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<?php declare(strict_types=1); |
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class SmrShip extends AbstractSmrShip { |
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protected static $CACHE_SHIPS = array(); |
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protected $db; |
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protected $SQL; |
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protected $isCloaked; |
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public static function refreshCache() { |
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foreach (self::$CACHE_SHIPS as &$gameShips) { |
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foreach ($gameShips as &$ship) { |
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$ship = self::getShip($ship->getPlayer(), true); |
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} |
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} |
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} |
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public static function clearCache() { |
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self::$CACHE_SHIPS = array(); |
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} |
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public static function saveShips() { |
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foreach (self::$CACHE_SHIPS as $gameShips) { |
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foreach ($gameShips as $ship) { |
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$ship->update(); |
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} |
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} |
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} |
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public static function getShip(AbstractSmrPlayer $player, $forceUpdate = false) { |
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if ($forceUpdate || !isset(self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()])) { |
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$s = new SmrShip($player); |
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self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()] = $s; |
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} |
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return self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()]; |
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} |
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protected function __construct(AbstractSmrPlayer $player) { |
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parent::__construct($player); |
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$this->db = MySqlDatabase::getInstance(); |
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$this->SQL = 'account_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND game_id=' . $this->db->escapeNumber($this->getGameID()); |
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$this->loadHardware(); |
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$this->loadWeapons(); |
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$this->loadCargo(); |
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} |
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/** |
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* Initialize the weapons onboard this ship. |
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*/ |
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protected function loadWeapons() { |
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// determine weapon |
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$this->db->query('SELECT * FROM ship_has_weapon JOIN weapon_type USING (weapon_type_id) |
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WHERE ' . $this->SQL . ' |
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ORDER BY order_id LIMIT ' . $this->db->escapeNumber($this->getHardpoints())); |
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$this->weapons = array(); |
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// generate list of weapon names the user transports |
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while ($this->db->nextRecord()) { |
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$weaponTypeID = $this->db->getInt('weapon_type_id'); |
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$orderID = $this->db->getInt('order_id'); |
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$weapon = SmrWeapon::getWeapon($weaponTypeID, $this->db); |
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$weapon->setBonusAccuracy($this->db->getBoolean('bonus_accuracy')); |
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$weapon->setBonusDamage($this->db->getBoolean('bonus_damage')); |
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$this->weapons[$orderID] = $weapon; |
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} |
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$this->checkForExcessWeapons(); |
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} |
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protected function loadCargo() { |
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if (!isset($this->cargo)) { |
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// initialize cargo array |
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$this->cargo = array(); |
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// get cargo from db |
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$this->db->query('SELECT * FROM ship_has_cargo WHERE ' . $this->SQL); |
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while ($this->db->nextRecord()) { |
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// adding cargo and amount to array |
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$this->cargo[$this->db->getInt('good_id')] = $this->db->getInt('amount'); |
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} |
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} |
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$this->checkForExcessCargo(); |
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} |
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protected function loadHardware() { |
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$this->hardware = array(); |
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$this->oldHardware = array(); |
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// get currently hardware from db |
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$this->db->query('SELECT * |
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FROM ship_has_hardware |
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JOIN hardware_type USING(hardware_type_id) |
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WHERE ' . $this->SQL); |
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while ($this->db->nextRecord()) { |
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$hardwareTypeID = $this->db->getInt('hardware_type_id'); |
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// adding hardware to array |
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$this->hardware[$hardwareTypeID] = $this->db->getInt('amount'); |
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$this->oldHardware[$hardwareTypeID] = $this->db->getInt('old_amount'); |
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} |
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$this->checkForExcessHardware(); |
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} |
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public function getAccountID() { |
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return $this->getPlayer()->getAccountID(); |
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} |
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public function updateCargo() { |
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if ($this->hasChangedCargo === true) { |
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// write cargo info |
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foreach ($this->getCargo() as $id => $amount) { |
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if ($amount > 0) { |
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$this->db->query('REPLACE INTO ship_has_cargo (account_id, game_id, good_id, amount) VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($amount) . ')'); |
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} else { |
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$this->db->query('DELETE FROM ship_has_cargo WHERE ' . $this->SQL . ' AND good_id = ' . $this->db->escapeNumber($id) . ' LIMIT 1'); |
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// Unset now to omit displaying this good with 0 amount |
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// before the next page is loaded. |
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unset($this->cargo[$id]); |
