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unknown
04:36
created
templates/Default/engine/Default/includes/PlanetCombatResults.inc 1 patch
Spacing   +43 added lines, -43 removed lines patch added patch discarded remove patch
@@ -1,35 +1,35 @@  discard block
 block discarded – undo
1 1
 <?php
2 2
 $CombatPlanet = $PlanetCombatResults['Planet'];
3 3
 $TotalDamage = $PlanetCombatResults['TotalDamage'];
4
-if($MinimalDisplay) {
4
+if ($MinimalDisplay) {
5 5
 	echo $CombatPlanet->getCombatName();
6
-	if($TotalDamage > 0) {
6
+	if ($TotalDamage > 0) {
7 7
 		?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat of which <span class="red"><?php echo $PlanetCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php
8 8
 	} else {
9 9
 		?> does no damage this round<?php
10 10
 	} ?>. <?php echo $AttackLogLink;
11 11
 	return;
12 12
 }
13
-if(isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) {
14
-	foreach($PlanetCombatResults['Weapons'] as $WeaponResults) {
15
-		$ShootingWeapon =& $WeaponResults['Weapon'];
16
-		$ShotHit =& $WeaponResults['Hit'];
17
-		$ActualDamage =& $WeaponResults['ActualDamage'];
18
-		$WeaponDamage =& $WeaponResults['WeaponDamage'];
19
-		$TargetPlayer =& $WeaponResults['TargetPlayer'];
13
+if (isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) {
14
+	foreach ($PlanetCombatResults['Weapons'] as $WeaponResults) {
15
+		$ShootingWeapon = & $WeaponResults['Weapon'];
16
+		$ShotHit = & $WeaponResults['Hit'];
17
+		$ActualDamage = & $WeaponResults['ActualDamage'];
18
+		$WeaponDamage = & $WeaponResults['WeaponDamage'];
19
+		$TargetPlayer = & $WeaponResults['TargetPlayer'];
20 20
 		
21
-		echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
21
+		echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
22 22
 		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
23
-			if(!$ShotHit) {
23
+			if (!$ShotHit) {
24 24
 				?> and misses<?php
25
-			} else if($ActualDamage['TotalDamage'] == 0) {
26
-				if($WeaponDamage['Shield'] > 0) {
27
-					if($ActualDamage['HasCDs']) {
25
+			} else if ($ActualDamage['TotalDamage'] == 0) {
26
+				if ($WeaponDamage['Shield'] > 0) {
27
+					if ($ActualDamage['HasCDs']) {
28 28
 						?> which proves ineffective against their combat drones<?php
29 29
 					} else {
30 30
 						?> which washes harmlessly over their hull<?php
31 31
 					}
32
-				} else if($WeaponDamage['Armour'] > 0) {
32
+				} else if ($WeaponDamage['Armour'] > 0) {
33 33
 					?> which is deflected by their shields<?php
34 34
 				} else {
35 35
 					?> but it cannot do any damage<?php
@@ -37,81 +37,81 @@  discard block
 block discarded – undo
37 37
 			} else {
38 38
 				?> destroying <?php
39 39
 				$DamageTypes = 0;
40
-				if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
41
-				if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
42
-				if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
40
+				if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
41
+				if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
42
+				if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
43 43
 
