We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.
@@ -105,13 +105,15 @@ |
||
105 | 105 | $numberOfPlanets = Request::getInt('type' . $planetTypeID); |
106 | 106 | for ($i = 1; $i <= $numberOfPlanets; $i++) { |
107 | 107 | $galSector = $galSectors[array_rand($galSectors)]; |
108 | - while ($galSector->hasPlanet()) $galSector = $galSectors[array_rand($galSectors)]; //1 per sector |
|
108 | + while ($galSector->hasPlanet()) { |
|
109 | + $galSector = $galSectors[array_rand($galSectors)]; |
|
110 | + } |
|
111 | + //1 per sector |
|
109 | 112 | $galSector->createPlanet($planetTypeID); |
110 | 113 | } |
111 | 114 | } |
112 | 115 | $var['message'] = '<span class="green">Success</span> : Succesfully added planets.'; |
113 | -} |
|
114 | -elseif ($submit == 'Create Ports') { |
|
116 | +} elseif ($submit == 'Create Ports') { |
|
115 | 117 | $numLevelPorts = []; |
116 | 118 | for ($i = 1; $i <= SmrPort::MAX_LEVEL; $i++) { |
117 | 119 | $numLevelPorts[$i] = Request::getInt('port' . $i); |
@@ -35,7 +35,7 @@ |
||
35 | 35 | |
36 | 36 | // Set the body of the e-mail |
37 | 37 | set_mail_body($mail, $var['newsletter_html'], $var['newsletter_text'], |
38 | - Request::get('salutation')); |
|
38 | + Request::get('salutation')); |
|
39 | 39 | |
40 | 40 | if (Request::get('to_email') == '*') { |
41 | 41 | // Send the newsletter to all players. |
@@ -35,7 +35,7 @@ |
||
35 | 35 | } |
36 | 36 | $helper = self::getTwitterObj($_SESSION['TwitterToken']); |
37 | 37 | $accessToken = $helper->oauth('oauth/access_token', |
38 | - ['oauth_verifier' => \Request::get('oauth_verifier')]); |
|
38 | + ['oauth_verifier' => \Request::get('oauth_verifier')]); |
|
39 | 39 | $auth = self::getTwitterObj($accessToken); |
40 | 40 | $userInfo = $auth->get('account/verify_credentials', ['include_email' => 'true']); |
41 | 41 | if ($auth->getLastHttpCode() == 200) { |
@@ -100,16 +100,16 @@ |
||
100 | 100 | $container['view_game_id'] = $var['view_game_id']; |
101 | 101 | $container['game_name'] = $var['game_name']; |
102 | 102 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
103 | - 'Text' => 'Game Details']; |
|
103 | + 'Text' => 'Game Details']; |
|
104 | 104 | $container['body'] = 'history_games_detail.php'; |
105 | 105 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
106 | - 'Text' => 'Extended Stats']; |
|
106 | + 'Text' => 'Extended Stats']; |
|
107 | 107 | $container['body'] = 'history_games_hof.php'; |
108 | 108 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
109 | - 'Text' => 'Hall of Fame']; |
|
109 | + 'Text' => 'Hall of Fame']; |
|
110 | 110 | $container['body'] = 'history_games_news.php'; |
111 | 111 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
112 | - 'Text' => 'Game News']; |
|
112 | + 'Text' => 'Game News']; |
|
113 | 113 | // make the selected index bold |
114 | 114 | $boldItem =& $menuItems[$selected_index]['Text']; |
115 | 115 | $boldItem = '<b>' . $boldItem . '</b>'; |
@@ -12,7 +12,7 @@ discard block |
||
12 | 12 | $menuItems[] = array('Link'=>Globals::getPlanetListHREF($alliance_id), 'Text'=>'Defense'); |
13 | 13 | $menuItems[] = array('Link'=>Globals::getPlanetListFinancialHREF($alliance_id), 'Text'=>'Financial'); |
14 | 14 | // make the selected index bold |
15 | - $boldItem =& $menuItems[$selected_index]['Text']; |
|
15 | + $boldItem = & $menuItems[$selected_index]['Text']; |
|
16 | 16 | $boldItem = '<span class="bold">' . $boldItem . '</span>'; |
17 | 17 | $template->assign('MenuItems', $menuItems); |
18 | 18 | } |
@@ -107,7 +107,7 @@ discard block |
||
107 | 107 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
108 | 108 | 'Text' => 'Game News']; |
109 | 109 | // make the selected index bold |
110 | - $boldItem =& $menuItems[$selected_index]['Text']; |
|
110 | + $boldItem = & $menuItems[$selected_index]['Text']; |
|
111 | 111 | $boldItem = '<b>' . $boldItem . '</b>'; |
112 | 112 | $template->assign('MenuItems', $menuItems); |
113 | 113 | } |
@@ -69,7 +69,7 @@ |
||
69 | 69 | exit; |
70 | 70 | } |
71 | 71 | $account->addAuthMethod($_SESSION['socialLogin']->getLoginType(), |
72 | - $_SESSION['socialLogin']->getUserID()); |
|
72 | + $_SESSION['socialLogin']->getUserID()); |
|
73 | 73 | session_destroy(); |
74 | 74 | } |
75 | 75 |
@@ -1,10 +1,10 @@ discard block |
||
1 | 1 | <?php |
2 | -foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
3 | - $ShootingPlayer =& $TraderResults['Player']; |
|
4 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
5 | - if($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
