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@@ -119,7 +119,7 @@ discard block |
||
119 | 119 | } |
120 | 120 | |
121 | 121 | try { |
122 | - $TRADE_ROUTE =& $GLOBALS['TRADE_ROUTE']; |
|
122 | + $TRADE_ROUTE = & $GLOBALS['TRADE_ROUTE']; |
|
123 | 123 | debug('Action #' . $actions); |
124 | 124 | |
125 | 125 | //We have to reload player on each loop |
@@ -138,14 +138,14 @@ discard block |
||
138 | 138 | } |
139 | 139 | |
140 | 140 | if (!isset($TRADE_ROUTE)) { //We only want to change trade route if there isn't already one set. |
141 | - $TRADE_ROUTES =& findRoutes($player); |
|
142 | - $TRADE_ROUTE =& changeRoute($TRADE_ROUTES); |
|
141 | + $TRADE_ROUTES = & findRoutes($player); |
|
142 | + $TRADE_ROUTE = & changeRoute($TRADE_ROUTES); |
|
143 | 143 | } |
144 | 144 | |
145 | 145 | if ($player->isDead()) { |
146 | 146 | debug('Some evil person killed us, let\'s move on now.'); |
147 | 147 | $previousContainer = null; //We died, we don't care what we were doing beforehand. |
148 | - $TRADE_ROUTE =& changeRoute($TRADE_ROUTES); //Change route |
|
148 | + $TRADE_ROUTE = & changeRoute($TRADE_ROUTES); //Change route |
|
149 | 149 | processContainer(create_container('death_processing.php')); |
150 | 150 | } |
151 | 151 | if ($player->getNewbieTurns() <= NEWBIE_TURNS_WARNING_LIMIT && $player->getNewbieWarning()) { |
@@ -227,7 +227,7 @@ discard block |
||
227 | 227 | processContainer(tradeGoods($goodID, $player, $port)); |
228 | 228 | } else { |
229 | 229 | //Move to next route or fed. |
230 | - if (($TRADE_ROUTE =& changeRoute($TRADE_ROUTES)) === false) { |
|
230 | + if (($TRADE_ROUTE = & changeRoute($TRADE_ROUTES)) === false) { |
|
231 | 231 | debug('Changing Route Failed'); |
232 | 232 | processContainer(plotToFed($player)); |
233 | 233 | } else { |
@@ -254,7 +254,7 @@ discard block |
||
254 | 254 | processContainer(tradeGoods($goodID, $player, $port)); |
255 | 255 | } else { |
256 | 256 | //Move to next route or fed. |
257 | - if (($TRADE_ROUTE =& changeRoute($TRADE_ROUTES)) === false) { |
|
257 | + if (($TRADE_ROUTE = & changeRoute($TRADE_ROUTES)) === false) { |
|
258 | 258 | debug('Changing Route Failed'); |
259 | 259 | processContainer(plotToFed($player)); |
260 | 260 | } else { |
@@ -586,9 +586,9 @@ discard block |
||
586 | 586 | return $false; |
587 | 587 | } |
588 | 588 | $routeKey = array_rand($tradeRoutes); |
589 | - $tradeRoute =& $tradeRoutes[$routeKey]; |
|
589 | + $tradeRoute = & $tradeRoutes[$routeKey]; |
|
590 | 590 | unset($tradeRoutes[$routeKey]); |
591 | - $GLOBALS['TRADE_ROUTE'] =& $tradeRoute; |
|
591 | + $GLOBALS['TRADE_ROUTE'] = & $tradeRoute; |
|
592 | 592 | debug('Switched route', $tradeRoute); |
593 | 593 | return $tradeRoute; |
594 | 594 | } |
@@ -197,7 +197,7 @@ discard block |
||
197 | 197 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
198 | 198 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
199 | 199 | } |
200 | - $damage =& $this->getModifiedDamage(); |
|
200 | + $damage = & $this->getModifiedDamage(); |
|
201 | 201 | return $damage; |
202 | 202 | } |
203 | 203 | |
@@ -206,7 +206,7 @@ discard block |
||
206 | 206 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
207 | 207 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
208 | 208 | } |
209 | - $damage =& $this->getModifiedDamage(); |
|
209 | + $damage = & $this->getModifiedDamage(); |
|
210 | 210 | return $damage; |
211 | 211 | } |
212 | 212 | |
@@ -215,7 +215,7 @@ discard block |
||
215 | 215 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
216 | 216 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
217 | 217 | } |
218 | - $damage =& $this->getModifiedDamage(); |
|
218 | + $damage = & $this->getModifiedDamage(); |
|
219 | 219 | |
220 | 220 | $planetMod = self::PLANET_DAMAGE_MOD; |
221 | 221 | $damage['MaxDamage'] = ICeil($damage['MaxDamage'] * $planetMod); |
@@ -235,7 +235,7 @@ discard block |
||
235 | 235 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
236 | 236 | return $return; |
237 | 237 | } |
