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@@ -1,91 +1,91 @@ |
||
1 | 1 | <?php declare(strict_types=1); |
2 | -$template->assign('PageTopic','Combat Simulator'); |
|
2 | +$template->assign('PageTopic', 'Combat Simulator'); |
|
3 | 3 | |
4 | -$template->assign('EditDummysLink',SmrSession::getNewHREF(create_container('skeleton.php','edit_dummys.php'))); |
|
4 | +$template->assign('EditDummysLink', SmrSession::getNewHREF(create_container('skeleton.php', 'edit_dummys.php'))); |
|
5 | 5 | $template->assign('DummyNames', DummyPlayer::getDummyPlayerNames()); |
6 | 6 | |
7 | 7 | $duplicates = false; |
8 | 8 | $usedNames = array(); |
9 | 9 | $realAttackers = array(); |
10 | 10 | $attackers = array(); |
11 | -$i=1; |
|
12 | -if(isset($_POST['attackers'])) |
|
13 | - foreach($_POST['attackers'] as $attackerName) { |
|
14 | - if($attackerName=='none') |
|
11 | +$i = 1; |
|
12 | +if (isset($_POST['attackers'])) |
|
13 | + foreach ($_POST['attackers'] as $attackerName) { |
|
14 | + if ($attackerName == 'none') |
|
15 | 15 | continue; |
16 | - if(isset($usedNames[$attackerName])) { |
|
16 | + if (isset($usedNames[$attackerName])) { |
|
17 | 17 | $duplicates = true; |
18 | 18 | continue; |
19 | 19 | } |
20 | 20 | $usedNames[$attackerName] = true; |
21 | - $attackers[$i] =& DummyPlayer::getCachedDummyPlayer($attackerName); |
|
21 | + $attackers[$i] = & DummyPlayer::getCachedDummyPlayer($attackerName); |
|
22 | 22 | $attackers[$i]->setAllianceID(1); |
23 | - $realAttackers[$i] =& $attackers[$i]; |
|
23 | + $realAttackers[$i] = & $attackers[$i]; |
|
24 | 24 | ++$i; |
25 | 25 | } |
26 | 26 | |
27 | -for(;$i<=10;++$i) |
|
27 | +for (;$i <= 10; ++$i) |
|
28 | 28 | $attackers[$i] = null; |
29 | -$template->assign('Attackers',$attackers); |
|
29 | +$template->assign('Attackers', $attackers); |
|
30 | 30 | |
31 | -$i=1; |
|
31 | +$i = 1; |
|
32 | 32 | $realDefenders = array(); |
33 | 33 | $defenders = array(); |
34 | -if(isset($_POST['defenders'])) |
|
35 | - foreach($_POST['defenders'] as $defenderName) { |
|
36 | - if($defenderName=='none') |
|
34 | +if (isset($_POST['defenders'])) |
|
35 | + foreach ($_POST['defenders'] as $defenderName) { |
|
36 | + if ($defenderName == 'none') |
|
37 | 37 | continue; |
38 | - if(isset($usedNames[$defenderName])) { |
|
38 | + if (isset($usedNames[$defenderName])) { |
|
39 | 39 | $duplicates = true; |
40 | 40 | continue; |
41 | 41 | } |
42 | 42 | $usedNames[$attackerName] = true; |
43 | - $defenders[$i] =& DummyPlayer::getCachedDummyPlayer($defenderName); |
|
43 | + $defenders[$i] = & DummyPlayer::getCachedDummyPlayer($defenderName); |
|
44 | 44 | $defenders[$i]->setAllianceID(2); |
45 | - $realDefenders[$i] =& $defenders[$i]; |
|
45 | + $realDefenders[$i] = & $defenders[$i]; |
|
46 | 46 | ++$i; |
47 | 47 | } |
48 | 48 | |
49 | -for(;$i<=10;++$i) |
|
49 | +for (;$i <= 10; ++$i) |
|
50 | 50 | $defenders[$i] = null; |
51 | -$template->assign('Defenders',$defenders); |
|
51 | +$template->assign('Defenders', $defenders); |
|
52 | 52 | |
53 | -$template->assign('Duplicates',$duplicates); |
|
53 | +$template->assign('Duplicates', $duplicates); |
|
54 | 54 | |
55 | -$template->assign('CombatSimHREF',SmrSession::getNewHREF(create_container('skeleton.php','combat_simulator.php'))); |
|
55 | +$template->assign('CombatSimHREF', SmrSession::getNewHREF(create_container('skeleton.php', 'combat_simulator.php'))); |
|
56 | 56 | |
57 | 57 | if (!empty($realAttackers) && !empty($realDefenders)) { |
58 | - if(isset($_REQUEST['run'])) { |
|
59 | - runAnAttack($realAttackers,$realDefenders); |
|
58 | + if (isset($_REQUEST['run'])) { |
|
59 | + runAnAttack($realAttackers, $realDefenders); |
|
60 | 60 | } |
61 | - if(isset($_REQUEST['death_run'])) { |
|
62 | - while(count($realAttackers)>0 && count($realDefenders)>0) { |
|
63 | - runAnAttack($realAttackers,$realDefenders); |
|
64 | - foreach($realAttackers as $key => &$teamPlayer) { |
|
65 | - if($teamPlayer->isDead()) |
|
61 | + if (isset($_REQUEST['death_run'])) { |
|
62 | + while (count($realAttackers) > 0 && count($realDefenders) > 0) { |
|
63 | + runAnAttack($realAttackers, $realDefenders); |
|
64 | + foreach ($realAttackers as $key => &$teamPlayer) { |
|
65 | + if ($teamPlayer->isDead()) |
|
66 | 66 | unset($realAttackers[$key]); |
67 | 67 | } unset($teamPlayer); |
68 | - foreach($realDefenders as $key => &$teamPlayer) { |
|
69 | - if($teamPlayer->isDead()) |
|
68 | + foreach ($realDefenders as $key => &$teamPlayer) { |
|
69 | + if ($teamPlayer->isDead()) |
|
70 | 70 | unset($realDefenders[$key]); |
71 | 71 | } unset($teamPlayer); |
72 | 72 | } |
73 | 73 | } |
74 | 74 | } |
75 | 75 | |
76 | -function runAnAttack($realAttackers,$realDefenders) { |
|
76 | +function runAnAttack($realAttackers, $realDefenders) { |
|
77 | 77 | global $template; |
78 | 78 | $results = array('Attackers' => array('Traders' => array(), 'TotalDamage' => 0), |
79 | 79 | 'Defenders' => array('Traders' => array(), 'TotalDamage' => 0)); |
80 | 80 | foreach ($realAttackers as $accountID => $teamPlayer) { |
81 | - $playerResults =& $teamPlayer->shootPlayers($realDefenders); |
|
82 | - $results['Attackers']['Traders'][] =& $playerResults; |
|
81 | + $playerResults = & $teamPlayer->shootPlayers($realDefenders); |
|
82 | + $results['Attackers']['Traders'][] = & $playerResults; |
|
83 | 83 | $results['Attackers']['TotalDamage'] += $playerResults['TotalDamage']; |
84 | 84 | } |
85 | 85 | foreach ($realDefenders as $accountID => $teamPlayer) { |
86 | - $playerResults =& $teamPlayer->shootPlayers($realAttackers); |
|
87 | - $results['Defenders']['Traders'][] =& $playerResults; |
|
86 | + $playerResults = & $teamPlayer->shootPlayers($realAttackers); |
|
87 | + $results['Defenders']['Traders'][] = & $playerResults; |
|
88 | 88 | $results['Defenders']['TotalDamage'] += $playerResults['TotalDamage']; |
89 | 89 | } |
90 | - $template->assign('TraderCombatResults',$results); |
|
90 | + $template->assign('TraderCombatResults', $results); |
|
91 | 91 | } |
@@ -202,7 +202,7 @@ |
||
202 | 202 | AND receiver_delete = ' . $db->escapeBoolean(false) . ' |
203 | 203 | ORDER BY send_time DESC'); |
204 | 204 | while ($db->nextRecord()) { |
205 | - $groupBox =& $messageBox['GroupedMessages'][$db->getInt('sender_id')]; |
|
205 | + $groupBox = & $messageBox['GroupedMessages'][$db->getInt('sender_id')]; |
|
206 | 206 | // Limit the number of messages in each group |
207 | 207 | if (!isset($groupBox['Messages']) || count($groupBox['Messages']) < MESSAGE_SCOUT_GROUP_LIMIT) { |
