We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.
@@ -35,8 +35,7 @@ discard block |
||
35 | 35 | header('location: /error.php?msg=Invalid sector ID'); |
36 | 36 | exit; |
37 | 37 | } |
38 | - } |
|
39 | - else if (isset($_REQUEST['galaxy_id'])) { |
|
38 | + } else if (isset($_REQUEST['galaxy_id'])) { |
|
40 | 39 | $galaxyID = $_REQUEST['galaxy_id']; |
41 | 40 | if (!is_numeric($galaxyID)) { |
42 | 41 | header('location: /error.php?msg=Galaxy ID was not a number.'); |
@@ -44,8 +43,7 @@ discard block |
||
44 | 43 | } |
45 | 44 | try { |
46 | 45 | $galaxy = SmrGalaxy::getGalaxy(SmrSession::getGameID(), $galaxyID); |
47 | - } |
|
48 | - catch (Exception $e) { |
|
46 | + } catch (Exception $e) { |
|
49 | 47 | header('location: /error.php?msg=Invalid galaxy ID'); |
50 | 48 | exit; |
51 | 49 | } |
@@ -93,8 +91,9 @@ discard block |
||
93 | 91 | |
94 | 92 | $template->assign('Title', 'Galaxy Map'); |
95 | 93 | |
96 | - if ($account->getCssLink() != null) |
|
97 | - $template->assign('ExtraCSSLink', $account->getCssLink()); |
|
94 | + if ($account->getCssLink() != null) { |
|
95 | + $template->assign('ExtraCSSLink', $account->getCssLink()); |
|
96 | + } |
|
98 | 97 | $template->assign('CSSLink', $account->getCssUrl()); |
99 | 98 | $template->assign('CSSColourLink', $account->getCssColourUrl()); |
100 | 99 | $template->assign('FontSize', $account->getFontSize() - 20); |
@@ -110,7 +109,6 @@ discard block |
||
110 | 109 | $template->assign('AJAX_ENABLE_REFRESH', false); |
111 | 110 | |
112 | 111 | $template->display('GalaxyMap.inc'); |
113 | -} |
|
114 | -catch (Throwable $e) { |
|
112 | +} catch (Throwable $e) { |
|
115 | 113 | handleException($e); |
116 | 114 | } |
@@ -125,8 +125,7 @@ discard block |
||
125 | 125 | if ($change_combat_drones > 0) { |
126 | 126 | $ship->decreaseCDs($change_combat_drones, true); |
127 | 127 | $forces->addCDs($change_combat_drones); |
128 | - } |
|
129 | - else { |
|
128 | + } else { |
|
130 | 129 | $ship->increaseCDs(-$change_combat_drones, true); |
131 | 130 | $forces->takeCDs(-$change_combat_drones); |
132 | 131 | } |
@@ -136,8 +135,7 @@ discard block |
||
136 | 135 | if ($change_scout_drones > 0) { |
137 | 136 | $ship->decreaseSDs($change_scout_drones); |
138 | 137 | $forces->addSDs($change_scout_drones); |
139 | - } |
|
140 | - else { |
|
138 | + } else { |
|
141 | 139 | $ship->increaseSDs(-$change_scout_drones); |
142 | 140 | $forces->takeSDs(-$change_scout_drones); |
143 | 141 | } |
@@ -151,8 +149,7 @@ discard block |
||
151 | 149 | $ship->decloak(); |
152 | 150 | $player->giveTurns(1); |
153 | 151 | } |
154 | - } |
|
155 | - else { |
|
152 | + } else { |
|
156 | 153 | $ship->increaseMines(-$change_mines); |
157 | 154 | $forces->takeMines(-$change_mines); |
158 | 155 | } |
@@ -161,61 +158,70 @@ discard block |
||
161 | 158 | // message to send out |
162 | 159 | if ($forces->getOwnerID() != $player->getAccountID() && $forces->getOwner()->isForceDropMessages()) { |
163 | 160 | $mines_message = ''; |
164 | - if ($change_mines > 0) |
|
165 | - $mines_message = 'added ' . $change_mines . ' mine'; |
|
166 | - elseif ($change_mines < 0) |
|
167 | - $mines_message = 'removed ' . abs($change_mines) . ' mine'; |
|
161 | + if ($change_mines > 0) { |
|
162 | + $mines_message = 'added ' . $change_mines . ' mine'; |
|
163 | + } elseif ($change_mines < 0) { |
|
164 | + $mines_message = 'removed ' . abs($change_mines) . ' mine'; |
|
165 | + } |
|
168 | 166 | //add s to mine if necesary |
169 | - if (abs($change_mines) > 1) |
|
170 | - $mines_message .= 's'; |
|
167 | + if (abs($change_mines) > 1) { |
|
168 | + $mines_message .= 's'; |
|
169 | + } |
|
171 | 170 | |
172 | - if ($change_combat_drones > 0) |
|
173 | - $combat_drones_message = ($change_mines <= 0 ? 'added ' : '') . $change_combat_drones . ' combat drone'; |
|
174 | - elseif ($change_combat_drones < 0) |
|
175 | - $combat_drones_message = ($change_mines >= 0 ? 'removed ' : '') . abs($change_combat_drones) . ' combat drone'; |
|
171 | + if ($change_combat_drones > 0) { |
|
172 | + $combat_drones_message = ($change_mines <= 0 ? 'added ' : '') . $change_combat_drones . ' combat drone'; |
|
173 | + } elseif ($change_combat_drones < 0) { |
|
