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Total Complexity | 322 |
Total Lines | 1754 |
Duplicated Lines | 0 % |
Changes | 5 | ||
Bugs | 0 | Features | 0 |
Complex classes like SmrPlayer often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrPlayer, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
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6 | class SmrPlayer extends AbstractSmrPlayer { |
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7 | const TIME_FOR_FEDERAL_BOUNTY_ON_PR = 10800; |
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8 | const TIME_FOR_ALLIANCE_SWITCH = 0; |
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9 | protected static $CACHE_SECTOR_PLAYERS = array(); |
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10 | protected static $CACHE_PLANET_PLAYERS = array(); |
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11 | protected static $CACHE_ALLIANCE_PLAYERS = array(); |
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12 | protected static $CACHE_PLAYERS = array(); |
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13 | |||
14 | protected $db; |
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15 | protected $SQL; |
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16 | |||
17 | protected $newbieWarning; |
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18 | protected $tickers; |
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19 | protected $lastTurnUpdate; |
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20 | protected $lastNewsUpdate; |
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21 | protected $attackColour; |
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22 | // protected $pastKnowledge; |
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23 | protected $allianceJoinable; |
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24 | protected $lastPort; |
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25 | protected $bank; |
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26 | protected $zoom; |
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27 | protected $displayMissions; |
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28 | protected $displayWeapons; |
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29 | protected $ignoreGlobals; |
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30 | protected $plottedCourse; |
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31 | protected $plottedCourseFrom; |
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32 | protected $nameChanged; |
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33 | protected $combatDronesKamikazeOnMines; |
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34 | protected $customShipName; |
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35 | protected $storedDestinations; |
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36 | |||
37 | |||
38 | public static function refreshCache() { |
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42 | } |
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43 | } |
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44 | } |
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45 | |||
46 | public static function clearCache() { |
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47 | self::$CACHE_PLAYERS = array(); |
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48 | self::$CACHE_SECTOR_PLAYERS = array(); |
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49 | } |
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50 | |||
51 | public static function savePlayers() { |
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55 | } |
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56 | } |
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57 | } |
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58 | |||
59 | public static function getSectorPlayersByAlliances($gameID, $sectorID, array $allianceIDs, $forceUpdate = false) { |
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60 | $players = self::getSectorPlayers($gameID, $sectorID, $forceUpdate); // Don't use & as we do an unset |
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61 | foreach ($players as $accountID => $player) { |
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62 | if (!in_array($player->getAllianceID(), $allianceIDs)) { |
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63 | unset($players[$accountID]); |
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64 | } |
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65 | } |
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66 | return $players; |
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67 | } |
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68 | |||
69 | /** |
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70 | * Returns the same players as getSectorPlayers (e.g. not on planets), |
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71 | * but for an entire galaxy rather than a single sector. This is useful |
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72 | * for reducing the number of queries in galaxy-wide processing. |
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73 | */ |
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74 | public static function getGalaxyPlayers($gameID, $galaxyID, $forceUpdate = false) { |
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75 | $db = new SmrMySqlDatabase(); |
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76 | $db->query('SELECT player.*, sector_id FROM sector LEFT JOIN player USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(TIME - TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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77 | $galaxyPlayers = []; |
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78 | while ($db->nextRecord()) { |
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79 | $sectorID = $db->getInt('sector_id'); |
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80 | if (!$db->hasField('account_id')) { |
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81 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID] = []; |
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82 | } else { |
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83 | $accountID = $db->getInt('account_id'); |
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84 | $player = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
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85 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID][$accountID] = $player; |
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86 | $galaxyPlayers[$sectorID][$accountID] = $player; |
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87 | } |
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88 | } |
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89 | return $galaxyPlayers; |
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90 | } |
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91 | |||
92 | public static function getSectorPlayers($gameID, $sectorID, $forceUpdate = false) { |
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93 | if ($forceUpdate || !isset(self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID])) { |
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94 | $db = new SmrMySqlDatabase(); |
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95 | $db->query('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(TIME - TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
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96 | $players = array(); |
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97 | while ($db->nextRecord()) { |
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98 | $accountID = $db->getInt('account_id'); |
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99 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
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100 | } |
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101 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID] = $players; |
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102 | } |
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103 | return self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID]; |
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104 | } |
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105 | |||
106 | public static function getPlanetPlayers($gameID, $sectorID, $forceUpdate = false) { |
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118 | } |
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119 | |||
120 | public static function getAlliancePlayers($gameID, $allianceID, $forceUpdate = false) { |
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132 | } |
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133 | |||
134 | public static function getPlayer($accountID, $gameID, $forceUpdate = false, $db = null) { |
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139 | } |
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140 | |||
141 | public static function getPlayerByPlayerID($playerID, $gameID, $forceUpdate = false) { |
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148 | } |
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149 | |||
150 | public static function getPlayerByPlayerName($playerName, $gameID, $forceUpdate = false) { |
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151 | $db = new SmrMySqlDatabase(); |
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152 | $db->query('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_name = ' . $db->escapeString($playerName) . ' LIMIT 1'); |
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153 | if ($db->nextRecord()) { |
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154 | return self::getPlayer($db->getInt('account_id'), $gameID, $forceUpdate, $db); |
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155 | } |
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156 | throw new PlayerNotFoundException('Player Name not found.'); |
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157 | } |
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158 | |||
159 | protected function __construct($gameID, $accountID, $db = null) { |
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160 | parent::__construct(); |
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161 | $this->db = new SmrMySqlDatabase(); |
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162 | $this->SQL = 'account_id = ' . $this->db->escapeNumber($accountID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); |
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163 | |||
164 | if (isset($db)) { |
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165 | $playerExists = true; |
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166 | } else { |
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167 | $db = $this->db; |
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168 | $this->db->query('SELECT * FROM player WHERE ' . $this->SQL . ' LIMIT 1'); |
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169 | $playerExists = $db->nextRecord(); |
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170 | } |
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171 | |||
172 | if ($playerExists) { |
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173 | $this->accountID = (int)$accountID; |
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174 | $this->gameID = (int)$gameID; |
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175 | $this->playerName = $db->getField('player_name'); |
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176 | $this->playerID = $db->getInt('player_id'); |
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177 | $this->sectorID = $db->getInt('sector_id'); |
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178 | $this->lastSectorID = $db->getInt('last_sector_id'); |