208 | 208 | displayMessage($groupBox, $db->getInt('message_id'), $db->getInt('account_id'), $db->getInt('sender_id'), stripslashes($db->getField('message_text')), $db->getInt('send_time'), $db->getBoolean('msg_read'), MSG_SCOUT); |
@@ -21,14 +21,14 @@ discard block |
||
21 | 21 | $game_id = $var['delete_game_id']; |
22 | 22 | |
23 | 23 | if ($save) { |
24 | - $db->query('SELECT * FROM alliance WHERE game_id = '.$db->escapeNumber($game_id)); |
|
24 | + $db->query('SELECT * FROM alliance WHERE game_id = ' . $db->escapeNumber($game_id)); |
|
25 | 25 | |
26 | 26 | while ($db->nextRecord()) { |
27 | 27 | $id = $db->getInt('alliance_id'); |
28 | 28 | //we need info for forces |
29 | 29 | //populate alliance list |
30 | 30 | $db2->query('SELECT * FROM player |
31 | - WHERE alliance_id = '.$db2->escapeNumber($id).' |
|
31 | + WHERE alliance_id = '.$db2->escapeNumber($id) . ' |
|
32 | 32 | AND game_id = '.$db2->escapeNumber($game_id)); |
33 | 33 | $list = array(0); |
34 | 34 | while ($db2->nextRecord()) { |
@@ -36,7 +36,7 @@ discard block |
||
36 | 36 | } |
37 | 37 | $db2->query('SELECT sum(mines) as sum_m, sum(combat_drones) as cds, sum(scout_drones) as sds |
38 | 38 | FROM sector_has_forces |
39 | - WHERE owner_id IN ('.$db2->escapeArray($list).') AND game_id = '.$db2->escapeNumber($game_id)); |
|
39 | + WHERE owner_id IN ('.$db2->escapeArray($list) . ') AND game_id = ' . $db2->escapeNumber($game_id)); |
|
40 | 40 | if ($db2->nextRecord()) { |
41 | 41 | |
42 | 42 | $mines = $db2->getInt('sum_m'); |
@@ -56,7 +56,7 @@ discard block |
||
56 | 56 | $deaths = $db->getInt('alliance_deaths'); |
57 | 57 | // insert into history db |
58 | 58 | $history_db_sql[] = 'INSERT INTO alliance (game_id, alliance_id, leader_id, kills, deaths, alliance_name, mines, cds, sds) ' . |
59 | - 'VALUES ('.$db->escapeNumber($game_id).', '.$db->escapeNumber($id).', '.$db->escapeNumber($leader).', '.$db->escapeNumber($kills).', '.$db->escapeNumber($deaths).', ' . $db->escapeString($name) . ', '.$db->escapeNumber($mines).', '.$db->escapeNumber($cds).', '.$db->escapeNumber($sds).')'; |
|
59 | + 'VALUES (' . $db->escapeNumber($game_id) . ', ' . $db->escapeNumber($id) . ', ' . $db->escapeNumber($leader) . ', ' . $db->escapeNumber($kills) . ', ' . $db->escapeNumber($deaths) . ', ' . $db->escapeString($name) . ', ' . $db->escapeNumber($mines) . ', ' . $db->escapeNumber($cds) . ', ' . $db->escapeNumber($sds) . ')'; |
|
60 | 60 | |
61 | 61 | } |
62 | 62 | |
@@ -65,56 +65,56 @@ discard block |
||
65 | 65 | // these table is nothing worth without the players |
66 | 66 | //$smr_db_sql[] = 'DELETE FROM account_has_logs WHERE game_id = '.$game_id; |
67 | 67 | |
68 | - $smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = '.$db->escapeNumber($game_id); |
|
69 | - $smr_db_sql[] = 'DELETE FROM alliance WHERE game_id = '.$db->escapeNumber($game_id); |
|
70 | - $smr_db_sql[] = 'DELETE FROM alliance_bank_transactions WHERE game_id = '.$db->escapeNumber($game_id); |
|
71 | - $smr_db_sql[] = 'DELETE FROM alliance_has_roles WHERE game_id = '.$db->escapeNumber($game_id); |
|
72 | - $smr_db_sql[] = 'DELETE FROM alliance_thread WHERE game_id = '.$db->escapeNumber($game_id); |
|
73 | - $smr_db_sql[] = 'DELETE FROM alliance_thread_topic WHERE game_id = '.$db->escapeNumber($game_id); |
|
68 | + $smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = ' . $db->escapeNumber($game_id); |
|
69 | + $smr_db_sql[] = 'DELETE FROM alliance WHERE game_id = ' . $db->escapeNumber($game_id); |
|
70 | + $smr_db_sql[] = 'DELETE FROM alliance_bank_transactions WHERE game_id = ' . $db->escapeNumber($game_id); |
|
71 | + $smr_db_sql[] = 'DELETE FROM alliance_has_roles WHERE game_id = ' . $db->escapeNumber($game_id); |
|
72 | + $smr_db_sql[] = 'DELETE FROM alliance_thread WHERE game_id = ' . $db->escapeNumber($game_id); |
|
73 | + $smr_db_sql[] = 'DELETE FROM alliance_thread_topic WHERE game_id = ' . $db->escapeNumber($game_id); |
|
74 | 74 | |
75 | 75 | if ($save) { |
76 | 76 | |
77 | - $db->query('SELECT * FROM alliance_vs_alliance WHERE game_id = '.$db->escapeNumber($game_id)); |
|
77 | + $db->query('SELECT * FROM alliance_vs_alliance WHERE game_id = ' . $db->escapeNumber($game_id)); |
|
78 | 78 | while ($db->nextRecord()) { |
79 | 79 | |
80 | 80 | $alliance_1 = $db->getInt('alliance_id_1'); |
81 | 81 | $alliance_2 = $db->getInt('alliance_id_2'); |
82 | 82 | $kills = $db->getInt('kills'); |
83 | 83 | $history_db_sql[] = 'INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) ' . |
84 | - 'VALUES ('.$game_id.', '.$alliance_1.', '.$alliance_2.', '.$kills.')'; |
|
84 | + 'VALUES (' . $game_id . ', ' . $alliance_1 . ', ' . $alliance_2 . ', ' . $kills . ')'; |
|
85 | 85 | |
86 | 86 | } |
87 | 87 | |
88 | 88 | } |
89 | 89 | |
90 | 90 | |
91 | - $smr_db_sql[] = 'DELETE FROM alliance_vs_alliance WHERE game_id = '.$db->escapeNumber($game_id); |
|
92 | - $smr_db_sql[] = 'DELETE FROM anon_bank WHERE game_id = '.$db->escapeNumber($game_id); |
|
93 | - $smr_db_sql[] = 'DELETE FROM anon_bank_transactions WHERE game_id = '.$db->escapeNumber($game_id); |
|
94 | - $smr_db_sql[] = 'DELETE FROM bar_tender WHERE game_id = '.$db->escapeNumber($game_id); |
|
95 | - $smr_db_sql[] = 'DELETE FROM blackjack WHERE game_id = '.$db->escapeNumber($game_id); |
|
96 | - $smr_db_sql[] = 'DELETE FROM galactic_post_applications WHERE game_id = '.$db->escapeNumber($game_id); |
|
97 | - $smr_db_sql[] = 'DELETE FROM galactic_post_article WHERE game_id = '.$db->escapeNumber($game_id); |
|
98 | - $smr_db_sql[] = 'DELETE FROM galactic_post_paper WHERE game_id = '.$db->escapeNumber($game_id); |
|
99 | - $smr_db_sql[] = 'DELETE FROM galactic_post_paper_content WHERE game_id = '.$db->escapeNumber($game_id); |
|
100 | - $smr_db_sql[] = 'DELETE FROM galactic_post_writer WHERE game_id = '.$db->escapeNumber($game_id); |
|
101 | - $smr_db_sql[] = 'DELETE FROM game_galaxy WHERE game_id = '.$db->escapeNumber($game_id); |
|
91 | + $smr_db_sql[] = 'DELETE FROM alliance_vs_alliance WHERE game_id = ' . $db->escapeNumber($game_id); |
|
92 | + $smr_db_sql[] = 'DELETE FROM anon_bank WHERE game_id = ' . $db->escapeNumber($game_id); |
|
93 | + $smr_db_sql[] = 'DELETE FROM anon_bank_transactions WHERE game_id = ' . $db->escapeNumber($game_id); |
|
94 | + $smr_db_sql[] = 'DELETE FROM bar_tender WHERE game_id = ' . $db->escapeNumber($game_id); |
|
95 | + $smr_db_sql[] = 'DELETE FROM blackjack WHERE game_id = ' . $db->escapeNumber($game_id); |
|
96 | + $smr_db_sql[] = 'DELETE FROM galactic_post_applications WHERE game_id = ' . $db->escapeNumber($game_id); |
|
97 | + $smr_db_sql[] = 'DELETE FROM galactic_post_article WHERE game_id = ' . $db->escapeNumber($game_id); |
|
