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| Total Complexity | 289 |
| Total Lines | 1281 |
| Duplicated Lines | 0 % |
| Changes | 2 | ||
| Bugs | 0 | Features | 0 |
Complex classes like SmrPlanet often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrPlanet, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 7 | class SmrPlanet { |
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| 8 | protected static $CACHE_PLANETS = array(); |
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| 9 | |||
| 10 | const DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE = 100; |
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| 11 | const CHANCE_TO_DOWNGRADE = 15; // percent |
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| 12 | const TIME_TO_CREDIT_BUST = 10800; // 3 hours |
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| 13 | const TIME_ATTACK_NEWS_COOLDOWN = 3600; // 1 hour |
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| 14 | const MAX_STOCKPILE = 600; |
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| 15 | |||
| 16 | protected $db; |
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| 17 | protected $SQL; |
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| 18 | |||
| 19 | protected $sectorID; |
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| 20 | protected $gameID; |
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| 21 | protected $planetName; |
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| 22 | protected $ownerID; |
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| 23 | protected $password; |
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| 24 | protected $shields; |
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| 25 | protected $armour; |
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| 26 | protected $drones; |
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| 27 | protected $credits; |
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| 28 | protected $bonds; |
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| 29 | protected $maturity; |
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| 30 | protected $stockpile; |
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| 31 | protected $buildings; |
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| 32 | protected $inhabitableTime; |
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| 33 | protected $currentlyBuilding; |
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| 34 | protected $mountedWeapons; |
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| 35 | protected $typeID; |
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| 36 | protected $typeInfo; |
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| 37 | |||
| 38 | protected $hasChanged = false; |
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| 39 | protected $hasChangedFinancial = false; // for credits, bond, maturity |
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| 40 | protected $hasChangedStockpile = false; |
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| 41 | protected $hasChangedWeapons = array(); |
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| 42 | protected $hasChangedBuildings = array(); |
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| 43 | protected $hasStoppedBuilding = array(); |
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| 44 | protected $isNew = false; |
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| 45 | |||
| 46 | protected $delayedShieldsDelta = 0; |
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| 47 | protected $delayedCDsDelta = 0; |
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| 48 | protected $delayedArmourDelta = 0; |
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| 49 | |||
| 50 | public static function refreshCache() { |
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| 51 | foreach (self::$CACHE_PLANETS as $gameID => &$gamePlanets) { |
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| 52 | foreach ($gamePlanets as $sectorID => &$planet) { |
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| 53 | $planet = self::getPlanet($gameID, $sectorID, true); |
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| 54 | } |
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| 55 | } |
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| 56 | } |
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| 57 | |||
| 58 | public static function clearCache() { |
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| 59 | self::$CACHE_PLANETS = array(); |
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| 60 | } |
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| 61 | |||
| 62 | public static function savePlanets() { |
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| 63 | foreach (self::$CACHE_PLANETS as $gamePlanets) { |
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| 64 | foreach ($gamePlanets as $planet) { |
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| 65 | $planet->update(); |
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| 66 | } |
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| 67 | } |
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| 68 | } |
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| 69 | |||
| 70 | public static function getGalaxyPlanets($gameID, $galaxyID, $forceUpdate = false) { |
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| 71 | $db = new SmrMySqlDatabase(); |
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| 72 | $db->query('SELECT planet.*, sector_id FROM sector LEFT JOIN planet USING (game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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| 73 | $galaxyPlanets = []; |
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| 74 | while ($db->nextRecord()) { |
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| 75 | $sectorID = $db->getInt('sector_id'); |
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| 76 | $planet = self::getPlanet($gameID, $sectorID, $forceUpdate, $db); |
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| 77 | if ($planet->exists()) { |
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| 78 | $galaxyPlanets[$sectorID] = $planet; |
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| 79 | } |
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| 80 | } |
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| 81 | return $galaxyPlanets; |
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| 82 | } |
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| 83 | |||
| 84 | public static function getPlanet($gameID, $sectorID, $forceUpdate = false, $db = null) { |
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| 85 | if ($forceUpdate || !isset(self::$CACHE_PLANETS[$gameID][$sectorID])) { |
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| 86 | self::$CACHE_PLANETS[$gameID][$sectorID] = new SmrPlanet($gameID, $sectorID, $db); |
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| 87 | } |
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| 88 | return self::$CACHE_PLANETS[$gameID][$sectorID]; |
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| 89 | } |
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| 90 | |||
| 91 | public static function createPlanet($gameID, $sectorID, $type = 1) { |
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| 92 | if (!self::getPlanet($gameID, $sectorID)->exists()) { |
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| 93 | $minTime = SmrGame::getGame($gameID)->getStartTime(); |
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| 94 | $inhabitableTime = $minTime + pow(mt_rand(45, 85), 3); |
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| 95 | |||
| 96 | // insert planet into db |
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| 97 | $db = new SmrMySqlDatabase(); |
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| 98 | $db->query('INSERT INTO planet (game_id, sector_id, inhabitable_time, planet_type_id) |
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| 99 | VALUES (' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($sectorID) . ', ' . $db->escapeNumber($inhabitableTime) . ', ' . $db->escapeNumber($type) . ')'); |
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| 100 | } |
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| 101 | return self::getPlanet($gameID, $sectorID, true); |
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| 102 | } |
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| 103 | |||
| 104 | public static function removePlanet($gameID, $sectorID) { |
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| 105 | $db = new SmrMySqlDatabase(); |
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| 106 | $SQL = 'game_id = ' . $db->escapeNumber($gameID) . ' AND sector_id = ' . $db->escapeNumber($sectorID); |
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| 107 | $db->query('DELETE FROM planet WHERE ' . $SQL); |