44
-				if($ActualDamage['Shield'] > 0) {
44
+				if ($ActualDamage['Shield'] > 0) {
45 45
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php
46 46
 					$this->doDamageTypeReductionDisplay($DamageTypes);
47 47
 				}
48
-				if($ActualDamage['NumCDs'] > 0) {
48
+				if ($ActualDamage['NumCDs'] > 0) {
49 49
 					?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']); ?></span> combat drones<?php
50 50
 					$this->doDamageTypeReductionDisplay($DamageTypes);
51 51
 				}
52
-				if($ActualDamage['Armour'] > 0) {
52
+				if ($ActualDamage['Armour'] > 0) {
53 53
 					?><span class="red"><?php echo number_format($ActualDamage['Armour']); ?></span> plates of armour<?php
54 54
 				}
55 55
 			}
56 56
 		} ?>.
57 57
 		<br /><?php
58 58
 		if ($ShotHit && $ActualDamage['KillingShot']) {
59
-			$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer));
59
+			$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer));
60 60
 		}
61 61
 	}
62 62
 }
63
-if(isset($PlanetCombatResults['Drones'])) {
64
-	$Drones =& $PlanetCombatResults['Drones'];
65
-	$ActualDamage =& $Drones['ActualDamage'];
66
-	$WeaponDamage =& $Drones['WeaponDamage'];
67
-	$TargetPlayer =& $Drones['TargetPlayer'];
63
+if (isset($PlanetCombatResults['Drones'])) {
64
+	$Drones = & $PlanetCombatResults['Drones'];
65
+	$ActualDamage = & $Drones['ActualDamage'];
66
+	$WeaponDamage = & $Drones['WeaponDamage'];
67
+	$TargetPlayer = & $Drones['TargetPlayer'];
68 68
 	$DamageTypes = 0;
69
-	if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
70
-	if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
71
-	if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
69
+	if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
70
+	if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
71
+	if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
72 72
 	
73 73
 	echo $CombatPlanet->getCombatName();
74
-	if($WeaponDamage['Launched'] == 0) {
74
+	if ($WeaponDamage['Launched'] == 0) {
75 75
 		?> fails to launch it's combat drones<?php
76 76
 	} else {
77
-		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
78
-		if(!$ActualDamage['TargetAlreadyDead']) {
79
-			if($ActualDamage['TotalDamage'] == 0) {
80
-				if($WeaponDamage['Shield'] > 0) {
81
-					if($ActualDamage['HasCDs']) {
77
+		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
78
+		if (!$ActualDamage['TargetAlreadyDead']) {
79
+			if ($ActualDamage['TotalDamage'] == 0) {
80
+				if ($WeaponDamage['Shield'] > 0) {
81
+					if ($ActualDamage['HasCDs']) {
82 82
 						?> which prove ineffective against their combat drones<?php
83 83
 					} else {
84 84
 						?> which washes harmlessly over their hull<?php
85 85
 					}
86
-				} else if($WeaponDamage['Armour'] > 0) {
86
+				} else if ($WeaponDamage['Armour'] > 0) {
87 87
 					?> which is deflected by their shields<?php
88 88
 				} else {
89 89
 					?> but they cannot do any damage<?php
90 90
 				}
91 91
 			} else {
92 92
 				?> destroying <?php
93
-				if($ActualDamage['Shield'] > 0) {
93
+				if ($ActualDamage['Shield'] > 0) {
94 94
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php
95 95
 					$this->doDamageTypeReductionDisplay($DamageTypes);
96 96
 				}
97
-				if($ActualDamage['NumCDs'] > 0) {
97
+				if ($ActualDamage['NumCDs'] > 0) {
98 98
 					?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']); ?></span> combat drones<?php
99 99
 					$this->doDamageTypeReductionDisplay($DamageTypes);
100 100
 				}
101
-				if($ActualDamage['Armour'] > 0) {
101
+				if ($ActualDamage['Armour'] > 0) {
102 102
 					?><span class="red"><?php echo number_format($ActualDamage['Armour']); ?></span> plates of armour<?php
103 103
 				}
104 104
 			}
105 105
 		}
106 106
 	} ?>.
107 107
 	<br /><?php
108
-	if($ActualDamage['KillingShot']) {
109
-		$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer));
108
+	if ($ActualDamage['KillingShot']) {
109
+		$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer));
110 110
 	}
111 111
 }
112 112
 