98 | + $smr_db_sql[] = 'DELETE FROM galactic_post_paper WHERE game_id = ' . $db->escapeNumber($game_id); |
|
99 | + $smr_db_sql[] = 'DELETE FROM galactic_post_paper_content WHERE game_id = ' . $db->escapeNumber($game_id); |
|
100 | + $smr_db_sql[] = 'DELETE FROM galactic_post_writer WHERE game_id = ' . $db->escapeNumber($game_id); |
|
101 | + $smr_db_sql[] = 'DELETE FROM game_galaxy WHERE game_id = ' . $db->escapeNumber($game_id); |
|
102 | 102 | |
103 | 103 | if ($save) { |
104 | 104 | $game = SmrGame::getGame($game_id); |
105 | 105 | // insert into history db |
106 | 106 | $history_db_sql[] = 'INSERT INTO game (game_id, end_date, start_date, game_name, speed, type) VALUES ' . |
107 | - '('.$db->escapeNumber($game_id).', '.$game->getEndTime().', '.$game->getStartTime().', ' . $db->escapeString($game->getGameName()) . ', '.$game->getGameSpeed().', '.$db->escapeString($game->getGameType()).')'; |
|
107 | + '(' . $db->escapeNumber($game_id) . ', ' . $game->getEndTime() . ', ' . $game->getStartTime() . ', ' . $db->escapeString($game->getGameName()) . ', ' . $game->getGameSpeed() . ', ' . $db->escapeString($game->getGameType()) . ')'; |
|
108 | 108 | } |
109 | 109 | |
110 | - $smr_db_sql[] = 'DELETE FROM location WHERE game_id = '.$db->escapeNumber($game_id); |
|
111 | - $smr_db_sql[] = 'DELETE FROM mb_exceptions WHERE value LIKE '.$db->escapeString($game_id.'%'); |
|
112 | - $smr_db_sql[] = 'DELETE FROM message WHERE game_id = '.$db->escapeNumber($game_id); |
|
113 | - $smr_db_sql[] = 'DELETE FROM message_notify WHERE game_id = '.$db->escapeNumber($game_id); |
|
110 | + $smr_db_sql[] = 'DELETE FROM location WHERE game_id = ' . $db->escapeNumber($game_id); |
|
111 | + $smr_db_sql[] = 'DELETE FROM mb_exceptions WHERE value LIKE ' . $db->escapeString($game_id . '%'); |
|
112 | + $smr_db_sql[] = 'DELETE FROM message WHERE game_id = ' . $db->escapeNumber($game_id); |
|
113 | + $smr_db_sql[] = 'DELETE FROM message_notify WHERE game_id = ' . $db->escapeNumber($game_id); |
|
114 | 114 | |
115 | 115 | if ($save) { |
116 | 116 | |
117 | - $db->query('SELECT * FROM news WHERE game_id = '.$game_id.' AND type = \'regular\''); |
|
117 | + $db->query('SELECT * FROM news WHERE game_id = ' . $game_id . ' AND type = \'regular\''); |
|
118 | 118 | $id = 1; |
119 | 119 | |
120 | 120 | while ($db->nextRecord()) { |
@@ -124,17 +124,17 @@ discard block |
||
124 | 124 | $msg = $db->getField('news_message'); |
125 | 125 | |
126 | 126 | // insert into history db |
127 | - $history_db_sql[] = 'INSERT INTO news (game_id, news_id, time, message) VALUES ('.$game_id.', '.$id.', '.$time.', ' . $db->escapeString($msg) . ')'; |
|
127 | + $history_db_sql[] = 'INSERT INTO news (game_id, news_id, time, message) VALUES (' . $game_id . ', ' . $id . ', ' . $time . ', ' . $db->escapeString($msg) . ')'; |
|
128 | 128 | $id++; |
129 | 129 | |
130 | 130 | } |
131 | 131 | } |
132 | 132 | |
133 | - $smr_db_sql[] = 'DELETE FROM news WHERE game_id = '.$db->escapeNumber($game_id); |
|
133 | + $smr_db_sql[] = 'DELETE FROM news WHERE game_id = ' . $db->escapeNumber($game_id); |
|
134 | 134 | |
135 | 135 | if ($save) { |
136 | 136 | |
137 | - $db->query('SELECT * FROM planet WHERE game_id = '.$db->escapeNumber($game_id)); |
|
137 | + $db->query('SELECT * FROM planet WHERE game_id = ' . $db->escapeNumber($game_id)); |
|
138 | 138 | |
139 | 139 | while ($db->nextRecord()) { |
140 | 140 | |
@@ -142,34 +142,34 @@ discard block |
||
142 | 142 | $sector = $db->getInt('sector_id'); |
143 | 143 | $owner = $db->getInt('owner_id'); |
144 | 144 | |
145 | - $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 1'); |
|
145 | + $db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 1'); |
|
146 | 146 | if ($db2->nextRecord()) $gens = $db2->getInt('amount'); |
147 | 147 | else $gens = 0; |
148 | 148 | |
149 | - $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 2'); |
|
149 | + $db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 2'); |
|
150 | 150 | if ($db2->nextRecord()) $hangs = $db2->getInt('amount'); |
151 | 151 | else $hangs = 0; |
152 | 152 | |
153 | - $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 3'); |
|
153 | + $db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 3'); |
|
154 | 154 | if ($db2->nextRecord()) $turs = $db2->getInt('amount'); |
155 | 155 | else $turs = 0; |
156 | 156 | |
157 | 157 | // insert into history db |
158 | 158 | $history_db_sql[] = 'INSERT INTO planet (game_id, sector_id, owner_id, generators, hangers, turrets) VALUES ' . |
159 | - '('.$game_id.', '.$sector.', '.$owner.', '.$gens.', '.$hangs.', '.$turs.')'; |
|
159 | + '(' . $game_id . ', ' . $sector . ', ' . $owner . ', ' . $gens . ', ' . $hangs . ', ' . $turs . ')'; |
|
160 | 160 | |
161 | 161 | } |
162 | 162 | |
163 | 163 | } |
164 | 164 | |
165 | - $smr_db_sql[] = 'DELETE FROM planet WHERE game_id = '.$db->escapeNumber($game_id); |
|
166 | - $smr_db_sql[] = 'DELETE FROM planet_is_building WHERE game_id = '.$db->escapeNumber($game_id); |
|
167 | - $smr_db_sql[] = 'DELETE FROM planet_has_cargo WHERE game_id = '.$db->escapeNumber($game_id); |
|
168 | - $smr_db_sql[] = 'DELETE FROM planet_has_building WHERE game_id = '.$db->escapeNumber($game_id); |
|
165 | + $smr_db_sql[] = 'DELETE FROM planet WHERE game_id = ' . $db->escapeNumber($game_id); |
|
166 | + $smr_db_sql[] = 'DELETE FROM planet_is_building WHERE game_id = ' . $db->escapeNumber($game_id); |
|
167 | + $smr_db_sql[] = 'DELETE FROM planet_has_cargo WHERE game_id = ' . $db->escapeNumber($game_id); |
|
168 | + $smr_db_sql[] = 'DELETE FROM planet_has_building WHERE game_id = ' . $db->escapeNumber($game_id); |
|
169 | 169 | |
170 | 170 | if ($save) { |
171 | 171 | |
172 | - $db->query('SELECT * FROM player WHERE game_id = '.$game_id); |
|
172 | + $db->query('SELECT * FROM player WHERE game_id = ' . $game_id); |
|
173 | 173 | |
174 | 174 | while ($db->nextRecord()) { |
175 | 175 | |
@@ -187,48 +187,48 @@ discard block |
||
187 | 187 | |
188 | 188 | $amount = 0; |
189 | 189 | $smrCredits = 0; |
190 | - $db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = '.$game_id.' AND account_id = '.$acc_id.' AND claimer_id = 0'); |
|
190 | + $db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = ' . $game_id . ' AND account_id = ' . $acc_id . ' AND claimer_id = 0'); |
|
191 | 191 | if ($db2->nextRecord()) { |
192 | 192 | if (is_int($db2->getField('bounty_am'))) $amount = $db2->getInt('bounty_am'); |
193 | 193 | if (is_int($db2->getField('bounty_cred'))) $smrCredits = $db2->getInt('bounty_cred'); |
194 | 194 | |
195 | 195 | } |
196 | 196 | |