2 | +foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
3 | + $ShootingPlayer = & $TraderResults['Player']; |
|
4 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
5 | + if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
6 | 6 | echo $ShootingPlayer->getDisplayName(); |
7 | - if($TotalDamage > 0) { |
|
7 | + if ($TotalDamage > 0) { |
|
8 | 8 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
9 | 9 | } else { |
10 | 10 | ?> does no damage this round<?php |
@@ -12,29 +12,29 @@ discard block |
||
12 | 12 | continue; |
13 | 13 | } |
14 | 14 | |
15 | - if($TraderResults['DeadBeforeShot']) { |
|
15 | + if ($TraderResults['DeadBeforeShot']) { |
|
16 | 16 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
17 | 17 | } else { |
18 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
19 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
20 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
21 | - $ShotHit =& $WeaponResults['Hit']; |
|
22 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
23 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
24 | - $TargetPlanet =& $WeaponResults['TargetPlanet']; |
|
18 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
19 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
20 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
21 | + $ShotHit = & $WeaponResults['Hit']; |
|
22 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
23 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
24 | + $TargetPlanet = & $WeaponResults['TargetPlanet']; |
|
25 | 25 | |
26 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlanet->getCombatName(); |
|
26 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlanet->getCombatName(); |
|
27 | 27 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
28 | - if(!$ShotHit) { |
|
28 | + if (!$ShotHit) { |
|
29 | 29 | ?> and misses<?php |
30 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
31 | - if($WeaponDamage['Shield'] > 0) { |
|
32 | - if($ActualDamage['HasCDs']) { |
|
30 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
31 | + if ($WeaponDamage['Shield'] > 0) { |
|
32 | + if ($ActualDamage['HasCDs']) { |
|
33 | 33 | ?> which proves ineffective against their combat drones<?php |
34 | 34 | } else { |
35 | 35 | ?> which washes harmlessly over their hull<?php |
36 | 36 | } |
37 | - } else if($WeaponDamage['Armour'] > 0) { |
|
37 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
38 | 38 | ?> which is deflected by their shields<?php |
39 | 39 | } else { |
40 | 40 | ?> but it cannot do any damage<?php |
@@ -42,96 +42,96 @@ discard block |
||
42 | 42 | } else { |
43 | 43 | ?> destroying <?php |
44 | 44 | $DamageTypes = 0; |
45 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
46 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
47 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
45 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
46 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
47 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
48 | 48 | |
49 | - if($ActualDamage['Shield'] > 0) { |
|
49 | + if ($ActualDamage['Shield'] > 0) { |
|
50 | 50 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
51 | 51 | $this->doDamageTypeReductionDisplay($DamageTypes); |
52 | 52 | } |
53 | - if($ActualDamage['NumCDs'] > 0) { |
|
53 | + if ($ActualDamage['NumCDs'] > 0) { |
|
54 | 54 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
55 | 55 | $this->doDamageTypeReductionDisplay($DamageTypes); |
56 | 56 | } |
57 | - if($ActualDamage['Armour'] > 0) { |
|
57 | + if ($ActualDamage['Armour'] > 0) { |
|
58 | 58 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
59 | 59 | } |
60 | 60 | } |
61 | 61 | } ?>. |
62 | 62 | <br /><?php |
63 | 63 | if ($ShotHit && $ActualDamage['KillingShot']) { |
64 | - $this->includeTemplate('includes/PlanetKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
64 | + $this->includeTemplate('includes/PlanetKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
65 | 65 | } |
66 | 66 | } |
67 | 67 | } |
68 | - if(isset($TraderResults['Drones'])) { |
|
69 | - $Drones =& $TraderResults['Drones']; |
|
70 | - $ActualDamage =& $Drones['ActualDamage']; |
|
71 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
72 | - $TargetPlanet =& $Drones['TargetPlanet']; |
|
68 | + if (isset($TraderResults['Drones'])) { |
|
69 | + $Drones = & $TraderResults['Drones']; |
|
70 | + $ActualDamage = & $Drones['ActualDamage']; |
|
71 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
72 | + $TargetPlanet = & $Drones['TargetPlanet']; |
|
73 | 73 | $DamageTypes = 0; |