238 | - $damage =& $this->getModifiedDamage(); |
|
238 | + $damage = & $this->getModifiedDamage(); |
|
239 | 239 | return $damage; |
240 | 240 | } |
241 | 241 |
@@ -1,35 +1,35 @@ discard block |
||
1 | 1 | <?php |
2 | -$CombatPort =& $PortCombatResults['Port']; |
|
2 | +$CombatPort = & $PortCombatResults['Port']; |
|
3 | 3 | $TotalDamage = $PortCombatResults['TotalDamage']; |
4 | -if($MinimalDisplay) { |
|
4 | +if ($MinimalDisplay) { |
|
5 | 5 | echo $CombatPort->getDisplayName(); |
6 | - if($TotalDamage > 0) { |
|
6 | + if ($TotalDamage > 0) { |
|
7 | 7 | ?> hit for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat of which <span class="red"><?php echo $PortCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php |
8 | 8 | } else { |
9 | 9 | ?> does no damage this round<?php |
10 | 10 | } ?>. <?php echo $AttackLogLink; |
11 | 11 | return; |
12 | 12 | } |
13 | -if(isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) { |
|
14 | - foreach($PortCombatResults['Weapons'] as $WeaponResults) { |
|
15 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
16 | - $ShotHit =& $WeaponResults['Hit']; |
|
17 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
18 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
19 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
13 | +if (isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) { |
|
14 | + foreach ($PortCombatResults['Weapons'] as $WeaponResults) { |
|
15 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
16 | + $ShotHit = & $WeaponResults['Hit']; |
|
17 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
18 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
19 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
20 | 20 | |
21 | - echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
21 | + echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
22 | 22 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
23 | - if(!$ShotHit) { |
|
23 | + if (!$ShotHit) { |
|
24 | 24 | ?> and misses<?php |
25 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
26 | - if($WeaponDamage['Shield'] > 0) { |
|
27 | - if($ActualDamage['HasCDs']) { |
|
25 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
26 | + if ($WeaponDamage['Shield'] > 0) { |
|
27 | + if ($ActualDamage['HasCDs']) { |
|
28 | 28 | ?> which proves ineffective against their combat drones<?php |
29 | 29 | } else { |
30 | 30 | ?> which washes harmlessly over their hull<?php |
31 | 31 | } |
32 | - } else if($WeaponDamage['Armour'] > 0) { |
|
32 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
33 | 33 | ?> which is deflected by their shields<?php |
34 | 34 | } else { |
35 | 35 | ?> but it cannot do any damage<?php |
@@ -37,49 +37,49 @@ discard block |
||
37 | 37 | } else { |
38 | 38 | ?> destroying <?php |
39 | 39 | $DamageTypes = 0; |
40 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | 43 | |
44 | - if($ActualDamage['Shield'] > 0) { |
|
44 | + if ($ActualDamage['Shield'] > 0) { |
|
45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
46 | 46 | $this->doDamageTypeReductionDisplay($DamageTypes); |
47 | 47 | } |
48 | - if($ActualDamage['NumCDs'] > 0) { |
|
48 | + if ($ActualDamage['NumCDs'] > 0) { |
|
49 | 49 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
50 | 50 | $this->doDamageTypeReductionDisplay($DamageTypes); |
51 | 51 | } |
52 | - if($ActualDamage['Armour'] > 0) { |
|
52 | + if ($ActualDamage['Armour'] > 0) { |
|
53 | 53 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
54 | 54 | } |
55 | 55 | } |
56 | 56 | } ?>. |
57 | 57 | <br /><?php |
58 | 58 | if ($ShotHit && $ActualDamage['KillingShot']) { |
59 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
59 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
60 | 60 | } |
61 | 61 | } |
62 | 62 | } |
63 | -if(isset($PortCombatResults['Drones'])) { |
|
64 | - $Drones =& $PortCombatResults['Drones']; |
|
65 | - $ActualDamage =& $Drones['ActualDamage']; |
|
66 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
67 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