197 | - $db2->query('SELECT * FROM ship_has_name WHERE game_id = '.$game_id.' AND account_id = '.$acc_id); |
|
197 | + $db2->query('SELECT * FROM ship_has_name WHERE game_id = ' . $game_id . ' AND account_id = ' . $acc_id); |
|
198 | 198 | if ($db2->nextRecord()) $ship_name = $db2->getField('ship_name'); |
199 | 199 | else $ship_name = 'None'; |
200 | 200 | |
201 | 201 | // insert into history db |
202 | 202 | $history_db_sql[] = 'INSERT INTO player (account_id, game_id, player_name, player_id, experience, ship, race, alignment, alliance_id, kills, deaths, bounty, bounty_cred, ship_name) ' . |
203 | - 'VALUES ('.$acc_id.', '.$game_id.', ' . $db->escapeString($name) . ', '.$id.', '.$exp.', '.$ship.', '.$race.', '.$align.', '.$alli.', '.$kills.', '.$deaths.', '.$amount.','.$smrCredits.', ' . $db->escapeString($ship_name) . ')'; |
|
203 | + 'VALUES (' . $acc_id . ', ' . $game_id . ', ' . $db->escapeString($name) . ', ' . $id . ', ' . $exp . ', ' . $ship . ', ' . $race . ', ' . $align . ', ' . $alli . ', ' . $kills . ', ' . $deaths . ', ' . $amount . ',' . $smrCredits . ', ' . $db->escapeString($ship_name) . ')'; |
|
204 | 204 | |
205 | 205 | } |
206 | 206 | |
207 | 207 | } |
208 | 208 | |
209 | - $smr_db_sql[] = 'DELETE FROM player WHERE game_id = '.$db->escapeNumber($game_id); |
|
210 | - $smr_db_sql[] = 'DELETE FROM bounty WHERE game_id = '.$db->escapeNumber($game_id); |
|
211 | - $smr_db_sql[] = 'DELETE FROM player_has_ticker WHERE game_id = '.$db->escapeNumber($game_id); |
|
212 | - $smr_db_sql[] = 'DELETE FROM player_has_ticket WHERE game_id = '.$db->escapeNumber($game_id); |
|
213 | - $smr_db_sql[] = 'DELETE FROM player_has_alliance_role WHERE game_id = '.$db->escapeNumber($game_id); |
|
214 | - $smr_db_sql[] = 'DELETE FROM player_has_drinks WHERE game_id = '.$db->escapeNumber($game_id); |
|
215 | - $smr_db_sql[] = 'DELETE FROM player_has_relation WHERE game_id = '.$db->escapeNumber($game_id); |
|
216 | - $smr_db_sql[] = 'DELETE FROM player_has_unread_messages WHERE game_id = '.$db->escapeNumber($game_id); |
|
217 | - $smr_db_sql[] = 'DELETE FROM player_plotted_course WHERE game_id = '.$db->escapeNumber($game_id); |
|
218 | - $smr_db_sql[] = 'DELETE FROM player_read_thread WHERE game_id = '.$db->escapeNumber($game_id); |
|
219 | - $smr_db_sql[] = 'DELETE FROM player_visited_port WHERE game_id = '.$db->escapeNumber($game_id); |
|
220 | - $smr_db_sql[] = 'DELETE FROM player_visited_sector WHERE game_id = '.$db->escapeNumber($game_id); |
|
221 | - $smr_db_sql[] = 'DELETE FROM player_votes_pact WHERE game_id = '.$db->escapeNumber($game_id); |
|
222 | - $smr_db_sql[] = 'DELETE FROM player_votes_relation WHERE game_id = '.$db->escapeNumber($game_id); |
|
223 | - $smr_db_sql[] = 'DELETE FROM plot_cache WHERE game_id = '.$db->escapeNumber($game_id); |
|
224 | - $smr_db_sql[] = 'DELETE FROM port WHERE game_id = '.$db->escapeNumber($game_id); |
|
225 | - $smr_db_sql[] = 'DELETE FROM port_has_goods WHERE game_id = '.$db->escapeNumber($game_id); |
|
226 | - $smr_db_sql[] = 'DELETE FROM race_has_relation WHERE game_id = '.$db->escapeNumber($game_id); |
|
227 | - $smr_db_sql[] = 'DELETE FROM race_has_voting WHERE game_id = '.$db->escapeNumber($game_id); |
|
209 | + $smr_db_sql[] = 'DELETE FROM player WHERE game_id = ' . $db->escapeNumber($game_id); |
|
210 | + $smr_db_sql[] = 'DELETE FROM bounty WHERE game_id = ' . $db->escapeNumber($game_id); |
|
211 | + $smr_db_sql[] = 'DELETE FROM player_has_ticker WHERE game_id = ' . $db->escapeNumber($game_id); |
|
212 | + $smr_db_sql[] = 'DELETE FROM player_has_ticket WHERE game_id = ' . $db->escapeNumber($game_id); |
|
213 | + $smr_db_sql[] = 'DELETE FROM player_has_alliance_role WHERE game_id = ' . $db->escapeNumber($game_id); |
|
214 | + $smr_db_sql[] = 'DELETE FROM player_has_drinks WHERE game_id = ' . $db->escapeNumber($game_id); |
|
215 | + $smr_db_sql[] = 'DELETE FROM player_has_relation WHERE game_id = ' . $db->escapeNumber($game_id); |
|
216 | + $smr_db_sql[] = 'DELETE FROM player_has_unread_messages WHERE game_id = ' . $db->escapeNumber($game_id); |
|
217 | + $smr_db_sql[] = 'DELETE FROM player_plotted_course WHERE game_id = ' . $db->escapeNumber($game_id); |
|
218 | + $smr_db_sql[] = 'DELETE FROM player_read_thread WHERE game_id = ' . $db->escapeNumber($game_id); |
|
219 | + $smr_db_sql[] = 'DELETE FROM player_visited_port WHERE game_id = ' . $db->escapeNumber($game_id); |
|
220 | + $smr_db_sql[] = 'DELETE FROM player_visited_sector WHERE game_id = ' . $db->escapeNumber($game_id); |
|
221 | + $smr_db_sql[] = 'DELETE FROM player_votes_pact WHERE game_id = ' . $db->escapeNumber($game_id); |
|
222 | + $smr_db_sql[] = 'DELETE FROM player_votes_relation WHERE game_id = ' . $db->escapeNumber($game_id); |
|
223 | + $smr_db_sql[] = 'DELETE FROM plot_cache WHERE game_id = ' . $db->escapeNumber($game_id); |
|
224 | + $smr_db_sql[] = 'DELETE FROM port WHERE game_id = ' . $db->escapeNumber($game_id); |
|
225 | + $smr_db_sql[] = 'DELETE FROM port_has_goods WHERE game_id = ' . $db->escapeNumber($game_id); |
|
226 | + $smr_db_sql[] = 'DELETE FROM race_has_relation WHERE game_id = ' . $db->escapeNumber($game_id); |
|
227 | + $smr_db_sql[] = 'DELETE FROM race_has_voting WHERE game_id = ' . $db->escapeNumber($game_id); |
|
228 | 228 | |
229 | 229 | if ($save) { |
230 | 230 | |
231 | - $db->query('SELECT * FROM sector WHERE game_id = '.$game_id); |
|
231 | + $db->query('SELECT * FROM sector WHERE game_id = ' . $game_id); |
|
232 | 232 | |
233 | 233 | while ($db->nextRecord()) { |
234 | 234 | |
@@ -238,7 +238,7 @@ discard block |
||
238 | 238 | $gal_id = $db->getInt('galaxy_id'); |
239 | 239 | |
240 | 240 | $db2->query('SELECT sum(mines) as sum_mines, sum(combat_drones) as cds, sum(scout_drones) as sds FROM sector_has_forces ' . |
241 | - 'WHERE sector_id = '.$sector.' AND game_id = '.$game_id.' GROUP BY sector_id'); |
|
241 | + 'WHERE sector_id = ' . $sector . ' AND game_id = ' . $game_id . ' GROUP BY sector_id'); |
|
242 | 242 | if ($db2->nextRecord()) { |
243 | 243 | |
244 | 244 | $mines = $db2->getInt('sum_mines'); |
@@ -258,32 +258,32 @@ discard block |
||
258 | 258 | |
259 | 259 | // insert into history db |
260 | 260 | $history_db_sql[] = 'INSERT INTO sector (game_id, sector_id, gal_id, mines, kills, combat, scouts) ' . |
261 | - 'VALUES ('.$game_id.','. $sector.','. $gal_id.','. $mines.','. $kills.','. $cds.','. $sds.')'; |
|
261 | + 'VALUES (' . $game_id . ',' . $sector . ',' . $gal_id . ',' . $mines . ',' . $kills . ',' . $cds . ',' . $sds . ')'; |
|
262 | 262 | |
263 | 263 | } |
264 | 264 | |
265 | 265 | } |
266 | 266 | |
267 | - $smr_db_sql[] = 'DELETE FROM sector WHERE game_id = '.$game_id; |
