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@@ -96,7 +96,7 @@ |
||
96 | 96 | //heres the AIs cards |
97 | 97 | $i = 1; |
98 | 98 | if ($dealerHand->hasBlackjack() || |
99 | - ($playerHand->getValue() > 21 && $dealerHand->getValue() <= 21)) { |
|
99 | + ($playerHand->getValue() > 21 && $dealerHand->getValue() <= 21)) { |
|
100 | 100 | $message .= ('<h1 class="red center">Bank Wins</h1>'); |
101 | 101 | } |
102 | 102 | $message .= ('<div class="center">Bank\'s Cards are</div><br /><table class="center"><tr>'); |
@@ -19,8 +19,8 @@ discard block |
||
19 | 19 | $shareFrom[$fromAccountId] = array( |
20 | 20 | 'Player ID' => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(), |
21 | 21 | 'Player Name' => $otherPlayer == null ? |
22 | - '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() : |
|
23 | - $otherPlayer->getDisplayName(), |
|
22 | + '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() : |
|
23 | + $otherPlayer->getDisplayName(), |
|
24 | 24 | 'All Games' => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>', |
25 | 25 | 'Game ID' => $gameId, |
26 | 26 | ); |
@@ -40,8 +40,8 @@ discard block |
||
40 | 40 | $shareTo[$toAccountId] = array( |
41 | 41 | 'Player ID' => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(), |
42 | 42 | 'Player Name' => $otherPlayer == null ? |
43 | - '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() : |
|
44 | - $otherPlayer->getDisplayName(), |
|
43 | + '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() : |
|
44 | + $otherPlayer->getDisplayName(), |
|
45 | 45 | 'All Games' => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>', |
46 | 46 | 'Game ID' => $gameId, |
47 | 47 | ); |
@@ -19,8 +19,7 @@ discard block |
||
19 | 19 | $shareFrom[$fromAccountId] = array( |
20 | 20 | 'Player ID' => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(), |
21 | 21 | 'Player Name' => $otherPlayer == null ? |
22 | - '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() : |
|
23 | - $otherPlayer->getDisplayName(), |
|
22 | + '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() : $otherPlayer->getDisplayName(), |
|
24 | 23 | 'All Games' => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>', |
25 | 24 | 'Game ID' => $gameId, |
26 | 25 | ); |
@@ -40,8 +39,7 @@ discard block |
||
40 | 39 | $shareTo[$toAccountId] = array( |
41 | 40 | 'Player ID' => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(), |
42 | 41 | 'Player Name' => $otherPlayer == null ? |
43 | - '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() : |
|
44 | - $otherPlayer->getDisplayName(), |
|
42 | + '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() : $otherPlayer->getDisplayName(), |
|
45 | 43 | 'All Games' => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>', |
46 | 44 | 'Game ID' => $gameId, |
47 | 45 | ); |
@@ -16,7 +16,7 @@ |
||
16 | 16 | $announcements = []; |
17 | 17 | while ($db->nextRecord()) { |
18 | 18 | $announcements[] = ['Time' => $db->getInt('time'), |
19 | - 'Msg' => htmlentities($db->getField('msg'))]; |
|
19 | + 'Msg' => htmlentities($db->getField('msg'))]; |
|
20 | 20 | } |
21 | 21 | $template->assign('Announcements', $announcements); |
22 | 22 |
@@ -72,18 +72,18 @@ |
||
72 | 72 | |
73 | 73 | // If mines are bumped, the forces shoot first. Otherwise player shoots first. |
74 | 74 | if ($bump) { |
75 | - $results['Forces'] =& $forces->shootPlayers($attackers, $bump); |
|
75 | + $results['Forces'] = & $forces->shootPlayers($attackers, $bump); |
|
76 | 76 | } |
77 | 77 | |
78 | 78 | $results['Attackers'] = array('TotalDamage' => 0); |
79 | 79 | foreach ($attackers as $attacker) { |
80 | - $playerResults =& $attacker->shootForces($forces); |
|
81 | - $results['Attackers']['Traders'][$attacker->getAccountID()] =& $playerResults; |
|
80 | + $playerResults = & $attacker->shootForces($forces); |