63 | +if (isset($PortCombatResults['Drones'])) { |
|
64 | + $Drones = & $PortCombatResults['Drones']; |
|
65 | + $ActualDamage = & $Drones['ActualDamage']; |
|
66 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
67 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
68 | 68 | |
69 | 69 | echo $CombatPort->getDisplayName(); |
70 | - if($WeaponDamage['Launched'] == 0) { |
|
70 | + if ($WeaponDamage['Launched'] == 0) { |
|
71 | 71 | ?> fails to launch it's combat drones<?php |
72 | 72 | } else { |
73 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
74 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
75 | - if($ActualDamage['TotalDamage'] == 0) { |
|
76 | - if($WeaponDamage['Shield'] > 0) { |
|
77 | - if($ActualDamage['HasCDs']) { |
|
73 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
74 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
75 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
76 | + if ($WeaponDamage['Shield'] > 0) { |
|
77 | + if ($ActualDamage['HasCDs']) { |
|
78 | 78 | ?> which prove ineffective against their combat drones<?php |
79 | 79 | } else { |
80 | 80 | ?> which washes harmlessly over their hull<?php |
81 | 81 | } |
82 | - } else if($WeaponDamage['Armour'] > 0) { |
|
82 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
83 | 83 | ?> which is deflected by their shields<?php |
84 | 84 | } else { |
85 | 85 | ?> but they cannot do any damage<?php |
@@ -1,10 +1,10 @@ discard block |
||
1 | 1 | <?php |
2 | -foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
3 | - $ShootingPlayer =& $TraderResults['Player']; |
|
4 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
5 | - if($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
2 | +foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
3 | + $ShootingPlayer = & $TraderResults['Player']; |
|
4 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
5 | + if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
6 | 6 | echo $ShootingPlayer->getDisplayName(); |
7 | - if($TotalDamage > 0) { |
|
7 | + if ($TotalDamage > 0) { |
|
8 | 8 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
9 | 9 | } else { |
10 | 10 | ?> does no damage this round<?php |
@@ -12,29 +12,29 @@ discard block |
||
12 | 12 | continue; |
13 | 13 | } |
14 | 14 | |
15 | - if($TraderResults['DeadBeforeShot']) { |
|
15 | + if ($TraderResults['DeadBeforeShot']) { |
|
16 | 16 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
17 | 17 | } else { |
18 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
19 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
20 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
21 | - $ShotHit =& $WeaponResults['Hit']; |
|
22 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
23 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
24 | - $TargetPort =& $WeaponResults['TargetPort']; |
|
18 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
19 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
20 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
21 | + $ShotHit = & $WeaponResults['Hit']; |
|
22 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
23 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
24 | + $TargetPort = & $WeaponResults['TargetPort']; |
|
25 | 25 | |
26 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the remnants of <?php } echo $TargetPort->getDisplayName(); |
|
26 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the remnants of <?php } echo $TargetPort->getDisplayName(); |
|
27 | 27 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
28 | - if(!$ShotHit) { |
|
28 | + if (!$ShotHit) { |
|
29 | 29 | ?> and misses every critical system<?php |
30 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
31 | - if($WeaponDamage['Shield'] > 0) { |
|
32 | - if($ActualDamage['HasCDs']) { |
|
30 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
31 | + if ($WeaponDamage['Shield'] > 0) { |
|
32 | + if ($ActualDamage['HasCDs']) { |
|
33 | 33 | ?> which proves ineffective against their combat drones<?php |