|
268 | - $smr_db_sql[] = 'DELETE FROM sector_has_forces WHERE game_id = '.$game_id; |
|
269 | - $smr_db_sql[] = 'DELETE FROM ship_has_cargo WHERE game_id = '.$game_id; |
|
270 | - $smr_db_sql[] = 'DELETE FROM ship_has_hardware WHERE game_id = '.$game_id; |
|
271 | - $smr_db_sql[] = 'DELETE FROM ship_has_name WHERE game_id = '.$game_id; |
|
272 | - $smr_db_sql[] = 'DELETE FROM ship_has_illusion WHERE game_id = '.$game_id; |
|
273 | - $smr_db_sql[] = 'DELETE FROM ship_has_weapon WHERE game_id = '.$game_id; |
|
274 | - $smr_db_sql[] = 'DELETE FROM ship_is_cloaked WHERE game_id = '.$game_id; |
|
275 | - $smr_db_sql[] = 'UPDATE game SET end_time='.TIME.' WHERE game_id = '.$game_id.' AND end_time > '.TIME; // Do not delete game placeholder, just make sure game is finished |
|
276 | - $smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = '.$game_id; |
|
267 | + $smr_db_sql[] = 'DELETE FROM sector WHERE game_id = ' . $game_id; |
|
268 | + $smr_db_sql[] = 'DELETE FROM sector_has_forces WHERE game_id = ' . $game_id; |
|
269 | + $smr_db_sql[] = 'DELETE FROM ship_has_cargo WHERE game_id = ' . $game_id; |
|
270 | + $smr_db_sql[] = 'DELETE FROM ship_has_hardware WHERE game_id = ' . $game_id; |
|
271 | + $smr_db_sql[] = 'DELETE FROM ship_has_name WHERE game_id = ' . $game_id; |
|
272 | + $smr_db_sql[] = 'DELETE FROM ship_has_illusion WHERE game_id = ' . $game_id; |
|
273 | + $smr_db_sql[] = 'DELETE FROM ship_has_weapon WHERE game_id = ' . $game_id; |
|
274 | + $smr_db_sql[] = 'DELETE FROM ship_is_cloaked WHERE game_id = ' . $game_id; |
|
275 | + $smr_db_sql[] = 'UPDATE game SET end_time=' . TIME . ' WHERE game_id = ' . $game_id . ' AND end_time > ' . TIME; // Do not delete game placeholder, just make sure game is finished |
|
276 | + $smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = ' . $game_id; |
|
277 | 277 | |
278 | 278 | // now do the sql stuff |
279 | - foreach($smr_db_sql as $sql) { |
|
279 | + foreach ($smr_db_sql as $sql) { |
|
280 | 280 | |
281 | 281 | $db->query($sql); |
282 | 282 | |
283 | 283 | } |
284 | 284 | |
285 | 285 | $db = new SmrHistoryMySqlDatabase(); |
286 | - foreach($history_db_sql as $sql) { |
|
286 | + foreach ($history_db_sql as $sql) { |
|
287 | 287 | |
288 | 288 | $db->query($sql); |
289 | 289 |
@@ -1,48 +1,48 @@ discard block |
||
1 | 1 | <?php |
2 | 2 | |
3 | -if(is_array($TraderTeamCombatResults['Traders'])) { |
|
4 | - foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
5 | - $ShootingPlayer =& $TraderResults['Player']; |
|
6 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
7 | - if($TraderResults['DeadBeforeShot']) { |
|
3 | +if (is_array($TraderTeamCombatResults['Traders'])) { |
|
4 | + foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
5 | + $ShootingPlayer = & $TraderResults['Player']; |
|
6 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
7 | + if ($TraderResults['DeadBeforeShot']) { |
|
8 | 8 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
9 | 9 | } else { |
10 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
11 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
12 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
13 | - $ShotHit =& $WeaponResults['Hit']; |
|
14 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
15 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
16 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
10 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
11 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
12 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
13 | + $ShotHit = & $WeaponResults['Hit']; |
|
14 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
15 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
16 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
17 | 17 | |
18 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once<?php } ?> the forces<?php |
|
18 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once<?php } ?> the forces<?php |
|
19 | 19 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
20 | - if(!$ShotHit) { |
|
20 | + if (!$ShotHit) { |
|
21 | 21 | ?> and misses<?php |
22 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
23 | - if($WeaponDamage['Shield'] > 0) { |
|
24 | - ?> which proves ineffective against the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } |
|
25 | - } else if($WeaponDamage['Armour'] > 0) { |
|
26 | - ?> which is deflected by the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php |
|
22 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
23 | + if ($WeaponDamage['Shield'] > 0) { |
|
24 | + ?> which proves ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } |
|
25 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
26 | + ?> which is deflected by the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php |
|
27 | 27 | } else { |
28 | 28 | ?> but it cannot do any damage<?php |
29 | 29 | } |
30 | 30 | } else { |
31 | 31 | ?> destroying <?php |
32 | 32 | $DamageTypes = 0; |
33 | - if($ActualDamage['NumMines'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
34 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
35 | - if($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
33 | + if ($ActualDamage['NumMines'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
34 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
35 | + if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
36 | 36 | |
37 | - if($ActualDamage['NumMines'] > 0) { |
|
37 | + if ($ActualDamage['NumMines'] > 0) { |
|
38 | 38 | ?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php |
39 | 39 | $this->doDamageTypeReductionDisplay($DamageTypes); |
40 | 40 | } |
41 | - if($ActualDamage['NumCDs'] > 0) { |
|
41 | + if ($ActualDamage['NumCDs'] > 0) { |
|
42 | 42 | ?><span class="red"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
43 | 43 | $this->doDamageTypeReductionDisplay($DamageTypes); |
44 | 44 | } |
45 | - if($ActualDamage['NumSDs'] > 0) { |
|
45 | + if ($ActualDamage['NumSDs'] > 0) { |
|
46 | 46 | ?><span class="red"><?php echo number_format($ActualDamage['NumSDs']) ?></span> scout drones<?php |
47 | 47 | } |
48 | 48 | } |
@@ -53,71 +53,71 @@ discard block |
||
53 | 53 | } |
54 | 54 | } |
55 | 55 | } |
56 | - if(isset($TraderResults['Drones'])) { |
|
57 | - $Drones =& $TraderResults['Drones']; |
|
58 | - $ActualDamage =& $Drones['ActualDamage']; |
|
59 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
60 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
56 | + if (isset($TraderResults['Drones'])) { |
|
57 | + $Drones = & $TraderResults['Drones']; |
|
