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| Total Complexity | 217 |
| Total Lines | 994 |
| Duplicated Lines | 0 % |
| Changes | 0 | ||
Complex classes like AbstractSmrShip often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrShip, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 9 | class AbstractSmrShip { |
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| 10 | |||
| 11 | // Player exp gained for each point of damage done |
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| 12 | protected const EXP_PER_DAMAGE_PLAYER = 0.375; |
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| 13 | protected const EXP_PER_DAMAGE_PLANET = 1.0; // note that planet damage is reduced |
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| 14 | protected const EXP_PER_DAMAGE_PORT = 0.15; |
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| 15 | protected const EXP_PER_DAMAGE_FORCE = 0.075; |
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| 16 | |||
| 17 | protected const STARTER_SHIPS = [ |
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| 18 | RACE_NEUTRAL => SHIP_TYPE_GALACTIC_SEMI, |
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| 19 | RACE_ALSKANT => SHIP_TYPE_SMALL_TIMER, |
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| 20 | RACE_CREONTI => SHIP_TYPE_MEDIUM_CARGO_HULK, |
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| 21 | RACE_HUMAN => SHIP_TYPE_LIGHT_FREIGHTER, |
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| 22 | RACE_IKTHORNE => SHIP_TYPE_TINY_DELIGHT, |
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| 23 | RACE_SALVENE => SHIP_TYPE_HATCHLINGS_DUE, |
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| 24 | RACE_THEVIAN => SHIP_TYPE_SWIFT_VENTURE, |
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| 25 | RACE_WQHUMAN => SHIP_TYPE_SLIP_FREIGHTER, |
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| 26 | RACE_NIJARIN => SHIP_TYPE_REDEEMER, |
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| 27 | ]; |
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| 28 | |||
| 29 | protected AbstractSmrPlayer $player; |
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| 30 | |||
| 31 | protected int $gameID; |
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| 32 | protected SmrShipType $shipType; |
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| 33 | |||
| 34 | /** @var array<int, SmrWeapon> */ |
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| 35 | protected array $weapons = []; |
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| 36 | /** @var array<int, int> */ |
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| 37 | protected array $cargo = []; |
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| 38 | /** @var array<int, int> */ |
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| 39 | protected array $hardware = []; |
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| 40 | protected bool $isCloaked = false; |
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| 41 | /** @var array<string, int>|false */ |
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| 42 | protected array|false $illusionShip = false; |
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| 43 | |||
| 44 | protected bool $hasChangedWeapons = false; |
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| 45 | protected bool $hasChangedCargo = false; |
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| 46 | /** @var array<int, bool> */ |
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| 47 | protected array $hasChangedHardware = []; |
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| 48 | protected bool $hasChangedCloak = false; |
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| 49 | protected bool $hasChangedIllusion = false; |
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| 50 | |||
| 51 | public function __construct(AbstractSmrPlayer $player) { |
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| 52 | $this->player = $player; |
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| 53 | $this->gameID = $player->getGameID(); |
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| 54 | $this->regenerateShipType(); |
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| 55 | } |
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| 56 | |||
| 57 | protected function regenerateShipType(): void { |
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| 58 | $this->shipType = SmrShipType::get($this->player->getShipTypeID()); |
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| 59 | } |
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| 60 | |||
| 61 | public function checkForExcess(): void { |
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| 62 | $this->checkForExcessHardware(); |
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| 63 | $this->checkForExcessWeapons(); |
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| 64 | $this->checkForExcessCargo(); |
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| 65 | } |
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| 66 | |||
| 67 | public function checkForExcessWeapons(): void { |
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| 68 | while ($this->hasWeapons() && ($this->getPowerUsed() > $this->getType()->getMaxPower() || $this->getNumWeapons() > $this->getHardpoints())) { |
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| 69 | //erase the first weapon 1 at a time until we are okay |
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| 70 | $this->removeLastWeapon(); |
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| 71 | } |
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| 72 | } |
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| 73 | |||
| 74 | public function checkForExcessCargo(): void { |
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| 75 | if ($this->hasCargo()) { |
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| 76 | $excess = array_sum($this->getCargo()) - $this->getCargoHolds(); |
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| 77 | foreach ($this->getCargo() as $goodID => $amount) { |
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| 78 | if ($excess > 0) { |
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| 79 | $decreaseAmount = min($amount, $excess); |
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| 80 | $this->decreaseCargo($goodID, $decreaseAmount); |
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| 81 | $excess -= $decreaseAmount; |
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| 82 | } else { |
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| 83 | // No more excess cargo |
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| 84 | break; |
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| 85 | } |
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| 86 | } |
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| 87 | } |
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| 88 | } |
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| 89 | |||
| 90 | public function checkForExcessHardware(): void { |
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| 91 | //check hardware to see if anything needs to be removed |
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| 92 | foreach ($this->getHardware() as $hardwareTypeID => $amount) { |
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| 93 | $max = $this->shipType->getMaxHardware($hardwareTypeID); |