113 113
 echo $CombatPlanet->getCombatName();
114
-if($TotalDamage > 0) {
114
+if ($TotalDamage > 0) {
115 115
 	?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat<?php
116 116
 } else {
117 117
 	?> does no damage this round. You call that a planet? It needs a better builder<?php
Please login to merge, or discard this patch.
engine/Default/chat_sharing.php 1 patch
Spacing   +2 added lines, -4 removed lines patch added patch discarded remove patch
@@ -19,8 +19,7 @@  discard block
 block discarded – undo
19 19
 	$shareFrom[$fromAccountId] = array(
20 20
 		'Player ID'   => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(),
21 21
 		'Player Name' => $otherPlayer == null ?
22
-		                 '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() :
23
-		                 $otherPlayer->getDisplayName(),
22
+		                 '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() : $otherPlayer->getDisplayName(),
24 23
 		'All Games'   => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>',
25 24
 		'Game ID'     => $gameId,
26 25
 	);
@@ -40,8 +39,7 @@  discard block
 block discarded – undo
40 39
 	$shareTo[$toAccountId] = array(
41 40
 		'Player ID'   => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(),
42 41
 		'Player Name' => $otherPlayer == null ?
43
-		                 '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() :
44
-		                 $otherPlayer->getDisplayName(),
42
+		                 '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() : $otherPlayer->getDisplayName(),
45 43
 		'All Games'   => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>',
46 44
 		'Game ID'     => $gameId,
47 45
 	);
Please login to merge, or discard this patch.
lib/Default/DummyPlayer.class.php 1 patch
Spacing   +20 added lines, -20 removed lines patch added patch discarded remove patch
@@ -1,30 +1,30 @@  discard block
 block discarded – undo
1 1
 <?php declare(strict_types=1);
2 2
 
3 3
 class DummyPlayer extends AbstractSmrPlayer {
4
-	public function __construct($gameID=0,$playerName='Dummy',$raceID=1,$experience=1000,$alignment=100,$allianceID=0,$shipTypeID=60) {
4
+	public function __construct($gameID = 0, $playerName = 'Dummy', $raceID = 1, $experience = 1000, $alignment = 100, $allianceID = 0, $shipTypeID = 60) {
5 5
 		$this->accountID				= 0;
6
-		$this->gameID					= (int) $gameID;
7
-		$this->playerName				= (string) $playerName;
6
+		$this->gameID = (int)$gameID;
7
+		$this->playerName = (string)$playerName;
8 8
 		$this->playerID					= 0;
9 9
 		$this->sectorID					= 0;
10
-		$this->lastSectorID				= 0;
10
+		$this->lastSectorID = 0;
11 11
 		$this->turns					= 1000;
12
-		$this->newbieTurns				= 0;
12
+		$this->newbieTurns = 0;
13 13
 		$this->lastNewsUpdate			= 0;
14 14
 		$this->dead						= false;
15 15
 		$this->landedOnPlanet			= false;
16
-		$this->lastActive				= 0;
17
-		$this->lastCPLAction			= 0;
18
-		$this->raceID					= (int) $raceID;
19
-		$this->credits					= 0;
20
-		$this->experience				= (int) $experience;
21
-		$this->alignment				= (int) $alignment;
22
-		$this->militaryPayment			= 0;
23
-		$this->allianceID				= (int) $allianceID;
24
-		$this->shipID					= (int) $shipTypeID;
16
+		$this->lastActive = 0;
17
+		$this->lastCPLAction = 0;
18
+		$this->raceID = (int)$raceID;
19
+		$this->credits = 0;
20
+		$this->experience				= (int)$experience;
21
+		$this->alignment = (int)$alignment;
22
+		$this->militaryPayment = 0;
23
+		$this->allianceID				= (int)$allianceID;
24
+		$this->shipID					= (int)$shipTypeID;
25 25
 		$this->kills					= 0;
26 26
 		$this->deaths					= 0;
27
-		$this->lastPort					= 0;
27
+		$this->lastPort = 0;
28 28
 		$this->bank						= 0;
29 29
 		$this->zoom						= 0;
30 30
 		