34 | 34 | } else { |
35 | 35 | ?> which proves ineffective against it's armour<?php |
36 | 36 | } |
37 | - } else if($WeaponDamage['Armour'] > 0) { |
|
37 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
38 | 38 | ?> which is deflected by their shields<?php |
39 | 39 | } else { |
40 | 40 | ?> but it cannot do any damage<?php |
@@ -42,55 +42,55 @@ discard block |
||
42 | 42 | } else { |
43 | 43 | ?> destroying <?php |
44 | 44 | $DamageTypes = 0; |
45 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
46 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
47 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
45 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
46 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
47 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
48 | 48 | |
49 | - if($ActualDamage['Shield'] > 0) { |
|
49 | + if ($ActualDamage['Shield'] > 0) { |
|
50 | 50 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
51 | 51 | $this->doDamageTypeReductionDisplay($DamageTypes); |
52 | 52 | } |
53 | - if($ActualDamage['NumCDs'] > 0) { |
|
53 | + if ($ActualDamage['NumCDs'] > 0) { |
|
54 | 54 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
55 | 55 | $this->doDamageTypeReductionDisplay($DamageTypes); |
56 | 56 | } |
57 | - if($ActualDamage['Armour'] > 0) { |
|
57 | + if ($ActualDamage['Armour'] > 0) { |
|
58 | 58 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
59 | 59 | } |
60 | 60 | } |
61 | 61 | } ?>. |
62 | 62 | <br /><?php |
63 | 63 | if ($ShotHit && $ActualDamage['KillingShot']) { |
64 | - $this->includeTemplate('includes/PortKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPort'=>$TargetPort,'ShootingPlayer'=>$ShootingPlayer)); |
|
64 | + $this->includeTemplate('includes/PortKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPort'=>$TargetPort, 'ShootingPlayer'=>$ShootingPlayer)); |
|
65 | 65 | } |
66 | 66 | } |
67 | 67 | } |
68 | - if(isset($TraderResults['Drones'])) { |
|
69 | - $Drones =& $TraderResults['Drones']; |
|
70 | - $ActualDamage =& $Drones['ActualDamage']; |
|
71 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
72 | - $TargetPort =& $Drones['TargetPort']; |
|
68 | + if (isset($TraderResults['Drones'])) { |
|
69 | + $Drones = & $TraderResults['Drones']; |
|
70 | + $ActualDamage = & $Drones['ActualDamage']; |
|
71 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
72 | + $TargetPort = & $Drones['TargetPort']; |
|
73 | 73 | |
74 | 74 | echo $ShootingPlayer->getDisplayName(); |
75 | - if($WeaponDamage['Launched'] == 0) { |
|
75 | + if ($WeaponDamage['Launched'] == 0) { |
|
76 | 76 | ?> fails to launch their combat drones<?php |
77 | 77 | } else { |
78 | 78 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php |
79 | - if($ActualDamage['TargetAlreadyDead']) { |
|
79 | + if ($ActualDamage['TargetAlreadyDead']) { |
|
80 | 80 | ?>the debris that was once <?php |
81 | 81 | } |
82 | 82 | echo $TargetPort->getDisplayName(); |
83 | 83 | |
84 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
85 | - if($ActualDamage['TotalDamage'] == 0) { |
|
86 | - if($WeaponDamage['Shield'] > 0) { |
|
87 | - if($ActualDamage['HasCDs']) { |
|
84 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
85 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
86 | + if ($WeaponDamage['Shield'] > 0) { |
|
87 | + if ($ActualDamage['HasCDs']) { |
|
88 | 88 | ?> which prove ineffective against their combat drones<?php |
89 | 89 | } else { |
90 | 90 | ?> which proves ineffective against it's armour<?php |
91 | 91 | } |
92 | 92 | } |
93 | - if($ActualDamage['Armour'] > 0) { |
|
93 | + if ($ActualDamage['Armour'] > 0) { |
|
94 | 94 | ?> which is deflected by their shields<?php |
95 | 95 | } else { |
96 | 96 | ?> but they cannot do any damage<?php |
@@ -85,68 +85,68 @@ |
||
85 | 85 | abstract public function &getModifiedForceDamageAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer); |
86 | 86 | |
87 | 87 | protected function &doPlayerDamageToForce(array &$return, AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
