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| Total Complexity | 132 |
| Total Lines | 544 |
| Duplicated Lines | 0 % |
| Changes | 1 | ||
| Bugs | 1 | Features | 0 |
Complex classes like SmrForce often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrForce, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 3 | class SmrForce { |
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| 4 | protected static array $CACHE_FORCES = []; |
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| 5 | protected static array $CACHE_SECTOR_FORCES = []; |
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| 6 | protected static array $TIDIED_UP = []; |
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| 7 | |||
| 8 | const LOWEST_MAX_EXPIRE_SCOUTS_ONLY = 432000; // 5 days |
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| 9 | const TIME_PER_SCOUT_ONLY = 86400; // 1 = 1 day |
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| 10 | const TIME_PERCENT_PER_SCOUT = 0.02; // 1/50th |
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| 11 | const TIME_PERCENT_PER_COMBAT = 0.02; // 1/50th |
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| 12 | const TIME_PERCENT_PER_MINE = 0.02; // 1/50th |
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| 13 | const REFRESH_ALL_TIME_PER_STACK = 1; // 1 second |
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| 14 | |||
| 15 | const MAX_MINES = 50; |
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| 16 | const MAX_CDS = 50; |
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| 17 | const MAX_SDS = 5; |
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| 18 | |||
| 19 | protected static $refreshAllHREF; |
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| 20 | |||
| 21 | protected Smr\Database $db; |
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| 22 | protected string $SQL; |
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| 23 | |||
| 24 | protected int $ownerID; |
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| 25 | protected int $sectorID; |
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| 26 | protected int $gameID; |
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| 27 | protected int $combatDrones = 0; |
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| 28 | protected int $scoutDrones = 0; |
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| 29 | protected int $mines = 0; |
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| 30 | protected int $expire = 0; |
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| 31 | |||
| 32 | protected bool $isNew; |
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| 33 | protected bool $hasChanged = false; |
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| 34 | |||
| 35 | public function __sleep() { |
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| 36 | return ['ownerID', 'sectorID', 'gameID']; |
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| 37 | } |
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| 38 | |||
| 39 | public static function refreshCache() : void { |
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| 40 | foreach (self::$CACHE_FORCES as $gameID => &$gameForces) { |
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| 41 | foreach ($gameForces as $sectorID => &$gameSectorForces) { |
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| 42 | foreach ($gameSectorForces as $ownerID => &$forces) { |
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| 43 | $forces = self::getForce($gameID, $sectorID, $ownerID, true); |
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| 44 | } |
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| 45 | } |
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| 46 | } |
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| 47 | } |
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| 48 | |||
| 49 | public static function clearCache() : void { |
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| 50 | self::$CACHE_FORCES = []; |
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| 51 | self::$CACHE_SECTOR_FORCES = []; |
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| 52 | } |
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| 53 | |||
| 54 | public static function saveForces() : void { |
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| 55 | foreach (self::$CACHE_FORCES as $gameForces) { |
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| 56 | foreach ($gameForces as $gameSectorForces) { |
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| 57 | foreach ($gameSectorForces as $forces) { |
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| 58 | $forces->update(); |
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| 59 | } |
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| 60 | } |
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| 61 | } |
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| 62 | } |
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| 63 | |||
| 64 | public static function getGalaxyForces(int $gameID, int $galaxyID, bool $forceUpdate = false) : array { |
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| 65 | $db = Smr\Database::getInstance(); |
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| 66 | $db->query('SELECT sector_has_forces.*, sector_id FROM sector LEFT JOIN sector_has_forces USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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| 67 | $galaxyForces = []; |
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| 68 | while ($db->nextRecord()) { |
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| 69 | $sectorID = $db->getInt('sector_id'); |
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| 70 | if (!$db->hasField('owner_id')) { |
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| 71 | self::$CACHE_SECTOR_FORCES[$gameID][$sectorID] = []; |
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| 72 | } else { |
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| 73 | $ownerID = $db->getInt('owner_id'); |
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| 74 | $force = self::getForce($gameID, $sectorID, $ownerID, $forceUpdate, $db); |
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| 75 | self::$CACHE_SECTOR_FORCES[$gameID][$sectorID][$ownerID] = $force; |
