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Push — dependabot/composer/team-refle... ( 6ff4dd )
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16:14 queued 10:38
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src/tools/npc/chess.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -14,8 +14,8 @@
 block discarded – undo
14 14
 		1 => ['pipe', 'w'], // stdout is a pipe that the child will write to
15 15
 	];
16 16
 	$engine = proc_open(UCI_CHESS_ENGINE, $descriptorSpec, $pipes);
17
-	$toEngine =& $pipes[0];
18
-	$fromEngine =& $pipes[1];
17
+	$toEngine = & $pipes[0];
18
+	$fromEngine = & $pipes[1];
19 19
 
20 20
 	function readFromEngine(bool $block = true): void {
21 21
 		global $fromEngine;
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src/htdocs/weapon_list.php 1 patch
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@@ -20,7 +20,7 @@
 block discarded – undo
20 20
 	// Get all the properties to display for each weapon
21 21
 	$weapons = [];
22 22
 	foreach (SmrWeaponType::getAllWeaponTypes() as $weapon) {
23
-		$restrictions = match ($weapon->getBuyerRestriction()) {
23
+		$restrictions = match($weapon->getBuyerRestriction()) {
24 24
 			BUYER_RESTRICTION_NONE => [],
25 25
 			BUYER_RESTRICTION_GOOD => ['<div class="dgreen">Good</div>'],
26 26
 			BUYER_RESTRICTION_EVIL => ['<div class="red">Evil</div>'],
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src/htdocs/ship_list.php 1 patch
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@@ -28,7 +28,7 @@
 block discarded – undo
28 28
 
29 29
 function buildShipStats(SmrShipType $ship): array {
30 30
 	//we want to put them all in an array so we dont have to have 15 td rows
31
-	$restriction = match ($ship->getRestriction()) {
31
+	$restriction = match($ship->getRestriction()) {
32 32
 		BUYER_RESTRICTION_NONE => '',
33 33
 		BUYER_RESTRICTION_GOOD => '<span class="dgreen">Good</span>',
34 34
 		BUYER_RESTRICTION_EVIL => '<span class="red">Evil</span>',
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src/engine/Default/port_payout_processing.php 1 patch
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@@ -9,7 +9,7 @@
 block discarded – undo
9 9
 	create_error('The port is no longer defenceless!');
10 10
 }
11 11
 
12
-$credits = match ($var['PayoutType']) {
12
+$credits = match($var['PayoutType']) {
13 13
 	'Raze' => $port->razePort($player),
14 14
 	'Loot' => $port->lootPort($player),
15 15
 };
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src/engine/Default/shop_goods.php 1 patch
Indentation   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -53,9 +53,9 @@
 block discarded – undo
53 53
 			//get base for ports that dont happen to trade that good
54 54
 			$GOODS = Globals::getGoods();
55 55
 			$fine = $totalFine = $port->getLevel() *
56
-			    (($ship->getCargo(GOODS_SLAVES) * $GOODS[GOODS_SLAVES]['BasePrice']) +
57
-			     ($ship->getCargo(GOODS_WEAPONS) * $GOODS[GOODS_WEAPONS]['BasePrice']) +
58
-			     ($ship->getCargo(GOODS_NARCOTICS) * $GOODS[GOODS_NARCOTICS]['BasePrice']));
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+				(($ship->getCargo(GOODS_SLAVES) * $GOODS[GOODS_SLAVES]['BasePrice']) +
57
+				 ($ship->getCargo(GOODS_WEAPONS) * $GOODS[GOODS_WEAPONS]['BasePrice']) +
58
+				 ($ship->getCargo(GOODS_NARCOTICS) * $GOODS[GOODS_NARCOTICS]['BasePrice']));
59 59
 			$player->increaseHOF($ship->getCargo(GOODS_SLAVES) + $ship->getCargo(GOODS_WEAPONS) + $ship->getCargo(GOODS_NARCOTICS), ['Trade', 'Search', 'Caught', 'Goods Confiscated'], HOF_PUBLIC);
60 60
 			$player->increaseHOF($totalFine, ['Trade', 'Search', 'Caught', 'Amount Fined'], HOF_PUBLIC);
61 61
 			$template->assign('TotalFine', $totalFine);
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src/engine/Default/combat_log_list.php 1 patch
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@@ -20,7 +20,7 @@  discard block
 block discarded – undo
20 20
 }
21 21
 $action = $var['action'];
22 22
 
23
-$query = match ($action) {
23
+$query = match($action) {
24 24
 	COMBAT_LOG_PERSONAL, COMBAT_LOG_ALLIANCE => 'type=\'PLAYER\'',
25 25
 	COMBAT_LOG_PORT => 'type=\'PORT\'',
26 26
 	COMBAT_LOG_PLANET => 'type=\'PLANET\'',
@@ -59,7 +59,7 @@  discard block
 block discarded – undo
59 59
 };
60 60
 
61 61
 // For display purposes, describe the type of log
62
-$type = match ($action) {
62
+$type = match($action) {
63 63
 	COMBAT_LOG_PERSONAL => 'personal',
64 64
 	COMBAT_LOG_ALLIANCE => 'alliance',
65 65
 	COMBAT_LOG_PORT => 'port',
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src/engine/Default/hall_of_fame_player_detail.php 1 patch
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@@ -35,13 +35,13 @@
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35 35
 const USER_SCORE_NAME = 'User Score';
36 36
 $hofTypes = [DONATION_NAME => true, USER_SCORE_NAME => true];
37 37
 foreach ($dbResult->records() as $dbRecord) {
38
-	$hof =& $hofTypes;
38
+	$hof = & $hofTypes;
39 39
 	$typeList = explode(':', $dbRecord->getString('type'));
40 40
 	foreach ($typeList as $type) {
41 41
 		if (!isset($hof[$type])) {
42 42
 			$hof[$type] = [];
43 43
 		}
44
-		$hof =& $hof[$type];
44
+		$hof = & $hof[$type];
45 45
 	}
46 46
 	$hof = true;
47 47
 }
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src/engine/Default/history_games_detail.php 1 patch
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@@ -18,7 +18,7 @@
 block discarded – undo
18 18
 // Default page has no category (action) selected yet
19 19
 $action = $session->getRequestVar('action', '');
20 20
 if (!empty($action)) {
21
-	[$sql, $from, $dis] = match ($action) {
21
+	[$sql, $from, $dis] = match($action) {
22 22
 		'Top Mined Sectors' => ['mines', 'sector', 'Mines'],
23 23
 		'Sectors with most Forces' => ['mines + combat + scouts', 'sector', 'Forces'],
24 24
 		'Top Killing Sectors' => ['kills', 'sector', 'Kills'],
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src/engine/Default/forces_attack_processing.php 1 patch
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@@ -26,7 +26,7 @@
 block discarded – undo
26 26
 
27 27
 // The attack is processed slightly differently if the attacker bumped into mines
28 28
 // when moving into sector
29
-$bump = match ($var['action']) {
29
+$bump = match($var['action']) {
30 30
 	'attack' => false,
31 31
 	'bump' => true,
32 32
 };
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