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179 | $this->turns = $db->getInt('turns'); |
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180 | $this->lastTurnUpdate = $db->getInt('last_turn_update'); |
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181 | $this->newbieTurns = $db->getInt('newbie_turns'); |
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182 | $this->lastNewsUpdate = $db->getInt('last_news_update'); |
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183 | $this->attackColour = $db->getField('attack_warning'); |
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184 | $this->dead = $db->getBoolean('dead'); |
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185 | $this->npc = $db->getBoolean('npc'); |
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186 | $this->newbieStatus = $db->getBoolean('newbie_status'); |
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187 | $this->landedOnPlanet = $db->getBoolean('land_on_planet'); |
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188 | $this->lastActive = $db->getInt('last_active'); |
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189 | $this->lastCPLAction = $db->getInt('last_cpl_action'); |
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190 | $this->raceID = $db->getInt('race_id'); |
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191 | $this->credits = $db->getInt('credits'); |
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192 | $this->experience = $db->getInt('experience'); |
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193 | $this->alignment = $db->getInt('alignment'); |
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194 | $this->militaryPayment = $db->getInt('military_payment'); |
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195 | $this->allianceID = $db->getInt('alliance_id'); |
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196 | $this->allianceJoinable = $db->getInt('alliance_join'); |
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197 | $this->shipID = $db->getInt('ship_type_id'); |
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198 | $this->kills = $db->getInt('kills'); |
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199 | $this->deaths = $db->getInt('deaths'); |
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200 | $this->assists = $db->getInt('assists'); |
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201 | $this->lastPort = $db->getInt('last_port'); |
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202 | $this->bank = $db->getInt('bank'); |
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203 | $this->zoom = $db->getInt('zoom'); |
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204 | $this->displayMissions = $db->getBoolean('display_missions'); |
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205 | $this->displayWeapons = $db->getBoolean('display_weapons'); |
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206 | $this->forceDropMessages = $db->getBoolean('force_drop_messages'); |
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207 | $this->groupScoutMessages = $db->getField('group_scout_messages'); |
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208 | $this->ignoreGlobals = $db->getBoolean('ignore_globals'); |
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209 | $this->newbieWarning = $db->getBoolean('newbie_warning'); |
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210 | $this->nameChanged = $db->getBoolean('name_changed'); |
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211 | $this->combatDronesKamikazeOnMines = $db->getBoolean('combat_drones_kamikaze_on_mines'); |
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212 | } else { |
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213 | throw new PlayerNotFoundException('Invalid accountID: ' . $accountID . ' OR gameID:' . $gameID); |
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214 | } |
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215 | } |
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216 | |||
217 | /** |
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218 | * Insert a new player into the database. Returns the new player object. |
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219 | */ |
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220 | public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc=false) { |
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221 | // Put the player in a sector with an HQ |
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222 | $startSectorID = self::getHome($gameID, $raceID); |
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223 | |||
224 | $db = new SmrMySqlDatabase(); |
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225 | $db->lockTable('player'); |
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226 | |||
227 | // Escape html elements so the name displays correctly |
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228 | $playerName = htmlentities($playerName); |
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229 | |||
230 | // Player names must be unique within each game |
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231 | $db->query('SELECT 1 FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_name = ' . $db->escapeString($playerName) . ' LIMIT 1'); |
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232 | if ($db->nextRecord() > 0) { |
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233 | $db->unlock(); |
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234 | create_error('The player name already exists.'); |
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235 | } |
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236 | |||
237 | // get last registered player id in that game and increase by one. |
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238 | $db->query('SELECT MAX(player_id) FROM player WHERE game_id = ' . $db->escapeNumber($gameID)); |
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239 | if ($db->nextRecord()) { |
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240 | $playerID = $db->getInt('MAX(player_id)') + 1; |
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241 | } else { |
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242 | $playerID = 1; |
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243 | } |
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244 | |||
245 | $db->query('INSERT INTO player (account_id, game_id, player_id, player_name, race_id, sector_id, last_cpl_action, last_active, npc, newbie_status) |
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246 | VALUES(' . $db->escapeNumber($accountID) . ', ' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($playerID) . ', ' . $db->escapeString($playerName) . ', ' . $db->escapeNumber($raceID) . ', ' . $db->escapeNumber($startSectorID) . ', ' . $db->escapeNumber(TIME) . ', ' . $db->escapeNumber(TIME) . ',' . $db->escapeBoolean($npc) . ',' . $db->escapeBoolean($isNewbie) . ')'); |
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247 | |||
248 | $db->unlock(); |
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249 | |||
250 | return SmrPlayer::getPlayer($accountID, $gameID); |
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251 | } |
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252 | |||
253 | // Get array of players whose info can be accessed by this player. |
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254 | // Skips players who are not in the same alliance as this player. |
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255 | public function getSharingPlayers($forceUpdate = false) { |
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256 | $results = array($this); |
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257 | |||
258 | // Only return this player if not in an alliance |
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259 | if (!$this->hasAlliance()) { |
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260 | return $results; |
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261 | } |
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262 | |||
263 | // Get other players who are sharing info for this game. |
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264 | // NOTE: game_id=0 means that player shares info for all games. |
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265 | $this->db->query('SELECT from_account_id FROM account_shares_info WHERE to_account_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND (game_id=0 OR game_id=' . $this->db->escapeNumber($this->getGameID()) . ')'); |
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266 | while ($this->db->nextRecord()) { |
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267 | try { |
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268 | $otherPlayer = SmrPlayer::getPlayer($this->db->getInt('from_account_id'), |
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269 | $this->getGameID(), $forceUpdate); |
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270 | } catch (PlayerNotFoundException $e) { |
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271 | // Skip players that have not joined this game |
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272 | continue; |
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273 | } |
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274 | |||
275 | // players must be in the same alliance |
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276 | if ($this->sameAlliance($otherPlayer)) { |
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277 | $results[] = $otherPlayer; |
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278 | } |
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279 | } |
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280 | return $results; |
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281 | } |
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282 | |||
283 | public function getShip($forceUpdate = false) { |
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284 | return SmrShip::getShip($this, $forceUpdate); |
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285 | } |
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286 | |||
287 | public function getAccount() { |
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288 | return SmrAccount::getAccount($this->getAccountID()); |
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289 | } |
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290 | |||
291 | public function getZoom() { |
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292 | return $this->zoom; |
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293 | } |
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294 | |||
295 | protected function setZoom($zoom) { |
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296 | // Set the zoom level between [1, 9] |
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297 | $zoom = max(1, min(9, $zoom)); |
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298 | if ($this->zoom == $zoom) { |
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299 | return; |
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300 | } |
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301 | $this->zoom = $zoom; |
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302 | $this->hasChanged = true; |
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303 | // $this->db->query('UPDATE player SET zoom = ' . $zoom . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
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304 | } |
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305 | |||
306 | public function increaseZoom($zoom) { |
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307 | if ($zoom < 0) { |
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308 | throw new Exception('Trying to increase negative zoom.'); |