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| 76 | $galaxyForces[$sectorID][$ownerID] = $force; |
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| 77 | } |
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| 78 | } |
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| 79 | return $galaxyForces; |
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| 80 | } |
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| 81 | |||
| 82 | public static function getSectorForces(int $gameID, int $sectorID, bool $forceUpdate = false) : array { |
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| 83 | if ($forceUpdate || !isset(self::$CACHE_SECTOR_FORCES[$gameID][$sectorID])) { |
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| 84 | self::tidyUpForces(SmrGalaxy::getGalaxyContaining($gameID, $sectorID)); |
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| 85 | $db = Smr\Database::getInstance(); |
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| 86 | $db->query('SELECT * FROM sector_has_forces WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY expire_time ASC'); |
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| 87 | $forces = array(); |
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| 88 | while ($db->nextRecord()) { |
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| 89 | $ownerID = $db->getInt('owner_id'); |
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| 90 | $forces[$ownerID] = self::getForce($gameID, $sectorID, $ownerID, $forceUpdate, $db); |
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| 91 | } |
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| 92 | self::$CACHE_SECTOR_FORCES[$gameID][$sectorID] = $forces; |
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| 93 | } |
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| 94 | return self::$CACHE_SECTOR_FORCES[$gameID][$sectorID]; |
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| 95 | } |
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| 96 | |||
| 97 | public static function getForce(int $gameID, int $sectorID, int $ownerID, bool $forceUpdate = false, Smr\Database $db = null) : self { |
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| 98 | if ($forceUpdate || !isset(self::$CACHE_FORCES[$gameID][$sectorID][$ownerID])) { |
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| 99 | self::tidyUpForces(SmrGalaxy::getGalaxyContaining($gameID, $sectorID)); |
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| 100 | $p = new SmrForce($gameID, $sectorID, $ownerID, $db); |
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| 101 | self::$CACHE_FORCES[$gameID][$sectorID][$ownerID] = $p; |
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| 102 | } |
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| 103 | return self::$CACHE_FORCES[$gameID][$sectorID][$ownerID]; |
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| 104 | } |
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| 105 | |||
| 106 | public static function tidyUpForces(SmrGalaxy $galaxyToTidy) : void { |
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| 107 | if (!isset(self::$TIDIED_UP[$galaxyToTidy->getGameID()][$galaxyToTidy->getGalaxyID()])) { |
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| 108 | self::$TIDIED_UP[$galaxyToTidy->getGameID()][$galaxyToTidy->getGalaxyID()] = true; |
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| 109 | $db = Smr\Database::getInstance(); |
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| 110 | $db->query('UPDATE sector_has_forces |
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| 111 | SET refresher=0, |
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| 112 | expire_time = (refresh_at + if(combat_drones+mines=0, |
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| 113 | LEAST('.$db->escapeNumber(self::LOWEST_MAX_EXPIRE_SCOUTS_ONLY) . ', scout_drones*' . $db->escapeNumber(self::TIME_PER_SCOUT_ONLY) . '), |
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| 114 | LEAST('.$db->escapeNumber($galaxyToTidy->getMaxForceTime()) . ', (combat_drones*' . $db->escapeNumber(self::TIME_PERCENT_PER_COMBAT) . '+scout_drones*' . $db->escapeNumber(self::TIME_PERCENT_PER_SCOUT) . '+mines*' . $db->escapeNumber(self::TIME_PERCENT_PER_MINE) . ')*' . $db->escapeNumber($galaxyToTidy->getMaxForceTime()) . ') |
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| 115 | )) |
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| 116 | WHERE game_id = '.$db->escapeNumber($galaxyToTidy->getGameID()) . ' AND sector_id >= ' . $db->escapeNumber($galaxyToTidy->getStartSector()) . ' AND sector_id <= ' . $db->escapeNumber($galaxyToTidy->getEndSector()) . ' AND refresher != 0 AND refresh_at <= ' . $db->escapeNumber(Smr\Epoch::time())); |
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| 117 | $db->query('DELETE FROM sector_has_forces WHERE expire_time < ' . $db->escapeNumber(Smr\Epoch::time())); |
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| 118 | } |
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| 119 | } |
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| 120 | |||
| 121 | protected function __construct(int $gameID, int $sectorID, int $ownerID, Smr\Database $db = null) { |
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| 122 | $this->db = Smr\Database::getInstance(); |
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| 123 | $this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' |
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| 124 | AND sector_id = '.$this->db->escapeNumber($sectorID) . ' |
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| 125 | AND owner_id = '.$this->db->escapeNumber($ownerID); |
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| 126 | |||
| 127 | if (isset($db)) { |
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| 128 | $this->isNew = false; |
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| 129 | } else { |
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| 130 | $db = $this->db; |
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| 131 | $this->db->query('SELECT * FROM sector_has_forces WHERE ' . $this->SQL); |
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| 132 | $this->isNew = !$db->nextRecord(); |