88 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstForces($weaponPlayer,$forces); |
|
89 | - $return['ActualDamage'] =& $forces->doWeaponDamage($return['WeaponDamage']); |
|
90 | - if($return['ActualDamage']['KillingShot']) { |
|
91 | - $return['KillResults'] =& $forces->killForcesByPlayer($weaponPlayer); |
|
88 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstForces($weaponPlayer, $forces); |
|
89 | + $return['ActualDamage'] = & $forces->doWeaponDamage($return['WeaponDamage']); |
|
90 | + if ($return['ActualDamage']['KillingShot']) { |
|
91 | + $return['KillResults'] = & $forces->killForcesByPlayer($weaponPlayer); |
|
92 | 92 | } |
93 | 93 | return $return; |
94 | 94 | } |
95 | 95 | |
96 | 96 | protected function &doPlayerDamageToPlayer(array &$return, AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) { |
97 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlayer($weaponPlayer,$targetPlayer); |
|
98 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
97 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlayer($weaponPlayer, $targetPlayer); |
|
98 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
99 | 99 | |
100 | - if($return['ActualDamage']['KillingShot']) { |
|
101 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
100 | + if ($return['ActualDamage']['KillingShot']) { |
|
101 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
102 | 102 | } |
103 | 103 | return $return; |
104 | 104 | } |
105 | 105 | |
106 | 106 | protected function &doPlayerDamageToPort(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
107 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPort($weaponPlayer,$port); |
|
108 | - $return['ActualDamage'] =& $port->doWeaponDamage($return['WeaponDamage']); |
|
109 | - if($return['ActualDamage']['KillingShot']) { |
|
110 | - $return['KillResults'] =& $port->killPortByPlayer($weaponPlayer); |
|
107 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPort($weaponPlayer, $port); |
|
108 | + $return['ActualDamage'] = & $port->doWeaponDamage($return['WeaponDamage']); |
|
109 | + if ($return['ActualDamage']['KillingShot']) { |
|
110 | + $return['KillResults'] = & $port->killPortByPlayer($weaponPlayer); |
|
111 | 111 | } |
112 | 112 | return $return; |
113 | 113 | } |
114 | 114 | |
115 | 115 | protected function &doPlayerDamageToPlanet(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet, $delayed) { |
116 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlanet($weaponPlayer,$planet); |
|
117 | - $return['ActualDamage'] =& $planet->doWeaponDamage($return['WeaponDamage'],$delayed); |
|
118 | - if($return['ActualDamage']['KillingShot']) { |
|
119 | - $return['KillResults'] =& $planet->killPlanetByPlayer($weaponPlayer); |
|
116 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlanet($weaponPlayer, $planet); |
|
117 | + $return['ActualDamage'] = & $planet->doWeaponDamage($return['WeaponDamage'], $delayed); |
|
118 | + if ($return['ActualDamage']['KillingShot']) { |
|
119 | + $return['KillResults'] = & $planet->killPlanetByPlayer($weaponPlayer); |
|
120 | 120 | } |
121 | 121 | return $return; |
122 | 122 | } |
123 | 123 | |
124 | 124 | protected function &doPortDamageToPlayer(array &$return, SmrPort $port, AbstractSmrPlayer $targetPlayer) { |
125 | - $return['WeaponDamage'] =& $this->getModifiedPortDamageAgainstPlayer($port,$targetPlayer); |
|
126 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
125 | + $return['WeaponDamage'] = & $this->getModifiedPortDamageAgainstPlayer($port, $targetPlayer); |
|
126 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
127 | 127 | |
128 | - if($return['ActualDamage']['KillingShot']) { |
|
129 | - $return['KillResults'] =& $targetPlayer->killPlayerByPort($port); |
|
128 | + if ($return['ActualDamage']['KillingShot']) { |
|
129 | + $return['KillResults'] = & $targetPlayer->killPlayerByPort($port); |
|
130 | 130 | } |
131 | 131 | return $return; |
132 | 132 | } |
133 | 133 | |