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| 108 | $db->query('DELETE FROM planet_has_cargo WHERE ' . $SQL); |
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| 109 | $db->query('DELETE FROM planet_has_building WHERE ' . $SQL); |
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| 110 | $db->query('DELETE FROM planet_is_building WHERE ' . $SQL); |
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| 111 | //kick everyone from planet |
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| 112 | $db->query('UPDATE player SET land_on_planet = \'FALSE\' WHERE ' . $SQL); |
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| 113 | |||
| 114 | self::$CACHE_PLANETS[$gameID][$sectorID] = null; |
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| 115 | unset(self::$CACHE_PLANETS[$gameID][$sectorID]); |
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| 116 | } |
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| 117 | |||
| 118 | protected function __construct($gameID, $sectorID, $db = null) { |
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| 147 | } |
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| 148 | } |
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| 149 | |||
| 150 | public function getInterestRate() { |
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| 151 | $level = $this->getLevel(); |
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| 152 | if ($level < 9) { |
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| 153 | return .0404; |
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| 154 | } elseif ($level < 19) { |
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| 155 | return .0609; |
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| 156 | } elseif ($level < 29) { |
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| 157 | return .1236; |
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| 158 | } elseif ($level < 39) { |
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| 159 | return .050625; |
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| 160 | } elseif ($level < 49) { |
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| 161 | return .0404; |
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| 162 | } elseif ($level < 59) { |
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| 163 | return .030225; |
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| 164 | } elseif ($level < 69) { |
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| 165 | return .0201; |
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| 166 | } else { |
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| 167 | return .018081; |
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| 168 | } |
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| 169 | } |
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| 170 | |||
| 171 | public function checkBondMaturity($partial = false) { |
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| 172 | if ($this->getMaturity() > 0 && ($partial === true || $this->getMaturity() < TIME)) { |
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| 173 | // calc the interest for the time |
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| 174 | $interest = $this->getBonds() * $this->getInterestRate(); |
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| 175 | |||
| 176 | if ($partial === true && $this->getMaturity() > TIME) { |
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| 177 | // Adjust interest based upon how much of the bond duration has passed. |
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| 178 | $interest -= ($interest / $this->getBondTime()) * ($this->getMaturity() - TIME); |
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| 179 | } |
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| 180 | |||
| 181 | // transfer money to free avail cash |
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| 182 | $this->increaseCredits($this->getBonds() + $interest); |
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| 183 | |||
| 184 | // reset bonds |
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| 185 | $this->setBonds(0); |
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| 186 | |||
| 187 | // reset maturity |
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| 188 | $this->setMaturity(0); |
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| 189 | } |
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| 190 | } |
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| 191 | |||
| 192 | public function getBondTime() : int { |
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| 193 | return IRound(BOND_TIME / $this->getGame()->getGameSpeed()); |
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| 194 | } |
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| 195 | |||
| 196 | public function bond() { |
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| 197 | $this->checkBondMaturity(true); |
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| 198 | |||
| 199 | // add it to bond |
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| 200 | $this->increaseBonds($this->getCredits()); |
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| 201 | |||
| 202 | // set free cash to 0 |
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| 203 | $this->setCredits(0); |
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| 204 | |||
| 205 | // initialize time |
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| 206 | $this->setMaturity(TIME + $this->getBondTime()); |
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| 207 | } |
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| 208 | |||
| 209 | public function getGameID() { |
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| 210 | return $this->gameID; |
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| 211 | } |
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| 212 | |||
| 213 | public function getGame() { |
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| 214 | return SmrGame::getGame($this->gameID); |
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| 215 | } |
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| 216 | |||
| 217 | public function getSectorID() { |
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| 218 | return $this->sectorID; |
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| 219 | } |
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| 220 | |||
| 221 | public function getGalaxy() { |
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| 222 | return SmrGalaxy::getGalaxyContaining($this->getGameID(), $this->getSectorID()); |
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| 223 | } |
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| 224 | |||
| 225 | public function getOwnerID() { |
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| 226 | return $this->ownerID; |
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| 227 | } |
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| 228 | |||
| 229 | public function hasOwner() { |
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| 230 | return $this->ownerID != 0; |
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| 231 | } |
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| 232 | |||
| 233 | public function setOwnerID($claimerID) { |
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| 234 | if ($this->ownerID == $claimerID) { |
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| 235 | return; |
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| 236 | } |
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| 237 | $this->ownerID = $claimerID; |
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| 238 | $this->hasChanged = true; |
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| 239 | } |
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| 240 | |||
| 241 | public function getOwner() { |
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| 242 | return SmrPlayer::getPlayer($this->getOwnerID(), $this->getGameID()); |
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| 243 | } |
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| 244 | |||
| 245 | public function getPassword() { |
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| 246 | return $this->password; |
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| 247 | } |
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| 248 | |||
| 249 | public function setPassword($password) { |
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| 250 | if ($this->password == $password) { |
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| 251 | return; |
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| 252 | } |
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| 253 | $this->password = $password; |
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| 254 | $this->hasChanged = true; |
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| 255 | } |