174 | + $combat_drones_message = ($change_mines >= 0 ? 'removed ' : '') . abs($change_combat_drones) . ' combat drone'; |
|
175 | + } |
|
176 | 176 | //add s to drone if necesary |
177 | - if (abs($change_combat_drones) > 1) |
|
178 | - $combat_drones_message .= 's'; |
|
177 | + if (abs($change_combat_drones) > 1) { |
|
178 | + $combat_drones_message .= 's'; |
|
179 | + } |
|
179 | 180 | |
180 | 181 | if ($change_scout_drones > 0) { |
181 | 182 | $scout_drones_message = ''; |
182 | - if ((isset($combat_drones_message) && $change_combat_drones < 0) || (!isset($combat_drones_message) && $change_mines <= 0)) |
|
183 | - $scout_drones_message = 'added '; |
|
183 | + if ((isset($combat_drones_message) && $change_combat_drones < 0) || (!isset($combat_drones_message) && $change_mines <= 0)) { |
|
184 | + $scout_drones_message = 'added '; |
|
185 | + } |
|
184 | 186 | $scout_drones_message .= $change_scout_drones . ' scout drone'; |
185 | - } |
|
186 | - elseif ($change_scout_drones < 0) { |
|
187 | + } elseif ($change_scout_drones < 0) { |
|
187 | 188 | $scout_drones_message = ''; |
188 | - if ((isset($combat_drones_message) && $change_combat_drones > 0) || (!isset($combat_drones_message) && $change_mines >= 0)) |
|
189 | - $scout_drones_message = 'removed '; |
|
189 | + if ((isset($combat_drones_message) && $change_combat_drones > 0) || (!isset($combat_drones_message) && $change_mines >= 0)) { |
|
190 | + $scout_drones_message = 'removed '; |
|
191 | + } |
|
190 | 192 | $scout_drones_message .= abs($change_scout_drones) . ' scout drone'; |
191 | 193 | } |
192 | 194 | //add s to drone if necesary |
193 | - if (abs($change_scout_drones) > 1) |
|
194 | - $scout_drones_message .= 's'; |
|
195 | + if (abs($change_scout_drones) > 1) { |
|
196 | + $scout_drones_message .= 's'; |
|
197 | + } |
|
195 | 198 | |
196 | 199 | // now compile it together |
197 | 200 | $message = $player->getPlayerName() . ' has ' . $mines_message; |
198 | 201 | |
199 | - if (!empty($mines_message) && isset($combat_drones_message) && !isset($scout_drones_message)) |
|
200 | - $message .= ' and ' . $combat_drones_message; |
|
201 | - elseif (!empty($mines_message) && isset($combat_drones_message)) |
|
202 | - $message .= ', ' . $combat_drones_message; |
|
203 | - elseif (empty($mines_message) && isset($combat_drones_message)) |
|
204 | - $message .= $combat_drones_message; |
|
205 | - |
|
206 | - if (!empty($mines_message) && isset($combat_drones_message) && isset($scout_drones_message)) |
|
207 | - $message .= ', and ' . $scout_drones_message; |
|
208 | - elseif ((!empty($mines_message) || isset($combat_drones_message)) && isset($scout_drones_message)) |
|
209 | - $message .= ' and ' . $scout_drones_message; |
|
210 | - elseif (empty($mines_message) && !isset($combat_drones_message) && isset($scout_drones_message)) |
|
211 | - $message .= $scout_drones_message; |
|
212 | - |
|
213 | - if ($change_mines >= 0 && $change_combat_drones >= 0 && $change_scout_drones >= 0) |
|
214 | - $message .= ' to'; |
|
215 | - elseif ($change_mines <= 0 && $change_combat_drones <= 0 && $change_scout_drones <= 0) |
|
216 | - $message .= ' from'; |
|
217 | - else |
|
218 | - $message .= ' from/to'; |
|
202 | + if (!empty($mines_message) && isset($combat_drones_message) && !isset($scout_drones_message)) { |
|
203 | + $message .= ' and ' . $combat_drones_message; |
|
204 | + } elseif (!empty($mines_message) && isset($combat_drones_message)) { |
|
205 | + $message .= ', ' . $combat_drones_message; |
|
206 | + } elseif (empty($mines_message) && isset($combat_drones_message)) { |
|
207 | + $message .= $combat_drones_message; |
|
208 | + } |
|
209 | + |
|
210 | + if (!empty($mines_message) && isset($combat_drones_message) && isset($scout_drones_message)) { |
|
211 | + $message .= ', and ' . $scout_drones_message; |
|
212 | + } elseif ((!empty($mines_message) || isset($combat_drones_message)) && isset($scout_drones_message)) { |
|
213 | + $message .= ' and ' . $scout_drones_message; |
|
214 | + } elseif (empty($mines_message) && !isset($combat_drones_message) && isset($scout_drones_message)) { |
|
215 | + $message .= $scout_drones_message; |
|
216 | + } |
|
217 | + |
|