74 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
75 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
76 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
74 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
75 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
76 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
77 | 77 | |
78 | 78 | echo $ShootingPlayer->getDisplayName(); |
79 | - if($WeaponDamage['Launched'] == 0) { |
|
79 | + if ($WeaponDamage['Launched'] == 0) { |
|
80 | 80 | ?> fails to launch their combat drones<?php |
81 | 81 | } else { |
82 | 82 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php |
83 | - if($ActualDamage['TargetAlreadyDead']) { |
|
83 | + if ($ActualDamage['TargetAlreadyDead']) { |
|
84 | 84 | ?>the debris that was once <?php |
85 | 85 | } |
86 | 86 | echo $TargetPlanet->getCombatName(); |
87 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
88 | - if($ActualDamage['TotalDamage'] == 0) { |
|
89 | - if($WeaponDamage['Shield'] > 0) { |
|
90 | - if($ActualDamage['HasCDs']) { |
|
87 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
88 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
89 | + if ($WeaponDamage['Shield'] > 0) { |
|
90 | + if ($ActualDamage['HasCDs']) { |
|
91 | 91 | ?> which prove ineffective against their combat drones<?php |
92 | 92 | } else { |
93 | 93 | ?> which washes harmlessly over their hull<?php |
94 | 94 | } |
95 | 95 | } |
96 | - if($ActualDamage['Armour'] > 0) { |
|
96 | + if ($ActualDamage['Armour'] > 0) { |
|
97 | 97 | ?> which is deflected by their shields<?php |
98 | 98 | } else { |
99 | 99 | ?> but they cannot do any damage<?php |
100 | 100 | } |
101 | 101 | } else { |
102 | 102 | ?> destroying <?php |
103 | - if($ActualDamage['Shield'] > 0) { |
|
103 | + if ($ActualDamage['Shield'] > 0) { |
|
104 | 104 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
105 | 105 | $this->doDamageTypeReductionDisplay($DamageTypes); |
106 | 106 | } |
107 | - if($ActualDamage['NumCDs'] > 0) { |
|
107 | + if ($ActualDamage['NumCDs'] > 0) { |
|
108 | 108 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
109 | 109 | $this->doDamageTypeReductionDisplay($DamageTypes); |
110 | 110 | } |
111 | - if($ActualDamage['Armour'] > 0) { |
|
111 | + if ($ActualDamage['Armour'] > 0) { |
|
112 | 112 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
113 | 113 | } |
114 | 114 | } |
115 | 115 | } |
116 | 116 | } ?>. |
117 | 117 | <br /><?php |
118 | - if($ActualDamage['KillingShot']) { |
|
119 | - $this->includeTemplate('includes/PlanetKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
118 | + if ($ActualDamage['KillingShot']) { |
|
119 | + $this->includeTemplate('includes/PlanetKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
120 | 120 | } |
121 | 121 | } |
122 | 122 | } |
123 | 123 | echo $ShootingPlayer->getDisplayName(); |
124 | - if($TotalDamage > 0) { |
|
124 | + if ($TotalDamage > 0) { |
|
125 | 125 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
126 | 126 | } else { |
127 | 127 | ?> does no damage this round<?php |
128 | - if(!$TraderResults['DeadBeforeShot']) { |
|
128 | + if (!$TraderResults['DeadBeforeShot']) { |
|
129 | 129 | ?>. Maybe they should go back to the academy<?php |
130 | 130 | } |
131 | 131 | } ?>.<br /><br /><?php |
132 | 132 | } |
133 | 133 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
134 | -This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
134 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
135 | 135 | foreach ($TraderTeamCombatResults['Downgrades'] as $structureID => $numDestroyed) { ?> |
136 | 136 | This team destroys <span class="red"><?php echo $numDestroyed; ?> </span><?php echo pluralise($TargetPlanet->getStructureTypes($structureID)->name(), $numDestroyed); ?>.<br /><?php |
137 | 137 | } ?> |
@@ -16,7 +16,7 @@ |
||
16 | 16 | $announcements = []; |
17 | 17 | while ($db->nextRecord()) { |
18 | 18 | $announcements[] = ['Time' => $db->getInt('time'), |
19 | - 'Msg' => htmlentities($db->getField('msg'))]; |
|
19 | + 'Msg' => htmlentities($db->getField('msg'))]; |
|
20 | 20 | } |
21 | 21 | $template->assign('Announcements', $announcements); |
22 | 22 |
@@ -1,35 +1,35 @@ discard block |
||
1 | 1 | <?php |
2 | 2 | $CombatPlanet = $PlanetCombatResults['Planet']; |
3 | 3 | $TotalDamage = $PlanetCombatResults['TotalDamage']; |
4 | -if($MinimalDisplay) { |
|
4 | +if ($MinimalDisplay) { |
|
5 | 5 | echo $CombatPlanet->getCombatName(); |
6 | - if($TotalDamage > 0) { |
|
6 | + if ($TotalDamage > 0) { |
|