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| 94 | $this->setHardware($hardwareTypeID, min($amount, $max)); |
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| 95 | } |
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| 96 | } |
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| 97 | |||
| 98 | /** |
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| 99 | * Set all hardware to its maximum value for this ship. |
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| 100 | */ |
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| 101 | public function setHardwareToMax(): void { |
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| 102 | foreach ($this->shipType->getAllMaxHardware() as $hardwareTypeID => $max) { |
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| 103 | $this->setHardware($hardwareTypeID, $max); |
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| 104 | } |
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| 105 | } |
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| 106 | |||
| 107 | public function getPowerUsed(): int { |
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| 108 | $power = 0; |
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| 109 | foreach ($this->weapons as $weapon) { |
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| 110 | $power += $weapon->getPowerLevel(); |
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| 111 | } |
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| 112 | return $power; |
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| 113 | } |
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| 114 | |||
| 115 | public function getRemainingPower(): int { |
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| 116 | return $this->getType()->getMaxPower() - $this->getPowerUsed(); |
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| 117 | } |
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| 118 | |||
| 119 | /** |
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| 120 | * given power level of new weapon, return whether there is enough power available to install it on this ship |
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| 121 | */ |
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| 122 | public function checkPowerAvailable(int $powerLevel): bool { |
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| 123 | return $this->getRemainingPower() >= $powerLevel; |
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| 124 | } |
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| 125 | |||
| 126 | public function hasIllegalGoods(): bool { |
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| 127 | return $this->hasCargo(GOODS_SLAVES) || $this->hasCargo(GOODS_WEAPONS) || $this->hasCargo(GOODS_NARCOTICS); |
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| 128 | } |
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| 129 | |||
| 130 | public function getDisplayAttackRating(): int { |
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| 131 | if ($this->hasActiveIllusion()) { |
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| 132 | return $this->getIllusionAttack(); |
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| 133 | } |
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| 134 | return $this->getAttackRating(); |
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| 135 | } |
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| 136 | |||
| 137 | public function getDisplayDefenseRating(): int { |
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| 138 | if ($this->hasActiveIllusion()) { |
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| 139 | return $this->getIllusionDefense(); |
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| 140 | } |
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| 141 | return $this->getDefenseRating(); |
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| 142 | } |
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| 143 | |||
| 144 | public function getDisplayName(): string { |
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| 145 | if ($this->hasActiveIllusion()) { |
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| 146 | return $this->getIllusionShipName(); |
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| 147 | } |
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| 148 | return $this->getName(); |
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| 149 | } |
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| 150 | |||
| 151 | public function getAttackRating(): int { |
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| 152 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getCDs() * 2) / 40); |
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| 153 | } |
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| 154 | |||
| 155 | public function getAttackRatingWithMaxCDs(): int { |
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| 156 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getMaxCDs() * 2) / 40); |
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| 157 | } |
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| 158 | |||
| 159 | public function getDefenseRating(): int { |
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| 160 | return IRound(($this->getShields() + $this->getArmour() + $this->getCDs() * CD_ARMOUR) / 100); |
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| 161 | } |
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| 162 | |||
| 163 | public function getMaxDefenseRating(): int { |
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| 164 | return IRound(($this->getMaxShields() + $this->getMaxArmour() + $this->getMaxCDs() * CD_ARMOUR) / 100); |
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| 165 | } |
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| 166 | |||
| 167 | public function getShieldLow(): int { return IFloor($this->getShields() / 100) * 100; } |
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| 168 | public function getShieldHigh(): int { return $this->getShieldLow() + 100; } |
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| 169 | public function getArmourLow(): int { return IFloor($this->getArmour() / 100) * 100; } |
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| 170 | public function getArmourHigh(): int { return $this->getArmourLow() + 100; } |
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| 171 | public function getCDsLow(): int { return IFloor($this->getCDs() / 100) * 100; } |
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| 172 | public function getCDsHigh(): int { return $this->getCDsLow() + 100; } |
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| 173 | |||
| 174 | |||
| 175 | |||
| 176 | public function addWeapon(SmrWeapon $weapon): SmrWeapon|false { |
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| 177 | if ($this->hasOpenWeaponSlots() && $this->checkPowerAvailable($weapon->getPowerLevel())) { |
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| 178 | $this->weapons[] = $weapon; |
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| 179 | $this->hasChangedWeapons = true; |
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| 180 | return $weapon; |
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| 181 | } |
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| 182 | return false; |
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| 183 | } |
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| 184 | |||
| 185 | public function moveWeaponUp(int $orderID): void { |