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309 | } |
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310 | $this->setZoom($this->getZoom() + $zoom); |
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311 | } |
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312 | |||
313 | public function decreaseZoom($zoom) { |
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314 | if ($zoom < 0) { |
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315 | throw new Exception('Trying to decrease negative zoom.'); |
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316 | } |
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317 | $this->setZoom($this->getZoom() - $zoom); |
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318 | } |
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319 | |||
320 | public function setSectorID($sectorID) { |
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321 | $port = SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
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322 | $port->addCachePort($this->getAccountID()); //Add port of sector we were just in, to make sure it is left totally up to date. |
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323 | |||
324 | parent::setSectorID($sectorID); |
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325 | |||
326 | $port = SmrPort::getPort($this->getGameID(), $sectorID); |
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327 | $port->addCachePort($this->getAccountID()); //Add the port of sector we are now in. |
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328 | } |
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329 | |||
330 | public function setLastSectorID($lastSectorID) { |
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331 | if ($this->lastSectorID == $lastSectorID) { |
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332 | return; |
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333 | } |
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334 | $this->lastSectorID = $lastSectorID; |
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335 | $this->hasChanged = true; |
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336 | // $this->db->query('UPDATE player SET last_sector_id = '.$this->lastSectorID.' WHERE '.$this->SQL.' LIMIT 1'); |
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337 | } |
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338 | |||
339 | public function leaveAlliance(AbstractSmrPlayer $kickedBy = null) { |
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340 | $allianceID = $this->getAllianceID(); |
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341 | $alliance = $this->getAlliance(); |
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342 | if ($kickedBy != null) { |
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343 | $kickedBy->sendMessage($this->getAccountID(), MSG_PLAYER, 'You were kicked out of the alliance!', false); |
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344 | $this->actionTaken('PlayerKicked', array('Alliance' => $alliance, 'Player' => $kickedBy)); |
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345 | $kickedBy->actionTaken('KickPlayer', array('Alliance' => $alliance, 'Player' => $this)); |
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346 | } elseif ($this->isAllianceLeader()) { |
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347 | $this->actionTaken('DisbandAlliance', array('Alliance' => $alliance)); |
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348 | } else { |
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349 | $this->actionTaken('LeaveAlliance', array('Alliance' => $alliance)); |
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350 | if ($alliance->getLeaderID() != 0 && $alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
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351 | $this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I left your alliance!', false); |
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352 | } |
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353 | } |
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354 | |||
355 | $this->setAllianceID(0); |
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356 | $this->db->query('DELETE FROM player_has_alliance_role WHERE ' . $this->SQL); |
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357 | |||
358 | if (!$this->isAllianceLeader() && $allianceID != NHA_ID) { // Don't have a delay for switching alliance after leaving NHA, or for disbanding an alliance. |
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359 | $this->setAllianceJoinable(TIME + self::TIME_FOR_ALLIANCE_SWITCH); |
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360 | $alliance->getLeader()->setAllianceJoinable(TIME + self::TIME_FOR_ALLIANCE_SWITCH); //We set the joinable time for leader here, that way a single player alliance won't cause a player to wait before switching. |
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361 | } |
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362 | } |
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363 | |||
364 | /** |
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365 | * Join an alliance (used for both Leader and New Member roles) |
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366 | */ |
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367 | public function joinAlliance($allianceID) { |
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368 | $this->setAllianceID($allianceID); |
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369 | $alliance = $this->getAlliance(); |
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370 | |||
371 | if (!$this->isAllianceLeader()) { |
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372 | // Do not throw an exception if the NHL account doesn't exist. |
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373 | try { |
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374 | $this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I joined your alliance!', false); |
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375 | } catch (AccountNotFoundException $e) { |
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376 | if ($alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
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377 | throw $e; |
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378 | } |
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379 | } |
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380 | |||
381 | $roleID = ALLIANCE_ROLE_NEW_MEMBER; |
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382 | } else { |
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383 | $roleID = ALLIANCE_ROLE_LEADER; |
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384 | } |
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385 | $this->db->query('INSERT INTO player_has_alliance_role (game_id, account_id, role_id, alliance_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($roleID) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
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386 | |||
387 | $this->actionTaken('JoinAlliance', array('Alliance' => $alliance)); |
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388 | |||
389 | // Joining an alliance cancels all open invitations |
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390 | $this->db->query('DELETE FROM alliance_invites_player WHERE ' . $this->SQL); |
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391 | } |
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392 | |||
393 | public function getAllianceJoinable() { |
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394 | return $this->allianceJoinable; |
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395 | } |
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396 | |||
397 | private function setAllianceJoinable($time) { |
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398 | if ($this->allianceJoinable == $time) { |
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399 | return; |
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400 | } |
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401 | $this->allianceJoinable = $time; |
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402 | $this->hasChanged = true; |
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403 | } |
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404 | |||
405 | public function getAttackColour() { |
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406 | return $this->attackColour; |
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407 | } |
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408 | |||
409 | public function setAttackColour($colour) { |
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410 | if ($this->attackColour == $colour) { |
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411 | return; |
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412 | } |
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413 | $this->attackColour = $colour; |
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414 | $this->hasChanged = true; |
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415 | // $this->db->query('UPDATE player SET attack_warning = ' . $this->db->escapeString($this->attackColour) . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
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416 | } |
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417 | |||
418 | public function getBank() { |
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419 | return $this->bank; |
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420 | } |
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421 | |||
422 | public function increaseBank($credits) { |
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423 | if ($credits < 0) { |
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424 | throw new Exception('Trying to increase negative credits.'); |
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425 | } |
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426 | if ($credits == 0) { |
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427 | return; |
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428 | } |
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429 | $credits += $this->bank; |
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430 | $this->setBank($credits); |
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431 | } |
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432 | public function decreaseBank($credits) { |
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433 | if ($credits < 0) { |
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434 | throw new Exception('Trying to decrease negative credits.'); |
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435 | } |
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436 | if ($credits == 0) { |
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437 | return; |
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438 | } |
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439 | $credits = $this->bank - $credits; |
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440 | $this->setBank($credits); |
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441 | } |
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442 | public function setBank($credits) { |
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443 | if ($this->bank == $credits) { |
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444 | return; |
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445 | } |
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446 | if ($credits < 0) { |
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447 | throw new Exception('Trying to set negative credits.'); |
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448 | } |
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449 | if ($credits > MAX_MONEY) { |
