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Completed
Push — master ( 42cc88...1adc02 )
by Dan
19s queued 16s
created
templates/Default/engine/Default/includes/PlanetCombatResults.inc 1 patch
Braces   +12 added lines, -24 removed lines patch added patch discarded remove patch
@@ -5,8 +5,7 @@  discard block
 block discarded – undo
5 5
 	echo $CombatPlanet->getCombatName();
6 6
 	if($TotalDamage > 0) {
7 7
 		?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat of which <span class="red"><?php echo $PlanetCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php
8
-	}
9
-	else {
8
+	} else {
10 9
 		?> does no damage this round<?php
11 10
 	} ?>. <?php echo $AttackLogLink;
12 11
 	return;
@@ -23,24 +22,19 @@  discard block
 block discarded – undo
23 22
 		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
24 23
 			if(!$ShotHit) {
25 24
 				?> and misses<?php
26
-			}
27
-			else if($ActualDamage['TotalDamage'] == 0) {
25
+			} else if($ActualDamage['TotalDamage'] == 0) {
28 26
 				if($WeaponDamage['Shield'] > 0) {
29 27
 					if($ActualDamage['HasCDs']) {
30 28
 						?> which proves ineffective against their combat drones<?php
31
-					}
32
-					else {
29
+					} else {
33 30
 						?> which washes harmlessly over their hull<?php
34 31
 					}
35
-				}
36
-				else if($WeaponDamage['Armour'] > 0) {
32
+				} else if($WeaponDamage['Armour'] > 0) {
37 33
 					?> which is deflected by their shields<?php
38
-				}
39
-				else {
34
+				} else {
40 35
 					?> but it cannot do any damage<?php
41 36
 				}
42
-			}
43
-			else {
37
+			} else {
44 38
 				?> destroying <?php
45 39
 				$DamageTypes = 0;
46 40
 				if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
@@ -79,27 +73,22 @@  discard block
 block discarded – undo
79 73
 	echo $CombatPlanet->getCombatName();
80 74
 	if($WeaponDamage['Launched'] == 0) {
81 75
 		?> fails to launch it's combat drones<?php
82
-	}
83
-	else {
76
+	} else {
84 77
 		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
85 78
 		if(!$ActualDamage['TargetAlreadyDead']) {
86 79
 			if($ActualDamage['TotalDamage'] == 0) {
87 80
 				if($WeaponDamage['Shield'] > 0) {
88 81
 					if($ActualDamage['HasCDs']) {
89 82
 						?> which prove ineffective against their combat drones<?php
90
-					}
91
-					else {
83
+					} else {
92 84
 						?> which washes harmlessly over their hull<?php
93 85
 					}
94
-				}
95
-				else if($WeaponDamage['Armour'] > 0) {
86
+				} else if($WeaponDamage['Armour'] > 0) {
96 87
 					?> which is deflected by their shields<?php
97
-				}
98
-				else {
88
+				} else {
99 89
 					?> but they cannot do any damage<?php
100 90
 				}
101
-			}
102
-			else {
91
+			} else {
103 92
 				?> destroying <?php
104 93
 				if($ActualDamage['Shield'] > 0) {
105 94
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php
@@ -124,7 +113,6 @@  discard block
 block discarded – undo
124 113
 echo $CombatPlanet->getCombatName();
125 114
 if($TotalDamage > 0) {
126 115
 	?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat<?php
127
-}
128
-else {
116
+} else {
129 117
 	?> does no damage this round. You call that a planet? It needs a better builder<?php
130 118
 } ?>.
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