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| 256 | |||
| 257 | public function removePassword() { |
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| 258 | $this->setPassword(''); |
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| 259 | } |
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| 260 | |||
| 261 | public function getCredits() { |
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| 262 | return $this->credits; |
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| 263 | } |
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| 264 | |||
| 265 | public function setCredits($num) { |
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| 266 | if ($this->credits == $num) { |
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| 267 | return; |
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| 268 | } |
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| 269 | if ($num < 0) { |
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| 270 | throw new Exception('You cannot set negative credits.'); |
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| 271 | } |
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| 272 | $this->credits = $num; |
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| 273 | $this->hasChangedFinancial = true; |
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| 274 | } |
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| 275 | |||
| 276 | public function increaseCredits($num) { |
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| 277 | if ($num == 0) { |
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| 278 | return; |
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| 279 | } |
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| 280 | $this->setCredits($this->getCredits() + $num); |
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| 281 | } |
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| 282 | |||
| 283 | public function decreaseCredits($num) { |
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| 284 | if ($num == 0) { |
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| 285 | return; |
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| 286 | } |
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| 287 | $this->setCredits($this->getCredits() - $num); |
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| 288 | } |
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| 289 | |||
| 290 | public function getMaturity() { |
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| 291 | return $this->maturity; |
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| 292 | } |
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| 293 | |||
| 294 | public function setMaturity($num) { |
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| 295 | if ($this->maturity == $num) { |
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| 296 | return; |
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| 297 | } |
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| 298 | if ($num < 0) { |
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| 299 | throw new Exception('You cannot set negative maturity.'); |
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| 300 | } |
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| 301 | $this->maturity = $num; |
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| 302 | $this->hasChangedFinancial = true; |
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| 303 | } |
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| 304 | |||
| 305 | public function getBonds() { |
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| 306 | return $this->bonds; |
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| 307 | } |
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| 308 | |||
| 309 | public function setBonds($num) { |
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| 310 | if ($this->bonds == $num) { |
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| 311 | return; |
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| 312 | } |
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| 313 | if ($num < 0) { |
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| 314 | throw new Exception('You cannot set negative bonds.'); |
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| 315 | } |
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| 316 | $this->bonds = $num; |
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| 317 | $this->hasChangedFinancial = true; |
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| 318 | } |
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| 319 | |||
| 320 | public function increaseBonds($num) { |
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| 321 | if ($num == 0) { |
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| 322 | return; |
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| 323 | } |
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| 324 | $this->setBonds($this->getBonds() + $num); |
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| 325 | } |
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| 326 | |||
| 327 | public function decreaseBonds($num) { |
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| 328 | if ($num == 0) { |
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| 329 | return; |
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| 330 | } |
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| 331 | $this->setBonds($this->getBonds() - $num); |
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| 332 | } |
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| 333 | |||
| 334 | public function checkForExcessDefense() { |
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| 335 | if ($this->getShields() > $this->getMaxShields()) { |
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| 336 | $this->setShields($this->getMaxShields()); |
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| 337 | } |
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| 338 | if ($this->getCDs() > $this->getMaxCDs()) { |
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| 339 | $this->setCDs($this->getMaxCDs()); |
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| 340 | } |
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| 341 | if ($this->getArmour() > $this->getMaxArmour()) { |
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| 342 | $this->setArmour($this->getMaxArmour()); |
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| 343 | } |
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| 344 | // Remove a random (0-indexed) mounted weapon, if over max mount slots |
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| 345 | while ($this->getMountedWeapons() && max(array_keys($this->getMountedWeapons())) >= $this->getMaxMountedWeapons()) { |
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| 346 | $removeID = array_rand($this->getMountedWeapons()); |
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| 347 | $this->removeMountedWeapon($removeID); |
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| 348 | foreach ($this->getMountedWeapons() as $orderID => $weapon) { |
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| 349 | if ($orderID > $removeID) { |
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| 350 | $this->moveMountedWeaponUp($orderID); |
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| 351 | } |
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| 352 | } |
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| 353 | } |
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| 354 | } |
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| 355 | |||
| 356 | public function getShields($delayed = false) { |
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| 357 | return $this->shields + ($delayed ? $this->delayedShieldsDelta : 0); |
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| 358 | } |
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| 359 | |||
| 360 | public function hasShields($delayed = false) { |
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| 361 | return $this->getShields($delayed) > 0; |
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| 362 | } |
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| 363 | |||
| 364 | public function setShields($shields) { |
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| 365 | $shields = max(0, min($shields, $this->getMaxShields())); |
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| 366 | if ($this->shields == $shields) { |
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| 367 | return; |
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| 368 | } |
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| 369 | $this->shields = $shields; |
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| 370 | $this->hasChanged = true; |
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| 371 | } |
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| 372 | |||