7 | 7 | ?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat of which <span class="red"><?php echo $PlanetCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php |
8 | 8 | } else { |
9 | 9 | ?> does no damage this round<?php |
10 | 10 | } ?>. <?php echo $AttackLogLink; |
11 | 11 | return; |
12 | 12 | } |
13 | -if(isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) { |
|
14 | - foreach($PlanetCombatResults['Weapons'] as $WeaponResults) { |
|
15 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
16 | - $ShotHit =& $WeaponResults['Hit']; |
|
17 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
18 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
19 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
13 | +if (isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) { |
|
14 | + foreach ($PlanetCombatResults['Weapons'] as $WeaponResults) { |
|
15 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
16 | + $ShotHit = & $WeaponResults['Hit']; |
|
17 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
18 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
19 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
20 | 20 | |
21 | - echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
21 | + echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
22 | 22 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
23 | - if(!$ShotHit) { |
|
23 | + if (!$ShotHit) { |
|
24 | 24 | ?> and misses<?php |
25 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
26 | - if($WeaponDamage['Shield'] > 0) { |
|
27 | - if($ActualDamage['HasCDs']) { |
|
25 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
26 | + if ($WeaponDamage['Shield'] > 0) { |
|
27 | + if ($ActualDamage['HasCDs']) { |
|
28 | 28 | ?> which proves ineffective against their combat drones<?php |
29 | 29 | } else { |
30 | 30 | ?> which washes harmlessly over their hull<?php |
31 | 31 | } |
32 | - } else if($WeaponDamage['Armour'] > 0) { |
|
32 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
33 | 33 | ?> which is deflected by their shields<?php |
34 | 34 | } else { |
35 | 35 | ?> but it cannot do any damage<?php |
@@ -37,81 +37,81 @@ discard block |
||
37 | 37 | } else { |
38 | 38 | ?> destroying <?php |
39 | 39 | $DamageTypes = 0; |
40 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | 43 | |
44 | - if($ActualDamage['Shield'] > 0) { |
|
44 | + if ($ActualDamage['Shield'] > 0) { |
|
45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php |
46 | 46 | $this->doDamageTypeReductionDisplay($DamageTypes); |
47 | 47 | } |
48 | - if($ActualDamage['NumCDs'] > 0) { |
|
48 | + if ($ActualDamage['NumCDs'] > 0) { |
|
49 | 49 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']); ?></span> combat drones<?php |
50 | 50 | $this->doDamageTypeReductionDisplay($DamageTypes); |
51 | 51 | } |
52 | - if($ActualDamage['Armour'] > 0) { |
|
52 | + if ($ActualDamage['Armour'] > 0) { |
|
53 | 53 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']); ?></span> plates of armour<?php |
54 | 54 | } |
55 | 55 | } |
56 | 56 | } ?>. |
57 | 57 | <br /><?php |
58 | 58 | if ($ShotHit && $ActualDamage['KillingShot']) { |
59 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
59 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
60 | 60 | } |
61 | 61 | } |
62 | 62 | } |
63 | -if(isset($PlanetCombatResults['Drones'])) { |
|
64 | - $Drones =& $PlanetCombatResults['Drones']; |
|
65 | - $ActualDamage =& $Drones['ActualDamage']; |
|
66 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
67 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
63 | +if (isset($PlanetCombatResults['Drones'])) { |
|
64 | + $Drones = & $PlanetCombatResults['Drones']; |
|
65 | + $ActualDamage = & $Drones['ActualDamage']; |
|
66 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
67 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
68 | 68 | $DamageTypes = 0; |
69 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
70 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
71 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
69 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
70 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
71 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
72 | 72 | |
73 | 73 | echo $CombatPlanet->getCombatName(); |
74 | - if($WeaponDamage['Launched'] == 0) { |
|
74 | + if ($WeaponDamage['Launched'] == 0) { |
|
75 | 75 | ?> fails to launch it's combat drones<?php |
76 | 76 | } else { |
77 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
78 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