|
81 | + $results['Attackers']['Traders'][$attacker->getAccountID()] = & $playerResults; |
|
82 | 82 | $results['Attackers']['TotalDamage'] += $playerResults['TotalDamage']; |
83 | 83 | } |
84 | 84 | |
85 | 85 | if (!$bump) { |
86 | - $results['Forces'] =& $forces->shootPlayers($attackers, $bump); |
|
86 | + $results['Forces'] = & $forces->shootPlayers($attackers, $bump); |
|
87 | 87 | $forces->updateExpire(); |
88 | 88 | } |
89 | 89 |
@@ -41,8 +41,8 @@ |
||
41 | 41 | |
42 | 42 | function teamAttack(&$results, $fightingPlayers, $attack, $defend) { |
43 | 43 | foreach ($fightingPlayers[$attack] as $accountID => $teamPlayer) { |
44 | - $playerResults =& $teamPlayer->shootPlayers($fightingPlayers[$defend]); |
|
45 | - $results[$attack]['Traders'][$teamPlayer->getAccountID()] =& $playerResults; |
|
44 | + $playerResults = & $teamPlayer->shootPlayers($fightingPlayers[$defend]); |
|
45 | + $results[$attack]['Traders'][$teamPlayer->getAccountID()] = & $playerResults; |
|
46 | 46 | $results[$attack]['TotalDamage'] += $playerResults['TotalDamage']; |
47 | 47 | |
48 | 48 | // Award assists (if there are multiple attackers) |
@@ -20,13 +20,13 @@ |
||
20 | 20 | const USER_SCORE_NAME = 'User Score'; |
21 | 21 | $hofTypes = array(DONATION_NAME=>true, USER_SCORE_NAME=>true); |
22 | 22 | while ($db->nextRecord()) { |
23 | - $hof =& $hofTypes; |
|
23 | + $hof = & $hofTypes; |
|
24 | 24 | $typeList = explode(':', $db->getField('type')); |
25 | 25 | foreach ($typeList as $type) { |
26 | 26 | if (!isset($hof[$type])) { |
27 | 27 | $hof[$type] = array(); |
28 | 28 | } |
29 | - $hof =& $hof[$type]; |
|
29 | + $hof = & $hof[$type]; |
|
30 | 30 | } |
31 | 31 | $hof = true; |
32 | 32 | } |
@@ -53,8 +53,8 @@ discard block |
||
53 | 53 | |
54 | 54 | $totalShieldDamage = 0; |
55 | 55 | foreach ($attackers as $attacker) { |
56 | - $playerResults =& $attacker->shootPort($port); |
|
57 | - $results['Attackers']['Traders'][$attacker->getAccountID()] =& $playerResults; |
|
56 | + $playerResults = & $attacker->shootPort($port); |
|
57 | + $results['Attackers']['Traders'][$attacker->getAccountID()] = & $playerResults; |
|
58 | 58 | $results['Attackers']['TotalDamage'] += $playerResults['TotalDamage']; |
59 | 59 | foreach ($playerResults['Weapons'] as $weapon) { |
60 | 60 | if (isset($weapon['ActualDamage'])) { // Only set if the weapon hits |
@@ -67,7 +67,7 @@ discard block |
||
67 | 67 | $downgradeDamage = $results['Attackers']['TotalDamage'] - $totalShieldDamage; |
68 | 68 | $results['Attackers']['Downgrades'] = $port->checkForDowngrade($downgradeDamage); |
69 | 69 | |
70 | -$results['Port'] =& $port->shootPlayers($attackers); |
|
70 | +$results['Port'] = & $port->shootPlayers($attackers); |
|
71 | 71 | |
72 | 72 | $account->log(LOG_TYPE_PORT_RAIDING, 'Player attacks port, the port does ' . $results['Port']['TotalDamage'] . ', their team does ' . $results['Attackers']['TotalDamage'] . ' and downgrades ' . $results['Attackers']['Downgrades'] . ' levels.', $port->getSectorID()); |
73 | 73 |
@@ -15,4 +15,4 @@ |
||
15 | 15 | } |
16 | 16 | |
17 | 17 | $template->assign('AllClaims', array($player->getClaimableBounties('HQ'), |
18 | - $player->getClaimableBounties('UG'))); |
|
18 | + $player->getClaimableBounties('UG'))); |
@@ -52,7 +52,7 @@ |
||
52 | 52 | foreach ($alliance_vs_ids as $id) { |
53 | 53 | $row_alliance = SmrAlliance::getAlliance($id, $player->getGameID()); |
54 | 54 | $showRed = (!$curr_alliance->isNone() && $curr_alliance->hasDisbanded()) || |
55 | - (!$row_alliance->isNone() && $row_alliance->hasDisbanded()); |
|
55 | + (!$row_alliance->isNone() && $row_alliance->hasDisbanded()); |
|
56 | 56 | $showBold = $curr_id == $player->getAllianceID() || $id == $player->getAllianceID(); |
57 | 57 | $style = ''; |
58 | 58 | if ($curr_id == $id && !$row_alliance->isNone()) { |