| 373 | public function decreaseShields($number, $delayed = false) { |
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| 374 | if ($number == 0) { |
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| 375 | return; |
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| 376 | } |
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| 377 | if ($delayed === false) { |
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| 378 | $this->setShields($this->getShields() - $number); |
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| 379 | } else { |
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| 380 | $this->delayedShieldsDelta -= $number; |
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| 381 | } |
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| 382 | } |
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| 383 | |||
| 384 | public function increaseShields($number, $delayed = false) { |
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| 385 | if ($number == 0) { |
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| 386 | return; |
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| 387 | } |
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| 388 | if ($delayed === false) { |
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| 389 | $this->setShields($this->getShields() + $number); |
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| 390 | } else { |
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| 391 | $this->delayedShieldsDelta += $number; |
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| 392 | } |
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| 393 | } |
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| 394 | |||
| 395 | public function getMaxShields() { |
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| 396 | return $this->getBuilding(PLANET_GENERATOR) * PLANET_GENERATOR_SHIELDS; |
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| 397 | } |
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| 398 | |||
| 399 | public function getArmour($delayed = false) { |
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| 400 | return $this->armour + ($delayed ? $this->delayedArmourDelta : 0); |
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| 401 | } |
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| 402 | |||
| 403 | public function hasArmour($delayed = false) { |
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| 404 | return $this->getArmour($delayed) > 0; |
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| 405 | } |
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| 406 | |||
| 407 | public function setArmour($armour) { |
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| 408 | $armour = max(0, min($armour, $this->getMaxArmour())); |
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| 409 | if ($this->armour == $armour) { |
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| 410 | return; |
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| 411 | } |
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| 412 | $this->armour = $armour; |
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| 413 | $this->hasChanged = true; |
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| 414 | } |
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| 415 | |||
| 416 | public function decreaseArmour($number, $delayed = false) { |
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| 417 | if ($number == 0) { |
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| 418 | return; |
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| 419 | } |
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| 420 | if ($delayed === false) { |
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| 421 | $this->setArmour($this->getArmour() - $number); |
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| 422 | } else { |
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| 423 | $this->delayedArmourDelta -= $number; |
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| 424 | } |
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| 425 | } |
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| 426 | |||
| 427 | public function increaseArmour($number, $delayed = false) { |
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| 428 | if ($number == 0) { |
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| 429 | return; |
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| 430 | } |
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| 431 | if ($delayed === false) { |
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| 432 | $this->setArmour($this->getArmour() + $number); |
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| 433 | } else { |
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| 434 | $this->delayedArmourDelta += $number; |
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| 435 | } |
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| 436 | } |
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| 437 | |||
| 438 | public function getMaxArmour() { |
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| 439 | return $this->getBuilding(PLANET_BUNKER) * PLANET_BUNKER_ARMOUR; |
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| 440 | } |
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| 441 | |||
| 442 | public function getCDs($delayed = false) { |
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| 443 | return $this->drones + ($delayed ? $this->delayedCDsDelta : 0); |
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| 444 | } |
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| 445 | |||
| 446 | public function hasCDs($delayed = false) { |
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| 447 | return $this->getCDs($delayed) > 0; |
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| 448 | } |
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| 449 | |||
| 450 | public function setCDs($combatDrones) { |
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| 451 | $combatDrones = max(0, min($combatDrones, $this->getMaxCDs())); |
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| 452 | if ($this->drones == $combatDrones) { |
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| 453 | return; |
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| 454 | } |
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| 455 | $this->drones = $combatDrones; |
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| 456 | $this->hasChanged = true; |
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| 457 | } |
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| 458 | |||
| 459 | public function decreaseCDs($number, $delayed = false) { |
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| 460 | if ($number == 0) { |
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| 461 | return; |
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| 462 | } |
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| 463 | if ($delayed === false) { |
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| 464 | $this->setCDs($this->getCDs() - $number); |
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| 465 | } else { |
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| 466 | $this->delayedCDsDelta -= $number; |
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| 467 | } |
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| 468 | } |
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| 469 | |||
| 470 | public function increaseCDs($number, $delayed = false) { |
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| 471 | if ($number == 0) { |
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| 472 | return; |
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| 473 | } |
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| 474 | if ($delayed === false) { |
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| 475 | $this->setCDs($this->getCDs() + $number); |
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| 476 | } else { |
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| 477 | $this->delayedCDsDelta += $number; |
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| 478 | } |
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| 479 | } |
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| 480 | |||
| 481 | public function getMaxCDs() { |
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| 482 | return $this->getBuilding(PLANET_HANGAR) * PLANET_HANGAR_DRONES; |
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| 483 | } |
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| 484 | |||
| 485 | public function getMaxMountedWeapons() { |
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| 486 | return $this->getBuilding(PLANET_WEAPON_MOUNT); |
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| 487 | } |
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| 488 | |||
| 489 | public function getMountedWeapons() { |