134 | 134 | protected function &doPlanetDamageToPlayer(array &$return, SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) { |
135 | - $return['WeaponDamage'] =& $this->getModifiedPlanetDamageAgainstPlayer($planet,$targetPlayer); |
|
136 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
135 | + $return['WeaponDamage'] = & $this->getModifiedPlanetDamageAgainstPlayer($planet, $targetPlayer); |
|
136 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
137 | 137 | |
138 | - if($return['ActualDamage']['KillingShot']) { |
|
139 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlanet($planet); |
|
138 | + if ($return['ActualDamage']['KillingShot']) { |
|
139 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlanet($planet); |
|
140 | 140 | } |
141 | 141 | return $return; |
142 | 142 | } |
143 | 143 | |
144 | 144 | protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer) { |
145 | - $return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces,$targetPlayer); |
|
146 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
145 | + $return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer); |
|
146 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
147 | 147 | |
148 | - if($return['ActualDamage']['KillingShot']) { |
|
149 | - $return['KillResults'] =& $targetPlayer->killPlayerByForces($forces); |
|
148 | + if ($return['ActualDamage']['KillingShot']) { |
|
149 | + $return['KillResults'] = & $targetPlayer->killPlayerByForces($forces); |
|
150 | 150 | } |
151 | 151 | return $return; |
152 | 152 | } |
@@ -10,22 +10,22 @@ discard block |
||
10 | 10 | |
11 | 11 | debug('Script started'); |
12 | 12 | define('SCRIPT_ID', $db->getInsertID()); |
13 | - $db->query('UPDATE npc_logs SET script_id='.SCRIPT_ID.' WHERE log_id='.SCRIPT_ID); |
|
13 | + $db->query('UPDATE npc_logs SET script_id=' . SCRIPT_ID . ' WHERE log_id=' . SCRIPT_ID); |
|
14 | 14 | |
15 | 15 | define('NPC_SCRIPT', true); |
16 | 16 | |
17 | 17 | $descriptorSpec = array( |
18 | - 0 => array("pipe", "r"), // stdin is a pipe that the child will read from |
|
18 | + 0 => array("pipe", "r"), // stdin is a pipe that the child will read from |
|
19 | 19 | 1 => array("pipe", "w") // stdout is a pipe that the child will write to |
20 | 20 | ); |
21 | 21 | $engine = proc_open(UCI_CHESS_ENGINE, $descriptorSpec, $pipes); |
22 | - $toEngine =& $pipes[0]; |
|
23 | - $fromEngine =& $pipes[1]; |
|
22 | + $toEngine = & $pipes[0]; |
|
23 | + $fromEngine = & $pipes[1]; |
|
24 | 24 | |
25 | 25 | function readFromEngine($block = true) { |
26 | 26 | global $fromEngine; |
27 | 27 | stream_set_blocking($fromEngine, $block == true ? 1 : 0); |
28 | - while(($s = fgets($fromEngine)) !== false) { |
|
28 | + while (($s = fgets($fromEngine)) !== false) { |
|
29 | 29 | debug('<-- ' . trim($s)); |
30 | 30 | stream_set_blocking($fromEngine, 0); |
31 | 31 | } |
@@ -34,7 +34,7 @@ discard block |
||
34 | 34 | global $toEngine; |
35 | 35 | debug('--> ' . $s); |
36 | 36 | fputs($toEngine, $s . EOL); |
37 | - if($read === true) { |
|
37 | + if ($read === true) { |
|
38 | 38 | readFromEngine($block); |
39 | 39 | } |
40 | 40 | } |
@@ -45,7 +45,7 @@ discard block |
||
45 | 45 | writeToEngine('isready'); |
46 | 46 | writeToEngine('ucinewgame', false); |
47 | 47 | |
48 | - while(true) { |
|
48 | + while (true) { |
|
49 | 49 | //Redefine MICRO_TIME and TIME, the rest of the game expects them to be the single point in time that the script is executing, with it being redefined for each page load - unfortunately NPCs are one consistent script so we have to do a hack and redefine it (or change every instance of the TIME constant). |
50 | 50 | runkit_constant_redefine('MICRO_TIME', microtime(true)); |
51 | 51 | runkit_constant_redefine('TIME', IFloor(MICRO_TIME)); |
@@ -55,9 +55,9 @@ discard block |
||
55 | 55 | writeToEngine('position fen ' . $chessGame->getFENString(), false); |
56 | 56 | writeToEngine('go ' . ($chessGame->getCurrentTurnColour() == ChessGame::PLAYER_WHITE ? 'w' : 'b') . 'time ' . UCI_TIME_PER_MOVE_MS, true, false); |