@@ -48,9 +48,9 @@  discard block
 block discarded – undo
48 48
 	}
49 49
 	
50 50
 	public function setAllianceID($ID) {
51
-		if($this->allianceID == $ID)
51
+		if ($this->allianceID == $ID)
52 52
 			return;
53
-		$this->allianceID=$ID;
53
+		$this->allianceID = $ID;
54 54
 	}
55 55
 	
56 56
 	public function &killPlayerByPlayer(AbstractSmrPlayer $killer) {
@@ -76,7 +76,7 @@  discard block
 block discarded – undo
76 76
 		$db = new SmrMySqlDatabase();
77 77
 		$db->query('REPLACE INTO cached_dummys ' .
78 78
 					'(type, id, info) ' .
79
-					'VALUES (\'DummyPlayer\', '.$db->escapeString($this->getPlayerName()).', '.$db->escapeString($cache).')');	
79
+					'VALUES (\'DummyPlayer\', ' . $db->escapeString($this->getPlayerName()) . ', ' . $db->escapeString($cache) . ')');	
80 80
 		 unserialize($cache);
81 81
 	}
82 82
 	
@@ -85,7 +85,7 @@  discard block
 block discarded – undo
85 85
 		$db->query('SELECT info FROM cached_dummys
86 86
 					WHERE type = \'DummyPlayer\'
87 87
 						AND id = ' . $db->escapeString($name) . ' LIMIT 1');
88
-		if($db->nextRecord()) {
88
+		if ($db->nextRecord()) {
89 89
 			$return = unserialize($db->getField('info'));
90 90
 			return $return;
91 91
 		}
@@ -100,7 +100,7 @@  discard block
 block discarded – undo
100 100
 		$db->query('SELECT id FROM cached_dummys
101 101
 					WHERE type = \'DummyPlayer\'');
102 102
 		$dummyNames = array();
103
-		while($db->nextRecord()) {
103
+		while ($db->nextRecord()) {
104 104
 			$dummyNames[] = $db->getField('id');
105 105
 		}
106 106
 		return $dummyNames;
Please login to merge, or discard this patch.
lib/Default/AbstractSmrPlayer.class.php 1 patch
Spacing   +11 added lines, -11 removed lines patch added patch discarded remove patch
@@ -266,7 +266,7 @@  discard block
 block discarded – undo
266 266
 	/**
267 267
 	 * Insert a new player into the database. Returns the new player object.
268 268
 	 */
269
-	public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc=false) {
269
+	public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc = false) {
270 270
 		$db = new SmrMySqlDatabase();
271 271
 		$db->lockTable('player');
272 272
 
@@ -1646,7 +1646,7 @@  discard block
 block discarded – undo
1646 1646
 			create_error('The saved sector must be in the box!');
1647 1647
 		}
1648 1648
 
1649
-		$storedDestinations =& $this->getStoredDestinations();
1649
+		$storedDestinations = & $this->getStoredDestinations();
1650 1650
 		foreach ($storedDestinations as &$sd) {
1651 1651
 			if ($sd['SectorID'] == $sectorID) {
1652 1652
 				$sd['OffsetTop'] = $offsetTop;
@@ -1973,13 +1973,13 @@  discard block
 block discarded – undo
1973 1973
 			$this->db->query('SELECT type,amount FROM player_hof WHERE ' . $this->SQL);
1974 1974
 			$this->HOF = array();
1975 1975
 			while ($this->db->nextRecord()) {
1976
-				$hof =& $this->HOF;
1976
+				$hof = & $this->HOF;
1977 1977
 				$typeList = explode(':', $this->db->getField('type'));
1978 1978
 				foreach ($typeList as $type) {
1979 1979
 					if (!isset($hof[$type])) {
1980 1980
 						$hof[$type] = array();
1981 1981
 					}
1982
-					$hof =& $hof[$type];
1982
+					$hof = & $hof[$type];
1983 1983
 				}
1984 1984
 				$hof = $this->db->getFloat('amount');
1985 1985
 			}
@@ -2058,8 +2058,8 @@  discard block
 block discarded – undo
2058 2058
 		}
2059 2059
 		self::$HOFVis[$hofType] = $visibility;
2060 2060
 