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| 490 | if (!isset($this->mountedWeapons)) { |
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| 491 | $this->mountedWeapons = []; |
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| 492 | if ($this->hasBuilding(PLANET_WEAPON_MOUNT)) { |
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| 493 | $this->db->query('SELECT weapon_type.*, order_id FROM planet_has_weapon JOIN weapon_type USING (weapon_type_id) WHERE ' . $this->SQL); |
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| 494 | while ($this->db->nextRecord()) { |
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| 495 | $weaponTypeID = $this->db->getInt('weapon_type_id'); |
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| 496 | $orderID = $this->db->getInt('order_id'); |
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| 497 | $this->mountedWeapons[$orderID] = SmrWeapon::getWeapon($weaponTypeID, false, $this->db); |
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| 498 | } |
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| 499 | } |
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| 500 | } |
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| 501 | return $this->mountedWeapons; |
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| 502 | } |
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| 503 | |||
| 504 | public function hasMountedWeapon($orderID) { |
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| 505 | $this->getMountedWeapons(); // Make sure array is initialized |
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| 506 | return isset($this->mountedWeapons[$orderID]); |
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| 507 | } |
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| 508 | |||
| 509 | public function addMountedWeapon($weaponTypeID, $orderID) { |
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| 510 | $this->getMountedWeapons(); // Make sure array is initialized |
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| 511 | $this->mountedWeapons[$orderID] = SmrWeapon::getWeapon($weaponTypeID); |
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| 512 | $this->hasChangedWeapons[$orderID] = true; |
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| 513 | } |
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| 514 | |||
| 515 | public function removeMountedWeapon($orderID) { |
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| 516 | $this->getMountedWeapons(); // Make sure array is initialized |
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| 517 | unset($this->mountedWeapons[$orderID]); |
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| 518 | $this->hasChangedWeapons[$orderID] = true; |
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| 519 | } |
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| 520 | |||
| 521 | private function swapMountedWeapons($orderID1, $orderID2) { |
||
| 522 | $this->getMountedWeapons(); // Make sure array is initialized |
||
| 523 | if (isset($this->mountedWeapons[$orderID1])) { |
||
| 524 | $saveWeapon = $this->mountedWeapons[$orderID1]; |
||
| 525 | } |
||
| 526 | if (isset($this->mountedWeapons[$orderID2])) { |
||
| 527 | $this->mountedWeapons[$orderID1] = $this->mountedWeapons[$orderID2]; |
||
| 528 | } else { |
||
| 529 | unset($this->mountedWeapons[$orderID1]); |
||
| 530 | } |
||
| 531 | if (isset($saveWeapon)) { |
||
| 532 | $this->mountedWeapons[$orderID2] = $saveWeapon; |
||
| 533 | } else { |
||
| 534 | unset($this->mountedWeapons[$orderID2]); |
||
| 535 | } |
||
| 536 | $this->hasChangedWeapons[$orderID1] = true; |
||
| 537 | $this->hasChangedWeapons[$orderID2] = true; |
||
| 538 | } |
||
| 539 | |||
| 540 | public function moveMountedWeaponUp($orderID) { |
||
| 541 | if ($orderID == 0) { |
||
| 542 | throw new Exception('Cannot move this weapon up!'); |
||
| 543 | } |
||
| 544 | $this->swapMountedWeapons($orderID - 1, $orderID); |
||
| 545 | } |
||
| 546 | |||
| 547 | public function moveMountedWeaponDown($orderID) { |
||
| 548 | if ($orderID == $this->getMaxMountedWeapons() - 1) { |
||
| 549 | throw new Exception('Cannot move this weapon down!'); |
||
| 550 | } |
||
| 551 | $this->swapMountedWeapons($orderID + 1, $orderID); |
||
| 552 | } |
||
| 553 | |||
| 554 | |||
| 555 | public function isDestroyed($delayed = false) { |
||
| 556 | return !$this->hasCDs($delayed) && !$this->hasShields($delayed) && !$this->hasArmour($delayed); |
||
| 557 | } |
||
| 558 | |||
| 559 | public function exists() { |
||
| 560 | return $this->getGameID() != null && $this->getSectorID() !== null; |
||
| 561 | } |
||
| 562 | |||
| 563 | public function getStockpile($goodID = false) { |
||
| 564 | if (!isset($this->stockpile)) { |
||
| 565 | // initialize cargo array |
||
| 566 | $this->stockpile = array(); |
||
| 567 | // get supplies from db |
||
| 568 | $this->db->query('SELECT good_id, amount FROM planet_has_cargo WHERE ' . $this->SQL); |
||
| 569 | // adding cargo and amount to array |
||
| 570 | while ($this->db->nextRecord()) { |
||
| 571 | $this->stockpile[$this->db->getInt('good_id')] = $this->db->getInt('amount'); |
||
| 572 | } |
||
| 573 | } |
||
| 574 | if ($goodID === false) { |
||
| 575 | return $this->stockpile; |
||
| 576 | } |
||
| 577 | if (isset($this->stockpile[$goodID])) { |
||
| 578 | return $this->stockpile[$goodID]; |
||
| 579 | } |
||
| 580 | return 0; |
||
| 581 | } |
||
| 582 | |||
| 583 | public function hasStockpile($goodID = false) { |
||
| 584 | if ($goodID === false) { |
||
| 585 | $stockpile = $this->getStockpile($goodID); |
||
| 586 | return count($stockpile) > 0 && max($stockpile) > 0; |
||
|
|
|||
| 587 | } else { |
||
| 588 | return $this->getStockpile($goodID) > 0; |
||
| 589 | } |
||
| 590 | } |
||
| 591 | |||
| 592 | public function setStockpile($goodID, $amount) { |
||
| 593 | if ($amount < 0) { |
||
| 594 | throw new Exception('Trying to set negative stockpile.'); |
||
| 595 | } |
||
| 596 | if ($this->getStockpile($goodID) == $amount) { |
||
| 597 | return; |
||
| 598 | } |
||
| 599 | $this->stockpile[$goodID] = $amount; |
||
| 600 | $this->hasChangedStockpile = true; |
||
| 601 | } |
||
| 602 | |||
| 603 | public function decreaseStockpile($goodID, $amount) { |
||
| 604 | if ($amount < 0) { |
||
| 605 | throw new Exception('Trying to decrease negative stockpile.'); |
||
| 606 | } |
||
| 607 | $this->setStockpile($goodID, $this->getStockpile($goodID) - $amount); |
||
| 608 | } |
||
| 609 | |||
| 610 | public function increaseStockpile($goodID, $amount) { |
||
| 611 | if ($amount < 0) { |
||
| 612 | throw new Exception('Trying to increase negative stockpile.'); |
||
| 613 | } |
||
| 614 | $this->setStockpile($goodID, $this->getStockpile($goodID) + $amount); |
||
| 615 | } |
||
| 616 | |||
| 617 | public function getBuildings() { |
||
| 618 | if (!isset($this->buildings)) { |
||
| 619 | $this->buildings = array(); |
||
| 620 | |||
| 621 | // get buildingss from db |
||
| 622 | $this->db->query('SELECT construction_id, amount FROM planet_has_building WHERE ' . $this->SQL); |
||
| 623 | // adding building and amount to array |
||
| 624 | while ($this->db->nextRecord()) { |
||
| 625 | $this->buildings[$this->db->getInt('construction_id')] = $this->db->getInt('amount'); |
||
| 626 | } |
||
| 627 | |||
| 628 | // Update building counts if construction has finished |
||
| 629 | $this->getCurrentlyBuilding(); |
||
| 630 | } |
||
| 631 | return $this->buildings; |
||
| 632 | } |
||
| 633 | |||
| 634 | public function getBuilding($buildingTypeID) { |
||
| 635 | $buildings = $this->getBuildings(); |
||
| 636 | if (isset($buildings[$buildingTypeID])) { |
||
| 637 | return $buildings[$buildingTypeID]; |
||
| 638 | } |
||
| 639 | return 0; |
||
| 640 | } |
||
| 641 | |||
| 642 | public function hasBuilding($buildingTypeID) { |
||
| 643 | return $this->getBuilding($buildingTypeID) > 0; |
||
| 644 | } |
||
| 645 | |||
| 646 | public function setBuilding($buildingTypeID, $number) { |
||
| 647 | if ($this->getBuilding($buildingTypeID) == $number) { |
||
| 648 | return; |
||
| 649 | } |
||
| 650 | |||
| 651 | $this->buildings[$buildingTypeID] = $number; |
||
| 652 | $this->hasChangedBuildings[$buildingTypeID] = true; |
||
| 653 | } |
||
| 654 | |||
| 655 | public function increaseBuilding($buildingTypeID, $number) { |
||
| 656 | $this->setBuilding($buildingTypeID, $this->getBuilding($buildingTypeID) + $number); |
||
| 657 | } |
||
| 658 | |||
| 659 | public function destroyBuilding($buildingTypeID, $number) { |
||
| 660 | if (!$this->hasBuilding($buildingTypeID)) { |
||
| 661 | throw new Exception('Trying to destroy a nonexistent building'); |
||
| 662 | } |
||
| 663 | $this->setBuilding($buildingTypeID, $this->getBuilding($buildingTypeID) - $number); |
||
| 664 | } |
||
| 665 | |||
| 666 | public function getCurrentlyBuilding() { |
||
| 667 | if (!isset($this->currentlyBuilding)) { |
||
| 668 | $this->currentlyBuilding = array(); |
||
| 669 | |||