218 | + if ($change_mines >= 0 && $change_combat_drones >= 0 && $change_scout_drones >= 0) { |
|
219 | + $message .= ' to'; |
|
220 | + } elseif ($change_mines <= 0 && $change_combat_drones <= 0 && $change_scout_drones <= 0) { |
|
221 | + $message .= ' from'; |
|
222 | + } else { |
|
223 | + $message .= ' from/to'; |
|
224 | + } |
|
219 | 225 | |
220 | 226 | $message .= ' your stack in sector ' . Globals::getSectorBBLink($forces->getSectorID()); |
221 | 227 |
@@ -316,8 +316,8 @@ |
||
316 | 316 | foreach (Globals::getAvailableTemplates() as $AvailableTemplate => $ColourSchemes) { |
317 | 317 | foreach ($ColourSchemes as $ColourScheme) { |
318 | 318 | $selected = ($ThisAccount->getTemplate() == $AvailableTemplate && |
319 | - $ThisAccount->getColourScheme() == $ColourScheme && |
|
320 | - $ThisAccount->isDefaultCSSEnabled()) ? 'selected' : ''; |
|
319 | + $ThisAccount->getColourScheme() == $ColourScheme && |
|
320 | + $ThisAccount->isDefaultCSSEnabled()) ? 'selected' : ''; |
|
321 | 321 | $name = $AvailableTemplate . ' - ' . $ColourScheme; |
322 | 322 | ?><option value="<?php echo $name; ?>" <?php echo $selected; ?>><?php echo $name; ?></option><?php |
323 | 323 | } |
@@ -20,11 +20,11 @@ |
||
20 | 20 | $this->includeTemplate('includes/ForceFullCombatResults.inc', array('FullForceCombatResults'=>$CombatResults)); |
21 | 21 | } else if ($CombatResultsType == 'PORT') { |
22 | 22 | $this->includeTemplate('includes/PortFullCombatResults.inc', array('FullPortCombatResults'=>$CombatResults, |
23 | - 'MinimalDisplay'=>false, |
|
24 | - 'AlreadyDestroyed'=>false)); |
|
23 | + 'MinimalDisplay'=>false, |
|
24 | + 'AlreadyDestroyed'=>false)); |
|
25 | 25 | } else if ($CombatResultsType == 'PLANET') { |
26 | 26 | $this->includeTemplate('includes/PlanetFullCombatResults.inc', array('FullPlanetCombatResults'=>$CombatResults, |
27 | - 'MinimalDisplay'=>false, |
|
28 | - 'AlreadyDestroyed'=>false)); |
|
27 | + 'MinimalDisplay'=>false, |
|
28 | + 'AlreadyDestroyed'=>false)); |
|
29 | 29 | } |
30 | 30 | ?> |
@@ -1,10 +1,10 @@ discard block |
||
1 | 1 | <?php |
2 | -foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
3 | - $ShootingPlayer =& $TraderResults['Player']; |
|
4 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
5 | - if($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
2 | +foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
3 | + $ShootingPlayer = & $TraderResults['Player']; |
|
4 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
5 | + if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
6 | 6 | echo $ShootingPlayer->getDisplayName(); |
7 | - if($TotalDamage > 0) { |
|
7 | + if ($TotalDamage > 0) { |
|
8 | 8 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
9 | 9 | } else { |
10 | 10 | ?> does no damage this round<?php |
@@ -12,129 +12,129 @@ discard block |
||
12 | 12 | continue; |
13 | 13 | } |
14 | 14 | |
15 | - if($TraderResults['DeadBeforeShot']) { |
|
15 | + if ($TraderResults['DeadBeforeShot']) { |
|
16 | 16 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
17 | 17 | } else { |
18 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
19 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
20 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
21 | - $ShotHit =& $WeaponResults['Hit']; |
|
22 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
23 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
24 | - $TargetPort =& $WeaponResults['TargetPort']; |
|
18 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
19 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
20 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
21 | + $ShotHit = & $WeaponResults['Hit']; |
|
22 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
23 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
24 | + $TargetPort = & $WeaponResults['TargetPort']; |
|
25 | 25 | $DamageTypes = 0; |
26 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
27 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
28 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
26 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
27 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
28 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
29 | 29 | |
