActualDamage['NumCDs'] > 0) { |
|
97 | 97 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
98 | 98 | $this->doDamageTypeReductionDisplay($DamageTypes); |
99 | 99 | } |
100 | - if($ActualDamage['Armour'] > 0) { |
|
100 | + if ($ActualDamage['Armour'] > 0) { |
|
101 | 101 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
102 | 102 | } |
103 | 103 | } |
104 | 104 | } |
105 | 105 | } ?>. |
106 | 106 | <br /><?php |
107 | - if($ActualDamage['KillingShot']) { |
|
108 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
107 | + if ($ActualDamage['KillingShot']) { |
|
108 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
109 | 109 | } |
110 | 110 | } |
111 | 111 | |
112 | 112 | echo $CombatPort->getDisplayName(); |
113 | -if($TotalDamage > 0) { |
|
113 | +if ($TotalDamage > 0) { |
|
114 | 114 | ?> hit for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
115 | 115 | } else { |
116 | 116 | ?> does no damage this round<?php |
@@ -180,7 +180,7 @@ |
||
180 | 180 | //heres the AIs cards |
181 | 181 | $i = 1; |
182 | 182 | if ((get_value($ai_card) == 21 && count($ai_card) == 2) || |
183 | - (get_value($player_card) > 21 && get_value($ai_card) <= 21)) { |
|
183 | + (get_value($player_card) > 21 && get_value($ai_card) <= 21)) { |
|
184 | 184 | $message .= ('<h1 class="red center">Bank Wins</h1>'); |
185 | 185 | } |
186 | 186 | $message .= ('<div class="center">Bank\'s Cards are</div><br /><table class="center"><tr>'); |
@@ -53,9 +53,9 @@ discard block |
||
53 | 53 | |
54 | 54 | echo('<span style="font-size:85%;"><b>[' . date(defined('DATE_FULL_SHORT') ?DATE_FULL_SHORT:DEFAULT_DATE_FULL_SHORT, $created) . ']</b> Picture of <a href="?nick=' . urlencode($nick) . '">' . $nick . '</a> added</span><br />'); |
55 | 55 | } |
56 | + } else { |
|
57 | + echo('<span style="font-size:85%;">no entries</span>'); |
|
56 | 58 | } |
57 | - else |
|
58 | - echo('<span style="font-size:85%;">no entries</span>'); |
|
59 | 59 | echo('</p>'); |
60 | 60 | } |
61 | 61 | |
@@ -87,8 +87,7 @@ discard block |
||
87 | 87 | $other = nl2br(stripslashes($db->getField('other'))); |
88 | 88 | $page_views = $db->getField('page_views'); |
89 | 89 | $disabled = $db->getField('disabled') == 'TRUE'; |
90 | - } |
|
91 | - else { |
|
90 | + } else { |
|
92 | 91 | echo('<h1>Error</h1>'); |
93 | 92 | echo('This user doesn\'t have an entry in our album!'); |
94 | 93 | return; |
@@ -139,46 +138,54 @@ discard block |
||
139 | 138 | echo('<tr>'); |
140 | 139 | echo('<td colspan="2" class="center" valign="middle">'); |
141 | 140 | |
142 | - if ($disabled == false) |
|
143 | - echo('<img src="../upload/' . $album_id . '">'); |
|
144 | - else |
|
145 | - echo('<img src="../images/album/disabled.jpg">'); |
|
141 | + if ($disabled == false) { |
|
142 | + echo('<img src="../upload/' . $album_id . '">'); |
|
143 | + } else { |
|
144 | + echo('<img src="../images/album/disabled.jpg">'); |
|
145 | + } |
|
146 | 146 | |
147 | 147 | echo('</td>'); |
148 | 148 | echo('</tr>'); |
149 | 149 | |
150 | - if (empty($location)) |
|
151 | - $location = 'N/A'; |
|
150 | + if (empty($location)) { |
|
151 | + $location = 'N/A'; |
|
152 | + } |
|
152 | 153 | echo('<tr>'); |
153 | 154 | echo('<td class="right bold" width="10%">Location:</td><td>' . $location . '</td>'); |
154 | 155 | echo('</tr>'); |
155 | 156 | |
156 | - if (empty($email)) |
|
157 | - $email = 'N/A'; |
|
157 | + if (empty($email)) { |
|
158 | + $email = 'N/A'; |
|
159 | + } |
|
158 | 160 | echo('<tr>'); |
159 | 161 | echo('<td class="right bold" width="10%">E-mail:</td><td>' . $email . '</td>'); |
160 | 162 | echo('</tr>'); |
161 | 163 | |
162 | - if (empty($website)) |
|
163 | - $website = 'N/A'; |
|
164 | - else |
|
165 | - $website = '<a href="' . $website . '" target="_new">' . $website . '</a>'; |
|
164 | + if (empty($website)) { |
|
165 | + $website = 'N/A'; |
|
166 | + } else { |
|