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| 133 | } |
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| 134 | |||
| 135 | $this->gameID = $gameID; |
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| 136 | $this->ownerID = $ownerID; |
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| 137 | $this->sectorID = $sectorID; |
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| 138 | if (!$this->isNew) { |
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| 139 | $this->combatDrones = $db->getInt('combat_drones'); |
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| 140 | $this->scoutDrones = $db->getInt('scout_drones'); |
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| 141 | $this->mines = $db->getInt('mines'); |
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| 142 | $this->expire = $db->getInt('expire_time'); |
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| 143 | } |
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| 144 | } |
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| 145 | |||
| 146 | public function exists() : bool { |
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| 147 | return ($this->hasCDs() || $this->hasSDs() || $this->hasMines()) && !$this->hasExpired(); |
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| 148 | } |
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| 149 | |||
| 150 | public function hasMaxCDs() : bool { |
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| 151 | return $this->getCDs() >= self::MAX_CDS; |
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| 152 | } |
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| 153 | |||
| 154 | public function hasMaxSDs() : bool { |
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| 156 | } |
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| 157 | |||
| 158 | public function hasMaxMines() : bool { |
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| 159 | return $this->getMines() >= self::MAX_MINES; |
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| 160 | } |
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| 161 | |||
| 162 | public function hasCDs() : bool { |
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| 163 | return $this->getCDs() > 0; |
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| 164 | } |
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| 165 | |||
| 166 | public function hasSDs() : bool { |
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| 167 | return $this->getSDs() > 0; |
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| 168 | } |
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| 169 | |||
| 170 | public function hasMines() : bool { |
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| 171 | return $this->getMines() > 0; |
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| 172 | } |
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| 173 | |||
| 174 | public function getCDs() : int { |
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| 175 | return $this->combatDrones; |
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| 176 | } |
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| 177 | |||
| 178 | public function getSDs() : int { |
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| 179 | return $this->scoutDrones; |
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| 180 | } |
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| 181 | |||
| 182 | public function getMines() : int { |
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| 183 | return $this->mines; |
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| 184 | } |
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| 185 | |||
| 186 | public function addMines(int $amount) : void { |
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| 187 | if ($amount < 0) { |
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| 188 | throw new Exception('Cannot add negative mines.'); |
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| 189 | } |
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| 190 | $this->setMines($this->getMines() + $amount); |
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| 191 | } |
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| 192 | |||
| 193 | public function addCDs(int $amount) : void { |
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| 194 | if ($amount < 0) { |
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| 195 | throw new Exception('Cannot add negative CDs.'); |
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| 196 | } |
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| 197 | $this->setCDs($this->getCDs() + $amount); |
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| 198 | } |
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| 199 | |||
| 200 | public function addSDs(int $amount) : void { |
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| 201 | if ($amount < 0) { |
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| 202 | throw new Exception('Cannot add negative SDs.'); |
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| 203 | } |
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| 204 | $this->setSDs($this->getSDs() + $amount); |
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| 205 | } |
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| 206 | |||
| 207 | public function takeMines(int $amount) : void { |
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| 208 | if ($amount < 0) { |
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| 209 | throw new Exception('Cannot take negative mines.'); |
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| 210 | } |
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| 211 | $this->setMines($this->getMines() - $amount); |
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| 212 | } |
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| 213 | |||
| 214 | public function takeCDs(int $amount) : void { |
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| 215 | if ($amount < 0) { |
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| 216 | throw new Exception('Cannot take negative CDs.'); |
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| 217 | } |
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| 218 | $this->setCDs($this->getCDs() - $amount); |