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| 186 | $replacement = $orderID - 1; |
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| 187 | if ($replacement < 0) { |
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| 188 | // Shift everything up by one and put the selected weapon at the bottom |
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| 189 | $this->weapons[] = array_shift($this->weapons); |
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| 190 | } else { |
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| 191 | // Swap the selected weapon with the one above it |
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| 192 | $temp = $this->weapons[$replacement]; |
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| 193 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
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| 194 | $this->weapons[$orderID] = $temp; |
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| 195 | } |
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| 196 | $this->hasChangedWeapons = true; |
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| 197 | } |
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| 198 | |||
| 199 | public function moveWeaponDown(int $orderID): void { |
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| 200 | $replacement = $orderID + 1; |
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| 201 | if ($replacement >= count($this->weapons)) { |
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| 202 | // Shift everything down by one and put the selected weapon at the top |
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| 203 | array_unshift($this->weapons, array_pop($this->weapons)); |
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| 204 | } else { |
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| 205 | // Swap the selected weapon with the one below it |
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| 206 | $temp = $this->weapons[$replacement]; |
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| 207 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
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| 208 | $this->weapons[$orderID] = $temp; |
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| 209 | } |
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| 210 | $this->hasChangedWeapons = true; |
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| 211 | } |
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| 212 | |||
| 213 | /** |
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| 214 | * @param array<int, int> $orderArray |
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| 215 | */ |
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| 216 | public function setWeaponLocations(array $orderArray): void { |
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| 217 | $weapons = $this->weapons; |
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| 218 | foreach ($orderArray as $newOrder => $oldOrder) { |
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| 219 | $this->weapons[$newOrder] = $weapons[$oldOrder]; |
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| 220 | } |
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| 221 | $this->hasChangedWeapons = true; |
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| 222 | } |
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| 223 | |||
| 224 | public function removeLastWeapon(): void { |
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| 225 | $this->removeWeapon($this->getNumWeapons() - 1); |
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| 226 | } |
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| 227 | |||
| 228 | public function removeWeapon(int $orderID): void { |
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| 229 | // Remove the specified weapon, then reindex the array |
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| 230 | unset($this->weapons[$orderID]); |
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| 231 | $this->weapons = array_values($this->weapons); |
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| 232 | $this->hasChangedWeapons = true; |
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| 233 | } |
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| 234 | |||
| 235 | public function removeAllWeapons(): void { |
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| 236 | $this->weapons = []; |
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| 237 | $this->hasChangedWeapons = true; |
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| 238 | } |
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| 239 | |||
| 240 | public function removeAllCargo(): void { |
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| 241 | foreach ($this->cargo as $goodID => $amount) { |
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| 242 | $this->setCargo($goodID, 0); |
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| 243 | } |
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| 244 | } |
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| 245 | |||
| 246 | public function removeAllHardware(): void { |
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| 247 | foreach (array_keys($this->hardware) as $hardwareTypeID) { |
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| 248 | $this->hasChangedHardware[$hardwareTypeID] = true; |
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| 249 | } |
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| 250 | $this->hardware = []; |
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| 251 | $this->decloak(); |
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| 252 | $this->disableIllusion(); |
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| 253 | } |
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| 254 | |||
| 255 | public function getPod(bool $isNewbie = false): void { |
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| 256 | $this->removeAllWeapons(); |
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| 257 | $this->removeAllCargo(); |
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| 258 | $this->removeAllHardware(); |
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| 259 | |||
| 260 | if ($isNewbie) { |
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| 261 | $this->setShields(75); |
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| 262 | $this->setArmour(150); |
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| 263 | $this->setCargoHolds(40); |
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| 264 | $this->setTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL); |
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| 265 | } else { |
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| 266 | $this->setShields(50); |
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| 267 | $this->setArmour(50); |
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| 268 | $this->setCargoHolds(5); |
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| 269 | $this->setTypeID(SHIP_TYPE_ESCAPE_POD); |
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| 270 | } |
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| 271 | } |
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| 272 | |||
| 273 | public function giveStarterShip(): void { |
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| 274 | if ($this->player->hasNewbieStatus()) { |
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| 275 | $shipID = SHIP_TYPE_NEWBIE_MERCHANT_VESSEL; |