58 | + $ActualDamage = & $Drones['ActualDamage']; |
|
59 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
60 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
61 | 61 | |
62 | 62 | echo $ShootingPlayer->getDisplayName(); |
63 | - if($WeaponDamage['Launched'] == 0) { |
|
63 | + if ($WeaponDamage['Launched'] == 0) { |
|
64 | 64 | ?> fails to launch their combat drones<?php |
65 | 65 | } else { |
66 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if($ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } ?> the forces<?php |
|
67 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
68 | - if($ActualDamage['TotalDamage'] == 0) { |
|
69 | - if($WeaponDamage['Shield'] > 0) { |
|
70 | - ?> which prove ineffective against the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } |
|
71 | - } else if($WeaponDamage['Armour'] > 0) { |
|
66 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } ?> the forces<?php |
|
67 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
68 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
69 | + if ($WeaponDamage['Shield'] > 0) { |
|
70 | + ?> which prove ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } |
|
71 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
72 | 72 | ?> which is deflected by the <?php |
73 | - if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php |
|
73 | + if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php |
|
74 | 74 | } else { |
75 | 75 | ?> but they cannot do any damage<?php |
76 | 76 | } |
77 | 77 | } else { |
78 | 78 | $DamageTypes = 0; |
79 | - if($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes+1; } |
|
80 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
81 | - if($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
79 | + if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes + 1; } |
|
80 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
81 | + if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
82 | 82 | |
83 | - if($WeaponDamage['Kamikaze'] == 0) { |
|
83 | + if ($WeaponDamage['Kamikaze'] == 0) { |
|
84 | 84 | ?> destroying <?php |
85 | 85 | } else { |
86 | 86 | ?> of which <span class="cds"><?php echo $WeaponDamage['Kamikaze'] ?></span> kamikaze against <span class="red"><?php echo $WeaponDamage['Kamikaze'] ?></span> mines<?php |
87 | - if($DamageTypes > 0) { |
|
87 | + if ($DamageTypes > 0) { |
|
88 | 88 | ?> whilst the others destroy <?php |
89 | 89 | } |
90 | 90 | } |
91 | - if($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { |
|
91 | + if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { |
|
92 | 92 | ?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php |
93 | 93 | $this->doDamageTypeReductionDisplay($DamageTypes); |
94 | 94 | } |
95 | - if($ActualDamage['NumCDs'] > 0) { |
|
95 | + if ($ActualDamage['NumCDs'] > 0) { |
|
96 | 96 | ?><span class="red"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
97 | 97 | $this->doDamageTypeReductionDisplay($DamageTypes); |
98 | 98 | } |
99 | - if($ActualDamage['NumSDs'] > 0) { |
|
99 | + if ($ActualDamage['NumSDs'] > 0) { |
|
100 | 100 | ?><span class="red"><?php echo number_format($ActualDamage['NumSDs']) ?></span> scout drones<?php |
101 | 101 | } |
102 | 102 | } |
103 | 103 | } |
104 | 104 | }?>. |
105 | 105 | <br /> |
106 | - <?php if($ActualDamage['KillingShot']) { |
|
106 | + <?php if ($ActualDamage['KillingShot']) { |
|
107 | 107 | ?>Forces are <span class="red">DESTROYED!</span><br /><?php |
108 | 108 | } |
109 | 109 | } |
110 | 110 | } |
111 | 111 | echo $ShootingPlayer->getDisplayName(); |
112 | - if($TotalDamage > 0) { |
|
112 | + if ($TotalDamage > 0) { |
|
113 | 113 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
114 | 114 | } else { |
115 | 115 | ?> does no damage this round.<?php |
116 | - if(!$TraderResults['DeadBeforeShot']) { |
|
116 | + if (!$TraderResults['DeadBeforeShot']) { |
|
117 | 117 | ?> Maybe they should go back to the academy<?php |
118 | 118 | } |
119 | 119 | } ?>.<br /><br /><?php |
120 | 120 | } |
121 | 121 | } |
122 | 122 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
123 | -This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. |
|
123 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. |
@@ -1,36 +1,36 @@ discard block |
||
1 | 1 | <?php |
2 | -if(is_array($TraderTeamCombatResults['Traders'])) { |
|
3 | - foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
4 | - $ShootingPlayer =& $TraderResults['Player']; |
|
5 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
2 | +if (is_array($TraderTeamCombatResults['Traders'])) { |
|
3 | + foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
4 | + $ShootingPlayer = & $TraderResults['Player']; |
|
5 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
6 | 6 | |
7 | - if($TraderResults['DeadBeforeShot']) { |
|
7 | + if ($TraderResults['DeadBeforeShot']) { |
|
8 | 8 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
9 | 9 | } else { |
10 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
11 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
12 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
13 | - $ShotHit =& $WeaponResults['Hit']; |
|
14 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
15 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
16 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
10 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
11 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
12 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
13 | + $ShotHit = & $WeaponResults['Hit']; |
|
14 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
15 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
16 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
17 | 17 | |
18 | 18 | echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php |
19 | - if($ShotHit && $ActualDamage['TargetAlreadyDead']) { |
|
19 | + if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { |
|
20 | 20 | ?>the debris that was once <?php |
21 | 21 | } |
22 | 22 | echo $TargetPlayer->getDisplayName(); |
23 | 23 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
24 | - if(!$ShotHit) { |
|
24 | + if (!$ShotHit) { |
|
25 | 25 | ?> and misses<?php |
26 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
27 | - if($WeaponDamage['Shield'] > 0) { |
|
28 | - if($ActualDamage['HasCDs']) { |
|
26 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
27 | + if ($WeaponDamage['Shield'] > 0) { |
|
28 | + if ($ActualDamage['HasCDs']) { |
|
29 | 29 | ?> which proves ineffective against their combat drones<?php |
30 | 30 | } else { |
31 | 31 | ?> which washes harmlessly over their hull<?php |