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| 219 | } |
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| 220 | |||
| 221 | public function takeSDs(int $amount) : void { |
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| 222 | if ($amount < 0) { |
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| 223 | throw new Exception('Cannot take negative SDs.'); |
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| 224 | } |
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| 225 | $this->setSDs($this->getSDs() - $amount); |
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| 226 | } |
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| 227 | |||
| 228 | public function setMines(int $amount) : void { |
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| 229 | if ($amount < 0) { |
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| 230 | throw new Exception('Cannot set negative mines.'); |
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| 231 | } |
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| 232 | if ($amount == $this->getMines()) { |
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| 233 | return; |
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| 234 | } |
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| 235 | $this->hasChanged = true; |
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| 236 | $this->mines = $amount; |
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| 237 | } |
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| 238 | |||
| 239 | public function setCDs(int $amount) : void { |
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| 240 | if ($amount < 0) { |
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| 241 | throw new Exception('Cannot set negative CDs.'); |
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| 242 | } |
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| 243 | if ($amount == $this->getCDs()) { |
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| 244 | return; |
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| 245 | } |
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| 246 | $this->hasChanged = true; |
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| 247 | $this->combatDrones = $amount; |
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| 248 | } |
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| 249 | |||
| 250 | public function setSDs(int $amount) : void { |
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| 251 | if ($amount < 0) { |
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| 252 | throw new Exception('Cannot set negative SDs.'); |
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| 253 | } |
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| 254 | if ($amount == $this->getSDs()) { |
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| 255 | return; |
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| 256 | } |
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| 257 | $this->hasChanged = true; |
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| 258 | $this->scoutDrones = $amount; |
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| 259 | } |
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| 260 | |||
| 261 | public function hasExpired() : bool { |
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| 262 | return $this->expire < Smr\Epoch::time(); |
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| 263 | } |
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| 264 | |||
| 265 | public function getExpire() { |
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| 266 | return $this->expire; |
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| 267 | } |
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| 268 | |||
| 269 | public function setExpire(int $time) : void { |
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| 270 | if ($time < 0) { |
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| 271 | throw new Exception('Cannot set negative expiry.'); |
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| 272 | } |
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| 273 | if ($time == $this->getExpire()) { |
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| 274 | return; |
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| 275 | } |
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| 276 | if ($time > Smr\Epoch::time() + $this->getMaxExpireTime()) { |
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| 277 | $time = Smr\Epoch::time() + $this->getMaxExpireTime(); |
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| 278 | } |
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| 279 | $this->hasChanged = true; |
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| 280 | $this->expire = $time; |
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| 281 | if (!$this->isNew) { |
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| 282 | $this->update(); |
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| 283 | } |
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| 284 | } |
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| 285 | |||
| 286 | public function updateExpire() : void { |
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| 287 | // Changed (26/10/05) - scout drones count * 2 |
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| 288 | if ($this->getCDs() == 0 && $this->getMines() == 0 && $this->getSDs() > 0) { |
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| 289 | $time = self::TIME_PER_SCOUT_ONLY * $this->getSDs(); |
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| 290 | } else { |
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| 291 | $time = ($this->getCDs() * self::TIME_PERCENT_PER_COMBAT + $this->getSDs() * self::TIME_PERCENT_PER_SCOUT + $this->getMines() * self::TIME_PERCENT_PER_MINE) * $this->getMaxGalaxyExpireTime(); |
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| 292 | } |
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| 293 | $this->setExpire(Smr\Epoch::time() + IFloor($time)); |
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| 294 | } |
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| 295 | |||
| 296 | public function getMaxExpireTime() : int { |
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| 297 | if ($this->hasCDs() || $this->hasMines()) { |