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450 | throw new Exception('Trying to set more than max credits.'); |
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451 | } |
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452 | $this->bank = $credits; |
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453 | $this->hasChanged = true; |
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454 | // $this->db->query('UPDATE player SET bank = '.$this->bank.' WHERE '.$this->SQL.' LIMIT 1'); |
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455 | } |
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456 | |||
457 | public function getLastNewsUpdate() { |
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458 | return $this->lastNewsUpdate; |
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459 | } |
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460 | |||
461 | private function setLastNewsUpdate($time) { |
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462 | if ($this->lastNewsUpdate == $time) { |
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463 | return; |
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464 | } |
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465 | $this->lastNewsUpdate = $time; |
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466 | $this->hasChanged = true; |
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467 | // $this->db->query('UPDATE player SET last_news_update = ' . $time . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
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468 | } |
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469 | |||
470 | public function updateLastNewsUpdate() { |
||
471 | $this->setLastNewsUpdate(TIME); |
||
472 | } |
||
473 | |||
474 | // function getPastKnowledge() { |
||
475 | // return $this->pastKnowledge; |
||
476 | // } |
||
477 | |||
478 | /** |
||
479 | * Calculate the time in seconds between the given time and when the |
||
480 | * player will be at max turns. |
||
481 | */ |
||
482 | public function getTimeUntilMaxTurns($time, $forceUpdate = false) { |
||
483 | $timeDiff = $time - $this->getLastTurnUpdate(); |
||
484 | $turnsDiff = $this->getMaxTurns() - $this->getTurns(); |
||
485 | $ship = $this->getShip($forceUpdate); |
||
486 | $maxTurnsTime = ICeil(($turnsDiff * 3600 / $ship->getRealSpeed())) - $timeDiff; |
||
487 | // If already at max turns, return 0 |
||
488 | return max(0, $maxTurnsTime); |
||
489 | } |
||
490 | |||
491 | /** |
||
492 | * Grant the player their starting turns. |
||
493 | */ |
||
494 | public function giveStartingTurns() { |
||
495 | $startTurns = IFloor($this->getShip()->getRealSpeed() * $this->getGame()->getStartTurnHours()); |
||
496 | $this->giveTurns($startTurns); |
||
497 | $this->setLastTurnUpdate($this->getGame()->getStartTime()); |
||
498 | } |
||
499 | |||
500 | // Turns only update when player is active. |
||
501 | // Calculate turns gained between given time and the last turn update |
||
502 | public function getTurnsGained($time, $forceUpdate = false) : int { |
||
503 | $timeDiff = $time - $this->getLastTurnUpdate(); |
||
504 | $ship = $this->getShip($forceUpdate); |
||
505 | $extraTurns = IFloor($timeDiff * $ship->getRealSpeed() / 3600); |
||
506 | return $extraTurns; |
||
507 | } |
||
508 | |||
509 | public function updateTurns() { |
||
510 | // is account validated? |
||
511 | if (!$this->getAccount()->isValidated()) { |
||
512 | return; |
||
513 | } |
||
514 | |||
515 | // how many turns would he get right now? |
||
516 | $extraTurns = $this->getTurnsGained(TIME); |
||
517 | |||
518 | // do we have at least one turn to give? |
||
519 | if ($extraTurns > 0) { |
||
520 | // recalc the time to avoid rounding errors |
||
521 | $newLastTurnUpdate = $this->getLastTurnUpdate() + ICeil($extraTurns * 3600 / $this->getShip()->getRealSpeed()); |
||
522 | $this->setLastTurnUpdate($newLastTurnUpdate); |
||
523 | $this->giveTurns($extraTurns); |
||
524 | } |
||
525 | } |
||
526 | |||
527 | public function isIgnoreGlobals() { |
||
528 | return $this->ignoreGlobals; |
||
529 | } |
||
530 | |||
531 | public function setIgnoreGlobals($bool) { |
||
532 | if ($this->ignoreGlobals == $bool) { |
||
533 | return; |
||
534 | } |
||
535 | $this->ignoreGlobals = $bool; |
||
536 | $this->hasChanged = true; |
||
537 | // $this->db->query('UPDATE player SET ignore_globals = '.$this->db->escapeBoolean($bool).' WHERE '.$this->SQL.' LIMIT 1'); |
||
538 | } |
||
539 | |||
540 | |||
541 | public function getLastPort() { |
||
542 | return $this->lastPort; |
||
543 | } |
||
544 | |||
545 | public function setLastPort($lastPort) { |
||
546 | if ($this->lastPort == $lastPort) { |
||
547 | return; |
||
548 | } |
||
549 | $this->lastPort = $lastPort; |
||
550 | $this->hasChanged = true; |
||
551 | // $this->db->query('UPDATE player SET last_port = ' . $this->lastPort . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
||
552 | } |
||
553 | |||
554 | public function isDisplayMissions() { |
||
555 | return $this->displayMissions; |
||
556 | } |
||
557 | |||
558 | public function setDisplayMissions($bool) { |
||
559 | if ($this->displayMissions == $bool) { |
||
560 | return; |
||
561 | } |
||
562 | $this->displayMissions = $bool; |
||
563 | $this->hasChanged = true; |
||
564 | } |
||
565 | |||
566 | public function isDisplayWeapons() { |
||
567 | return $this->displayWeapons; |
||
568 | } |
||
569 | |||
570 | /** |
||
571 | * Should weapons be displayed in the right panel? |
||
572 | * This updates the player database directly because it is used with AJAX, |
||
573 | * which does not acquire a sector lock. |
||
574 | */ |
||
575 | public function setDisplayWeapons($bool) { |
||
576 | if ($this->displayWeapons == $bool) { |
||
577 | return; |
||
578 | } |
||
579 | $this->displayWeapons = $bool; |
||
580 | $this->db->query('UPDATE player SET display_weapons=' . $this->db->escapeBoolean($this->displayWeapons) . ' WHERE ' . $this->SQL); |
||
581 | } |
||
582 | |||
583 | public function isForceDropMessages() { |
||
584 | return $this->forceDropMessages; |
||
585 | } |
||
586 | |||
587 | public function setForceDropMessages($bool) { |
||
588 | if ($this->forceDropMessages == $bool) { |
||
589 | return; |
||
590 | } |
||
591 | $this->forceDropMessages = $bool; |
||
592 | $this->hasChanged = true; |
||
593 | } |
||
594 | |||
595 | public function getScoutMessageGroupLimit() { |
||
596 | if ($this->groupScoutMessages == 'ALWAYS') { |
||
597 | return 0; |
||
598 | } elseif ($this->groupScoutMessages == 'AUTO') { |
||
599 | return MESSAGES_PER_PAGE; |
||
600 | } elseif ($this->groupScoutMessages == 'NEVER') { |
||
601 | return PHP_INT_MAX; |
||
602 | } |
||
603 | } |
||
604 | |||
605 | public function getGroupScoutMessages() { |
||
606 | return $this->groupScoutMessages; |
||
607 | } |
||
608 | |||
609 | public function setGroupScoutMessages($setting) { |
||
610 | if ($this->groupScoutMessages == $setting) { |
||
611 | return; |
||
612 | } |
||
613 | $this->groupScoutMessages = $setting; |
||
614 | $this->hasChanged = true; |
||
615 | } |
||
616 | |||
617 | public function getLastTurnUpdate() { |
||
618 | return $this->lastTurnUpdate; |
||
619 | } |
||
620 | |||
621 | public function setLastTurnUpdate($time) { |
||
622 | if ($this->lastTurnUpdate == $time) { |
||
623 | return; |
||
624 | } |
||
625 | $this->lastTurnUpdate = $time; |
||
626 | $this->hasChanged = true; |
||
627 | // $sql = $this->db->query('UPDATE player SET last_turn_update = ' . $this->lastTurnUpdate . ' WHERE '. $this->SQL . ' LIMIT 1'); |
||
628 | } |
||
629 | |||
630 | protected function getPureRelationsData() { |
||
631 | if (!isset($this->pureRelations)) { |
||
632 | //get relations |
||
633 | $RACES = Globals::getRaces(); |
||
634 | $this->pureRelations = array(); |
||
635 | foreach ($RACES as $raceID => $raceName) { |
||
636 | $this->pureRelations[$raceID] = 0; |
||
637 | } |
||
638 | $this->db->query('SELECT race_id,relation FROM player_has_relation WHERE ' . $this->SQL . ' LIMIT ' . count($RACES)); |
||
639 | while ($this->db->nextRecord()) { |
||
640 | $this->pureRelations[$this->db->getInt('race_id')] = $this->db->getInt('relation'); |
||
641 | } |
||
642 | } |
||
643 | } |
||
644 | |||
645 | /** |
||
646 | * Increases personal relations from trading $numGoods units with the race |
||
647 | * of the port given by $raceID. |
||
648 | */ |
||
649 | public function increaseRelationsByTrade($numGoods, $raceID) { |
||
650 | $relations = ICeil(min($numGoods, 300) / 30); |
||
651 | //Cap relations to a max of 1 after 500 have been reached |
||
652 | if ($this->getPureRelation($raceID) + $relations >= 500) { |
||
653 | $relations = max(1, min($relations, 500 - $this->getPureRelation($raceID))); |
||
654 | } |
||
655 | $this->increaseRelations($relations, $raceID); |
||
656 | } |
||
657 | |||
658 | public function decreaseRelationsByTrade($numGoods, $raceID) { |
||
659 | $relations = ICeil(min($numGoods, 300) / 30); |
||
660 | $this->decreaseRelations($relations, $raceID); |
||
661 | } |
||
662 | |||
663 | public function increaseRelations($relations, $raceID) { |
||
664 | if ($relations < 0) { |
||
665 | throw new Exception('Trying to increase negative relations.'); |
||
666 | } |
||
667 | if ($relations == 0) { |
||
668 | return; |
||
669 | } |
||
670 | $relations += $this->getPureRelation($raceID); |
||
671 | $this->setRelations($relations, $raceID); |
||
672 | } |
||
673 | public function decreaseRelations($relations, $raceID) { |
||
674 | if ($relations < 0) { |
||
675 | throw new Exception('Trying to decrease negative relations.'); |
||
676 | } |
||
677 | if ($relations == 0) { |
||
678 | return; |
||
679 | } |
||
680 | $relations = $this->getPureRelation($raceID) - $relations; |
||
681 | $this->setRelations($relations, $raceID); |
||
682 | } |
||
683 | public function setRelations($relations, $raceID) { |
||
684 | $this->getRelations(); |
||
685 | if ($this->pureRelations[$raceID] == $relations) { |
||
686 | return; |
||
687 | } |
||
688 | if ($relations < MIN_RELATIONS) { |
||
689 | $relations = MIN_RELATIONS; |
||
690 | } |
||
691 | $relationsDiff = IRound($relations - $this->pureRelations[$raceID]); |
||
692 | $this->pureRelations[$raceID] = $relations; |
||
693 | $this->relations[$raceID] += $relationsDiff; |
||
694 | $this->db->query('REPLACE INTO player_has_relation (account_id,game_id,race_id,relation) values (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($raceID) . ',' . $this->db->escapeNumber($this->pureRelations[$raceID]) . ')'); |
||
695 | } |
||
696 | |||
697 | /** |
||
698 | * Use this method when the player is changing their own name. |
||
699 | * This will flag the player as having used their free name change. |
||
700 | */ |
||
701 | public function setPlayerNameByPlayer($playerName) { |
||
702 | $this->playerName = $playerName; |
||
703 | $this->setNameChanged(true); |
||
704 | $this->hasChanged = true; |
||
705 | } |
||
706 | |||
707 | public function isNameChanged() { |
||
708 | return $this->nameChanged; |
||
709 | } |
||
710 | |||
711 | public function setNameChanged($bool) { |
||
712 | $this->nameChanged = $bool; |
||
713 | $this->hasChanged = true; |
||
714 | } |
||
715 | |||
716 | public function hasCustomShipName() { |
||
717 | return $this->getCustomShipName() !== false; |
||
718 | } |
||
719 | |||
720 | public function getCustomShipName() { |
||
721 | if (!isset($this->customShipName)) { |
||
722 | $this->db->query('SELECT * FROM ship_has_name WHERE ' . $this->SQL . ' LIMIT 1'); |
||
723 | if ($this->db->nextRecord()) { |
||
724 | $this->customShipName = $this->db->getField('ship_name'); |
||
725 | } else { |
||
726 | $this->customShipName = false; |
||
727 | } |
||
728 | } |
||
729 | return $this->customShipName; |
||
730 | } |
||
731 | |||
732 | public function setCustomShipName(string $name) { |
||
733 | $this->db->query('REPLACE INTO ship_has_name (game_id, account_id, ship_name) |
||
734 | VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeString($name) . ')'); |