167 | + $website = '<a href="' . $website . '" target="_new">' . $website . '</a>'; |
|
168 | + } |
|
166 | 169 | echo('<tr>'); |
167 | 170 | echo('<td class="right bold" width="10%">Website:</td><td>' . $website . '</td>'); |
168 | 171 | echo('</tr>'); |
169 | 172 | |
170 | 173 | echo('<tr>'); |
171 | - if (!empty($day) && !empty($month) && !empty($year)) |
|
172 | - $birthdate = $month . ' / ' . $day . ' / ' . $year; |
|
173 | - if (empty($birthdate) && !empty($year)) |
|
174 | - $birthdate = 'Year ' . $year; |
|
175 | - if (empty($birthdate)) |
|
176 | - $birthdate = 'N/A'; |
|
174 | + if (!empty($day) && !empty($month) && !empty($year)) { |
|
175 | + $birthdate = $month . ' / ' . $day . ' / ' . $year; |
|
176 | + } |
|
177 | + if (empty($birthdate) && !empty($year)) { |
|
178 | + $birthdate = 'Year ' . $year; |
|
179 | + } |
|
180 | + if (empty($birthdate)) { |
|
181 | + $birthdate = 'N/A'; |
|
182 | + } |
|
177 | 183 | echo('<td class="right bold" width="10%">Birthdate:</td><td>' . $birthdate . '</td>'); |
178 | 184 | echo('</tr>'); |
179 | 185 | |
180 | - if (empty($other)) |
|
181 | - $other = 'N/A'; |
|
186 | + if (empty($other)) { |
|
187 | + $other = 'N/A'; |
|
188 | + } |
|
182 | 189 | echo('<tr>'); |
183 | 190 | echo('<td class="right bold" valign="top" width="10%">Other Info:</td><td>' . $other . '</td>'); |
184 | 191 | echo('</tr>'); |
@@ -210,15 +217,16 @@ discard block |
||
210 | 217 | FROM account_has_permission |
211 | 218 | WHERE account_id = '.$db->escapeNumber(SmrSession::getAccountID()) . ' AND |
212 | 219 | permission_id = '.$db->escapeNumber(PERMISSION_MODERATE_PHOTO_ALBUM)); |
213 | - if ($db->nextRecord()) |
|
214 | - echo('<td style="color:green; font-size:70%;"><br /><input type="submit" name="action" value="Moderate" class="InputFields"></td>'); |
|
220 | + if ($db->nextRecord()) { |
|
221 | + echo('<td style="color:green; font-size:70%;"><br /><input type="submit" name="action" value="Moderate" class="InputFields"></td>'); |
|
222 | + } |
|
215 | 223 | |
216 | 224 | echo('</tr>'); |
217 | 225 | echo('</table>'); |
218 | 226 | echo('</form>'); |
227 | + } else { |
|
228 | + echo('<p>Please <a href="/login.php?return_page=/album/?nick=' . urlencode($nick) . '"><u>login</u></a> if you want comment on this picture!</p>'); |
|
219 | 229 | } |
220 | - else |
|
221 | - echo('<p>Please <a href="/login.php?return_page=/album/?nick=' . urlencode($nick) . '"><u>login</u></a> if you want comment on this picture!</p>'); |
|
222 | 230 | |
223 | 231 | echo('</td>'); |
224 | 232 | echo('</tr>'); |
@@ -288,8 +296,9 @@ discard block |
||
288 | 296 | |
289 | 297 | |
290 | 298 | function get_album_nick($album_id) { |
291 | - if ($album_id == 0) |
|
292 | - return 'System'; |
|
299 | + if ($album_id == 0) { |
|
300 | + return 'System'; |
|
301 | + } |
|
293 | 302 | |
294 | 303 | return SmrAccount::getAccount($album_id)->getHofName(); |
295 | 304 | } |
@@ -16,8 +16,7 @@ |
||
16 | 16 | $template->assign('shipArray', $shipArray); |
17 | 17 | |
18 | 18 | $template->display('ship_list.php'); |
19 | -} |
|
20 | -catch(Throwable $e) { |
|
19 | +} catch(Throwable $e) { |
|
21 | 20 | handleException($e); |
22 | 21 | } |
23 | 22 |
@@ -17,7 +17,7 @@ discard block |
||
17 | 17 | |
18 | 18 | $template->display('ship_list.php'); |
19 | 19 | } |
20 | -catch(Throwable $e) { |
|
20 | +catch (Throwable $e) { |
|
21 | 21 | handleException($e); |
22 | 22 | } |
23 | 23 | |
@@ -25,7 +25,7 @@ discard block |
||
25 | 25 | $selector = '<select onchange="filterSelect(this)"><option>All</option>'; |
26 | 26 | $db->query('SELECT DISTINCT ' . $name . ' FROM ' . $table . ' ORDER BY ' . $name); |
27 | 27 | while ($db->nextRecord()) { |
28 | - $selector .= '<option>'.$db->getField($name).'</option>'; |
|
28 | + $selector .= '<option>' . $db->getField($name) . '</option>'; |
|
29 | 29 | } |
30 | 30 | $selector .= '</select>'; |
31 | 31 | return $selector; |