| 670 | $this->db->query('SELECT * FROM planet_is_building WHERE ' . $this->SQL); |
||
| 671 | while ($this->db->nextRecord()) { |
||
| 672 | $this->currentlyBuilding[$this->db->getInt('building_slot_id')] = array( |
||
| 673 | 'BuildingSlotID' => $this->db->getInt('building_slot_id'), |
||
| 674 | 'ConstructionID' => $this->db->getInt('construction_id'), |
||
| 675 | 'ConstructorID' => $this->db->getInt('constructor_id'), |
||
| 676 | 'Finishes' => $this->db->getInt('time_complete'), |
||
| 677 | 'TimeRemaining' => $this->db->getInt('time_complete') - TIME, |
||
| 678 | ); |
||
| 679 | } |
||
| 680 | |||
| 681 | // Check if construction has completed |
||
| 682 | foreach ($this->currentlyBuilding as $id => $building) { |
||
| 683 | if ($building['TimeRemaining'] <= 0) { |
||
| 684 | unset($this->currentlyBuilding[$id]); |
||
| 685 | $expGain = $this->getConstructionExp($building['ConstructionID']); |
||
| 686 | $player = SmrPlayer::getPlayer($building['ConstructorID'], $this->getGameID()); |
||
| 687 | $player->increaseHOF(1, array('Planet', 'Buildings', 'Built'), HOF_ALLIANCE); |
||
| 688 | $player->increaseExperience($expGain); |
||
| 689 | $player->increaseHOF($expGain, array('Planet', 'Buildings', 'Experience'), HOF_ALLIANCE); |
||
| 690 | $this->hasStoppedBuilding[] = $building['BuildingSlotID']; |
||
| 691 | $this->increaseBuilding($building['ConstructionID'], 1); |
||
| 692 | |||
| 693 | // WARNING: The above modifications to the player/planet are dangerous because |
||
| 694 | // they may not be part of the current sector lock. But since they might not be, |
||
| 695 | // we may as well just update now to avoid either a) needing to remember to call |
||
| 696 | // this explicitly in all appropriate engine files or b) inconsistent exp display |
||
| 697 | // if this is called during the template display only and therefore unsaved. |
||
| 698 | $player->update(); |
||
| 699 | $this->update(); |
||
| 700 | } |
||
| 701 | } |
||
| 702 | } |
||
| 703 | return $this->currentlyBuilding; |
||
| 704 | } |
||
| 705 | |||
| 706 | public function getMaxBuildings($buildingTypeID = false) { |
||
| 707 | if ($buildingTypeID === false) { |
||
| 708 | $structs = $this->typeInfo::STRUCTURES; |
||
| 709 | return array_combine(array_keys($structs), |
||
| 710 | array_column($structs, 'max_amount')); |
||
| 711 | } |
||
| 712 | return $this->getStructureTypes($buildingTypeID)->maxAmount(); |
||
| 713 | } |
||
| 714 | |||
| 715 | public function getTypeID() { |
||
| 716 | return $this->typeID; |
||
| 717 | } |
||
| 718 | |||
| 719 | public function setTypeID($num) { |
||
| 720 | if (isset($this->typeID) && $this->typeID == $num) { |
||
| 721 | return; |
||
| 722 | } |
||
| 723 | $this->typeID = $num; |
||
| 724 | $this->db->query('UPDATE planet SET planet_type_id = ' . $this->db->escapeNumber($num) . ' WHERE ' . $this->SQL); |
||
| 725 | $this->typeInfo = SmrPlanetType::getTypeInfo($this->getTypeID()); |
||
| 726 | |||
| 727 | //trim buildings first |
||
| 728 | foreach ($this->getBuildings() as $id => $amt) { |
||
| 729 | if ($this->getMaxBuildings($id) < $amt) { |
||
| 730 | $this->destroyBuilding($id, $amt - $this->getMaxBuildings($id)); |
||
| 731 | } |
||
| 732 | } |
||
| 733 | |||
| 734 | //trim excess defenses |
||
| 735 | $this->checkForExcessDefense(); |
||
| 736 | |||
| 737 | $this->hasChanged = true; |
||
| 738 | $this->update(); |
||
| 739 | } |
||
| 740 | |||
| 741 | public function getTypeImage() { |
||
| 742 | return $this->typeInfo->imageLink(); |
||
| 743 | } |
||
| 744 | |||
| 745 | public function getTypeName() { |
||
| 746 | return $this->typeInfo->name(); |
||
| 747 | } |
||
| 748 | |||
| 749 | public function getTypeDescription() { |
||
| 750 | return $this->typeInfo->description(); |
||
| 751 | } |
||
| 752 | |||
| 753 | public function getMaxAttackers() { |
||
| 754 | return $this->typeInfo->maxAttackers(); |
||
| 755 | } |
||
| 756 | |||
| 757 | public function getMaxLanded() { |
||
| 758 | return $this->typeInfo->maxLanded(); |
||
| 759 | } |
||
| 760 | |||
| 761 | public function getStructureTypes($structureID = false) { |
||
| 762 | return $this->typeInfo->structureTypes($structureID); |
||
| 763 | } |
||
| 764 | |||
| 765 | public function hasStructureType($structureID) { |
||
| 766 | return isset($this->getStructureTypes()[$structureID]); |
||
| 767 | } |
||
| 768 | |||
| 769 | /** |
||
| 770 | * Specifies which menu options the planet has. |
||
| 771 | */ |
||
| 772 | public function hasMenuOption($option) { |
||
| 773 | // We do not set options that are unavailable |
||
| 774 | return in_array($option, $this->typeInfo->menuOptions()); |
||
| 775 | } |
||
| 776 | |||
| 777 | public function doDelayedUpdates() { |
||
| 778 | $this->setShields($this->getShields(true)); |
||
| 779 | $this->delayedShieldsDelta = 0; |
||
| 780 | $this->setCDs($this->getCDs(true)); |
||
| 781 | $this->delayedCDsDelta = 0; |
||
| 782 | $this->setArmour($this->getArmour(true)); |
||
| 783 | $this->delayedArmourDelta = 0; |
||
| 784 | } |
||
| 785 | |||
| 786 | public function update() { |
||
| 787 | if (!$this->exists()) { |
||
| 788 | return; |
||
| 789 | } |
||
| 790 | $this->doDelayedUpdates(); |
||
| 791 | if ($this->hasChanged) { |
||
| 792 | $this->db->query('UPDATE planet SET |
||
| 793 | owner_id = ' . $this->db->escapeNumber($this->ownerID) . ', |
||
| 794 | password = '.$this->db->escapeString($this->password) . ', |
||
| 795 | planet_name = ' . $this->db->escapeString($this->planetName) . ', |
||
| 796 | shields = ' . $this->db->escapeNumber($this->shields) . ', |
||
| 797 | armour = ' . $this->db->escapeNumber($this->armour) . ', |
||
| 798 | drones = ' . $this->db->escapeNumber($this->drones) . ' |
||
| 799 | WHERE ' . $this->SQL); |
||
| 800 | $this->hasChanged = false; |
||
| 801 | } |
||
| 802 | |||
| 803 | // Separate update for financial since these can be modified by looking |
||
| 804 | // at the planet list (i.e. you might not have sector lock and could |
||
| 805 | // cause a race condition with events happening in the planet sector). |
||
| 806 | if ($this->hasChangedFinancial) { |
||
| 807 | $this->db->query('UPDATE planet SET |
||
| 808 | credits = ' . $this->db->escapeNumber($this->credits) . ', |
||
| 809 | bonds = ' . $this->db->escapeNumber($this->bonds) . ', |
||
| 810 | maturity = ' . $this->db->escapeNumber($this->maturity) . ' |
||
| 811 | WHERE ' . $this->SQL); |
||
| 812 | $this->hasChangedFinancial = false; |
||
| 813 | } |
||
| 814 | |||
| 815 | if ($this->hasChangedStockpile) { |
||
| 816 | // write stockpile info |
||
| 817 | foreach ($this->getStockpile() as $id => $amount) { |
||
| 818 | if ($amount != 0) { |
||
| 819 | $this->db->query('REPLACE INTO planet_has_cargo (game_id, sector_id, good_id, amount) ' . |
||
| 820 | 'VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($amount) . ')'); |
||
| 821 | } else { |
||
| 822 | $this->db->query('DELETE FROM planet_has_cargo WHERE ' . $this->SQL . ' |
||
| 823 | AND good_id = ' . $this->db->escapeNumber($id)); |
||
| 824 | } |
||
| 825 | } |
||
| 826 | } |
||
| 827 | |||
| 828 | if (count($this->hasChangedWeapons) > 0) { |
||
| 829 | foreach (array_keys($this->hasChangedWeapons) as $orderID) { |
||
| 830 | if (isset($this->mountedWeapons[$orderID])) { |
||
| 831 | $this->db->query('REPLACE INTO planet_has_weapon (game_id, sector_id, order_id, weapon_type_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($this->getSectorID()) . ',' . $this->db->escapeNumber($orderID) . ',' . $this->db->escapeNumber($this->mountedWeapons[$orderID]->getWeaponTypeID()) . ')'); |
||
| 832 | } else { |
||
| 833 | $this->db->query('DELETE FROM planet_has_weapon WHERE ' . $this->SQL . ' AND order_id=' . $this->db->escapeNumber($orderID)); |
||
| 834 | } |
||
| 835 | } |
||
| 836 | $this->hasChangedWeapons = []; |
||
| 837 | } |
||
| 838 | |||
| 839 | if (count($this->hasStoppedBuilding) > 0) { |
||
| 840 | $this->db->query('DELETE FROM planet_is_building WHERE ' . $this->SQL . ' |
||
| 841 | AND building_slot_id IN (' . $this->db->escapeArray($this->hasStoppedBuilding) . ') LIMIT ' . count($this->hasStoppedBuilding)); |
||
| 842 | $this->hasStoppedBuilding = array(); |
||
| 843 | } |
||
| 844 | // write building info |
||
| 845 | foreach ($this->hasChangedBuildings as $id => $hasChanged) { |
||
| 846 | if ($hasChanged === true) { |
||
| 847 | if ($this->hasBuilding($id)) { |
||
| 848 | $this->db->query('REPLACE INTO planet_has_building (game_id, sector_id, construction_id, amount) ' . |
||
| 849 | 'VALUES(' . $this->db->escapeNumber($this->gameID) . ', ' . $this->db->escapeNumber($this->sectorID) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($this->getBuilding($id)) . ')'); |
||
| 850 | } else { |
||
| 851 | $this->db->query('DELETE FROM planet_has_building WHERE ' . $this->SQL . ' |
||
| 852 | AND construction_id = ' . $this->db->escapeNumber($id)); |
||
| 853 | } |
||
| 854 | $this->hasChangedBuildings[$id] = false; |
||
| 855 | } |
||
| 856 | } |
||
| 857 | } |
||
| 858 | |||