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| 276 | $amount_shields = 75; |
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| 277 | $amount_armour = 150; |
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| 278 | } else { |
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| 279 | $shipID = self::STARTER_SHIPS[$this->player->getRaceID()]; |
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| 280 | $amount_shields = 50; |
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| 281 | $amount_armour = 50; |
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| 282 | } |
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| 283 | $this->setTypeID($shipID); |
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| 284 | $this->setShields($amount_shields); |
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| 285 | $this->setArmour($amount_armour); |
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| 286 | $this->setCargoHolds(40); |
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| 287 | $this->addWeapon(SmrWeapon::getWeapon(WEAPON_TYPE_LASER)); |
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| 288 | } |
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| 289 | |||
| 290 | public function hasJump(): bool { |
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| 291 | return $this->getHardware(HARDWARE_JUMP) > 0; |
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| 292 | } |
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| 293 | |||
| 294 | public function hasDCS(): bool { |
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| 295 | return $this->getHardware(HARDWARE_DCS) > 0; |
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| 296 | } |
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| 297 | |||
| 298 | public function hasScanner(): bool { |
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| 299 | return $this->getHardware(HARDWARE_SCANNER) > 0; |
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| 300 | } |
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| 301 | |||
| 302 | public function hasCloak(): bool { |
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| 303 | return $this->getHardware(HARDWARE_CLOAK) > 0; |
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| 304 | } |
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| 305 | |||
| 306 | public function isCloaked(): bool { |
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| 307 | return $this->isCloaked; |
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| 308 | } |
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| 309 | |||
| 310 | public function decloak(): void { |
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| 311 | if ($this->isCloaked === false) { |
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| 312 | return; |
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| 313 | } |
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| 314 | $this->isCloaked = false; |
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| 315 | $this->hasChangedCloak = true; |
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| 316 | } |
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| 317 | |||
| 318 | public function enableCloak(): void { |
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| 319 | if ($this->hasCloak() === false) { |
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| 320 | throw new Exception('Ship does not have the supported hardware!'); |
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| 321 | } |
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| 322 | if ($this->isCloaked === true) { |
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| 323 | return; |
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| 324 | } |
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| 325 | $this->isCloaked = true; |
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| 326 | $this->hasChangedCloak = true; |
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| 327 | } |
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| 328 | |||
| 329 | public function hasIllusion(): bool { |
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| 330 | return $this->getHardware(HARDWARE_ILLUSION) > 0; |
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| 331 | } |
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| 332 | |||
| 333 | /** |
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| 334 | * @return array<string, int>|false |
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| 335 | */ |
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| 336 | public function getIllusionShip(): array|false { |
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| 337 | return $this->illusionShip; |
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| 338 | } |
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| 339 | |||
| 340 | public function hasActiveIllusion(): bool { |
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| 341 | return $this->getIllusionShip() !== false; |
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| 342 | } |
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| 343 | |||
| 344 | public function setIllusion(int $shipTypeID, int $attack, int $defense): void { |
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| 345 | if ($this->hasIllusion() === false) { |
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| 346 | throw new Exception('Ship does not have the supported hardware!'); |
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| 347 | } |
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| 348 | $newIllusionShip = [ |
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| 349 | 'ID' => $shipTypeID, |
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| 350 | 'Attack' => $attack, |
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| 351 | 'Defense' => $defense, |
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| 352 | ]; |
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| 353 | if ($this->getIllusionShip() === $newIllusionShip) { |
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| 354 | return; |
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| 355 | } |
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| 356 | $this->illusionShip = $newIllusionShip; |
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| 357 | $this->hasChangedIllusion = true; |
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| 358 | } |
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| 359 | |||
| 360 | public function disableIllusion(): void { |
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| 361 | if ($this->getIllusionShip() === false) { |
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| 362 | return; |
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| 363 | } |
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| 364 | $this->illusionShip = false; |
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| 365 | $this->hasChangedIllusion = true; |
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| 366 | } |
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| 367 | |||
| 368 | public function getIllusionShipID(): int { |
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| 369 | return $this->getIllusionShip()['ID']; |
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| 370 | } |
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| 371 | |||
| 372 | public function getIllusionShipName(): string { |
