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<?php declare(strict_types=1); |
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namespace Smr\Pages\Player\BetaFunctions; |
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use AbstractSmrPlayer; |
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use Globals; |
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use Smr\Page\PlayerPage; |
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use Smr\Page\ReusableTrait; |
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use Smr\Template; |
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use SmrShipType; |
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use SmrWeaponType; |
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class BetaFunctions extends PlayerPage { |
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use ReusableTrait; |
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public string $file = 'beta_functions.php'; |
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public function build(AbstractSmrPlayer $player, Template $template): void { |
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if (!ENABLE_BETA) { |
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create_error('Beta functions are disabled.'); |
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} |
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$sector = $player->getSector(); |
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$template->assign('PageTopic', 'Beta Functions'); |
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// let them map all |
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$container = new RevealMapProcessor(); |
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$template->assign('MapHREF', $container->href()); |
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// let them get money |
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$container = new AddMoneyProcessor(); |
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$template->assign('MoneyHREF', $container->href()); |
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//next time for ship |
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$container = new SetShipProcessor(); |
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$template->assign('ShipHREF', $container->href()); |
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$shipList = []; |
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foreach (SmrShipType::getAll() as $shipTypeID => $shipType) { |
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$shipList[$shipTypeID] = $shipType->getName(); |
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} |
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asort($shipList); // sort by name |
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$template->assign('ShipList', $shipList); |
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//next weapons |
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$container = new AddWeaponsProcessor(); |
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$template->assign('AddWeaponHREF', $container->href()); |
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$weaponList = []; |
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foreach (SmrWeaponType::getAllWeaponTypes() as $weaponTypeID => $weaponType) { |
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$weaponList[$weaponTypeID] = $weaponType->getName(); |
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} |
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asort($weaponList); // sort by name |
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$template->assign('WeaponList', $weaponList); |
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//Remove Weapons |
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$container = new RemoveWeaponsProcessor(); |
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$template->assign('RemoveWeaponsHREF', $container->href()); |
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//allow to get full hardware |
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$container = new RepairShipProcessor(); |
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$template->assign('UnoHREF', $container->href()); |
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//move whereever you want |
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$container = new SetSectorProcessor(); |
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$template->assign('WarpHREF', $container->href()); |
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//set turns |
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$container = new SetTurnsProcessor(); |
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$template->assign('TurnsHREF', $container->href()); |
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//set experience |
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$container = new SetExperienceProcessor(); |
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$template->assign('ExperienceHREF', $container->href()); |
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//Set alignment |
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$container = new SetAlignmentProcessor(); |
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$template->assign('AlignmentHREF', $container->href()); |
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//add any type of hardware |
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$container = new SetHardwareProcessor(); |
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$template->assign('HardwareHREF', $container->href()); |
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$hardware = []; |
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foreach (Globals::getHardwareTypes() as $hardwareTypeID => $hardwareType) { |
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$hardware[$hardwareTypeID] = $hardwareType['Name']; |
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} |
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$template->assign('Hardware', $hardware); |
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//change personal relations |
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$container = new SetPersonalRelationsProcessor(); |
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$template->assign('PersonalRelationsHREF', $container->href()); |
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//change race relations |
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$container = new SetPoliticalRelationsProcessor(); |
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$template->assign('RaceRelationsHREF', $container->href()); |
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//change race |
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$container = new SetRaceProcessor(); |
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$template->assign('ChangeRaceHREF', $container->href()); |
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if ($sector->hasPlanet()) { |
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$container = new PlanetBuildingsProcessor(); |
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$template->assign('MaxBuildingsHREF', $container->href()); |
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$container = new PlanetDefensesProcessor(); |
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$template->assign('MaxDefensesHREF', $container->href()); |
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$container = new PlanetStockpileProcessor(); |
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$template->assign('MaxStockpileHREF', $container->href()); |
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} |
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} |
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} |
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