30 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the remnants of <?php } echo $TargetPort->getDisplayName(); |
|
31 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
32 | - if(!$ShotHit) { |
|
30 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the remnants of <?php } echo $TargetPort->getDisplayName(); |
|
31 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
32 | + if (!$ShotHit) { |
|
33 | 33 | ?> and misses every critical system<?php |
34 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
35 | - if($WeaponDamage['Shield'] > 0) { |
|
36 | - if($ActualDamage['HasCDs']) { |
|
34 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
35 | + if ($WeaponDamage['Shield'] > 0) { |
|
36 | + if ($ActualDamage['HasCDs']) { |
|
37 | 37 | ?> which proves ineffective against their combat drones<?php |
38 | 38 | } else { |
39 | 39 | ?> which proves ineffective against it's armour<?php |
40 | 40 | } |
41 | - } else if($WeaponDamage['Armour'] > 0) { |
|
41 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
42 | 42 | ?> which is deflected by their shields<?php |
43 | 43 | } else { |
44 | 44 | ?> but it cannot do any damage<?php |
45 | 45 | } |
46 | 46 | } else { |
47 | 47 | ?> destroying <?php |
48 | - if($ActualDamage['Shield'] > 0) { |
|
48 | + if ($ActualDamage['Shield'] > 0) { |
|
49 | 49 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
50 | 50 | $this->doDamageTypeReductionDisplay($DamageTypes); |
51 | 51 | } |
52 | - if($ActualDamage['NumCDs'] > 0) { |
|
52 | + if ($ActualDamage['NumCDs'] > 0) { |
|
53 | 53 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
54 | 54 | $this->doDamageTypeReductionDisplay($DamageTypes); |
55 | 55 | } |
56 | - if($ActualDamage['Armour'] > 0) { |
|
56 | + if ($ActualDamage['Armour'] > 0) { |
|
57 | 57 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
58 | 58 | } |
59 | 59 | } |
60 | 60 | } ?>. |
61 | 61 | <br /><?php |
62 | - if($ActualDamage['KillingShot']) { |
|
63 | - $this->includeTemplate('includes/PortKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPort'=>$TargetPort,'ShootingPlayer'=>$ShootingPlayer)); |
|
62 | + if ($ActualDamage['KillingShot']) { |
|
63 | + $this->includeTemplate('includes/PortKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPort'=>$TargetPort, 'ShootingPlayer'=>$ShootingPlayer)); |
|
64 | 64 | } |
65 | 65 | } |
66 | 66 | } |
67 | - if(isset($TraderResults['Drones'])) { |
|
68 | - $Drones =& $TraderResults['Drones']; |
|
69 | - $ActualDamage =& $Drones['ActualDamage']; |
|
70 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
71 | - $TargetPort =& $Drones['TargetPort']; |
|
67 | + if (isset($TraderResults['Drones'])) { |
|
68 | + $Drones = & $TraderResults['Drones']; |
|
69 | + $ActualDamage = & $Drones['ActualDamage']; |
|
70 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
71 | + $TargetPort = & $Drones['TargetPort']; |
|
72 | 72 | $DamageTypes = 0; |
73 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
74 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
75 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
73 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
74 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
75 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
76 | 76 | |
77 | 77 | echo $ShootingPlayer->getDisplayName(); |
78 | - if($WeaponDamage['Launched'] == 0) { |
|
78 | + if ($WeaponDamage['Launched'] == 0) { |
|
79 | 79 | ?> fails to launch their combat drones<?php |
80 | 80 | } else { |
81 | 81 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php |
82 | - if($ActualDamage['TargetAlreadyDead']) { |
|
82 | + if ($ActualDamage['TargetAlreadyDead']) { |
|
83 | 83 | ?>the debris that was once <?php |
84 | 84 | } |
85 | 85 | echo $TargetPort->getDisplayName(); |
86 | 86 | |
87 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
88 | - if($ActualDamage['TotalDamage'] == 0) { |
|
89 | - if($WeaponDamage['Shield'] > 0) { |
|
90 | - if($ActualDamage['HasCDs']) { |
|
87 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
88 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
89 | + if ($WeaponDamage['Shield'] > 0) { |
|
90 | + if ($ActualDamage['HasCDs']) { |
|
91 | 91 | ?> which prove ineffective against their combat drones<?php |