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| 373 | return SmrShipType::get($this->getIllusionShip()['ID'])->getName(); |
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| 374 | } |
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| 375 | |||
| 376 | public function getIllusionAttack(): int { |
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| 377 | return $this->getIllusionShip()['Attack']; |
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| 378 | } |
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| 379 | |||
| 380 | public function getIllusionDefense(): int { |
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| 381 | return $this->getIllusionShip()['Defense']; |
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| 382 | } |
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| 383 | |||
| 384 | public function getPlayer(): AbstractSmrPlayer { |
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| 385 | return $this->player; |
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| 386 | } |
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| 387 | |||
| 388 | public function getAccountID(): int { |
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| 389 | return $this->getPlayer()->getAccountID(); |
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| 390 | } |
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| 391 | |||
| 392 | public function getGameID(): int { |
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| 393 | return $this->gameID; |
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| 394 | } |
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| 395 | |||
| 396 | public function getGame(): SmrGame { |
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| 397 | return SmrGame::getGame($this->gameID); |
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| 398 | } |
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| 399 | |||
| 400 | /** |
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| 401 | * Switch to a new ship, updating player turns accordingly. |
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| 402 | */ |
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| 403 | public function setTypeID(int $shipTypeID): void { |
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| 404 | $oldSpeed = $this->shipType->getSpeed(); |
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| 405 | $this->getPlayer()->setShipTypeID($shipTypeID); |
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| 406 | $this->regenerateShipType(); |
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| 407 | $this->checkForExcess(); |
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| 408 | |||
| 409 | // Update the player's turns to account for the speed change |
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| 410 | $newSpeed = $this->shipType->getSpeed(); |
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| 411 | $oldTurns = $this->getPlayer()->getTurns(); |
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| 412 | $this->getPlayer()->setTurns(IRound($oldTurns * $newSpeed / $oldSpeed)); |
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| 413 | } |
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| 414 | |||
| 415 | public function getType(): SmrShipType { |
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| 416 | return $this->shipType; |
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| 417 | } |
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| 418 | |||
| 419 | public function getTypeID(): int { |
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| 420 | return $this->shipType->getTypeID(); |
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| 421 | } |
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| 422 | |||
| 423 | public function getClass(): ShipClass { |
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| 424 | return $this->shipType->getClass(); |
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| 425 | } |
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| 426 | |||
| 427 | public function getName(): string { |
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| 428 | return $this->shipType->getName(); |
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| 429 | } |
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| 430 | |||
| 431 | public function getCost(): int { |
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| 432 | return $this->shipType->getCost(); |
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| 433 | } |
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| 434 | |||
| 435 | public function getHardpoints(): int { |
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| 436 | return $this->shipType->getHardpoints(); |
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| 437 | } |
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| 438 | |||
| 439 | /** |
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| 440 | * Trade-in value of the ship |
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| 441 | */ |
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| 442 | public function getRefundValue(): int { |
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| 443 | return IFloor($this->getCost() * SHIP_REFUND_PERCENT); |
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| 444 | } |
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| 445 | |||
| 446 | public function getCostToUpgrade(int $otherShipTypeID): int { |
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| 447 | $otherShipType = SmrShipType::get($otherShipTypeID); |
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| 448 | return $otherShipType->getCost() - $this->getRefundValue(); |
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| 449 | } |
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| 450 | |||
| 451 | public function getCostToUpgradeAndUNO(int $otherShipTypeID): int { |
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| 452 | return $this->getCostToUpgrade($otherShipTypeID) + $this->getCostToUNOAgainstShip($otherShipTypeID); |
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| 453 | } |
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| 454 | |||
| 455 | protected function getCostToUNOAgainstShip(int $otherShipTypeID): int { |
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| 456 | $otherShipType = SmrShipType::get($otherShipTypeID); |
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| 457 | $cost = 0; |
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| 458 | $hardwareTypes = [HARDWARE_SHIELDS, HARDWARE_ARMOUR, HARDWARE_CARGO]; |
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| 459 | foreach ($hardwareTypes as $hardwareTypeID) { |
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| 460 | $cost += max(0, $otherShipType->getMaxHardware($hardwareTypeID) - $this->getHardware($hardwareTypeID)) * Globals::getHardwareCost($hardwareTypeID); |
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| 461 | } |
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| 462 | return $cost; |
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| 463 | } |
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| 464 | |||
| 465 | public function getCostToUNO(): int { |
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| 466 | return $this->getCostToUNOAgainstShip($this->getTypeID()); |
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| 467 | } |
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| 468 | |||
| 469 | /** |