||
735 | } |
||
736 | |||
737 | public function getKnowledge($knowledgeType = false) { |
||
738 | if (!isset($this->knowledge)) { |
||
739 | //get players faction knowledge |
||
740 | $this->db->query('SELECT * FROM player_knows_faction WHERE ' . $this->SQL . ' LIMIT 1'); |
||
741 | if ($this->db->nextRecord()) { |
||
742 | $this->knowledge['Erebus'] = $this->db->getInt('erebus'); |
||
743 | $this->knowledge['Aether'] = $this->db->getInt('aether'); |
||
744 | $this->knowledge['Tartarus'] = $this->db->getInt('tartarus'); |
||
745 | $this->knowledge['Nyx'] = $this->db->getInt('nyx'); |
||
746 | $this->knowledge['Federation'] = 0; |
||
747 | $this->knowledge['Underground'] = 0; |
||
748 | } else { |
||
749 | $this->knowledge['Erebus'] = 0; |
||
750 | $this->knowledge['Aether'] = 0; |
||
751 | $this->knowledge['Tartarus'] = 0; |
||
752 | $this->knowledge['Nyx'] = 0; |
||
753 | $this->knowledge['Federation'] = 0; |
||
754 | $this->knowledge['Underground'] = 0; |
||
755 | } |
||
756 | } |
||
757 | if ($knowledgeType === false) { |
||
758 | return $this->knowledge; |
||
759 | } |
||
760 | if (isset($this->knowledge[$knowledgeType])) { |
||
761 | return $this->knowledge[$knowledgeType]; |
||
762 | } |
||
763 | return false; |
||
764 | } |
||
765 | |||
766 | public function killPlayer($sectorID) { |
||
767 | $sector = SmrSector::getSector($this->getGameID(), $sectorID); |
||
768 | //msg taken care of in trader_att_proc.php |
||
769 | // forget plotted course |
||
770 | $this->deletePlottedCourse(); |
||
771 | |||
772 | $sector->diedHere($this); |
||
773 | |||
774 | // if we are in an alliance we increase their deaths |
||
775 | if ($this->hasAlliance()) { |
||
776 | $this->db->query('UPDATE alliance SET alliance_deaths = alliance_deaths + 1 |
||
777 | WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' AND alliance_id = ' . $this->db->escapeNumber($this->getAllianceID()) . ' LIMIT 1'); |
||
778 | } |
||
779 | |||
780 | // record death stat |
||
781 | $this->increaseHOF(1, array('Dying', 'Deaths'), HOF_PUBLIC); |
||
782 | //record cost of ship lost |
||
783 | $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); |
||
784 | // reset turns since last death |
||
785 | $this->setHOF(0, array('Movement', 'Turns Used', 'Since Last Death'), HOF_ALLIANCE); |
||
786 | |||
787 | // 1/4 of ship value -> insurance |
||
788 | $newCredits = IRound($this->getShip()->getCost() / 4); |
||
789 | $old_speed = $this->getShip()->getSpeed(); |
||
790 | |||
791 | if ($newCredits < 100000) { |
||
792 | $newCredits = 100000; |
||
793 | } |
||
794 | $this->setCredits($newCredits); |
||
795 | |||
796 | $this->setSectorID($this::getHome($this->getGameID(), $this->getRaceID())); |
||
797 | $this->increaseDeaths(1); |
||
798 | $this->setLandedOnPlanet(false); |
||
799 | $this->setDead(true); |
||
800 | $this->setNewbieWarning(true); |
||
801 | $this->getShip()->getPod($this->hasNewbieStatus()); |
||
802 | |||
803 | // Update turns due to ship change |
||
804 | $new_speed = $this->getShip()->getSpeed(); |
||
805 | $this->setTurns(IRound($this->turns / $old_speed * $new_speed)); |
||
806 | $this->setNewbieTurns(100); |
||
807 | } |
||
808 | |||
809 | static public function getHome($gameID, $raceID) { |
||
810 | // get his home sector |
||
811 | $hq_id = GOVERNMENT + $raceID; |
||
812 | $raceHqSectors = SmrSector::getLocationSectors($gameID, $hq_id); |
||
813 | if (!empty($raceHqSectors)) { |
||
814 | // If race has multiple HQ's for some reason, use the first one |
||
815 | return key($raceHqSectors); |
||
816 | } else { |
||
817 | return 1; |
||
818 | } |
||
819 | } |
||
820 | |||
821 | public function incrementAllianceVsKills($otherID) { |
||
822 | $values = [$this->getGameID(), $this->getAllianceID(), $otherID, 1]; |
||
823 | $this->db->query('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); |
||
824 | } |
||
825 | |||
826 | public function incrementAllianceVsDeaths($otherID) { |
||
827 | $values = [$this->getGameID(), $otherID, $this->getAllianceID(), 1]; |
||
828 | $this->db->query('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); |
||
829 | } |
||
830 | |||
831 | public function &killPlayerByPlayer(AbstractSmrPlayer $killer) { |
||
832 | $return = array(); |
||
833 | $msg = $this->getBBLink(); |
||
834 | |||
835 | if ($this->hasCustomShipName()) { |
||
836 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
837 | $msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
838 | } |
||
839 | $msg .= ' was destroyed by ' . $killer->getBBLink(); |
||
840 | if ($killer->hasCustomShipName()) { |
||
841 | $named_ship = strip_tags($killer->getCustomShipName(), '<font><span><img>'); |
||
842 | $msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
843 | } |
||
844 | $msg .= ' in Sector ' . Globals::getSectorBBLink($this->getSectorID()); |
||
845 | $this->getSector()->increaseBattles(1); |
||
846 | $this->db->query('INSERT INTO news (game_id,time,news_message,type,killer_id,killer_alliance,dead_id,dead_alliance) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber(TIME) . ',' . $this->db->escapeString($msg, true) . ',\'regular\',' . $this->db->escapeNumber($killer->getAccountID()) . ',' . $this->db->escapeNumber($killer->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
||
847 | |||
848 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $killer->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
||
849 | self::sendMessageFromFedClerk($this->getGameID(), $killer->getAccountID(), 'You <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
||
850 | |||
851 | // Dead player loses between 5% and 25% experience |
||
852 | $expLossPercentage = 0.15 + 0.10 * ($this->getLevelID() - $killer->getLevelID()) / $this->getMaxLevel(); |
||
853 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
||
854 | $this->decreaseExperience($return['DeadExp']); |
||
855 | |||
856 | // Killer gains 50% of the lost exp |
||
857 | $return['KillerExp'] = max(0, ICeil(0.5 * $return['DeadExp'])); |
||
858 | $killer->increaseExperience($return['KillerExp']); |
||
859 | |||
860 | $return['KillerCredits'] = $this->getCredits(); |
||
861 | $killer->increaseCredits($return['KillerCredits']); |
||
862 | |||
863 | // The killer may change alignment |
||
864 | $relations = Globals::getRaceRelations($this->getGameID(), $this->getRaceID()); |
||
865 | $relation = $relations[$killer->getRaceID()]; |
||
866 | |||
867 | $alignChangePerRelation = 0.1; |
||
868 | if ($relation >= RELATIONS_PEACE || $relation <= RELATIONS_WAR) { |
||
869 | $alignChangePerRelation = 0.04; |
||
870 | } |
||
871 | |||
872 | $return['KillerAlign'] = -$relation * $alignChangePerRelation; //Lose relations when killing a peaceful race |
||
873 | if ($return['KillerAlign'] > 0) { |
||
874 | $killer->increaseAlignment($return['KillerAlign']); |
||
875 | } else { |
||
876 | $killer->decreaseAlignment(-$return['KillerAlign']); |
||
877 | } |
||
878 | // War setting gives them military pay |
||
879 | if ($relation <= RELATIONS_WAR) { |
||
880 | $killer->increaseMilitaryPayment(-IFloor($relation * 100 * pow($return['KillerExp'] / 2, 0.25))); |
||
881 | } |
||
882 | |||
883 | //check for federal bounty being offered for current port raiders; |
||
884 | $this->db->query('DELETE FROM player_attacks_port WHERE time < ' . $this->db->escapeNumber(TIME - self::TIME_FOR_FEDERAL_BOUNTY_ON_PR)); |
||
885 | $query = 'SELECT 1 |
||
886 | FROM player_attacks_port |
||
887 | JOIN port USING(game_id, sector_id) |
||
888 | JOIN player USING(game_id, account_id) |
||
889 | WHERE armour > 0 AND ' . $this->SQL . ' LIMIT 1'; |
||
890 | $this->db->query($query); |
||
891 | if ($this->db->nextRecord()) { |
||
892 | $bounty = IFloor(DEFEND_PORT_BOUNTY_PER_LEVEL * $this->getLevelID()); |
||
893 | $this->increaseCurrentBountyAmount('HQ', $bounty); |
||
894 | } |
||
895 | |||
896 | // Killer get marked as claimer of podded player's bounties even if they don't exist |
||
897 | $this->setBountiesClaimable($killer); |
||
898 | |||
899 | // If the alignment difference is greater than 200 then a bounty may be set |
||
900 | $alignmentDiff = abs($this->getAlignment() - $killer->getAlignment()); |
||
901 | $return['BountyGained'] = array( |
||
902 | 'Type' => 'None', |
||
903 | 'Amount' => 0 |
||
904 | ); |
||
905 | if ($alignmentDiff >= 200) { |
||
906 | // If the podded players alignment makes them deputy or member then set bounty |
||
907 | if ($this->getAlignment() >= 100) { |
||
908 | $return['BountyGained']['Type'] = 'HQ'; |
||
909 | } elseif ($this->getAlignment() <= 100) { |
||
910 | $return['BountyGained']['Type'] = 'UG'; |
||
911 | } |
||
912 | |||
913 | if ($return['BountyGained']['Type'] != 'None') { |
||
914 | $return['BountyGained']['Amount'] = IFloor(pow($alignmentDiff, 2.56)); |
||
915 | $killer->increaseCurrentBountyAmount($return['BountyGained']['Type'], $return['BountyGained']['Amount']); |
||
916 | } |
||
917 | } |
||
918 | |||
919 | if ($this->isNPC()) { |
||
920 | $killer->increaseHOF($return['KillerExp'], array('Killing', 'NPC', 'Experience', 'Gained'), HOF_PUBLIC); |
||
921 | $killer->increaseHOF($this->getExperience(), array('Killing', 'NPC', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); |
||
922 | |||
923 | $killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By NPCs Killed'), HOF_PUBLIC); |
||
924 | |||
925 | $killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); |
||
926 | $killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Gain'), HOF_PUBLIC); |
||
927 | $killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'NPC', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); |
||
928 | |||
929 | if ($return['KillerAlign'] > 0) { |
||
930 | $killer->increaseHOF($return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Gain'), HOF_PUBLIC); |
||
931 | } else { |
||
932 | $killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Loss'), HOF_PUBLIC); |
||
933 | } |
||
934 | |||
935 | $killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'NPC', 'Money', 'Bounty Gained'), HOF_PUBLIC); |
||
936 | |||
937 | $killer->increaseHOF(1, array('Killing', 'NPC Kills'), HOF_PUBLIC); |
||
938 | } else { |
||
939 | $killer->increaseHOF($return['KillerExp'], array('Killing', 'Experience', 'Gained'), HOF_PUBLIC); |
||
940 | $killer->increaseHOF($this->getExperience(), array('Killing', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); |
||
941 | |||
942 | $killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By Traders Killed'), HOF_PUBLIC); |
||
943 | |||
944 | $killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); |
||
945 | $killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Gain'), HOF_PUBLIC); |
||
946 | $killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); |
||
947 | |||
948 | if ($return['KillerAlign'] > 0) { |
||
949 | $killer->increaseHOF($return['KillerAlign'], array('Killing', 'Alignment', 'Gain'), HOF_PUBLIC); |
||
950 | } else { |
||
951 | $killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'Alignment', 'Loss'), HOF_PUBLIC); |
||
952 | } |
||
953 | |||
954 | $killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'Money', 'Bounty Gained'), HOF_PUBLIC); |
||
955 | |||
956 | if ($this->getShip()->getAttackRatingWithMaxCDs() <= MAX_ATTACK_RATING_NEWBIE && $this->hasNewbieStatus() && !$killer->hasNewbieStatus()) { //Newbie kill |
||
957 | $killer->increaseHOF(1, array('Killing', 'Newbie Kills'), HOF_PUBLIC); |
||
958 | } else { |
||
959 | $killer->increaseKills(1); |
||
960 | $killer->increaseHOF(1, array('Killing', 'Kills'), HOF_PUBLIC); |
||
961 | |||
962 | if ($killer->hasAlliance()) { |
||
963 | $this->db->query('UPDATE alliance SET alliance_kills=alliance_kills+1 WHERE alliance_id=' . $this->db->escapeNumber($killer->getAllianceID()) . ' AND game_id=' . $this->db->escapeNumber($killer->getGameID()) . ' LIMIT 1'); |
||
964 | } |
||
965 | |||
966 | // alliance vs. alliance stats |
||
967 | $this->incrementAllianceVsDeaths($killer->getAllianceID()); |
||
968 | } |
||
969 | } |
||
970 | |||
971 | $this->increaseHOF($return['BountyGained']['Amount'], array('Dying', 'Players', 'Money', 'Bounty Gained By Killer'), HOF_PUBLIC); |