92 | 92 | } else { |
93 | 93 | ?> which proves ineffective against it's armour<?php |
94 | 94 | } |
95 | 95 | } |
96 | - if($ActualDamage['Armour'] > 0) { |
|
96 | + if ($ActualDamage['Armour'] > 0) { |
|
97 | 97 | ?> which is deflected by their shields<?php |
98 | 98 | } else { |
99 | 99 | ?> but they cannot do any damage<?php |
100 | 100 | } |
101 | 101 | } else { |
102 | 102 | ?> destroying <?php |
103 | - if($ActualDamage['Shield'] > 0) { |
|
103 | + if ($ActualDamage['Shield'] > 0) { |
|
104 | 104 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
105 | 105 | $this->doDamageTypeReductionDisplay($DamageTypes); |
106 | 106 | } |
107 | - if($ActualDamage['NumCDs'] > 0) { |
|
107 | + if ($ActualDamage['NumCDs'] > 0) { |
|
108 | 108 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
109 | 109 | $this->doDamageTypeReductionDisplay($DamageTypes); |
110 | 110 | } |
111 | - if($ActualDamage['Armour'] > 0) { |
|
111 | + if ($ActualDamage['Armour'] > 0) { |
|
112 | 112 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
113 | 113 | } |
114 | 114 | } |
115 | 115 | } |
116 | 116 | } ?>. |
117 | 117 | <br /><?php |
118 | - if($ActualDamage['KillingShot']) { |
|
119 | - $this->includeTemplate('includes/PortKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPort'=>$TargetPort,'ShootingPlayer'=>$ShootingPlayer)); |
|
118 | + if ($ActualDamage['KillingShot']) { |
|
119 | + $this->includeTemplate('includes/PortKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPort'=>$TargetPort, 'ShootingPlayer'=>$ShootingPlayer)); |
|
120 | 120 | } |
121 | 121 | } |
122 | 122 | } |
123 | 123 | echo $ShootingPlayer->getDisplayName(); |
124 | - if($TotalDamage > 0) { |
|
124 | + if ($TotalDamage > 0) { |
|
125 | 125 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
126 | 126 | } else { |
127 | 127 | ?> does no damage this round<?php |
128 | - if(!$TraderResults['DeadBeforeShot']) { |
|
128 | + if (!$TraderResults['DeadBeforeShot']) { |
|
129 | 129 | ?>. Maybe they should go back to the academy<?php |
130 | 130 | } |
131 | 131 | } ?>.<br /><br /><?php |
132 | 132 | } |
133 | 133 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
134 | -This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
|
134 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
|
135 | 135 | |
136 | 136 | <?php |
137 | 137 | $Downgrades = $TraderTeamCombatResults['Downgrades']; |
138 | -if ($Downgrades != 0 ) { |
|
138 | +if ($Downgrades != 0) { |
|
139 | 139 | ?>The port has lost <?php echo $Downgrades . ' ' . pluralise('level', $Downgrades); ?>.<?php |
140 | 140 | } ?> |
@@ -1,38 +1,38 @@ discard block |
||
1 | 1 | <?php |
2 | -if(isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) { |
|
3 | - foreach($ForcesCombatResults['Results'] as $ForceType => $ForceResults) { |
|
4 | - $ShootingWeapon =& $ForceResults['Weapon']; |
|
5 | - $ShotHit =& $ForceResults['Hit']; |
|
6 | - $ActualDamage =& $ForceResults['ActualDamage']; |
|
7 | - $WeaponDamage =& $ForceResults['WeaponDamage']; |
|
8 | - $TargetPlayer =& $ForceResults['TargetPlayer']; |
|
2 | +if (isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) { |
|
3 | + foreach ($ForcesCombatResults['Results'] as $ForceType => $ForceResults) { |
|
4 | + $ShootingWeapon = & $ForceResults['Weapon']; |
|
5 | + $ShotHit = & $ForceResults['Hit']; |
|
6 | + $ActualDamage = & $ForceResults['ActualDamage']; |
|
7 | + $WeaponDamage = & $ForceResults['WeaponDamage']; |
|
8 | + $TargetPlayer = & $ForceResults['TargetPlayer']; |
|
9 | 9 | $DamageTypes = 0; |
10 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
11 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
12 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } ?> |
|
10 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
11 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
12 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } ?> |
|
13 | 13 | |
14 | 14 | <span class="cds"><?php echo isset($ActualDamage['Launched']) ? $ActualDamage['Launched'] : $WeaponDamage['Launched']; ?></span><?php |
15 | - if($ForceType == 'Mines') { |
|
15 | + if ($ForceType == 'Mines') { |
|
16 | 16 | ?> mines kamikaze themselves against <?php |
