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@@ -5,8 +5,7 @@ discard block |
||
5 | 5 | echo $CombatPlanet->getCombatName(); |
6 | 6 | if($TotalDamage > 0) { |
7 | 7 | ?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat of which <span class="red"><?php echo $PlanetCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php |
8 | - } |
|
9 | - else { |
|
8 | + } else { |
|
10 | 9 | ?> does no damage this round<?php |
11 | 10 | } ?>. <?php echo $AttackLogLink; |
12 | 11 | return; |
@@ -23,24 +22,19 @@ discard block |
||
23 | 22 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
24 | 23 | if(!$ShotHit) { |
25 | 24 | ?> and misses<?php |
26 | - } |
|
27 | - else if($ActualDamage['TotalDamage'] == 0) { |
|
25 | + } else if($ActualDamage['TotalDamage'] == 0) { |
|
28 | 26 | if($WeaponDamage['Shield'] > 0) { |
29 | 27 | if($ActualDamage['HasCDs']) { |
30 | 28 | ?> which proves ineffective against their combat drones<?php |
31 | - } |
|
32 | - else { |
|
29 | + } else { |
|
33 | 30 | ?> which washes harmlessly over their hull<?php |
34 | 31 | } |
35 | - } |
|
36 | - else if($WeaponDamage['Armour'] > 0) { |
|
32 | + } else if($WeaponDamage['Armour'] > 0) { |
|
37 | 33 | ?> which is deflected by their shields<?php |
38 | - } |
|
39 | - else { |
|
34 | + } else { |
|
40 | 35 | ?> but it cannot do any damage<?php |
41 | 36 | } |
42 | - } |
|
43 | - else { |
|
37 | + } else { |
|
44 | 38 | ?> destroying <?php |
45 | 39 | $DamageTypes = 0; |
46 | 40 | if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
@@ -79,27 +73,22 @@ discard block |
||
79 | 73 | echo $CombatPlanet->getCombatName(); |
80 | 74 | if($WeaponDamage['Launched'] == 0) { |
81 | 75 | ?> fails to launch it's combat drones<?php |
82 | - } |
|
83 | - else { |
|
76 | + } else { |
|
84 | 77 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
85 | 78 | if(!$ActualDamage['TargetAlreadyDead']) { |
86 | 79 | if($ActualDamage['TotalDamage'] == 0) { |
87 | 80 | if($WeaponDamage['Shield'] > 0) { |
88 | 81 | if($ActualDamage['HasCDs']) { |
89 | 82 | ?> which prove ineffective against their combat drones<?php |
90 | - } |
|
91 | - else { |
|
83 | + } else { |
|
92 | 84 | ?> which washes harmlessly over their hull<?php |
93 | 85 | } |
94 | - } |
|
95 | - else if($WeaponDamage['Armour'] > 0) { |
|
86 | + } else if($WeaponDamage['Armour'] > 0) { |
|
96 | 87 | ?> which is deflected by their shields<?php |
97 | - } |
|
98 | - else { |
|
88 | + } else { |
|
99 | 89 | ?> but they cannot do any damage<?php |
100 | 90 | } |
101 | - } |
|
102 | - else { |
|
91 | + } else { |
|
103 | 92 | ?> destroying <?php |
104 | 93 | if($ActualDamage['Shield'] > 0) { |
105 | 94 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php |
@@ -124,7 +113,6 @@ discard block |
||
124 | 113 | echo $CombatPlanet->getCombatName(); |
125 | 114 | if($TotalDamage > 0) { |
126 | 115 | ?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat<?php |
127 | -} |
|
128 | -else { |
|
116 | +} else { |
|
129 | 117 | ?> does no damage this round. You call that a planet? It needs a better builder<?php |
130 | 118 | } ?>. |