||
972 | $this->increaseHOF($return['KillerExp'], array('Dying', 'Players', 'Experience', 'Gained By Killer'), HOF_PUBLIC); |
||
973 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
||
974 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Players', 'Experience', 'Lost'), HOF_PUBLIC); |
||
975 | $this->increaseHOF($return['KillerCredits'], array('Dying', 'Players', 'Money Lost'), HOF_PUBLIC); |
||
976 | $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Players', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); |
||
977 | $this->increaseHOF(1, array('Dying', 'Players', 'Deaths'), HOF_PUBLIC); |
||
978 | |||
979 | $this->killPlayer($this->getSectorID()); |
||
980 | return $return; |
||
981 | } |
||
982 | |||
983 | public function &killPlayerByForces(SmrForce $forces) { |
||
984 | $return = array(); |
||
985 | $owner = $forces->getOwner(); |
||
986 | // send a message to the person who died |
||
987 | self::sendMessageFromFedClerk($this->getGameID(), $owner->getAccountID(), 'Your forces <span class="red">DESTROYED </span>' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($forces->getSectorID())); |
||
988 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
||
989 | |||
990 | $news_message = $this->getBBLink(); |
||
991 | if ($this->hasCustomShipName()) { |
||
992 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
993 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
994 | } |
||
995 | $news_message .= ' was destroyed by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($forces->getSectorID()); |
||
996 | // insert the news entry |
||
997 | $this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,killer_alliance,dead_id,dead_alliance) |
||
998 | VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber($owner->getAccountID()) . ',' . $this->db->escapeNumber($owner->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
||
999 | |||
1000 | // Player loses 15% experience |
||
1001 | $expLossPercentage = .15; |
||
1002 | $return['DeadExp'] = IFloor($this->getExperience() * $expLossPercentage); |
||
1003 | $this->decreaseExperience($return['DeadExp']); |
||
1004 | |||
1005 | $return['LostCredits'] = $this->getCredits(); |
||
1006 | |||
1007 | // alliance vs. alliance stats |
||
1008 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_FORCES); |
||
1009 | $owner->incrementAllianceVsKills(ALLIANCE_VS_FORCES); |
||
1010 | |||
1011 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
||
1012 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Forces', 'Experience Lost'), HOF_PUBLIC); |
||
1013 | $this->increaseHOF($return['LostCredits'], array('Dying', 'Forces', 'Money Lost'), HOF_PUBLIC); |
||
1014 | $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Forces', 'Cost Of Ships Lost'), HOF_PUBLIC); |
||
1015 | $this->increaseHOF(1, array('Dying', 'Forces', 'Deaths'), HOF_PUBLIC); |
||
1016 | |||
1017 | $this->killPlayer($forces->getSectorID()); |
||
1018 | return $return; |
||
1019 | } |
||
1020 | |||
1021 | public function &killPlayerByPort(SmrPort $port) { |
||
1022 | $return = array(); |
||
1023 | // send a message to the person who died |
||
1024 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the defenses of ' . $port->getDisplayName()); |
||
1025 | |||
1026 | $news_message = $this->getBBLink(); |
||
1027 | if ($this->hasCustomShipName()) { |
||
1028 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
1029 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
1030 | } |
||
1031 | $news_message .= ' was destroyed while invading ' . $port->getDisplayName() . '.'; |
||
1032 | // insert the news entry |
||
1033 | $this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,dead_id,dead_alliance) |
||
1034 | VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
||
1035 | |||
1036 | // Player loses between 15% and 20% experience |
||
1037 | $expLossPercentage = .20 - .05 * ($port->getLevel() - 1) / ($port->getMaxLevel() - 1); |
||
1038 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
||
1039 | $this->decreaseExperience($return['DeadExp']); |
||
1040 | |||
1041 | $return['LostCredits'] = $this->getCredits(); |
||
1042 | |||
1043 | // alliance vs. alliance stats |
||
1044 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_PORTS); |
||
1045 | |||
1046 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
||
1047 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Ports', 'Experience Lost'), HOF_PUBLIC); |
||
1048 | $this->increaseHOF($return['LostCredits'], array('Dying', 'Ports', 'Money Lost'), HOF_PUBLIC); |
||
1049 | $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Ports', 'Cost Of Ships Lost'), HOF_PUBLIC); |
||
1050 | $this->increaseHOF(1, array('Dying', 'Ports', 'Deaths'), HOF_PUBLIC); |
||
1051 | |||
1052 | $this->killPlayer($port->getSectorID()); |
||
1053 | return $return; |
||
1054 | } |
||
1055 | |||
1056 | public function &killPlayerByPlanet(SmrPlanet $planet) { |
||
1057 | $return = array(); |
||
1058 | // send a message to the person who died |
||
1059 | $planetOwner = $planet->getOwner(); |
||
1060 | self::sendMessageFromFedClerk($this->getGameID(), $planetOwner->getAccountID(), 'Your planet <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($planet->getSectorID())); |
||
1061 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the planetary defenses of ' . $planet->getDisplayName()); |
||
1062 | |||
1063 | $news_message = $this->getBBLink(); |
||
1064 | if ($this->hasCustomShipName()) { |
||
1065 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
1066 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
1067 | } |
||
1068 | $news_message .= ' was destroyed by ' . $planet->getDisplayName() . '\'s planetary defenses in sector ' . Globals::getSectorBBLink($planet->getSectorID()) . '.'; |
||
1069 | // insert the news entry |
||
1070 | $this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,killer_alliance,dead_id,dead_alliance) |
||
1071 | VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber($planetOwner->getAccountID()) . ',' . $this->db->escapeNumber($planetOwner->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
||
1072 | |||
1073 | // Player loses between 15% and 20% experience |
||
1074 | $expLossPercentage = .20 - .05 * $planet->getLevel() / $planet->getMaxLevel(); |
||
1075 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
||
1076 | $this->decreaseExperience($return['DeadExp']); |
||
1077 | |||
1078 | $return['LostCredits'] = $this->getCredits(); |
||
1079 | |||
1080 | // alliance vs. alliance stats |
||
1081 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_PLANETS); |
||
1082 | $planetOwner->incrementAllianceVsKills(ALLIANCE_VS_PLANETS); |
||
1083 | |||
1084 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
||
1085 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Planets', 'Experience Lost'), HOF_PUBLIC); |
||
1086 | $this->increaseHOF($return['LostCredits'], array('Dying', 'Planets', 'Money Lost'), HOF_PUBLIC); |
||
1087 | $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Planets', 'Cost Of Ships Lost'), HOF_PUBLIC); |
||
1088 | $this->increaseHOF(1, array('Dying', 'Planets', 'Deaths'), HOF_PUBLIC); |
||
1089 | |||
1090 | $this->killPlayer($planet->getSectorID()); |
||
1091 | return $return; |
||
1092 | } |
||
1093 | |||
1094 | public function save() { |
||
1095 | if ($this->hasChanged === true) { |
||
1096 | $this->db->query('UPDATE player SET player_name=' . $this->db->escapeString($this->playerName) . |
||
1097 | ', player_id=' . $this->db->escapeNumber($this->playerID) . |
||
1098 | ', sector_id=' . $this->db->escapeNumber($this->sectorID) . |
||
1099 | ', last_sector_id=' . $this->db->escapeNumber($this->lastSectorID) . |
||
1100 | ', turns=' . $this->db->escapeNumber($this->turns) . |
||
1101 | ', last_turn_update=' . $this->db->escapeNumber($this->lastTurnUpdate) . |
||
1102 | ', newbie_turns=' . $this->db->escapeNumber($this->newbieTurns) . |
||
1103 | ', last_news_update=' . $this->db->escapeNumber($this->lastNewsUpdate) . |
||
1104 | ', attack_warning=' . $this->db->escapeString($this->attackColour) . |
||
1105 | ', dead=' . $this->db->escapeBoolean($this->dead) . |
||
1106 | ', newbie_status=' . $this->db->escapeBoolean($this->newbieStatus) . |
||
1107 | ', land_on_planet=' . $this->db->escapeBoolean($this->landedOnPlanet) . |
||
1108 | ', last_active=' . $this->db->escapeNumber($this->lastActive) . |
||
1109 | ', last_cpl_action=' . $this->db->escapeNumber($this->lastCPLAction) . |
||
1110 | ', race_id=' . $this->db->escapeNumber($this->raceID) . |
||
1111 | ', credits=' . $this->db->escapeNumber($this->credits) . |
||
1112 | ', experience=' . $this->db->escapeNumber($this->experience) . |
||
1113 | ', alignment=' . $this->db->escapeNumber($this->alignment) . |
||
1114 | ', military_payment=' . $this->db->escapeNumber($this->militaryPayment) . |
||
1115 | // ', past_knowledge='.$this->db->escapeString($this->pastKnowledge). |
||
1116 | ', alliance_id=' . $this->db->escapeNumber($this->allianceID) . |
||
1117 | ', alliance_join=' . $this->db->escapeNumber($this->allianceJoinable) . |
||
1118 | ', ship_type_id=' . $this->db->escapeNumber($this->shipID) . |
||
1119 | ', kills=' . $this->db->escapeNumber($this->kills) . |
||
1120 | ', deaths=' . $this->db->escapeNumber($this->deaths) . |
||
1121 | ', assists=' . $this->db->escapeNumber($this->assists) . |
||
1122 | ', last_port=' . $this->db->escapeNumber($this->lastPort) . |
||
1123 | ', bank=' . $this->db->escapeNumber($this->bank) . |
||
1124 | ', zoom=' . $this->db->escapeNumber($this->zoom) . |
||
1125 | ', display_missions=' . $this->db->escapeBoolean($this->displayMissions) . |
||
1126 | ', force_drop_messages=' . $this->db->escapeBoolean($this->forceDropMessages) . |
||
1127 | ', group_scout_messages=' . $this->db->escapeString($this->groupScoutMessages) . |
||
1128 | ', ignore_globals=' . $this->db->escapeBoolean($this->ignoreGlobals) . |
||
1129 | ', newbie_warning = ' . $this->db->escapeBoolean($this->newbieWarning) . |
||
1130 | ', name_changed = ' . $this->db->escapeBoolean($this->nameChanged) . |
||
1131 | ', combat_drones_kamikaze_on_mines = ' . $this->db->escapeBoolean($this->combatDronesKamikazeOnMines) . |
||
1132 | ' WHERE ' . $this->SQL . ' LIMIT 1'); |
||
1133 | $this->hasChanged = false; |
||
1134 | } |
||
1135 | foreach ($this->hasBountyChanged as $key => &$bountyChanged) { |
||
1136 | if ($bountyChanged === true) { |
||
1137 | $bountyChanged = false; |
||
1138 | $bounty = $this->getBounty($key); |
||
1139 | if ($bounty['New'] === true) { |
||
1140 | if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { |
||
1141 | $this->db->query('INSERT INTO bounty (account_id,game_id,type,amount,smr_credits,claimer_id,time) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeString($bounty['Type']) . ',' . $this->db->escapeNumber($bounty['Amount']) . ',' . $this->db->escapeNumber($bounty['SmrCredits']) . ',' . $this->db->escapeNumber($bounty['Claimer']) . ',' . $this->db->escapeNumber($bounty['Time']) . ')'); |
||
1142 | } |
||
1143 | } else { |
||
1144 | if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { |
||
1145 | $this->db->query('UPDATE bounty |
||
1146 | SET amount=' . $this->db->escapeNumber($bounty['Amount']) . ', |
||
1147 | smr_credits=' . $this->db->escapeNumber($bounty['SmrCredits']) . ', |
||
1148 | type=' . $this->db->escapeString($bounty['Type']) . ', |
||
1149 | claimer_id=' . $this->db->escapeNumber($bounty['Claimer']) . ', |
||
1150 | time=' . $this->db->escapeNumber($bounty['Time']) . ' |
||
1151 | WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); |
||
1152 | } else { |
||
1153 | $this->db->query('DELETE FROM bounty WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); |
||
1154 | } |
||
1155 | } |
||
1156 | } |
||
1157 | } |
||
1158 | $this->saveHOF(); |
||
1159 | } |
||
1160 | |||
1161 | public function saveHOF() { |
||
1162 | if ($this->hasHOFChanged !== false) { |
||
1163 | $this->doHOFSave($this->hasHOFChanged); |
||
1164 | } |
||
1165 | if (!empty(self::$hasHOFVisChanged)) { |