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} |
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} |
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$this->hasChangedCargo = false; |
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} |
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} |
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public function updateHardware() { |
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// write hardware info only for hardware that has changed |
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foreach ($this->hasChangedHardware as $hardwareTypeID => $hasChanged) { |
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if (!$hasChanged) { |
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continue; |
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} |
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$amount = $this->getHardware($hardwareTypeID); |
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if ($amount > 0) { |
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$this->db->query('REPLACE INTO ship_has_hardware (account_id, game_id, hardware_type_id, amount, old_amount) VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($hardwareTypeID) . ', ' . $this->db->escapeNumber($amount) . ', ' . $this->db->escapeNumber($this->getOldHardware($hardwareTypeID)) . ')'); |
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} else { |
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$this->db->query('DELETE FROM ship_has_hardware WHERE ' . $this->SQL . ' AND hardware_type_id = ' . $this->db->escapeNumber($hardwareTypeID)); |
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} |
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} |
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$this->hasChangedHardware = array(); |
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} |
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private function updateWeapon() { |
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if ($this->hasChangedWeapons === true) { |
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// write weapon info |
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$this->db->query('DELETE FROM ship_has_weapon WHERE ' . $this->SQL); |
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foreach ($this->weapons as $orderID => $weapon) { |
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$this->db->query('INSERT INTO ship_has_weapon (account_id, game_id, order_id, weapon_type_id, bonus_accuracy, bonus_damage) |
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VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($orderID) . ', ' . $this->db->escapeNumber($weapon->getWeaponTypeID()) . ', ' . $this->db->escapeBoolean($weapon->hasBonusAccuracy()) . ', ' . $this->db->escapeBoolean($weapon->hasBonusDamage()) . ')'); |
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} |
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$this->hasChangedWeapons = false; |
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} |
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} |
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public function update() { |
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$this->updateHardware(); |
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$this->updateWeapon(); |
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$this->updateCargo(); |
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// note: SmrShip::setShipTypeID updates the SmrPlayer only |
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$this->getPlayer()->update(); |
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} |
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/** |
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* given power level of new weapon, return whether there is enough power available to install it on this ship |
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*/ |
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public function checkPowerAvailable($powerLevel) { |
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return $this->getRemainingPower() >= $powerLevel; |
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} |
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public function isCloaked() { |
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if (!$this->hasCloak()) { |
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return false; |
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} |
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if (!isset($this->isCloaked)) { |
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$this->db->query('SELECT 1 FROM ship_is_cloaked WHERE ' . $this->SQL . ' LIMIT 1'); |
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$this->isCloaked = $this->db->getNumRows() > 0; |
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} |
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return $this->isCloaked; |
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} |
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public function decloak() { |
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$this->isCloaked = false; |
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$this->db->query('DELETE FROM ship_is_cloaked WHERE ' . $this->SQL . ' LIMIT 1'); |
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} |
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public function enableCloak() { |
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$this->isCloaked = true; |
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$this->db->query('REPLACE INTO ship_is_cloaked VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ')'); |
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} |
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public function cloakOverload() { |
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// 1 in 25 chance of cloak being destroyed if active |
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if ($this->isCloaked() && mt_rand(0, 99) < 5) { |
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$this->db->query('DELETE FROM ship_has_hardware |
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WHERE ' . $this->SQL . ' |
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AND hardware_type_id = 8 |
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LIMIT 1'); |
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$this->decloak(); |
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$this->setHardware(HARDWARE_CLOAK, 0); |
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return true; |
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} |
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return false; |
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} |
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public function setIllusion($shipID, $attack, $defense) { |
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$this->db->query('REPLACE INTO ship_has_illusion VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($shipID) . ', ' . $this->db->escapeNumber($attack) . ', ' . $this->db->escapeNumber($defense) . ')'); |
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} |
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public function disableIllusion() { |
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$this->db->query('DELETE FROM ship_has_illusion WHERE ' . $this->SQL . ' LIMIT 1'); |
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} |
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public function getIllusionShip() { |
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if (!isset($this->illusionShip)) { |
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$this->illusionShip = false; |
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$this->db->query('SELECT ship_has_illusion.*,ship_type.ship_name |
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FROM ship_has_illusion |
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JOIN ship_type USING(ship_type_id) |
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WHERE ' . $this->SQL . ' LIMIT 1'); |
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if ($this->db->nextRecord()) { |
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$this->illusionShip = array( |
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'ID' => $this->db->getInt('ship_type_id'), |
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'Attack' => $this->db->getInt('attack'), |
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'Defense' => $this->db->getInt('defense'), |
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'Name' => $this->db->getField('ship_name')); |
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} |
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} |
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return $this->illusionShip; |
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} |
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} |
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