32 | 32 | } |
33 | - } else if($WeaponDamage['Armour'] > 0) { |
|
33 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
34 | 34 | ?> which is deflected by their shields<?php |
35 | 35 | } else { |
36 | 36 | ?> but it cannot do any damage<?php |
@@ -38,94 +38,94 @@ discard block |
||
38 | 38 | } else { |
39 | 39 | ?> destroying <?php |
40 | 40 | $DamageTypes = 0; |
41 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
43 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
44 | 44 | |
45 | - if($ActualDamage['Shield'] > 0) { |
|
45 | + if ($ActualDamage['Shield'] > 0) { |
|
46 | 46 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
47 | 47 | $this->doDamageTypeReductionDisplay($DamageTypes); |
48 | 48 | } |
49 | - if($ActualDamage['NumCDs'] > 0) { |
|
49 | + if ($ActualDamage['NumCDs'] > 0) { |
|
50 | 50 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
51 | 51 | $this->doDamageTypeReductionDisplay($DamageTypes); |
52 | 52 | } |
53 | - if($ActualDamage['Armour'] > 0) { |
|
53 | + if ($ActualDamage['Armour'] > 0) { |
|
54 | 54 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
55 | 55 | } |
56 | 56 | } |
57 | 57 | } ?>. |
58 | 58 | <br /><?php |
59 | 59 | if ($ShotHit && $ActualDamage['KillingShot']) { |
60 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer)); |
|
60 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer)); |
|
61 | 61 | } |
62 | 62 | } |
63 | 63 | } |
64 | - if(isset($TraderResults['Drones'])) { |
|
65 | - $Drones =& $TraderResults['Drones']; |
|
66 | - $ActualDamage =& $Drones['ActualDamage']; |
|
67 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
68 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
64 | + if (isset($TraderResults['Drones'])) { |
|
65 | + $Drones = & $TraderResults['Drones']; |
|
66 | + $ActualDamage = & $Drones['ActualDamage']; |
|
67 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
68 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
69 | 69 | $DamageTypes = 0; |
70 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
71 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
72 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
70 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
71 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
72 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
73 | 73 | |
74 | 74 | echo $ShootingPlayer->getDisplayName(); |
75 | - if($WeaponDamage['Launched'] == 0) { |
|
75 | + if ($WeaponDamage['Launched'] == 0) { |
|
76 | 76 | ?> fails to launch their combat drones<?php |
77 | 77 | } else { |
78 | 78 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php |
79 | - if($ActualDamage['TargetAlreadyDead']) { |
|
79 | + if ($ActualDamage['TargetAlreadyDead']) { |
|
80 | 80 | ?>the debris that was once <?php |
81 | 81 | } |
82 | 82 | echo $TargetPlayer->getDisplayName(); |
83 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
84 | - if($ActualDamage['TotalDamage'] == 0) { |
|
85 | - if($WeaponDamage['Shield'] > 0) { |
|
86 | - if($ActualDamage['HasCDs']) { |
|
83 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
84 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
85 | + if ($WeaponDamage['Shield'] > 0) { |
|
86 | + if ($ActualDamage['HasCDs']) { |
|
87 | 87 | ?> which prove ineffective against their combat drones<?php |
88 | 88 | } else { |
89 | 89 | ?> which washes harmlessly over their hull<?php |
90 | 90 | } |
91 | 91 | } |
92 | - if($ActualDamage['Armour'] > 0) { |
|
92 | + if ($ActualDamage['Armour'] > 0) { |
|
93 | 93 | ?> which is deflected by their shields<?php |
94 | 94 | } else { |
95 | 95 | ?> but they cannot do any damage<?php |
96 | 96 | } |
97 | 97 | } else { |
98 | 98 | ?> destroying <?php |
99 | - if($ActualDamage['Shield'] > 0) { |
|
99 | + if ($ActualDamage['Shield'] > 0) { |
|
100 | 100 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
101 | 101 | $this->doDamageTypeReductionDisplay($DamageTypes); |
102 | 102 | } |
103 | - if($ActualDamage['NumCDs'] > 0) { |
|
103 | + if ($ActualDamage['NumCDs'] > 0) { |
|
104 | 104 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
105 | 105 | $this->doDamageTypeReductionDisplay($DamageTypes); |
106 | 106 | } |
107 | - if($ActualDamage['Armour'] > 0) { |
|
107 | + if ($ActualDamage['Armour'] > 0) { |
|
108 | 108 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
109 | 109 | } |
110 | 110 | } |
111 | 111 | } |
112 | 112 | } ?>. |
113 | 113 | <br /><?php |
114 | - if($ActualDamage['KillingShot']) { |
|
115 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer)); |
|
114 | + if ($ActualDamage['KillingShot']) { |
|
115 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer)); |
|
116 | 116 | } |
117 | 117 | } |
118 | 118 | } |
119 | 119 | echo $ShootingPlayer->getDisplayName(); |
120 | - if($TotalDamage > 0) { |
|
120 | + if ($TotalDamage > 0) { |
|
121 | 121 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
122 | 122 | } else { |
123 | 123 | ?> does no damage this round.<?php |
124 | - if(!$TraderResults['DeadBeforeShot']) { |
|
124 | + if (!$TraderResults['DeadBeforeShot']) { |
|
125 | 125 | ?> Maybe they should go back to the academy<?php |
126 | 126 | } |
127 | 127 | } ?>.<br /><br /><?php |
128 | 128 | } |
129 | 129 | } |
130 | 130 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
131 | -This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
|
131 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
@@ -94,7 +94,7 @@ discard block |
||
94 | 94 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
95 | 95 | return $return; |
96 | 96 | } |
97 | - $damage =& $this->getModifiedDamage(); |
|
97 | + $damage = & $this->getModifiedDamage(); |
|
98 | 98 | if ($targetPlayer->getShip()->isFederal()) { // do less damage to fed ships |
99 | 99 | $damage['MaxDamage'] = IRound($damage['MaxDamage'] * self::FED_SHIP_DAMAGE_MODIFIER); |
100 | 100 | $damage['Shield'] = IRound($damage['Shield'] * self::FED_SHIP_DAMAGE_MODIFIER); |
@@ -131,12 +131,12 @@ discard block |
||
131 | 131 | } |
132 | 132 | |
133 | 133 | protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer, $minesAreAttacker = false) { |
134 | - $return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker); |
|
135 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doMinesDamage($return['WeaponDamage']); |
|
134 | + $return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker); |
|
135 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doMinesDamage($return['WeaponDamage']); |
|
136 | 136 | $return['ActualDamage']['Launched'] = ICeil($return['WeaponDamage']['Launched'] * $return['ActualDamage']['TotalDamage'] / $return['WeaponDamage']['MaxDamage']); |