79 | - if($ActualDamage['TotalDamage'] == 0) { |
|
80 | - if($WeaponDamage['Shield'] > 0) { |
|
81 | - if($ActualDamage['HasCDs']) { |
|
77 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
78 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
79 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
80 | + if ($WeaponDamage['Shield'] > 0) { |
|
81 | + if ($ActualDamage['HasCDs']) { |
|
82 | 82 | ?> which prove ineffective against their combat drones<?php |
83 | 83 | } else { |
84 | 84 | ?> which washes harmlessly over their hull<?php |
85 | 85 | } |
86 | - } else if($WeaponDamage['Armour'] > 0) { |
|
86 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
87 | 87 | ?> which is deflected by their shields<?php |
88 | 88 | } else { |
89 | 89 | ?> but they cannot do any damage<?php |
90 | 90 | } |
91 | 91 | } else { |
92 | 92 | ?> destroying <?php |
93 | - if($ActualDamage['Shield'] > 0) { |
|
93 | + if ($ActualDamage['Shield'] > 0) { |
|
94 | 94 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php |
95 | 95 | $this->doDamageTypeReductionDisplay($DamageTypes); |
96 | 96 | } |
97 | - if($ActualDamage['NumCDs'] > 0) { |
|
97 | + if ($ActualDamage['NumCDs'] > 0) { |
|
98 | 98 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']); ?></span> combat drones<?php |
99 | 99 | $this->doDamageTypeReductionDisplay($DamageTypes); |
100 | 100 | } |
101 | - if($ActualDamage['Armour'] > 0) { |
|
101 | + if ($ActualDamage['Armour'] > 0) { |
|
102 | 102 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']); ?></span> plates of armour<?php |
103 | 103 | } |
104 | 104 | } |
105 | 105 | } |
106 | 106 | } ?>. |
107 | 107 | <br /><?php |
108 | - if($ActualDamage['KillingShot']) { |
|
109 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
108 | + if ($ActualDamage['KillingShot']) { |
|
109 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
110 | 110 | } |
111 | 111 | } |
112 | 112 | |
113 | 113 | echo $CombatPlanet->getCombatName(); |
114 | -if($TotalDamage > 0) { |
|
114 | +if ($TotalDamage > 0) { |
|
115 | 115 | ?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat<?php |
116 | 116 | } else { |
117 | 117 | ?> does no damage this round. You call that a planet? It needs a better builder<?php |
@@ -19,8 +19,8 @@ discard block |
||
19 | 19 | $shareFrom[$fromAccountId] = array( |
20 | 20 | 'Player ID' => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(), |
21 | 21 | 'Player Name' => $otherPlayer == null ? |
22 | - '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() : |
|
23 | - $otherPlayer->getDisplayName(), |
|
22 | + '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() : |
|
23 | + $otherPlayer->getDisplayName(), |
|
24 | 24 | 'All Games' => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>', |
25 | 25 | 'Game ID' => $gameId, |
26 | 26 | ); |
@@ -40,8 +40,8 @@ discard block |
||
40 | 40 | $shareTo[$toAccountId] = array( |
41 | 41 | 'Player ID' => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(), |
42 | 42 | 'Player Name' => $otherPlayer == null ? |
43 | - '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() : |
|
44 | - $otherPlayer->getDisplayName(), |
|
43 | + '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() : |
|
44 | + $otherPlayer->getDisplayName(), |
|
45 | 45 | 'All Games' => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>', |
46 | 46 | 'Game ID' => $gameId, |
47 | 47 | ); |
@@ -19,8 +19,7 @@ discard block |
||
19 | 19 | $shareFrom[$fromAccountId] = array( |
20 | 20 | 'Player ID' => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(), |
21 | 21 | 'Player Name' => $otherPlayer == null ? |
22 | - '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() : |
|
23 | - $otherPlayer->getDisplayName(), |
|
22 | + '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() : $otherPlayer->getDisplayName(), |
|
24 | 23 | 'All Games' => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>', |
25 | 24 | 'Game ID' => $gameId, |
26 | 25 | ); |
@@ -40,8 +39,7 @@ discard block |
||
40 | 39 | $shareTo[$toAccountId] = array( |
41 | 40 | 'Player ID' => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(), |
42 | 41 | 'Player Name' => $otherPlayer == null ? |
43 | - '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() : |
|
44 | - $otherPlayer->getDisplayName(), |
|
42 | + '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() : $otherPlayer->getDisplayName(), |
|
45 | 43 | 'All Games' => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>', |
46 | 44 | 'Game ID' => $gameId, |
47 | 45 | ); |