17 | - } else if($ForceType == 'Drones') { |
|
17 | + } else if ($ForceType == 'Drones') { |
|
18 | 18 | ?> combat drones launch at <?php |
19 | - } else if($ForceType == 'Scouts') { |
|
19 | + } else if ($ForceType == 'Scouts') { |
|
20 | 20 | ?> scout drones kamikaze themselves against <?php |
21 | 21 | } |
22 | 22 | |
23 | - if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } |
|
23 | + if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } |
|
24 | 24 | echo $TargetPlayer->getDisplayName(); |
25 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
26 | - if(!$ShotHit) { |
|
25 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
26 | + if (!$ShotHit) { |
|
27 | 27 | ?> and misses<?php |
28 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
29 | - if($WeaponDamage['Shield'] > 0) { |
|
30 | - if($ActualDamage['HasCDs']) { |
|
28 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
29 | + if ($WeaponDamage['Shield'] > 0) { |
|
30 | + if ($ActualDamage['HasCDs']) { |
|
31 | 31 | ?> which proves ineffective against their combat drones<?php |
32 | 32 | } else { |
33 | 33 | ?> which washes harmlessly over their hull<?php |
34 | 34 | } |
35 | - } else if($WeaponDamage['Armour'] > 0) { |
|
35 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
36 | 36 | ?> which is deflected by their shields<?php |
37 | 37 | } else { |
38 | 38 | ?> but it cannot do any damage<?php |
@@ -40,27 +40,27 @@ discard block |
||
40 | 40 | } else { |
41 | 41 | ?> destroying <?php |
42 | 42 | } |
43 | - if($ActualDamage['Shield'] > 0) { |
|
43 | + if ($ActualDamage['Shield'] > 0) { |
|
44 | 44 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
45 | 45 | $this->doDamageTypeReductionDisplay($DamageTypes); |
46 | 46 | } |
47 | - if($ActualDamage['NumCDs'] > 0) { |
|
47 | + if ($ActualDamage['NumCDs'] > 0) { |
|
48 | 48 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> drones<?php |
49 | 49 | $this->doDamageTypeReductionDisplay($DamageTypes); |
50 | 50 | } |
51 | - if($ActualDamage['Armour'] > 0) { |
|
51 | + if ($ActualDamage['Armour'] > 0) { |
|
52 | 52 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
53 | 53 | } |
54 | 54 | } ?>. |
55 | 55 | <br /><?php |
56 | - if($ActualDamage['KillingShot']) { |
|
57 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$ForceResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
56 | + if ($ActualDamage['KillingShot']) { |
|
57 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$ForceResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
58 | 58 | } |
59 | 59 | } |
60 | 60 | } |
61 | -if(isset($ForcesCombatResults['ForcesDestroyed']) && $ForcesCombatResults['ForcesDestroyed']) { |
|
61 | +if (isset($ForcesCombatResults['ForcesDestroyed']) && $ForcesCombatResults['ForcesDestroyed']) { |
|
62 | 62 | ?>Forces are <span class="red">DESTROYED!</span><br /><?php |
63 | 63 | } |
64 | 64 | |
65 | -$TotalDamage =& $ForcesCombatResults['TotalDamage'] ?> |
|
66 | -The forces <?php if($TotalDamage > 0){ ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else{ ?>do no damage this round<?php } ?>. |
|
67 | 65 | \ No newline at end of file |
66 | +$TotalDamage = & $ForcesCombatResults['TotalDamage'] ?> |
|
67 | +The forces <?php if ($TotalDamage > 0) { ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else { ?>do no damage this round<?php } ?>. |
|
68 | 68 | \ No newline at end of file |
@@ -102,7 +102,7 @@ |
||
102 | 102 | if (!$UniGen) { |
103 | 103 | $CanScanSector = ($ThisShip->hasScanner() && $isLinkedSector) || $isCurrentSector; |
104 | 104 | $ShowFriendlyForces = isset($HideAlliedForces) && $HideAlliedForces ? |
105 | - $Sector->hasPlayerForces($MapPlayer) : $Sector->hasFriendlyForces($MapPlayer); |
|
105 | + $Sector->hasPlayerForces($MapPlayer) : $Sector->hasFriendlyForces($MapPlayer); |
|
106 | 106 | if (($CanScanSector && ($Sector->hasForces() || $Sector->hasPlayers())) || $ShowFriendlyForces || $Sector->hasFriendlyTraders($MapPlayer)) { ?> |
107 | 107 | <div class="lmtf"><?php |
108 | 108 | if ($CanScanSector && $Sector->hasEnemyTraders($MapPlayer)) { |
@@ -1,130 +1,130 @@ |
||
1 | 1 | <?php |
2 | -if(is_array($TraderTeamCombatResults['Traders'])) { |
|
3 | - foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