57 | 57 | stream_set_blocking($fromEngine, 1); |
58 | - while(stripos($move = trim(fgets($fromEngine)), 'bestmove') !== 0) { |
|
58 | + while (stripos($move = trim(fgets($fromEngine)), 'bestmove') !== 0) { |
|
59 | 59 | debug('<-- ' . $move); |
60 | - if(stripos($move, 'Seg') === 0) { |
|
60 | + if (stripos($move, 'Seg') === 0) { |
|
61 | 61 | // Segfault |
62 | 62 | debug('UCI engine segfaulted?'); |
63 | 63 | exit; |
@@ -77,12 +77,12 @@ discard block |
||
77 | 77 | fclose($toEngine); |
78 | 78 | fclose($fromEngine); |
79 | 79 | proc_close($engine); |
80 | -} catch(Throwable $e) { |
|
80 | +} catch (Throwable $e) { |
|
81 | 81 | logException($e); |
82 | 82 | exit; |
83 | 83 | } |
84 | 84 | function debug($message, $debugObject = null) { |
85 | - global $account,$var,$db; |
|
86 | - echo date('Y-m-d H:i:s - ').$message.($debugObject!==null?EOL.var_export($debugObject,true):'').EOL; |
|
87 | - $db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES ('.(defined('SCRIPT_ID')?SCRIPT_ID:0).', '.(is_object($account)?$account->getAccountID():0).',NOW(),'.$db->escapeString($message).','.$db->escapeString(var_export($debugObject,true)).','.$db->escapeString(var_export($var,true)).')'); |
|
85 | + global $account, $var, $db; |
|
86 | + echo date('Y-m-d H:i:s - ') . $message . ($debugObject !== null ?EOL.var_export($debugObject, true) : '') . EOL; |
|
87 | + $db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES (' . (defined('SCRIPT_ID') ?SCRIPT_ID:0) . ', ' . (is_object($account) ? $account->getAccountID() : 0) . ',NOW(),' . $db->escapeString($message) . ',' . $db->escapeString(var_export($debugObject, true)) . ',' . $db->escapeString(var_export($var, true)) . ')'); |
|
88 | 88 | } |
@@ -1,34 +1,34 @@ discard block |
||
1 | 1 | <?php |
2 | -if(isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) { |
|
3 | - foreach($ForcesCombatResults['Results'] as $ForceType => $ForceResults) { |
|
4 | - $ShootingWeapon =& $ForceResults['Weapon']; |
|
5 | - $ShotHit =& $ForceResults['Hit']; |
|
6 | - $ActualDamage =& $ForceResults['ActualDamage']; |
|
7 | - $WeaponDamage =& $ForceResults['WeaponDamage']; |
|
8 | - $TargetPlayer =& $ForceResults['TargetPlayer']; |
|
2 | +if (isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) { |
|
3 | + foreach ($ForcesCombatResults['Results'] as $ForceType => $ForceResults) { |
|
4 | + $ShootingWeapon = & $ForceResults['Weapon']; |
|
5 | + $ShotHit = & $ForceResults['Hit']; |
|
6 | + $ActualDamage = & $ForceResults['ActualDamage']; |
|
7 | + $WeaponDamage = & $ForceResults['WeaponDamage']; |
|
8 | + $TargetPlayer = & $ForceResults['TargetPlayer']; |
|
9 | 9 | ?> |
10 | 10 | <span class="cds"><?php echo $ActualDamage['Launched'] ?? $WeaponDamage['Launched']; ?></span><?php |
11 | - if($ForceType == 'Mines') { |
|
11 | + if ($ForceType == 'Mines') { |
|
12 | 12 | ?> mines kamikaze themselves against <?php |
13 | - } else if($ForceType == 'Drones') { |
|
13 | + } else if ($ForceType == 'Drones') { |
|
14 | 14 | ?> combat drones launch at <?php |
15 | - } else if($ForceType == 'Scouts') { |
|
15 | + } else if ($ForceType == 'Scouts') { |
|
16 | 16 | ?> scout drones kamikaze themselves against <?php |
17 | 17 | } |
18 | 18 | |
19 | - if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } |
|
19 | + if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } |
|
20 | 20 | echo $TargetPlayer->getDisplayName(); |
21 | 21 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
22 | - if(!$ShotHit) { |
|
22 | + if (!$ShotHit) { |
|
23 | 23 | ?> and misses<?php |
24 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
25 | - if($WeaponDamage['Shield'] > 0) { |
|
26 | - if($ActualDamage['HasCDs']) { |
|
24 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
25 | + if ($WeaponDamage['Shield'] > 0) { |
|
26 | + if ($ActualDamage['HasCDs']) { |
|
27 | 27 | ?> which proves ineffective against their combat drones<?php |
28 | 28 | } else { |
29 | 29 | ?> which washes harmlessly over their hull<?php |
30 | 30 | } |
31 | - } else if($WeaponDamage['Armour'] > 0) { |