137 | 137 | |
138 | 138 | if ($return['ActualDamage']['KillingShot']) { |
139 | - $return['KillResults'] =& $targetPlayer->killPlayerByForces($forces); |
|
139 | + $return['KillResults'] = & $targetPlayer->killPlayerByForces($forces); |
|
140 | 140 | } |
141 | 141 | return $return; |
142 | 142 | } |
@@ -80,7 +80,7 @@ |
||
80 | 80 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
81 | 81 | return $return; |
82 | 82 | } |
83 | - $damage =& $this->getModifiedDamage(); |
|
83 | + $damage = & $this->getModifiedDamage(); |
|
84 | 84 | $damage['Launched'] = ICeil($this->getNumberOfSDs() * $this->getModifiedForceAccuracyAgainstPlayer($forces, $targetPlayer) / 100); |
85 | 85 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']); |
86 | 86 | $damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']); |
@@ -301,7 +301,7 @@ discard block |
||
301 | 301 | public function setWeaponLocations(array $orderArray) { |
302 | 302 | $weapons = $this->weapons; |
303 | 303 | foreach ($orderArray as $newOrder => $oldOrder) { |
304 | - $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
|
304 | + $this->weapons[$newOrder] = & $weapons[$oldOrder]; |
|
305 | 305 | } |
306 | 306 | $this->hasChangedWeapons = true; |
307 | 307 | } |
@@ -901,14 +901,14 @@ discard block |
||
901 | 901 | } |
902 | 902 | $results['DeadBeforeShot'] = false; |
903 | 903 | foreach ($this->weapons as $orderID => $weapon) { |
904 | - $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
904 | + $results['Weapons'][$orderID] = & $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
905 | 905 | if ($results['Weapons'][$orderID]['Hit']) { |
906 | 906 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
907 | 907 | } |
908 | 908 | } |
909 | 909 | if ($this->hasCDs()) { |
910 | 910 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
911 | - $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
911 | + $results['Drones'] = & $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
912 | 912 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
913 | 913 | } |
914 | 914 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
@@ -926,7 +926,7 @@ discard block |
||
926 | 926 | } |
927 | 927 | $results['DeadBeforeShot'] = false; |
928 | 928 | foreach ($this->weapons as $orderID => $weapon) { |
929 | - $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
|
929 | + $results['Weapons'][$orderID] = & $weapon->shootForces($thisPlayer, $forces); |
|
930 | 930 | if ($results['Weapons'][$orderID]['Hit']) { |
931 | 931 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
932 | 932 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
@@ -940,7 +940,7 @@ discard block |
||
940 | 940 | } |
941 | 941 | if ($this->hasCDs()) { |
942 | 942 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
943 | - $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
|
943 | + $results['Drones'] = & $thisCDs->shootForces($thisPlayer, $forces); |
|
944 | 944 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
945 | 945 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
946 | 946 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
@@ -965,14 +965,14 @@ discard block |
||
965 | 965 | } |
966 | 966 | $results['DeadBeforeShot'] = false; |
967 | 967 | foreach ($this->weapons as $orderID => $weapon) { |
968 | - $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
|
968 | + $results['Weapons'][$orderID] = & $weapon->shootPort($thisPlayer, $port); |
|
969 | 969 | if ($results['Weapons'][$orderID]['Hit']) { |
970 | 970 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
971 | 971 | } |
972 | 972 | } |
973 | 973 | if ($this->hasCDs()) { |
974 | 974 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
975 | - $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
|
975 | + $results['Drones'] = & $thisCDs->shootPort($thisPlayer, $port); |
|
976 | 976 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
977 | 977 | } |
978 | 978 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
@@ -1003,14 +1003,14 @@ discard block |
||
1003 | 1003 | } |
1004 | 1004 | $results['DeadBeforeShot'] = false; |
1005 | 1005 | foreach ($this->weapons as $orderID => $weapon) { |
1006 | - $results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
1006 | + $results['Weapons'][$orderID] = & $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
1007 | 1007 | if ($results['Weapons'][$orderID]['Hit']) { |
1008 | 1008 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
1009 | 1009 | } |
1010 | 1010 | } |
1011 | 1011 | if ($this->hasCDs()) { |
1012 | 1012 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
1013 | - $results['Drones'] =& $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
1013 | + $results['Drones'] = & $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
1014 | 1014 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
1015 | 1015 | } |
1016 | 1016 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLANET)); |
@@ -363,26 +363,26 @@ |
||
363 | 363 | } |
364 | 364 | |
365 | 365 | public function isNPC() { |
366 | - if(!isset($this->npc)) { |
|
367 | - $this->db->query('SELECT login FROM npc_logins WHERE login = '.$this->db->escapeString($this->getLogin()).' LIMIT 1;'); |
|
366 | + if (!isset($this->npc)) { |
|
367 | + $this->db->query('SELECT login FROM npc_logins WHERE login = ' . $this->db->escapeString($this->getLogin()) . ' LIMIT 1;'); |
|
368 | 368 | $this->npc = $this->db->nextRecord(); |
369 | 369 | } |
370 | 370 | return $this->npc; |
371 | 371 | } |
372 | 372 | |
373 | 373 | protected function getHOFData() { |
374 | - if(!isset($this->HOF)) { |
|
374 | + if (!isset($this->HOF)) { |
|
375 | 375 | //Get Player HOF |
376 | 376 | $this->db->query('SELECT type,sum(amount) as amount FROM player_hof WHERE ' . $this->SQL . ' AND game_id IN (SELECT game_id FROM game WHERE ignore_stats = \'FALSE\') GROUP BY type'); |
377 | 377 | $this->HOF = array(); |
378 | - while($this->db->nextRecord()) { |
|
379 | - $hof =& $this->HOF; |
|
380 | - $typeList = explode(':',$this->db->getField('type')); |
|
381 | - foreach($typeList as $type) { |
|
382 | - if(!isset($hof[$type])) { |
|
378 | + while ($this->db->nextRecord()) { |
|
379 | + $hof = & $this->HOF; |
|
380 | + $typeList = explode(':', $this->db->getField('type')); |
|
381 | + foreach ($typeList as $type) { |
|
382 | + if (!isset($hof[$type])) { |
|
383 | 383 | $hof[$type] = array(); |
384 | 384 | } |
385 | - $hof =& $hof[$type]; |
|
385 | + $hof = & $hof[$type]; |
|
386 | 386 | } |
387 | 387 | $hof = $this->db->getFloat('amount'); |
388 | 388 | } |