||
1166 | foreach (self::$hasHOFVisChanged as $hofType => $changeType) { |
||
1167 | if ($changeType == self::HOF_NEW) { |
||
1168 | $this->db->query('INSERT INTO hof_visibility (type, visibility) VALUES (' . $this->db->escapeString($hofType) . ',' . $this->db->escapeString(self::$HOFVis[$hofType]) . ')'); |
||
1169 | } else { |
||
1170 | $this->db->query('UPDATE hof_visibility SET visibility = ' . $this->db->escapeString(self::$HOFVis[$hofType]) . ' WHERE type = ' . $this->db->escapeString($hofType) . ' LIMIT 1'); |
||
1171 | } |
||
1172 | unset(self::$hasHOFVisChanged[$hofType]); |
||
1173 | } |
||
1174 | } |
||
1175 | } |
||
1176 | protected function doHOFSave(array &$hasChangedList, array $typeList = array()) { |
||
1177 | foreach ($hasChangedList as $type => &$hofChanged) { |
||
1178 | $tempTypeList = $typeList; |
||
1179 | $tempTypeList[] = $type; |
||
1180 | if (is_array($hofChanged)) { |
||
1181 | $this->doHOFSave($hofChanged, $tempTypeList); |
||
1182 | } else { |
||
1183 | $amount = $this->getHOF($tempTypeList); |
||
1184 | if ($hofChanged == self::HOF_NEW) { |
||
1185 | if ($amount > 0) { |
||
1186 | $this->db->query('INSERT INTO player_hof (account_id,game_id,type,amount) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeArray($tempTypeList, false, true, ':', false) . ',' . $this->db->escapeNumber($amount) . ')'); |
||
1187 | } |
||
1188 | } elseif ($hofChanged == self::HOF_CHANGED) { |
||
1189 | // if($amount > 0) |
||
1190 | $this->db->query('UPDATE player_hof |
||
1191 | SET amount=' . $this->db->escapeNumber($amount) . ' |
||
1192 | WHERE ' . $this->SQL . ' AND type = ' . $this->db->escapeArray($tempTypeList, false, true, ':', false) . ' LIMIT 1'); |
||
1193 | // else |
||
1194 | // $this->db->query('DELETE FROM player_hof WHERE account_id=' . $this->getAccountID() . ' AND game_id = ' . $this->getGameID() . ' AND type = ' . $this->db->escapeArray($tempTypeList,false,true,':',false) . ' LIMIT 1'); |
||
1195 | // } |
||
1196 | } |
||
1197 | $hofChanged = false; |
||
1198 | } |
||
1199 | } |
||
1200 | } |
||
1201 | |||
1202 | protected function getHOFData() { |
||
1203 | if (!isset($this->HOF)) { |
||
1204 | //Get Player HOF |
||
1205 | $this->db->query('SELECT type,amount FROM player_hof WHERE ' . $this->SQL); |
||
1206 | $this->HOF = array(); |
||
1207 | while ($this->db->nextRecord()) { |
||
1208 | $hof =& $this->HOF; |
||
1209 | $typeList = explode(':', $this->db->getField('type')); |
||
1210 | foreach ($typeList as $type) { |
||
1211 | if (!isset($hof[$type])) { |
||
1212 | $hof[$type] = array(); |
||
1213 | } |
||
1214 | $hof =& $hof[$type]; |
||
1215 | } |
||
1216 | $hof = $this->db->getFloat('amount'); |
||
1217 | } |
||
1218 | self::getHOFVis(); |
||
1219 | } |
||
1220 | } |
||
1221 | |||
1222 | public static function getHOFVis() { |
||
1223 | if (!isset(self::$HOFVis)) { |
||
1224 | //Get Player HOF Vis |
||
1225 | $db = new SmrMySqlDatabase(); |
||
1226 | $db->query('SELECT type,visibility FROM hof_visibility'); |
||
1227 | self::$HOFVis = array(); |
||
1228 | while ($db->nextRecord()) { |
||
1229 | self::$HOFVis[$db->getField('type')] = $db->getField('visibility'); |
||
1230 | } |
||
1231 | } |
||
1232 | } |
||
1233 | |||
1234 | protected function getBountiesData() { |
||
1235 | if (!isset($this->bounties)) { |
||
1236 | $this->bounties = array(); |
||
1237 | $this->db->query('SELECT * FROM bounty WHERE ' . $this->SQL); |
||
1238 | while ($this->db->nextRecord()) { |
||
1239 | $this->bounties[$this->db->getInt('bounty_id')] = array( |
||
1240 | 'Amount' => $this->db->getInt('amount'), |
||
1241 | 'SmrCredits' => $this->db->getInt('smr_credits'), |
||
1242 | 'Type' => $this->db->getField('type'), |
||
1243 | 'Claimer' => $this->db->getInt('claimer_id'), |
||
1244 | 'Time' => $this->db->getInt('time'), |
||
1245 | 'ID' => $this->db->getInt('bounty_id'), |
||
1246 | 'New' => false); |
||
1247 | } |
||
1248 | } |
||
1249 | } |
||
1250 | |||
1251 | // Get bounties that can be claimed by this player |
||
1252 | // Type must be 'HQ' or 'UG' |
||
1253 | public function getClaimableBounties($type) { |
||
1254 | $bounties = array(); |
||
1255 | $this->db->query('SELECT * FROM bounty WHERE claimer_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND game_id=' . $this->db->escapeNumber($this->getGameID()) . ' AND type=' . $this->db->escapeString($type)); |
||
1256 | while ($this->db->nextRecord()) { |
||
1257 | $bounties[] = array( |
||
1258 | 'player' => SmrPlayer::getPlayer($this->db->getInt('account_id'), $this->getGameID()), |
||
1259 | 'bounty_id' => $this->db->getInt('bounty_id'), |
||
1260 | 'credits' => $this->db->getInt('amount'), |
||
1261 | 'smr_credits' => $this->db->getInt('smr_credits'), |
||
1262 | ); |
||
1263 | } |
||
1264 | return $bounties; |
||
1265 | } |
||
1266 | |||
1267 | /** |
||
1268 | * Has this player been designated as the alliance flagship? |
||
1269 | */ |
||
1270 | public function isFlagship() { |
||
1271 | return $this->hasAlliance() && $this->getAlliance()->getFlagshipID() == $this->getAccountID(); |
||
1272 | } |
||
1273 | |||
1274 | public function isPresident() { |
||
1275 | return Council::getPresidentID($this->getGameID(), $this->getRaceID()) == $this->getAccountID(); |
||
1276 | } |
||
1277 | |||
1278 | public function isOnCouncil() { |
||
1279 | return Council::isOnCouncil($this->getGameID(), $this->getRaceID(), $this->getAccountID()); |
||
1280 | } |
||
1281 | |||
1282 | public function setNewbieWarning($bool) { |
||
1283 | if ($this->newbieWarning == $bool) { |
||
1284 | return; |
||
1285 | } |
||
1286 | $this->newbieWarning = $bool; |
||
1287 | $this->hasChanged = true; |
||
1288 | } |
||
1289 | |||
1290 | public function getNewbieWarning() { |
||
1291 | return $this->newbieWarning; |
||
1292 | } |
||
1293 | |||
1294 | public function getTickers() { |
||
1295 | if (!isset($this->tickers)) { |
||
1296 | $this->tickers = array(); |
||
1297 | //get ticker info |
||
1298 | $this->db->query('SELECT type,time,expires,recent FROM player_has_ticker WHERE ' . $this->SQL . ' AND expires > ' . $this->db->escapeNumber(TIME)); |
||
1299 | while ($this->db->nextRecord()) { |
||
1300 | $this->tickers[$this->db->getField('type')] = array('Type' => $this->db->getField('type'), |
||
1301 | 'Time' => $this->db->getInt('time'), |
||
1302 | 'Expires' => $this->db->getInt('expires'), |
||
1303 | 'Recent' => $this->db->getField('recent')); |
||
1304 | } |
||
1305 | } |
||
1306 | return $this->tickers; |
||
1307 | } |
||
1308 | |||
1309 | public function hasTickers() { |
||
1310 | return count($this->getTickers()) > 0; |
||
1311 | } |
||
1312 | |||
1313 | public function getTicker($tickerType) { |
||
1314 | $tickers = $this->getTickers(); |
||
1315 | if (isset($tickers[$tickerType])) { |
||
1316 | return $tickers[$tickerType]; |
||
1317 | } |
||
1318 | return false; |
||
1319 | } |
||
1320 | |||
1321 | public function hasTicker($tickerType) { |
||
1322 | return $this->getTicker($tickerType) !== false; |
||
1323 | } |
||
1324 | |||
1325 | public function getTurnsLevel() { |
||
1326 | if (!$this->hasTurns()) { |
||
1327 | return 'NONE'; |
||
1328 | } |
||
1329 | if ($this->getTurns() <= 25) { |
||
1330 | return 'LOW'; |
||
1331 | } |
||
1332 | if ($this->getTurns() <= 75) { |
||
1333 | return 'MEDIUM'; |
||
1334 | } |
||
1335 | return 'HIGH'; |
||
1336 | } |
||
1337 | |||
1338 | /** |
||
1339 | * Returns the CSS class color to use when displaying the player's turns |
||
1340 | */ |
||
1341 | public function getTurnsColor() { |
||
1342 | switch ($this->getTurnsLevel()) { |
||
1343 | case 'NONE': |
||
1344 | case 'LOW': |
||
1345 | return 'red'; |
||
1346 | break; |
||
1347 | case 'MEDIUM': |
||
1348 | return 'yellow'; |
||
1349 | break; |
||
1350 | default: |
||
1351 | return 'green'; |
||
1352 | } |
||
1353 | } |
||
1354 | |||
1355 | public function update() { |
||
1356 | $this->save(); |
||
1357 | } |
||
1358 | |||
1359 | protected static function doMessageSending($senderID, $receiverID, $gameID, $messageTypeID, $message, $expires, $senderDelete = false, $unread = true) { |
||
1360 | $message = trim($message); |
||
1361 | $db = new SmrMySqlDatabase(); |
||
1362 | // send him the message |
||
1363 | $db->query('INSERT INTO message |
||
1364 | (account_id,game_id,message_type_id,message_text, |
||
1365 | sender_id,send_time,expire_time,sender_delete) VALUES(' . |
||
1366 | $db->escapeNumber($receiverID) . ',' . |
||
1367 | $db->escapeNumber($gameID) . ',' . |
||
1368 | $db->escapeNumber($messageTypeID) . ',' . |
||
1369 | $db->escapeString($message) . ',' . |
||
1370 | $db->escapeNumber($senderID) . ',' . |
||
1371 | $db->escapeNumber(TIME) . ',' . |
||
1372 | $db->escapeNumber($expires) . ',' . |
||
1373 | $db->escapeBoolean($senderDelete) . ')' |
||
1374 | ); |
||
1375 | |||
1376 | if ($unread === true) { |
||
1377 | // give him the message icon |
||
1378 | $db->query('REPLACE INTO player_has_unread_messages (game_id, account_id, message_type_id) VALUES |
||
1379 | (' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($receiverID) . ', ' . $db->escapeNumber($messageTypeID) . ')'); |
||
1380 | } |
||
1381 | |||
1382 | switch ($messageTypeID) { |
||
1383 | case MSG_PLAYER: |
||
1384 | $receiverAccount = SmrAccount::getAccount($receiverID); |
||
1385 | if ($receiverAccount->isValidated() && $receiverAccount->isReceivingMessageNotifications($messageTypeID) && !$receiverAccount->isLoggedIn()) { |
||
1386 | require_once(get_file_loc('message.functions.inc')); |
||
1387 | $sender = getMessagePlayer($senderID, $gameID, $messageTypeID); |
||
1388 | if ($sender instanceof SmrPlayer) { |
||
1389 | $sender = $sender->getDisplayName(); |
||
1390 | } |
||
1391 | $mail = setupMailer(); |
||
1392 | $mail->Subject = 'Message Notification'; |
||
1393 | $mail->setFrom('[email protected]', 'SMR Notifications'); |
||
1394 | $bbifiedMessage = 'From: ' . $sender . ' Date: ' . date($receiverAccount->getShortDateFormat() . ' ' . $receiverAccount->getShortTimeFormat(), TIME) . "<br/>\r\n<br/>\r\n" . bbifyMessage($message, true); |
||
1395 | $mail->msgHTML($bbifiedMessage); |
||
1396 | $mail->AltBody = strip_tags($bbifiedMessage); |
||
1397 | $mail->addAddress($receiverAccount->getEmail(), $receiverAccount->getHofName()); |
||
1398 | $mail->send(); |
||
1399 | $receiverAccount->decreaseMessageNotifications($messageTypeID, 1); |
||
1400 | } |
||
1401 | break; |
||
1402 | } |
||
1403 | } |
||
1404 | |||
1405 | public function sendMessageToBox($boxTypeID, $message) { |
||
1406 | // send him the message |
||
1407 | SmrAccount::doMessageSendingToBox($this->getAccountID(), $boxTypeID, $message, $this->getGameID()); |
||
1408 | } |
||
1409 | |||
1410 | public function sendGlobalMessage($message, $canBeIgnored = true) { |
||
1411 | if ($canBeIgnored) { |
||
1412 | if ($this->getAccount()->isMailBanned()) { |
||
1413 | create_error('You are currently banned from sending messages'); |
||
1414 | } |
||
1415 | } |
||
1416 | $this->sendMessageToBox(BOX_GLOBALS, $message); |
||
1417 | |||
1418 | // send to all online player |
||
1419 | $db = new SmrMySqlDatabase(); |
||
1420 | $db->query('SELECT account_id |
||
1421 | FROM active_session |
||
1422 | JOIN player USING (game_id, account_id) |
||
1423 | WHERE active_session.last_accessed >= ' . $db->escapeNumber(TIME - SmrSession::TIME_BEFORE_EXPIRY) . ' |
||
1424 | AND game_id = ' . $db->escapeNumber($this->getGameID()) . ' |
||
1425 | AND ignore_globals = \'FALSE\' |
||
1426 | AND account_id != ' . $db->escapeNumber($this->getAccountID())); |
||
1427 | |||
1428 | while ($db->nextRecord()) { |
||
1429 | $this->sendMessage($db->getInt('account_id'), MSG_GLOBAL, $message, $canBeIgnored); |
||
1430 | } |
||
1431 | $this->sendMessage($this->getAccountID(), MSG_GLOBAL, $message, $canBeIgnored, false); |
||
1432 | } |
||
1433 | |||
1434 | public function sendMessage($receiverID, $messageTypeID, $message, $canBeIgnored = true, $unread = true, $expires = false, $senderDelete = false) { |
||
1489 | } |
||
1490 | |||
1491 | public function sendMessageFromOpAnnounce($receiverID, $message, $expires = false) { |