|
31 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
32 | 32 | ?> which is deflected by their shields<?php |
33 | 33 | } else { |
34 | 34 | ?> but it cannot do any damage<?php |
@@ -37,31 +37,31 @@ discard block |
||
37 | 37 | ?> destroying <?php |
38 | 38 | } |
39 | 39 | $DamageTypes = 0; |
40 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | 43 | |
44 | - if($ActualDamage['Shield'] > 0) { |
|
44 | + if ($ActualDamage['Shield'] > 0) { |
|
45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
46 | 46 | $this->doDamageTypeReductionDisplay($DamageTypes); |
47 | 47 | } |
48 | - if($ActualDamage['NumCDs'] > 0) { |
|
48 | + if ($ActualDamage['NumCDs'] > 0) { |
|
49 | 49 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> drones<?php |
50 | 50 | $this->doDamageTypeReductionDisplay($DamageTypes); |
51 | 51 | } |
52 | - if($ActualDamage['Armour'] > 0) { |
|
52 | + if ($ActualDamage['Armour'] > 0) { |
|
53 | 53 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
54 | 54 | } |
55 | 55 | } ?>. |
56 | 56 | <br /><?php |
57 | 57 | if ($ShotHit && $ActualDamage['KillingShot']) { |
58 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$ForceResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
58 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$ForceResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
59 | 59 | } |
60 | 60 | } |
61 | 61 | } |
62 | -if(isset($ForcesCombatResults['ForcesDestroyed']) && $ForcesCombatResults['ForcesDestroyed']) { |
|
62 | +if (isset($ForcesCombatResults['ForcesDestroyed']) && $ForcesCombatResults['ForcesDestroyed']) { |
|
63 | 63 | ?>Forces are <span class="red">DESTROYED!</span><br /><?php |
64 | 64 | } |
65 | 65 | |
66 | -$TotalDamage =& $ForcesCombatResults['TotalDamage'] ?> |
|
67 | -The forces <?php if($TotalDamage > 0){ ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else{ ?>do no damage this round<?php } ?>. |
|
66 | +$TotalDamage = & $ForcesCombatResults['TotalDamage'] ?> |
|
67 | +The forces <?php if ($TotalDamage > 0) { ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else { ?>do no damage this round<?php } ?>. |
@@ -2,8 +2,7 @@ |
||
2 | 2 | |
3 | 3 | // Get the dates ("|" sets hr/min/sec to 0) |
4 | 4 | $join = DateTime::createFromFormat('d/m/Y|', Request::get('game_join')); |
5 | -$start = empty(Request::get('game_start')) ? $join : |
|
6 | - DateTime::createFromFormat('d/m/Y|', Request::get('game_start')); |
|
5 | +$start = empty(Request::get('game_start')) ? $join : DateTime::createFromFormat('d/m/Y|', Request::get('game_start')); |
|
7 | 6 | $end = DateTime::createFromFormat('d/m/Y|', Request::get('game_end')); |
8 | 7 | |
9 | 8 | $game = SmrGame::getGame($var['game_id']); |
@@ -1,22 +1,21 @@ |
||
1 | 1 | <?php declare(strict_types=1); |
2 | 2 | |
3 | 3 | //first create the game |
4 | -$db->query('SELECT game_id FROM game WHERE game_name='.$db->escapeString(Request::get('game_name')).' LIMIT 1'); |
|
4 | +$db->query('SELECT game_id FROM game WHERE game_name=' . $db->escapeString(Request::get('game_name')) . ' LIMIT 1'); |
|
5 | 5 | if ($db->nextRecord()) { |
6 | 6 | create_error('That game name is already taken.'); |
7 | 7 | } |
8 | 8 | |
9 | 9 | $db->query('SELECT game_id FROM game ORDER BY game_id DESC LIMIT 1'); |
10 | 10 | if ($db->nextRecord()) { |
11 | - $newID = $db->getInt('game_id')+1; |
|
11 | + $newID = $db->getInt('game_id') + 1; |
|
12 | 12 | } else { |
13 | 13 | $newID = 1; |
14 | 14 | } |
15 | 15 | |
16 | 16 | // Get the dates ("|" sets hr/min/sec to 0) |
17 | 17 | $join = DateTime::createFromFormat('d/m/Y|', Request::get('game_join')); |
18 | -$start = empty(Request::get('game_start')) ? $join : |
|
19 | - DateTime::createFromFormat('d/m/Y|', Request::get('game_start')); |
|
18 | +$start = empty(Request::get('game_start')) ? $join : DateTime::createFromFormat('d/m/Y|', Request::get('game_start')); |
|
20 | 19 | $end = DateTime::createFromFormat('d/m/Y|', Request::get('game_end')); |
21 | 20 | |
22 | 21 | $game = SmrGame::createGame($newID); |