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| 470 | * Returns the ship speed modified by the game speed. |
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| 471 | */ |
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| 472 | public function getRealSpeed(): float { |
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| 473 | return $this->shipType->getSpeed() * $this->getGame()->getGameSpeed(); |
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| 474 | } |
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| 475 | |||
| 476 | /** |
||
| 477 | * @return ($hardwareTypeID is null ? array<int, int> : int) |
||
| 478 | */ |
||
| 479 | public function getHardware(int $hardwareTypeID = null): array|int { |
||
| 480 | if ($hardwareTypeID === null) { |
||
| 481 | return $this->hardware; |
||
| 482 | } |
||
| 483 | return $this->hardware[$hardwareTypeID] ?? 0; |
||
| 484 | } |
||
| 485 | |||
| 486 | public function setHardware(int $hardwareTypeID, int $amount): void { |
||
| 487 | if ($this->getHardware($hardwareTypeID) === $amount) { |
||
| 488 | return; |
||
| 489 | } |
||
| 490 | $this->hardware[$hardwareTypeID] = $amount; |
||
| 491 | $this->hasChangedHardware[$hardwareTypeID] = true; |
||
| 492 | } |
||
| 493 | |||
| 494 | public function increaseHardware(int $hardwareTypeID, int $amount): void { |
||
| 495 | $this->setHardware($hardwareTypeID, $this->getHardware($hardwareTypeID) + $amount); |
||
| 496 | } |
||
| 497 | |||
| 498 | public function hasMaxHardware(int $hardwareTypeID): bool { |
||
| 499 | return $this->getHardware($hardwareTypeID) == $this->shipType->getMaxHardware($hardwareTypeID); |
||
| 500 | } |
||
| 501 | |||
| 502 | public function getShields(): int { |
||
| 503 | return $this->getHardware(HARDWARE_SHIELDS); |
||
| 504 | } |
||
| 505 | |||
| 506 | public function setShields(int $amount): void { |
||
| 507 | $this->setHardware(HARDWARE_SHIELDS, $amount); |
||
| 508 | } |
||
| 509 | |||
| 510 | public function decreaseShields(int $amount): void { |
||
| 511 | $this->setShields($this->getShields() - $amount); |
||
| 512 | } |
||
| 513 | |||
| 514 | public function increaseShields(int $amount): void { |
||
| 515 | $this->setShields($this->getShields() + $amount); |
||
| 516 | } |
||
| 517 | |||
| 518 | public function hasShields(): bool { |
||
| 519 | return $this->getShields() > 0; |
||
| 520 | } |
||
| 521 | |||
| 522 | public function hasMaxShields(): bool { |
||
| 523 | return $this->hasMaxHardware(HARDWARE_SHIELDS); |
||
| 524 | } |
||
| 525 | |||
| 526 | public function getMaxShields(): int { |
||
| 527 | return $this->shipType->getMaxHardware(HARDWARE_SHIELDS); |
||
| 528 | } |
||
| 529 | |||
| 530 | public function getArmour(): int { |
||
| 531 | return $this->getHardware(HARDWARE_ARMOUR); |
||
| 532 | } |
||
| 533 | |||
| 534 | public function setArmour(int $amount): void { |
||
| 535 | $this->setHardware(HARDWARE_ARMOUR, $amount); |
||
| 536 | } |
||
| 537 | |||
| 538 | public function decreaseArmour(int $amount): void { |
||
| 539 | $this->setArmour($this->getArmour() - $amount); |
||
| 540 | } |
||
| 541 | |||
| 542 | public function increaseArmour(int $amount): void { |
||
| 543 | $this->setArmour($this->getArmour() + $amount); |
||
| 544 | } |
||
| 545 | |||
| 546 | public function hasArmour(): bool { |
||
| 547 | return $this->getArmour() > 0; |
||
| 548 | } |
||
| 549 | |||
| 550 | public function hasMaxArmour(): bool { |
||
| 551 | return $this->hasMaxHardware(HARDWARE_ARMOUR); |
||
| 552 | } |
||
| 553 | |||
| 554 | public function getMaxArmour(): int { |
||
| 555 | return $this->shipType->getMaxHardware(HARDWARE_ARMOUR); |
||
| 556 | } |
||
| 557 | |||
| 558 | public function isDead(): bool { |
||
| 559 | return !$this->hasArmour() && !$this->hasShields(); |
||
| 560 | } |
||
| 561 | |||
| 562 | public function hasMaxCDs(): bool { |
||
| 563 | return $this->hasMaxHardware(HARDWARE_COMBAT); |
||
| 564 | } |
||
| 565 | |||
| 566 | public function hasMaxSDs(): bool { |
||
| 567 | return $this->hasMaxHardware(HARDWARE_SCOUT); |
||
| 568 | } |
||
| 569 | |||
| 570 | public function hasMaxMines(): bool { |
||
| 571 | return $this->hasMaxHardware(HARDWARE_MINE); |
||
| 572 | } |
||
| 573 | |||
| 574 | public function hasCDs(): bool { |
||
| 575 | return $this->getCDs() > 0; |
||
| 576 | } |
||
| 577 | |||
| 578 | public function hasSDs(): bool { |
||
| 579 | return $this->getSDs() > 0; |
||
| 580 | } |
||
| 581 | |||
| 582 | public function hasMines(): bool { |
||
| 583 | return $this->getMines() > 0; |
||
| 584 | } |
||
| 585 | |||
| 586 | public function getCDs(): int { |
||
| 587 | return $this->getHardware(HARDWARE_COMBAT); |
||
| 588 | } |
||
| 589 | |||
| 590 | public function setCDs(int $amount): void { |
||
| 591 | $this->setHardware(HARDWARE_COMBAT, $amount); |
||
| 592 | } |
||
| 593 | |||
| 594 | public function decreaseCDs(int $amount): void { |
||
| 595 | $this->setCDs($this->getCDs() - $amount); |
||
| 596 | } |
||
| 597 | |||
| 598 | public function increaseCDs(int $amount): void { |
||
| 599 | $this->setCDs($this->getCDs() + $amount); |
||
| 600 | } |
||
| 601 | |||
| 602 | public function getMaxCDs(): int { |
||
| 603 | return $this->shipType->getMaxHardware(HARDWARE_COMBAT); |
||
| 604 | } |
||
| 605 | |||
| 606 | public function getSDs(): int { |
||
| 607 | return $this->getHardware(HARDWARE_SCOUT); |
||
| 608 | } |
||
| 609 | |||
| 610 | public function setSDs(int $amount): void { |
||
| 611 | $this->setHardware(HARDWARE_SCOUT, $amount); |
||
| 612 | } |
||
| 613 | |||
| 614 | public function decreaseSDs(int $amount): void { |
||
| 615 | $this->setSDs($this->getSDs() - $amount); |
||
| 616 | } |
||
| 617 | |||
| 618 | public function increaseSDs(int $amount): void { |
||
| 619 | $this->setSDs($this->getSDs() + $amount); |
||
| 620 | } |
||
| 621 | |||
| 622 | public function getMaxSDs(): int { |
||
| 623 | return $this->shipType->getMaxHardware(HARDWARE_SCOUT); |
||
| 624 | } |
||
| 625 | |||
| 626 | public function getMines(): int { |
||
| 627 | return $this->getHardware(HARDWARE_MINE); |
||
| 628 | } |
||
| 629 | |||
| 630 | public function setMines(int $amount): void { |
||
| 631 | $this->setHardware(HARDWARE_MINE, $amount); |
||
| 632 | } |
||
| 633 | |||
| 634 | public function decreaseMines(int $amount): void { |
||
| 635 | $this->setMines($this->getMines() - $amount); |
||
| 636 | } |
||
| 637 | |||
| 638 | public function increaseMines(int $amount): void { |
||
| 639 | $this->setMines($this->getMines() + $amount); |
||
| 640 | } |
||
| 641 | |||
| 642 | public function getMaxMines(): int { |
||
| 643 | return $this->shipType->getMaxHardware(HARDWARE_MINE); |
||
| 644 | } |
||
| 645 | |||
| 646 | public function getCargoHolds(): int { |
||
| 647 | return $this->getHardware(HARDWARE_CARGO); |
||
| 648 | } |
||
| 649 | |||
| 650 | public function setCargoHolds(int $amount): void { |
||
| 651 | $this->setHardware(HARDWARE_CARGO, $amount); |
||
| 652 | } |
||
| 653 | |||
| 654 | /** |
||
| 655 | * @return ($goodID is null ? array<int, int> : int) |
||
| 656 | */ |
||
| 657 | public function getCargo(int $goodID = null): int|array { |
||
| 658 | if ($goodID === null) { |
||
| 659 | return $this->cargo; |
||
| 660 | } |
||
| 661 | return $this->cargo[$goodID] ?? 0; |
||
| 662 | } |
||
| 663 | |||
| 664 | public function hasCargo(int $goodID = null): bool { |
||
| 665 | if ($goodID === null) { |
||
| 666 | return $this->getUsedHolds() > 0; |
||
| 667 | } |
||
| 668 | return $this->getCargo($goodID) > 0; |
||
| 669 | } |
||
| 670 | |||
| 671 | public function setCargo(int $goodID, int $amount): void { |
||