||
1492 | // get expire time if not set |
||
1493 | if ($expires === false) { |
||
1494 | $expires = TIME + 86400 * 14; |
||
1495 | } |
||
1496 | self::doMessageSending(ACCOUNT_ID_OP_ANNOUNCE, $receiverID, $this->getGameID(), MSG_ALLIANCE, $message, $expires); |
||
1497 | } |
||
1498 | |||
1499 | public function sendMessageFromAllianceCommand($receiverID, $message) { |
||
1500 | $expires = TIME + 86400 * 365; |
||
1501 | self::doMessageSending(ACCOUNT_ID_ALLIANCE_COMMAND, $receiverID, $this->getGameID(), MSG_PLAYER, $message, $expires); |
||
1502 | } |
||
1503 | |||
1504 | public static function sendMessageFromPlanet($gameID, $receiverID, $message) { |
||
1505 | //get expire time |
||
1506 | $expires = TIME + 86400 * 31; |
||
1507 | // send him the message |
||
1508 | self::doMessageSending(ACCOUNT_ID_PLANET, $receiverID, $gameID, MSG_PLANET, $message, $expires); |
||
1509 | } |
||
1510 | |||
1511 | public static function sendMessageFromPort($gameID, $receiverID, $message) { |
||
1512 | //get expire time |
||
1513 | $expires = TIME + 86400 * 31; |
||
1514 | // send him the message |
||
1515 | self::doMessageSending(ACCOUNT_ID_PORT, $receiverID, $gameID, MSG_PLAYER, $message, $expires); |
||
1516 | } |
||
1517 | |||
1518 | public static function sendMessageFromFedClerk($gameID, $receiverID, $message) { |
||
1519 | $expires = TIME + 86400 * 365; |
||
1520 | self::doMessageSending(ACCOUNT_ID_FED_CLERK, $receiverID, $gameID, MSG_PLAYER, $message, $expires); |
||
1521 | } |
||
1522 | |||
1523 | public static function sendMessageFromAdmin($gameID, $receiverID, $message, $expires = false) { |
||
1524 | //get expire time |
||
1525 | if ($expires === false) { |
||
1526 | $expires = TIME + 86400 * 365; |
||
1527 | } |
||
1528 | // send him the message |
||
1529 | self::doMessageSending(ACCOUNT_ID_ADMIN, $receiverID, $gameID, MSG_ADMIN, $message, $expires); |
||
1530 | } |
||
1531 | |||
1532 | public static function sendMessageFromAllianceAmbassador($gameID, $receiverID, $message, $expires = false) { |
||
1533 | //get expire time |
||
1534 | if ($expires === false) { |
||
1535 | $expires = TIME + 86400 * 31; |
||
1536 | } |
||
1537 | // send him the message |
||
1538 | self::doMessageSending(ACCOUNT_ID_ALLIANCE_AMBASSADOR, $receiverID, $gameID, MSG_ALLIANCE, $message, $expires); |
||
1539 | } |
||
1540 | |||
1541 | public static function sendMessageFromCasino($gameID, $receiverID, $message, $expires = false) { |
||
1542 | //get expire time |
||
1543 | if ($expires === false) { |
||
1544 | $expires = TIME + 86400 * 7; |
||
1545 | } |
||
1546 | // send him the message |
||
1547 | self::doMessageSending(ACCOUNT_ID_CASINO, $receiverID, $gameID, MSG_CASINO, $message, $expires); |
||
1548 | } |
||
1549 | |||
1550 | public static function sendMessageFromRace($raceID, $gameID, $receiverID, $message, $expires = false) { |
||
1551 | //get expire time |
||
1552 | if ($expires === false) { |
||
1553 | $expires = TIME + 86400 * 5; |
||
1554 | } |
||
1555 | // send him the message |
||
1556 | self::doMessageSending(ACCOUNT_ID_GROUP_RACES + $raceID, $receiverID, $gameID, MSG_POLITICAL, $message, $expires); |
||
1557 | } |
||
1558 | |||
1559 | public function setMessagesRead($messageTypeID) { |
||
1560 | $this->db->query('DELETE FROM player_has_unread_messages |
||
1561 | WHERE '.$this->SQL . ' AND message_type_id = ' . $this->db->escapeNumber($messageTypeID)); |
||
1562 | } |
||
1563 | |||
1564 | public function getPlottedCourse() { |
||
1565 | if (!isset($this->plottedCourse)) { |
||
1566 | // check if we have a course plotted |
||
1567 | $this->db->query('SELECT course FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); |
||
1568 | |||
1569 | if ($this->db->nextRecord()) { |
||
1570 | // get the course back |
||
1571 | $this->plottedCourse = unserialize($this->db->getField('course')); |
||
1572 | } else { |
||
1573 | $this->plottedCourse = false; |
||
1574 | } |
||
1575 | } |
||
1576 | |||
1577 | // Update the plotted course if we have moved since the last query |
||
1578 | if ($this->plottedCourse !== false && (!isset($this->plottedCourseFrom) || $this->plottedCourseFrom != $this->getSectorID())) { |
||
1579 | $this->plottedCourseFrom = $this->getSectorID(); |
||
1580 | |||
1581 | if ($this->plottedCourse->getNextOnPath() == $this->getSectorID()) { |
||
1582 | // We have walked into the next sector of the course |
||
1583 | $this->plottedCourse->followPath(); |
||
1584 | $this->setPlottedCourse($this->plottedCourse); |
||
1585 | } elseif ($this->plottedCourse->isInPath($this->getSectorID())) { |
||
1586 | // We have skipped to some later sector in the course |
||
1587 | $this->plottedCourse->skipToSector($this->getSectorID()); |
||
1588 | $this->setPlottedCourse($this->plottedCourse); |
||
1589 | } |
||
1590 | } |
||
1591 | return $this->plottedCourse; |
||
1592 | } |
||
1593 | |||
1594 | public function setPlottedCourse(Distance $plottedCourse) { |
||
1595 | $hadPlottedCourse = $this->hasPlottedCourse(); |
||
1596 | $this->plottedCourse = $plottedCourse; |
||
1597 | if ($this->plottedCourse->getTotalSectors() > 0) { |
||
1598 | $this->db->query('REPLACE INTO player_plotted_course |
||
1599 | (account_id, game_id, course) |
||
1600 | VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeBinary(serialize($this->plottedCourse)) . ')'); |
||
1601 | } elseif ($hadPlottedCourse) { |
||
1602 | $this->deletePlottedCourse(); |
||
1603 | } |
||
1604 | } |
||
1605 | |||
1606 | public function hasPlottedCourse() { |
||
1607 | return $this->getPlottedCourse() !== false; |
||
1608 | } |
||
1609 | |||
1610 | public function isPartOfCourse($sectorOrSectorID) { |
||
1611 | if (!$this->hasPlottedCourse()) { |
||
1612 | return false; |
||
1613 | } |
||
1614 | if ($sectorOrSectorID instanceof SmrSector) { |
||
1615 | $sectorID = $sectorOrSectorID->getSectorID(); |
||
1616 | } else { |
||
1617 | $sectorID = $sectorOrSectorID; |
||
1618 | } |
||
1619 | return $this->getPlottedCourse()->isInPath($sectorID); |
||
1620 | } |
||
1621 | |||
1622 | public function deletePlottedCourse() { |
||
1623 | $this->plottedCourse = false; |
||
1624 | $this->db->query('DELETE FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); |
||
1625 | } |
||
1626 | |||
1627 | // Computes the turn cost and max misjump between current and target sector |
||
1628 | public function getJumpInfo(SmrSector $targetSector) { |
||
1629 | $path = Plotter::findDistanceToX($targetSector, $this->getSector(), true); |
||
1630 | if ($path === false) { |
||
1631 | create_error('Unable to plot from ' . $this->getSectorID() . ' to ' . $targetSector->getSectorID() . '.'); |
||
1632 | } |
||
1633 | $distance = $path->getRelativeDistance(); |
||
1634 | |||
1635 | $turnCost = max(TURNS_JUMP_MINIMUM, IRound($distance * TURNS_PER_JUMP_DISTANCE)); |
||
1636 | $maxMisjump = max(0, IRound(($distance - $turnCost) * MISJUMP_DISTANCE_DIFF_FACTOR / (1 + $this->getLevelID() * MISJUMP_LEVEL_FACTOR))); |
||
1637 | return array('turn_cost' => $turnCost, 'max_misjump' => $maxMisjump); |
||
1638 | } |
||
1639 | |||
1640 | public function __sleep() { |
||
1641 | return array('accountID', 'gameID', 'sectorID', 'alignment', 'playerID', 'playerName'); |
||
1642 | } |
||
1643 | |||
1644 | public function &getStoredDestinations() { |
||
1645 | if (!isset($this->storedDestinations)) { |
||
1646 | $this->storedDestinations = array(); |
||
1647 | $this->db->query('SELECT * FROM player_stored_sector WHERE ' . $this->SQL); |
||
1648 | while ($this->db->nextRecord()) { |
||
1649 | $this->storedDestinations[] = array( |
||
1650 | 'Label' => $this->db->getField('label'), |
||
1651 | 'SectorID' => $this->db->getInt('sector_id'), |
||
1652 | 'OffsetTop' => $this->db->getInt('offset_top'), |
||
1653 | 'OffsetLeft' => $this->db->getInt('offset_left') |
||
1654 | ); |
||
1655 | } |
||
1656 | } |
||
1657 | return $this->storedDestinations; |
||
1658 | } |
||
1659 | |||
1660 | |||
1661 | public function moveDestinationButton($sectorID, $offsetTop, $offsetLeft) { |
||
1662 | |||
1663 | if (!is_numeric($offsetLeft) || !is_numeric($offsetTop)) { |
||
1664 | create_error('The position of the saved sector must be numeric!.'); |
||
1665 | } |
||
1666 | $offsetTop = round($offsetTop); |
||
1667 | $offsetLeft = round($offsetLeft); |
||
1668 | |||
1669 | if ($offsetLeft < 0 || $offsetLeft > 500 || $offsetTop < 0 || $offsetTop > 300) { |
||
1670 | create_error('The saved sector must be in the box!'); |
||
1671 | } |
||
1672 | |||
1673 | $storedDestinations =& $this->getStoredDestinations(); |
||
1674 | foreach ($storedDestinations as &$sd) { |
||
1675 | if ($sd['SectorID'] == $sectorID) { |
||
1676 | $sd['OffsetTop'] = $offsetTop; |
||
1677 | $sd['OffsetLeft'] = $offsetLeft; |
||
1678 | $this->db->query(' |
||
1679 | UPDATE player_stored_sector |
||
1680 | SET offset_left = ' . $this->db->escapeNumber($offsetLeft) . ', offset_top=' . $this->db->escapeNumber($offsetTop) . ' |
||
1681 | WHERE ' . $this->SQL . ' AND sector_id = ' . $this->db->escapeNumber($sectorID) |
||
1682 | ); |
||
1683 | return true; |
||
1684 | } |
||
1685 | } |
||
1686 | |||
1687 | create_error('You do not have a saved sector for #' . $sectorID); |
||
1688 | } |
||
1689 | |||
1690 | public function addDestinationButton($sectorID, $label) { |
||
1691 | |||
1692 | if (!is_numeric($sectorID) || !SmrSector::sectorExists($this->getGameID(), $sectorID)) { |
||
1693 | create_error('You want to add a non-existent sector?'); |
||
1694 | } |
||
1695 | |||
1696 | // sector already stored ? |
||
1697 | foreach ($this->getStoredDestinations() as $sd) { |
||
1698 | if ($sd['SectorID'] == $sectorID) { |
||
1699 | create_error('Sector already stored!'); |
||
1700 | } |
||
1701 | } |
||
1702 | |||
1703 | $this->storedDestinations[] = array( |
||
1704 | 'Label' => $label, |
||
1705 | 'SectorID' => (int)$sectorID, |
||
1706 | 'OffsetTop' => 1, |
||
1707 | 'OffsetLeft' => 1 |
||
1708 | ); |
||
1709 | |||
1710 | $this->db->query(' |
||
1711 | INSERT INTO player_stored_sector (account_id, game_id, sector_id, label, offset_top, offset_left) |
||
1712 | VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($sectorID) . ',' . $this->db->escapeString($label, true) . ',1,1)' |
||
1713 | ); |
||
1714 | } |
||
1715 | |||
1716 | public function deleteDestinationButton($sectorID) { |
||
1717 | if (!is_numeric($sectorID) || $sectorID < 1) { |
||
1718 | create_error('You want to remove a non-existent sector?'); |
||
1719 | } |
||
1720 | |||
1721 | foreach ($this->getStoredDestinations() as $key => $sd) { |
||
1722 | if ($sd['SectorID'] == $sectorID) { |
||
1723 | $this->db->query(' |
||
1724 | DELETE FROM player_stored_sector |
||
1725 | WHERE ' . $this->SQL . ' |
||
1726 | AND sector_id = ' . $this->db->escapeNumber($sectorID) |
||
1727 | ); |
||
1728 | unset($this->storedDestinations[$key]); |
||
1729 | return true; |
||
1730 | } |
||
1731 | } |
||
1732 | return false; |
||
1733 | } |
||
1734 | |||
1735 | public function getExperienceRank() { |
||
1736 | return $this->computeRanking('experience', $this->getExperience()); |
||
1737 | } |
||
1738 | public function getKillsRank() { |
||
1739 | return $this->computeRanking('kills', $this->getKills()); |
||
1740 | } |
||
1741 | public function getDeathsRank() { |
||
1742 | return $this->computeRanking('deaths', $this->getDeaths()); |
||
1743 | } |
||
1744 | public function getAssistsRank() { |
||
1746 | } |
||
1747 | private function computeRanking($dbField, $playerAmount) { |
||
1748 | $this->db->query('SELECT count(*) FROM player |
||
1749 | WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' |
||
1750 | AND ( |
||
1751 | '.$dbField . ' > ' . $this->db->escapeNumber($playerAmount) . ' |
||
1752 | OR ( |
||
1753 | '.$dbField . ' = ' . $this->db->escapeNumber($playerAmount) . ' |
||
1754 | AND player_name <= ' . $this->db->escapeString($this->getPlayerName()) . ' |
||
1755 | ) |
||
1756 | )'); |
||
1757 | $this->db->nextRecord(); |
||
1758 | $rank = $this->db->getInt('count(*)'); |
||
1759 | return $rank; |
||
1760 | } |
||
1761 | } |
||
1762 |