| 859 | public function getLevel() { |
||
| 860 | return array_sum($this->getBuildings()) / 3; |
||
| 861 | } |
||
| 862 | |||
| 863 | public function getMaxLevel() { |
||
| 864 | return array_sum($this->getMaxBuildings()) / 3; |
||
| 865 | } |
||
| 866 | |||
| 867 | public function accuracy() { |
||
| 868 | if ($this->hasWeapons()) { |
||
| 869 | $weapons = $this->getWeapons(); |
||
| 870 | return $weapons[0]->getModifiedPlanetAccuracy($this); |
||
| 871 | } |
||
| 872 | return 0; |
||
| 873 | } |
||
| 874 | |||
| 875 | /** |
||
| 876 | * Returns the accuracy bonus for mounted weaons (as a percent) |
||
| 877 | */ |
||
| 878 | public function getAccuracyBonus() { |
||
| 879 | return 5 * $this->getBuilding(PLANET_RADAR); |
||
| 880 | } |
||
| 881 | |||
| 882 | public function getRemainingStockpile($id) { |
||
| 883 | return self::MAX_STOCKPILE - $this->getStockpile($id); |
||
| 884 | } |
||
| 885 | |||
| 886 | /** |
||
| 887 | * Returns true if there is a building in progress |
||
| 888 | */ |
||
| 889 | public function hasCurrentlyBuilding() { |
||
| 890 | return count($this->getCurrentlyBuilding()) > 0; |
||
| 891 | } |
||
| 892 | |||
| 893 | public function canBuild(AbstractSmrPlayer $constructor, $constructionID) { |
||
| 894 | if ($this->hasCurrentlyBuilding()) { |
||
| 895 | return 'There is already a building in progress!'; |
||
| 896 | } |
||
| 897 | if ($this->getBuilding($constructionID) >= $this->getMaxBuildings($constructionID)) { |
||
| 898 | return 'This planet has reached the maximum buildings of that type.'; |
||
| 899 | } |
||
| 900 | $cost = $this->getStructureTypes($constructionID)->creditCost(); |
||
| 901 | if ($constructor->getCredits() < $cost) { |
||
| 902 | return 'You do not have enough credits.'; |
||
| 903 | } |
||
| 904 | foreach ($this->getStructureTypes($constructionID)->hardwareCost() as $hardwareID) { |
||
| 905 | if (!$constructor->getShip()->getHardware($hardwareID)) { |
||
| 906 | return 'You do not have the hardware needed for this type of building!'; |
||
| 907 | } |
||
| 908 | } |
||
| 909 | // take the goods that are needed |
||
| 910 | foreach ($this->getStructureTypes($constructionID)->goods() as $goodID => $amount) { |
||
| 911 | if ($this->getStockpile($goodID) < $amount) { |
||
| 912 | return 'There are not enough goods available.'; |
||
| 913 | } |
||
| 914 | } |
||
| 915 | return true; |
||
| 916 | } |
||
| 917 | |||
| 918 | // Modifier for planet building based on the number of buildings. |
||
| 919 | // The average value of this modifier should roughly be 1. |
||
| 920 | private function getCompletionModifier($constructionID) { |
||
| 921 | $currentBuildings = $this->getBuilding($constructionID); |
||
| 922 | $maxBuildings = $this->getMaxBuildings($constructionID); |
||
| 923 | return 0.01 + 2.97 * pow($currentBuildings / $maxBuildings, 2); |
||
| 924 | } |
||
| 925 | |||
| 926 | // Amount of exp gained to build the next building of this type |
||
| 927 | private function getConstructionExp($constructionID) { |
||
| 928 | $expGain = $this->getStructureTypes($constructionID)->expGain(); |
||
| 929 | return $expGain; |
||
| 930 | } |
||
| 931 | |||
| 932 | // Amount of time (in seconds) to build the next building of this type |
||
| 933 | public function getConstructionTime($constructionID) : int { |
||
| 934 | $baseTime = $this->getStructureTypes($constructionID)->baseTime(); |
||
| 935 | $constructionTime = ICeil($baseTime * $this->getCompletionModifier($constructionID) / $this->getGame()->getGameSpeed()); |
||
| 936 | return $constructionTime; |
||
| 937 | } |
||
| 938 | |||
| 939 | public function startBuilding(AbstractSmrPlayer $constructor, $constructionID) { |
||
| 940 | if (($message = $this->canBuild($constructor, $constructionID)) !== true) { |
||
| 941 | throw new Exception('Unable to start building: ' . $message); |
||
| 942 | } |
||
| 943 | $constructor->decreaseCredits($this->getStructureTypes($constructionID)->creditCost()); |
||
| 944 | // take the goods that are needed |
||
| 945 | foreach ($this->getStructureTypes($constructionID)->goods() as $goodID => $amount) { |
||
| 946 | $this->decreaseStockpile($goodID, $amount); |
||
| 947 | } |
||
| 948 | foreach ($this->getStructureTypes($constructionID)->hardwareCost() as $hardwareID) { |
||
| 949 | $constructor->getShip()->setHardware($hardwareID, 0); |
||
| 950 | } |
||
| 951 | |||
| 952 | // gets the time for the buildings |
||
| 953 | $timeComplete = TIME + $this->getConstructionTime($constructionID); |
||
| 954 | $this->db->query('INSERT INTO planet_is_building (game_id, sector_id, construction_id, constructor_id, time_complete) ' . |
||
| 955 | 'VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber($constructionID) . ', ' . $this->db->escapeNumber($constructor->getAccountID()) . ',' . $this->db->escapeNumber($timeComplete) . ')'); |
||
| 956 | |||
| 957 | $this->currentlyBuilding[$this->db->getInsertID()] = array( |
||
| 958 | 'BuildingSlotID' => $this->db->getInsertID(), |
||
| 959 | 'ConstructionID' => $constructionID, |
||
| 960 | 'ConstructorID' => $constructor->getAccountID(), |
||
| 961 | 'Finishes' => $timeComplete, |
||
| 962 | 'TimeRemaining' => $timeComplete - TIME |
||
| 963 | ); |
||
| 964 | } |
||
| 965 | |||
| 966 | public function stopBuilding($constructionID) { |
||
| 967 | $matchingBuilding = false; |
||
| 968 | $latestFinish = 0; |
||
| 969 | foreach ($this->getCurrentlyBuilding() as $key => $building) { |
||
| 970 | if ($building['ConstructionID'] == $constructionID && $building['Finishes'] > $latestFinish) { |
||
| 971 | $latestFinish = $building['Finishes']; |
||
| 972 | $matchingBuilding = $building; |
||
| 973 | } |
||
| 974 | } |
||
| 975 | if ($matchingBuilding) { |
||
| 976 | $this->hasStoppedBuilding[] = $matchingBuilding['BuildingSlotID']; |
||
| 977 | unset($this->currentlyBuilding[$matchingBuilding['BuildingSlotID']]); |
||
| 978 | return true; |
||
| 979 | } |
||
| 980 | return false; |
||
| 981 | } |
||
| 982 | |||
| 983 | public function setName($name) { |
||
| 984 | if ($this->planetName == $name) { |
||
| 985 | return; |
||
| 986 | } |
||
| 987 | $this->planetName = $name; |
||
| 988 | $this->hasChanged = true; |
||
| 989 | } |
||
| 990 | |||
| 991 | /** |
||
| 992 | * Returns the name of the planet, suitably escaped for HTML display. |
||
| 993 | */ |
||
| 994 | public function getDisplayName() { |
||
| 995 | return htmlentities($this->planetName); |
||
| 996 | } |
||
| 997 | |||
| 998 | /** |
||
| 999 | * Returns the name of the planet, intended for combat messages. |
||
| 1000 | */ |
||
| 1001 | public function getCombatName() { |
||
| 1002 | return '<span style="color:yellow;font-variant:small-caps">' . $this->getDisplayName() . ' (#' . $this->getSectorID() . ')</span>'; |
||
| 1003 | } |
||
| 1004 | |||
| 1005 | public function isInhabitable() { |
||
| 1006 | return $this->inhabitableTime <= TIME; |
||
| 1007 | } |
||
| 1008 | |||
| 1009 | public function getInhabitableTime() { |
||
| 1010 | return $this->inhabitableTime; |
||
| 1011 | } |
||
| 1012 | |||
| 1013 | public function isClaimed() { |
||
| 1014 | return $this->ownerID > 0; |
||
| 1015 | } |
||
| 1016 | |||
| 1017 | public function removeClaimed() { |
||
| 1018 | $this->setOwnerID(0); |
||
| 1019 | } |
||
| 1020 | |||
| 1021 | public function getExamineHREF() { |
||
| 1022 | return SmrSession::getNewHREF(create_container('skeleton.php', 'planet_examine.php')); |
||
| 1023 | } |
||
| 1024 | |||
| 1025 | public function getLandHREF() { |
||
| 1026 | return SmrSession::getNewHREF(create_container('planet_land_processing.php')); |
||
| 1027 | } |
||
| 1028 | |||
| 1029 | public function getAttackHREF() { |
||
| 1030 | return SmrSession::getNewHREF(create_container('planet_attack_processing.php')); |
||
| 1031 | } |
||
| 1032 | |||
| 1033 | public function getBuildHREF($structureID) { |
||
| 1034 | $container = create_container('planet_construction_processing.php'); |
||
| 1035 | $container['construction_id'] = $structureID; |
||
| 1036 | $container['action'] = 'Build'; |
||
| 1037 | return SmrSession::getNewHREF($container); |
||
| 1038 | } |
||
| 1039 | |||
| 1040 | public function getCancelHREF($structureID) { |
||
| 1041 | $container = create_container('planet_construction_processing.php'); |
||
| 1042 | $container['construction_id'] = $structureID; |
||
| 1043 | $container['action'] = 'Cancel'; |
||
| 1044 | return SmrSession::getNewHREF($container); |
||
| 1045 | } |
||
| 1046 | |||
| 1047 | public function getFinancesHREF() { |
||
| 1048 | return SmrSession::getNewHREF(create_container('planet_financial_processing.php')); |
||
| 1049 | } |
||
| 1050 | |||
| 1051 | public function getBondConfirmationHREF() { |
||
| 1052 | return SmrSession::getNewHREF(create_container('skeleton.php', 'planet_bond_confirmation.php')); |
||
| 1053 | } |
||
| 1054 | |||
| 1055 | public function attackedBy(AbstractSmrPlayer $trigger, array $attackers) { |
||
| 1056 | $trigger->increaseHOF(1, array('Combat', 'Planet', 'Number Of Triggers'), HOF_PUBLIC); |
||