2061
-		$hof =& $this->HOF;
2062
-		$hofChanged =& $this->hasHOFChanged;
2061
+		$hof = & $this->HOF;
2062
+		$hofChanged = & $this->hasHOFChanged;
2063 2063
 		$new = false;
2064 2064
 		foreach ($typeList as $type) {
2065 2065
 			if (!isset($hofChanged[$type])) {
@@ -2069,8 +2069,8 @@  discard block
 block discarded – undo
2069 2069
 				$hof[$type] = array();
2070 2070
 				$new = true;
2071 2071
 			}
2072
-			$hof =& $hof[$type];
2073
-			$hofChanged =& $hofChanged[$type];
2072
+			$hof = & $hof[$type];
2073
+			$hofChanged = & $hofChanged[$type];
2074 2074
 		}
2075 2075
 		if ($hofChanged == null) {
2076 2076
 			$hofChanged = self::HOF_CHANGED;
@@ -2681,7 +2681,7 @@  discard block
 block discarded – undo
2681 2681
 	}
2682 2682
 
2683 2683
 	private function setupMissionStep($missionID) {
2684
-		$mission =& $this->missions[$missionID];
2684
+		$mission = & $this->missions[$missionID];
2685 2685
 		if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) {
2686 2686
 			// Nothing to do if this mission is already completed
2687 2687
 			return;
@@ -2726,7 +2726,7 @@  discard block
 block discarded – undo
2726 2726
 			'Starting Sector' => $this->getSectorID()
2727 2727
 		);
2728 2728
 
2729
-		$this->missions[$missionID] =& $mission;
2729
+		$this->missions[$missionID] = & $mission;
2730 2730
 		$this->setupMissionStep($missionID);
2731 2731
 		$this->rebuildMission($missionID);
2732 2732
 
@@ -2783,7 +2783,7 @@  discard block
 block discarded – undo
2783 2783
 
2784 2784
 	public function claimMissionReward($missionID) {
2785 2785
 		$this->getMissions();
2786
-		$mission =& $this->missions[$missionID];
2786
+		$mission = & $this->missions[$missionID];
2787 2787
 		if ($mission === false) {
2788 2788
 			throw new Exception('Unknown mission: ' . $missionID);
2789 2789
 		}
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/CommonMessageSend.inc 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -1,10 +1,10 @@
 block discarded – undo
1
-<?php if(isset($Preview)) { ?><table class="standard"><tr><td><?php echo bbifyMessage($Preview); ?></td></tr></table><?php } ?>
1
+<?php if (isset($Preview)) { ?><table class="standard"><tr><td><?php echo bbifyMessage($Preview); ?></td></tr></table><?php } ?>
2 2
 <form name="MessageSendForm" method="POST" action="<?php echo $MessageSendFormHref; ?>">
3 3
 	<p>
4 4
 		<b>From: </b><?php echo $ThisPlayer->getDisplayName(); ?><br />
5
-		<b>To: </b><?php if(isset($Receiver) && is_object($Receiver)) {	echo $Receiver->getDisplayName(); } else { echo $Receiver; } ?>
5
+		<b>To: </b><?php if (isset($Receiver) && is_object($Receiver)) {	echo $Receiver->getDisplayName(); } else { echo $Receiver; } ?>
6 6
 	</p>
7
-	<textarea spellcheck="true" name="message" required><?php if(isset($Preview)) { echo $Preview; } ?></textarea><br />
7
+	<textarea spellcheck="true" name="message" required><?php if (isset($Preview)) { echo $Preview; } ?></textarea><br />
8 8
 	<br />
9 9
 	<input type="submit" name="action" value="Send message" />&nbsp;<input type="submit" name="action" value="Preview message" />
10 10
 </form>
Please login to merge, or discard this patch.
tools/discord/GameLink.inc 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -3,10 +3,10 @@
 block discarded – undo
3 3
 // Holds information linking the received message and the game data
4 4
 class GameLink
5 5
 {
6
-	public $valid = false;  // identifies if the message is linked to game data
7
-	public $account;        // SmrAccount instance
8
-	public $alliance;       // SmrAlliance instance
9
-	public $player;         // SmrPlayer instance
6
+	public $valid = false; // identifies if the message is linked to game data
7
+	public $account; // SmrAccount instance
8
+	public $alliance; // SmrAlliance instance
9
+	public $player; // SmrPlayer instance
10 10
 