| 672 | if ($this->getCargo($goodID) === $amount) { |
||
| 673 | return; |
||
| 674 | } |
||
| 675 | $this->cargo[$goodID] = $amount; |
||
| 676 | $this->hasChangedCargo = true; |
||
| 677 | // Sort cargo by goodID to make sure it shows up in the correct order |
||
| 678 | // before the next page is loaded. |
||
| 679 | ksort($this->cargo); |
||
| 680 | } |
||
| 681 | |||
| 682 | public function decreaseCargo(int $goodID, int $amount): void { |
||
| 683 | if ($amount < 0) { |
||
| 684 | throw new Exception('Trying to decrease negative cargo.'); |
||
| 685 | } |
||
| 686 | $this->setCargo($goodID, $this->getCargo($goodID) - $amount); |
||
| 687 | } |
||
| 688 | |||
| 689 | public function increaseCargo(int $goodID, int $amount): void { |
||
| 690 | if ($amount < 0) { |
||
| 691 | throw new Exception('Trying to increase negative cargo.'); |
||
| 692 | } |
||
| 693 | $this->setCargo($goodID, $this->getCargo($goodID) + $amount); |
||
| 694 | } |
||
| 695 | |||
| 696 | public function getEmptyHolds(): int { |
||
| 697 | return $this->getCargoHolds() - $this->getUsedHolds(); |
||
| 698 | } |
||
| 699 | |||
| 700 | public function getUsedHolds(): int { |
||
| 701 | return array_sum($this->getCargo()); |
||
| 702 | } |
||
| 703 | |||
| 704 | public function hasMaxCargoHolds(): bool { |
||
| 705 | return $this->hasMaxHardware(HARDWARE_CARGO); |
||
| 706 | } |
||
| 707 | |||
| 708 | public function getMaxCargoHolds(): int { |
||
| 709 | return $this->shipType->getMaxHardware(HARDWARE_CARGO); |
||
| 710 | } |
||
| 711 | |||
| 712 | public function hasWeapons(): bool { |
||
| 713 | return $this->getNumWeapons() > 0; |
||
| 714 | } |
||
| 715 | |||
| 716 | /** |
||
| 717 | * @return array<int, SmrWeapon> |
||
| 718 | */ |
||
| 719 | public function getWeapons(): array { |
||
| 720 | return $this->weapons; |
||
| 721 | } |
||
| 722 | |||
| 723 | public function canAttack(): bool { |
||
| 724 | return $this->hasWeapons() || $this->hasCDs(); |
||
| 725 | } |
||
| 726 | |||
| 727 | public function getNumWeapons(): int { |
||
| 728 | return count($this->getWeapons()); |
||
| 729 | } |
||
| 730 | |||
| 731 | public function getOpenWeaponSlots(): int { |
||
| 733 | } |
||
| 734 | |||
| 735 | public function hasOpenWeaponSlots(): bool { |
||
| 736 | return $this->getOpenWeaponSlots() > 0; |
||
| 737 | } |
||
| 738 | |||
| 739 | public function getTotalShieldDamage(): int { |
||
| 740 | $shieldDamage = 0; |
||
| 741 | foreach ($this->getWeapons() as $weapon) { |
||
| 742 | $shieldDamage += $weapon->getShieldDamage(); |
||
| 743 | } |
||
| 744 | return $shieldDamage; |
||
| 745 | } |
||
| 746 | |||
| 747 | public function getTotalArmourDamage(): int { |
||
| 753 | } |
||
| 754 | |||
| 755 | public function isFederal(): bool { |
||
| 756 | return $this->getTypeID() === SHIP_TYPE_FEDERAL_DISCOVERY || |
||
| 757 | $this->getTypeID() === SHIP_TYPE_FEDERAL_WARRANT || |
||
| 758 | $this->getTypeID() === SHIP_TYPE_FEDERAL_ULTIMATUM; |
||
| 759 | } |
||
| 760 | |||
| 761 | public function isUnderground(): bool { |
||
| 765 | } |
||
| 766 | |||
| 767 | /** |
||
| 768 | * @param array<AbstractSmrPlayer> $targetPlayers |
||
| 769 | * @return array<string, mixed> |
||
| 770 | */ |
||
| 771 | public function shootPlayers(array $targetPlayers): array { |
||
| 772 | $thisPlayer = $this->getPlayer(); |
||
| 773 | $results = ['Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []]; |
||
| 774 | foreach ($targetPlayers as $targetPlayer) { |
||
| 775 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
| 776 | } |
||
| 777 | if ($thisPlayer->isDead()) { |
||
| 778 | $results['DeadBeforeShot'] = true; |
||
| 779 | return $results; |
||
| 780 | } |
||
| 781 | $results['DeadBeforeShot'] = false; |
||
| 782 | foreach ($this->weapons as $orderID => $weapon) { |
||
| 783 | $results['Weapons'][$orderID] = $weapon->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
||
| 784 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 785 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 786 | $results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 787 | } |
||
| 788 | } |
||
| 789 | if ($this->hasCDs()) { |
||
| 790 | $thisCDs = new SmrCombatDrones($this->getCDs()); |
||
| 791 | $results['Drones'] = $thisCDs->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
||
| 792 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 793 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 794 | } |
||
| 795 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
||
| 796 | $thisPlayer->increaseHOF($results['TotalDamage'], ['Combat', 'Player', 'Damage Done'], HOF_PUBLIC); |
||
| 797 | $thisPlayer->increaseHOF(1, ['Combat', 'Player', 'Shots'], HOF_PUBLIC); |
||
| 798 | return $results; |
||
| 799 | } |
||
| 800 | |||
| 801 | /** |
||
| 802 | * @return array<string, mixed> |
||
| 803 | */ |
||
| 804 | public function shootForces(SmrForce $forces): array { |
||
| 805 | $thisPlayer = $this->getPlayer(); |
||
| 806 | $results = ['Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []]; |
||
| 807 | if ($thisPlayer->isDead()) { |
||
| 808 | $results['DeadBeforeShot'] = true; |
||
| 809 | return $results; |
||
| 810 | } |
||
| 811 | $results['DeadBeforeShot'] = false; |
||
| 812 | foreach ($this->weapons as $orderID => $weapon) { |
||
| 813 | $results['Weapons'][$orderID] = $weapon->shootForces($thisPlayer, $forces); |
||
| 814 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 815 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 816 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], ['Combat', 'Forces', 'Mines', 'Killed'], HOF_PUBLIC); |
||
| 817 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['Mines'], ['Combat', 'Forces', 'Mines', 'Damage Done'], HOF_PUBLIC); |
||
| 818 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumCDs'], ['Combat', 'Forces', 'Combat Drones', 'Killed'], HOF_PUBLIC); |
||
| 819 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['CDs'], ['Combat', 'Forces', 'Combat Drones', 'Damage Done'], HOF_PUBLIC); |
||
| 820 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumSDs'], ['Combat', 'Forces', 'Scout Drones', 'Killed'], HOF_PUBLIC); |
||
| 821 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['SDs'], ['Combat', 'Forces', 'Scout Drones', 'Damage Done'], HOF_PUBLIC); |
||
| 822 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'] + $results['Weapons'][$orderID]['ActualDamage']['NumCDs'] + $results['Weapons'][$orderID]['ActualDamage']['NumSDs'], ['Combat', 'Forces', 'Killed'], HOF_PUBLIC); |
||
| 823 | } |
||
| 824 | } |
||
| 825 | if ($this->hasCDs()) { |
||
| 826 | $thisCDs = new SmrCombatDrones($this->getCDs()); |
||
| 827 | $results['Drones'] = $thisCDs->shootForces($thisPlayer, $forces); |
||
| 828 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 829 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], ['Combat', 'Forces', 'Mines', 'Killed'], HOF_PUBLIC); |
||
| 830 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], ['Combat', 'Forces', 'Mines', 'Damage Done'], HOF_PUBLIC); |
||
| 831 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumCDs'], ['Combat', 'Forces', 'Combat Drones', 'Killed'], HOF_PUBLIC); |
||
| 832 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['CDs'], ['Combat', 'Forces', 'Combat Drones', 'Damage Done'], HOF_PUBLIC); |
||
| 833 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumSDs'], ['Combat', 'Forces', 'Scout Drones', 'Killed'], HOF_PUBLIC); |
||
| 834 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['SDs'], ['Combat', 'Forces', 'Scout Drones', 'Damage Done'], HOF_PUBLIC); |
||