| 1057 | foreach ($attackers as $attacker) { |
||
| 1058 | $attacker->increaseHOF(1, array('Combat', 'Planet', 'Number Of Attacks'), HOF_PUBLIC); |
||
| 1059 | $this->db->query('REPLACE INTO player_attacks_planet (game_id, account_id, sector_id, time, level) VALUES ' . |
||
| 1060 | '(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($attacker->getAccountID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeNumber($this->getLevel()) . ')'); |
||
| 1061 | } |
||
| 1062 | |||
| 1063 | // Add each unique attack to news unless it was already added recently. |
||
| 1064 | // Note: Attack uniqueness determined by planet owner. |
||
| 1065 | $owner = $this->getOwner(); |
||
| 1066 | $this->db->query('SELECT 1 FROM news WHERE type = \'BREAKING\' AND game_id = ' . $this->db->escapeNumber($trigger->getGameID()) . ' AND dead_id=' . $this->db->escapeNumber($owner->getAccountID()) . ' AND time > ' . $this->db->escapeNumber(TIME - self::TIME_ATTACK_NEWS_COOLDOWN) . ' LIMIT 1'); |
||
| 1067 | if ($this->db->getNumRows() == 0) { |
||
| 1068 | if (count($attackers) >= 5) { |
||
| 1069 | $text = count($attackers) . ' members of ' . $trigger->getAllianceBBLink() . ' have been spotted attacking ' . |
||
| 1070 | $this->getDisplayName() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID()) . '. The planet is owned by ' . $owner->getBBLink(); |
||
| 1071 | if ($owner->hasAlliance()) { |
||
| 1072 | $text .= ', a member of ' . $owner->getAllianceBBLink(); |
||
| 1073 | } |
||
| 1074 | $text .= '.'; |
||
| 1075 | $this->db->query('INSERT INTO news (game_id, time, news_message, type,killer_id,killer_alliance,dead_id,dead_alliance) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($text) . ', \'BREAKING\',' . $this->db->escapeNumber($trigger->getAccountID()) . ',' . $this->db->escapeNumber($trigger->getAllianceID()) . ',' . $this->db->escapeNumber($owner->getAccountID()) . ',' . $this->db->escapeNumber($owner->getAllianceID()) . ')'); |
||
| 1076 | } |
||
| 1077 | } |
||
| 1078 | } |
||
| 1079 | |||
| 1080 | |||
| 1081 | |||
| 1082 | public function getPlayers() { |
||
| 1083 | return SmrPlayer::getPlanetPlayers($this->getGameID(), $this->getSectorID()); |
||
| 1084 | } |
||
| 1085 | |||
| 1086 | public function countPlayers() { |
||
| 1087 | return count($this->getPlayers()); |
||
| 1088 | } |
||
| 1089 | |||
| 1090 | public function hasPlayers() { |
||
| 1091 | return count($this->getPlayers()) > 0; |
||
| 1092 | } |
||
| 1093 | |||
| 1094 | public function getOtherTraders(AbstractSmrPlayer $player) { |
||
| 1095 | $players = SmrPlayer::getPlanetPlayers($this->getGameID(), $this->getSectorID()); //Do not use & because we unset something and only want that in what we return |
||
| 1096 | unset($players[$player->getAccountID()]); |
||
| 1097 | return $players; |
||
| 1098 | } |
||
| 1099 | |||
| 1100 | public function hasOtherTraders(AbstractSmrPlayer $player) { |
||
| 1101 | return count($this->getOtherTraders($player)) > 0; |
||
| 1102 | } |
||
| 1103 | |||
| 1104 | public function hasEnemyTraders(AbstractSmrPlayer $player) { |
||
| 1105 | if (!$this->hasOtherTraders($player)) { |
||
| 1106 | return false; |
||
| 1107 | } |
||
| 1108 | $otherPlayers = $this->getOtherTraders($player); |
||
| 1109 | foreach ($otherPlayers as $otherPlayer) { |
||
| 1110 | if (!$player->traderNAPAlliance($otherPlayer)) { |
||
| 1111 | return true; |
||
| 1112 | } |
||
| 1113 | } |
||
| 1114 | return false; |
||
| 1115 | } |
||
| 1116 | |||
| 1117 | public function hasFriendlyTraders(AbstractSmrPlayer $player) { |
||
| 1118 | if (!$this->hasOtherTraders($player)) { |
||
| 1119 | return false; |
||
| 1120 | } |
||
| 1121 | $otherPlayers = $this->getOtherTraders($player); |
||
| 1122 | foreach ($otherPlayers as $otherPlayer) { |
||
| 1123 | if ($player->traderNAPAlliance($otherPlayer)) { |
||
| 1124 | return true; |
||
| 1125 | } |
||
| 1126 | } |
||
| 1127 | return false; |
||
| 1128 | } |
||
| 1129 | |||
| 1130 | public function getWeapons() { |
||
| 1131 | $weapons = $this->getMountedWeapons(); |
||
| 1132 | for ($i = 0; $i < $this->getBuilding(PLANET_TURRET); ++$i) { |
||
| 1133 | $weapons[] = SmrWeapon::getWeapon(WEAPON_PLANET_TURRET); |
||
| 1134 | } |
||
| 1135 | return $weapons; |
||
| 1136 | } |
||
| 1137 | |||
| 1138 | public function hasWeapons() { |
||
| 1139 | return count($this->getWeapons()) > 0; |
||
| 1140 | } |
||
| 1141 | |||
| 1142 | public function &shootPlayer(AbstractSmrPlayer $targetPlayer) { |
||
| 1144 | } |
||
| 1145 | |||
| 1146 | public function &shootPlayers(array $targetPlayers) { |
||
| 1171 | } |
||
| 1172 | |||
| 1173 | /** |
||
| 1174 | * Returns an array of structure losses due to damage taken. |
||
| 1175 | */ |
||
| 1176 | public function checkForDowngrade($damage) : array { |
||
| 1204 | } |
||
| 1205 | |||
| 1206 | public function &doWeaponDamage(array $damage, $delayed) { |
||
| 1207 | $alreadyDead = $this->isDestroyed(true); |
||
| 1208 | $shieldDamage = 0; |
||
| 1209 | $cdDamage = 0; |
||
| 1210 | $armourDamage = 0; |
||
| 1211 | if (!$alreadyDead) { |
||
| 1212 | if ($damage['Shield'] || !$this->hasShields(true)) { |
||
| 1213 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield']), $delayed); |
||
| 1214 | $damage['Shield'] -= $shieldDamage; |
||
| 1215 | $damage['MaxDamage'] -= $shieldDamage; |
||
| 1216 | |||
| 1217 | if (!$this->hasShields(true) && ($shieldDamage == 0 || $damage['Rollover'])) { |
||
| 1218 | if ($this->hasCDs(true)) { |
||
| 1219 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour']), $delayed); |
||
| 1220 | $damage['Armour'] -= $cdDamage; |
||
| 1221 | $damage['MaxDamage'] -= $cdDamage; |
||
| 1222 | } |
||
| 1223 | if ($this->hasArmour(true) && ($cdDamage == 0 || $damage['Rollover'])) { |
||
| 1224 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour']), $delayed); |
||
| 1225 | $damage['Armour'] -= $armourDamage; |
||
| 1226 | $damage['MaxDamage'] -= $armourDamage; |
||
| 1227 | } |
||
| 1228 | } |
||
| 1229 | |||
| 1230 | } else { // hit drones behind shields - we should only use this reduced damage branch if we cannot hit shields. |
||
| 1231 | $cdDamage = $this->doCDDamage(IFloor(min($damage['MaxDamage'], $damage['Armour']) * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT), $delayed); |
||
| 1232 | } |
||
| 1233 | } |
||
| 1234 | |||
| 1235 | $return = array( |
||
| 1236 | 'KillingShot' => !$alreadyDead && $this->isDestroyed(true), |
||
| 1237 | 'TargetAlreadyDead' => $alreadyDead, |
||
| 1238 | 'Shield' => $shieldDamage, |
||
| 1239 | 'Armour' => $armourDamage, |
||
| 1240 | 'HasShields' => $this->hasShields(true), |
||
| 1241 | 'HasArmour' => $this->hasArmour(true), |
||
| 1242 | 'CDs' => $cdDamage, |
||
| 1243 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
| 1244 | 'HasCDs' => $this->hasCDs(true), |
||
| 1245 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
||
| 1246 | ); |
||
| 1247 | return $return; |
||
| 1248 | } |
||
| 1249 | |||
| 1250 | protected function doShieldDamage($damage, $delayed) { |
||
| 1251 | $actualDamage = min($this->getShields(true), $damage); |
||
| 1252 | $this->decreaseShields($actualDamage, $delayed); |
||
| 1253 | return $actualDamage; |
||
| 1254 | } |
||
| 1255 | |||
| 1256 | protected function doCDDamage($damage, $delayed) { |
||
| 1257 | $actualDamage = min($this->getCDs(true), IFloor($damage / CD_ARMOUR)); |
||
| 1258 | $this->decreaseCDs($actualDamage, $delayed); |
||
| 1259 | return $actualDamage * CD_ARMOUR; |
||
| 1260 | } |
||
| 1261 | |||
| 1262 | protected function doArmourDamage($damage, $delayed) { |
||
| 1263 | $actualDamage = min($this->getArmour(true), $damage); |
||
| 1264 | $this->decreaseArmour($actualDamage, $delayed); |
||
| 1265 | return $actualDamage; |
||
| 1266 | } |
||
| 1267 | |||
| 1268 | public function creditCurrentAttackersForKill() { |
||
| 1269 | //get all players involved for HoF |
||
| 1270 | $this->db->query('SELECT account_id,level FROM player_attacks_planet WHERE ' . $this->SQL . ' AND time > ' . $this->db->escapeNumber(TIME - self::TIME_TO_CREDIT_BUST)); |
||
| 1271 | while ($this->db->nextRecord()) { |
||
| 1272 | $currPlayer = SmrPlayer::getPlayer($this->db->getInt('account_id'), $this->getGameID()); |
||
| 1273 | $currPlayer->increaseHOF($this->db->getInt('level'), array('Combat', 'Planet', 'Levels'), HOF_PUBLIC); |
||
| 1274 | $currPlayer->increaseHOF(1, array('Combat', 'Planet', 'Completed'), HOF_PUBLIC); |
||
| 1275 | } |
||
| 1276 | $this->db->query('DELETE FROM player_attacks_planet WHERE ' . $this->SQL); |
||
| 1277 | } |
||
| 1278 | |||
| 1279 | public function &killPlanetByPlayer(AbstractSmrPlayer $killer) { |
||
| 1280 | $return = array(); |
||
| 1281 | $this->creditCurrentAttackersForKill(); |
||
| 1282 | |||
| 1283 | //kick everyone from planet |
||
| 1284 | $this->db->query('UPDATE player SET land_on_planet = \'FALSE\' WHERE ' . $this->SQL); |
||
| 1285 | $this->removeClaimed(); |
||
| 1286 | $this->removePassword(); |
||
| 1287 | return $return; |
||
| 1288 | } |
||
| 1289 | } |
||
| 1290 |