11 11
 	// $author can be either Discord\Parts\User\{User,Member}
12 12
 	function __construct(Discord\Parts\Channel\Channel $channel, $author) {
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test/SmrTest/BaseIntegrationSpec.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -33,7 +33,7 @@
 block discarded – undo
33 33
 		$query = "SELECT table_name FROM information_schema.tables WHERE table_rows > 0 AND TABLE_SCHEMA='smr_live'";
34 34
 		$rs = self::$conn->query($query);
35 35
 		$all = $rs->fetch_all();
36
-		array_walk_recursive($all, function ($a) {
36
+		array_walk_recursive($all, function($a) {
37 37
 			self::$defaultPopulatedTables[] = "'" . $a . "'";
38 38
 		});
39 39
 	}
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lib/Default/MySqlDatabase.class.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -10,7 +10,7 @@
 block discarded – undo
10 10
 	public function __construct() {
11 11
 		if (!self::$dbConn) {
12 12
 			// Set the mysqli driver to raise exceptions on errors
13
-			if (!mysqli_report(MYSQLI_REPORT_ERROR | MYSQLI_REPORT_STRICT)) {
13
+			if (!mysqli_report(MYSQLI_REPORT_ERROR|MYSQLI_REPORT_STRICT)) {
14 14
 				$this->error('Failed to enable mysqli error reporting');
15 15
 			}
16 16
 			$mysqlProperties = new MySqlProperties();
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engine/Default/planet_attack_processing.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -58,8 +58,8 @@  discard block
 block discarded – undo
58 58
 
59 59
 $totalShieldDamage = 0;
60 60
 foreach ($attackers as $attacker) {
61
-	$playerResults =& $attacker->shootPlanet($planet, false);
62
-	$results['Attackers']['Traders'][$attacker->getAccountID()] =& $playerResults;
61
+	$playerResults = & $attacker->shootPlanet($planet, false);
62
+	$results['Attackers']['Traders'][$attacker->getAccountID()] = & $playerResults;
63 63
 	$results['Attackers']['TotalDamage'] += $playerResults['TotalDamage'];
64 64
 	foreach ($playerResults['Weapons'] as $weapon) {
65 65
 		if (isset($weapon['ActualDamage'])) { // Only set if the weapon hits
@@ -72,7 +72,7 @@  discard block
 block discarded – undo
72 72
 $downgradeDamage = $results['Attackers']['TotalDamage'] - $totalShieldDamage;
73 73
 $results['Attackers']['Downgrades'] = $planet->checkForDowngrade($downgradeDamage);
74 74
 
75
-$results['Planet'] =& $planet->shootPlayers($attackers);
75
+$results['Planet'] = & $planet->shootPlayers($attackers);
76 76
 
77 77
 $account->log(LOG_TYPE_PLANET_BUSTING, 'Player attacks planet, the planet does ' . $results['Planet']['TotalDamage'] . ', their team does ' . $results['Attackers']['TotalDamage'] . ' and downgrades: ' . var_export($results['Attackers']['Downgrades'], true), $planet->getSectorID());
78 78
 
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