| 835 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'] + $results['Drones']['ActualDamage']['NumCDs'] + $results['Drones']['ActualDamage']['NumSDs'], ['Combat', 'Forces', 'Killed'], HOF_PUBLIC); |
||
| 836 | } |
||
| 837 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_FORCE)); |
||
| 838 | $thisPlayer->increaseHOF($results['TotalDamage'], ['Combat', 'Forces', 'Damage Done'], HOF_PUBLIC); |
||
| 839 | $thisPlayer->increaseHOF(1, ['Combat', 'Forces', 'Shots'], HOF_PUBLIC); |
||
| 840 | return $results; |
||
| 841 | } |
||
| 842 | |||
| 843 | /** |
||
| 844 | * @return array<string, mixed> |
||
| 845 | */ |
||
| 846 | public function shootPort(SmrPort $port): array { |
||
| 847 | $thisPlayer = $this->getPlayer(); |
||
| 848 | $results = ['Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []]; |
||
| 849 | if ($thisPlayer->isDead()) { |
||
| 850 | $results['DeadBeforeShot'] = true; |
||
| 851 | return $results; |
||
| 852 | } |
||
| 853 | $results['DeadBeforeShot'] = false; |
||
| 854 | foreach ($this->weapons as $orderID => $weapon) { |
||
| 855 | $results['Weapons'][$orderID] = $weapon->shootPort($thisPlayer, $port); |
||
| 856 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 857 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 858 | } |
||
| 859 | } |
||
| 860 | if ($this->hasCDs()) { |
||
| 861 | $thisCDs = new SmrCombatDrones($this->getCDs()); |
||
| 862 | $results['Drones'] = $thisCDs->shootPort($thisPlayer, $port); |
||
| 863 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 864 | } |
||
| 865 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
||
| 866 | $thisPlayer->increaseHOF($results['TotalDamage'], ['Combat', 'Port', 'Damage Done'], HOF_PUBLIC); |
||
| 867 | //$thisPlayer->increaseHOF(1,array('Combat','Port','Shots')); //in SmrPort::attackedBy() |
||
| 868 | |||
| 869 | // Change alignment if we reach a damage threshold. |
||
| 870 | // Increase if player and port races are at war; decrease otherwise. |
||
| 871 | if ($results['TotalDamage'] >= SmrPort::DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE) { |
||
| 872 | $relations = Globals::getRaceRelations($thisPlayer->getGameID(), $thisPlayer->getRaceID()); |
||
| 873 | if ($relations[$port->getRaceID()] <= RELATIONS_WAR) { |
||
| 874 | $thisPlayer->increaseAlignment(1); |
||
| 875 | $thisPlayer->increaseHOF(1, ['Combat', 'Port', 'Alignment', 'Gain'], HOF_PUBLIC); |
||
| 876 | } else { |
||
| 877 | $thisPlayer->decreaseAlignment(1); |
||
| 878 | $thisPlayer->increaseHOF(1, ['Combat', 'Port', 'Alignment', 'Loss'], HOF_PUBLIC); |
||
| 879 | } |
||
| 880 | } |
||
| 881 | return $results; |
||
| 882 | } |
||
| 883 | |||
| 884 | /** |
||
| 885 | * @return array<string, mixed> |
||
| 886 | */ |
||
| 887 | public function shootPlanet(SmrPlanet $planet): array { |
||
| 888 | $thisPlayer = $this->getPlayer(); |
||
| 889 | $results = ['Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []]; |
||
| 890 | if ($thisPlayer->isDead()) { |
||
| 891 | $results['DeadBeforeShot'] = true; |
||
| 892 | return $results; |
||
| 893 | } |
||
| 894 | $results['DeadBeforeShot'] = false; |
||
| 895 | foreach ($this->weapons as $orderID => $weapon) { |
||
| 896 | $results['Weapons'][$orderID] = $weapon->shootPlanet($thisPlayer, $planet); |
||
| 897 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 898 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 899 | } |
||
| 900 | } |
||
| 901 | if ($this->hasCDs()) { |
||
| 902 | $thisCDs = new SmrCombatDrones($this->getCDs()); |
||
| 903 | $results['Drones'] = $thisCDs->shootPlanet($thisPlayer, $planet); |
||
| 904 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 905 | } |
||
| 906 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLANET)); |
||
| 907 | $thisPlayer->increaseHOF($results['TotalDamage'], ['Combat', 'Planet', 'Damage Done'], HOF_PUBLIC); |
||
| 908 | //$thisPlayer->increaseHOF(1,array('Combat','Planet','Shots')); //in SmrPlanet::attackedBy() |
||
| 909 | return $results; |
||
| 910 | } |
||
| 911 | |||
| 912 | /** |
||
| 913 | * @param array<string, int|bool> $damage |
||
| 914 | * @return array<string, int|bool> |
||
| 915 | */ |
||
| 916 | public function takeDamage(array $damage): array { |
||
| 917 | $alreadyDead = $this->getPlayer()->isDead(); |
||
| 918 | $armourDamage = 0; |
||
| 919 | $cdDamage = 0; |
||
| 920 | $shieldDamage = 0; |
||
| 921 | if (!$alreadyDead) { |
||
| 922 | // Even if the weapon doesn't do any damage, it was fired at the |
||
| 923 | // player, so alert them that they're under attack. |
||
| 924 | $this->getPlayer()->setUnderAttack(true); |
||
| 925 | |||
| 926 | $shieldDamage = $this->takeDamageToShields($damage['Shield']); |
||
| 927 | if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { |
||
| 928 | $cdMaxDamage = $damage['Armour'] - $shieldDamage; |
||
| 929 | $cdDamage = $this->takeDamageToCDs($cdMaxDamage); |
||
| 930 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
| 931 | $armourMaxDamage = $damage['Armour'] - $shieldDamage - $cdDamage; |
||
| 932 | $armourDamage = $this->takeDamageToArmour($armourMaxDamage); |
||
| 933 | } |
||
| 934 | } |
||
| 935 | } |
||
| 936 | return [ |
||
| 937 | 'KillingShot' => !$alreadyDead && $this->isDead(), |
||
| 938 | 'TargetAlreadyDead' => $alreadyDead, |
||
| 939 | 'Shield' => $shieldDamage, |
||
| 940 | 'CDs' => $cdDamage, |
||
| 941 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
| 942 | 'HasCDs' => $this->hasCDs(), |
||
| 943 | 'Armour' => $armourDamage, |
||
| 944 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage, |
||
| 945 | ]; |
||
| 946 | } |
||
| 947 | |||
| 948 | /** |
||
| 949 | * @param array<string, int|bool> $damage |
||
| 950 | * @return array<string, int|bool> |
||
| 951 | */ |
||
| 952 | public function takeDamageFromMines(array $damage): array { |
||
| 953 | $alreadyDead = $this->getPlayer()->isDead(); |
||
| 954 | $armourDamage = 0; |
||
| 955 | $cdDamage = 0; |
||
| 956 | $shieldDamage = 0; |
||
| 957 | if (!$alreadyDead) { |
||
| 958 | $shieldDamage = $this->takeDamageToShields($damage['Shield']); |
||
| 959 | if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { //skip CDs if it's mines |
||
| 960 | $armourMaxDamage = $damage['Armour'] - $shieldDamage; |
||
| 961 | $armourDamage = $this->takeDamageToArmour($armourMaxDamage); |
||
| 962 | } |
||
| 963 | } |
||
| 964 | return [ |
||
| 965 | 'KillingShot' => !$alreadyDead && $this->isDead(), |
||
| 966 | 'TargetAlreadyDead' => $alreadyDead, |
||
| 967 | 'Shield' => $shieldDamage, |
||
| 968 | 'CDs' => $cdDamage, |
||
| 969 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
| 970 | 'HasCDs' => $this->hasCDs(), |
||
| 971 | 'Armour' => $armourDamage, |
||
| 972 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage, |
||
| 973 | ]; |
||
| 974 | } |
||
| 975 | |||
| 976 | protected function takeDamageToShields(int $damage): int { |
||
| 977 | $actualDamage = min($this->getShields(), $damage); |
||
| 978 | $this->decreaseShields($actualDamage); |
||
| 979 | return $actualDamage; |
||
| 980 | } |
||
| 981 | |||
| 982 | protected function takeDamageToCDs(int $damage): int { |
||
| 986 | } |
||
| 987 | |||
| 988 | protected function takeDamageToArmour(int $damage): int { |
||
| 992 | } |
||
| 993 | |||
| 994 | /** |
||
| 995 | * Returns the maneuverability rating for this ship. |
||
| 996 | */ |
||
| 997 | public function getMR(): int { |
||
| 998 | return $this->shipType->getBaseManeuverability(); |
||
| 999 | } |
||
| 1000 | |||
| 1001 | public function update(): void { |
||
| 1003 | } |
||
| 1004 | |||
| 1005 | } |
||
| 1006 |