4 | - $ShootingPlayer =& $TraderResults['Player']; |
|
5 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
2 | +if (is_array($TraderTeamCombatResults['Traders'])) { |
|
3 | + foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
4 | + $ShootingPlayer = & $TraderResults['Player']; |
|
5 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
6 | 6 | |
7 | - if($TraderResults['DeadBeforeShot']) { |
|
7 | + if ($TraderResults['DeadBeforeShot']) { |
|
8 | 8 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
9 | 9 | } else { |
10 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
11 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
12 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
13 | - $ShotHit =& $WeaponResults['Hit']; |
|
14 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
15 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
16 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
10 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
11 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
12 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
13 | + $ShotHit = & $WeaponResults['Hit']; |
|
14 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
15 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
16 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
17 | 17 | $DamageTypes = 0; |
18 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
19 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
20 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
18 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
19 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
20 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
21 | 21 | |
22 | 22 | echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php |
23 | - if($ShotHit && $ActualDamage['TargetAlreadyDead']) { |
|
23 | + if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { |
|
24 | 24 | ?>the debris that was once <?php |
25 | 25 | } |
26 | 26 | echo $TargetPlayer->getDisplayName(); |
27 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
28 | - if(!$ShotHit) { |
|
27 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
28 | + if (!$ShotHit) { |
|
29 | 29 | ?> and misses<?php |
30 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
31 | - if($WeaponDamage['Shield'] > 0) { |
|
32 | - if($ActualDamage['HasCDs']) { |
|
30 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
31 | + if ($WeaponDamage['Shield'] > 0) { |
|
32 | + if ($ActualDamage['HasCDs']) { |
|
33 | 33 | ?> which proves ineffective against their combat drones<?php |
34 | 34 | } else { |
35 | 35 | ?> which washes harmlessly over their hull<?php |
36 | 36 | } |
37 | - } else if($WeaponDamage['Armour'] > 0) { |
|
37 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
38 | 38 | ?> which is deflected by their shields<?php |
39 | 39 | } else { |
40 | 40 | ?> but it cannot do any damage<?php |
41 | 41 | } |
42 | 42 | } else { |
43 | 43 | ?> destroying <?php |
44 | - if($ActualDamage['Shield'] > 0) { |
|
44 | + if ($ActualDamage['Shield'] > 0) { |
|
45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
46 | 46 | $this->doDamageTypeReductionDisplay($DamageTypes); |
47 | 47 | } |
48 | - if($ActualDamage['NumCDs'] > 0) { |
|
48 | + if ($ActualDamage['NumCDs'] > 0) { |
|
49 | 49 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
50 | 50 | $this->doDamageTypeReductionDisplay($DamageTypes); |
51 | 51 | } |
52 | - if($ActualDamage['Armour'] > 0) { |
|
52 | + if ($ActualDamage['Armour'] > 0) { |
|
53 | 53 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
54 | 54 | } |
55 | 55 | } |
56 | 56 | } ?>. |
57 | 57 | <br /><?php |
58 | - if($ActualDamage['KillingShot']) { |
|
59 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer)); |
|
58 | + if ($ActualDamage['KillingShot']) { |
|
59 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer)); |
|
60 | 60 | } |
61 | 61 | } |
62 | 62 | } |
63 | - if(isset($TraderResults['Drones'])) { |
|
64 | - $Drones =& $TraderResults['Drones']; |
|
65 | - $ActualDamage =& $Drones['ActualDamage']; |
|
66 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
67 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
63 | + if (isset($TraderResults['Drones'])) { |
|
64 | + $Drones = & $TraderResults['Drones']; |
|
65 | + $ActualDamage = & $Drones['ActualDamage']; |
|
66 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
67 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
68 | 68 | $DamageTypes = 0; |
69 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
70 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
71 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
69 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
70 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
71 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
72 | 72 | |
73 | 73 | echo $ShootingPlayer->getDisplayName(); |
74 | - if($WeaponDamage['Launched'] == 0) { |
|
74 | + if ($WeaponDamage['Launched'] == 0) { |
|
75 | 75 | ?> fails to launch their combat drones<?php |
76 | 76 | } else { |
77 | 77 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php |
78 | - if($ActualDamage['TargetAlreadyDead']) { |
|
78 | + if ($ActualDamage['TargetAlreadyDead']) { |
|
79 | 79 | ?>the debris that was once <?php |
80 | 80 | } |
81 | 81 | echo $TargetPlayer->getDisplayName(); |
82 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
83 | - if($ActualDamage['TotalDamage'] == 0) { |
|
84 | - if($WeaponDamage['Shield'] > 0) { |
|
85 | - if($ActualDamage['HasCDs']) { |
|
82 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
83 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
84 | + if ($WeaponDamage['Shield'] > 0) { |
|
85 | + if ($ActualDamage['HasCDs']) { |
|
86 | 86 | ?> which prove ineffective against their combat drones<?php |
87 | 87 | } else { |
88 | 88 | ?> which washes harmlessly over their hull<?php |
89 | 89 | } |
90 | 90 | } |
91 | - if($ActualDamage['Armour'] > 0) { |
|
91 | + if ($ActualDamage['Armour'] > 0) { |
|
92 | 92 | ?> which is deflected by their shields<?php |
93 | 93 | } else { |
94 | 94 | ?> but they cannot do any damage<?php |
95 | 95 | } |
96 | 96 | } else { |
97 | 97 | ?> destroying <?php |
98 | - if($ActualDamage['Shield'] > 0) { |
|
98 | + if ($ActualDamage['Shield'] > 0) { |
|
99 | 99 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
100 | 100 | $this->doDamageTypeReductionDisplay($DamageTypes); |
101 | 101 | } |
102 | - if($ActualDamage['NumCDs'] > 0) { |
|
102 | + if ($ActualDamage['NumCDs'] > 0) { |
|
103 | 103 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
104 | 104 | $this->doDamageTypeReductionDisplay($DamageTypes); |
105 | 105 | } |
106 | - if($ActualDamage['Armour'] > 0) { |
|
106 | + if ($ActualDamage['Armour'] > 0) { |
|
107 | 107 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
108 | 108 | } |
109 | 109 | } |
110 | 110 | } |
111 | 111 | } ?>. |
112 | 112 | <br /><?php |
113 | - if($ActualDamage['KillingShot']) { |
|
114 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer)); |
|
113 | + if ($ActualDamage['KillingShot']) { |
|
114 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer)); |
|
115 | 115 | } |
116 | 116 | } |
117 | 117 | } |
118 | 118 | echo $ShootingPlayer->getDisplayName(); |
119 | - if($TotalDamage > 0) { |
|
119 | + if ($TotalDamage > 0) { |
|
120 | 120 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
121 | 121 | } else { |
122 | 122 | ?> does no damage this round.<?php |
123 | - if(!$TraderResults['DeadBeforeShot']) { |
|
123 | + if (!$TraderResults['DeadBeforeShot']) { |
|
124 | 124 | ?> Maybe they should go back to the academy<?php |
125 | 125 | } |
126 | 126 | } ?>.<br /><br /><?php |
127 | 127 | } |
128 | 128 | } |
129 | 129 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
130 | -This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
|
131 | 130 | \ No newline at end of file |
131 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
|
132 | 132 | \ No newline at end of file |
@@ -10,7 +10,10 @@ |
||
10 | 10 | <td style="width: 80%" class="center"> |
11 | 11 | Local Map of the Known <span class="big bold"><?php echo $GalaxyName ?></span> Galaxy |
12 | 12 | <br /><br /> |
13 | - <?php if (isset($Error)) echo $Error; ?> |
|
13 | + <?php if (isset($Error)) { |
|
14 | + echo $Error; |
|
15 | +} |
|
16 | +?> |
|
14 | 17 | </td> |
15 | 18 | <td style="width: 10%"></td> |
16 | 19 | </tr> |