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| 298 | return $this->getMaxGalaxyExpireTime(); |
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| 299 | } |
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| 300 | if (!$this->hasCDs() && !$this->hasMines() && $this->hasSDs()) { |
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| 301 | return max(self::LOWEST_MAX_EXPIRE_SCOUTS_ONLY, $this->getMaxGalaxyExpireTime()); |
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| 302 | } |
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| 303 | return 0; |
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| 304 | } |
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| 305 | |||
| 306 | public function getMaxGalaxyExpireTime() : int { |
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| 307 | return $this->getGalaxy()->getMaxForceTime(); |
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| 308 | } |
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| 309 | |||
| 310 | public function getBumpTurnCost(AbstractSmrShip $ship) : int { |
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| 311 | $mines = $this->getMines(); |
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| 312 | if ($mines <= 1) { |
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| 313 | return 0; |
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| 314 | } |
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| 315 | if ($mines < 10) { |
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| 316 | $turns = 1; |
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| 317 | } elseif ($mines < 25) { |
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| 318 | $turns = 2; |
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| 319 | } else { |
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| 320 | $turns = 3; |
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| 321 | } |
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| 322 | if ($ship->isFederal() || $ship->hasDCS()) { |
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| 323 | $turns -= 1; |
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| 324 | } |
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| 325 | return $turns; |
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| 326 | } |
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| 327 | |||
| 328 | public function getAttackTurnCost(AbstractSmrShip $ship) : int { |
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| 329 | if ($ship->isFederal() || $ship->hasDCS()) { |
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| 330 | return 2; |
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| 331 | } |
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| 332 | return 3; |
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| 333 | } |
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| 334 | |||
| 335 | public function getOwnerID() : int { |
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| 336 | return $this->ownerID; |
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| 337 | } |
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| 338 | |||
| 339 | public function getGameID() : int { |
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| 340 | return $this->gameID; |
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| 341 | } |
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| 342 | |||
| 343 | public function getSector() : SmrSector { |
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| 344 | return SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
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| 345 | } |
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| 346 | |||
| 347 | public function getSectorID() : int { |
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| 348 | return $this->sectorID; |
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| 349 | } |
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| 350 | |||
| 351 | public function ping(string $pingMessage, AbstractSmrPlayer $playerPinging, bool $skipCheck = false) : void { |
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| 352 | if (!$this->hasSDs() && !$skipCheck) { |
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| 353 | return; |
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| 354 | } |
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| 355 | $owner = $this->getOwner(); |
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| 356 | if (!$playerPinging->sameAlliance($owner)) { |
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| 357 | $playerPinging->sendMessage($owner->getAccountID(), MSG_SCOUT, $pingMessage, false); |
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| 358 | } |
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| 359 | } |
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| 360 | |||
| 361 | public function getGalaxy() : SmrGalaxy { |
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| 362 | return SmrGalaxy::getGalaxyContaining($this->getGameID(), $this->getSectorID()); |
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| 363 | } |
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| 364 | |||
| 365 | public function getOwner() : AbstractSmrPlayer { |
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| 366 | return SmrPlayer::getPlayer($this->getOwnerID(), $this->getGameID()); |
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| 367 | } |
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| 368 | |||
| 369 | public function update() : void { |
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| 370 | if (!$this->isNew) { |
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| 371 | if (!$this->exists()) { |
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| 372 | $this->db->query('DELETE FROM sector_has_forces WHERE ' . $this->SQL); |
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| 373 | $this->isNew = true; |
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| 374 | } elseif ($this->hasChanged) { |
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| 375 | $this->db->query('UPDATE sector_has_forces SET combat_drones = ' . $this->db->escapeNumber($this->combatDrones) . ', scout_drones = ' . $this->db->escapeNumber($this->scoutDrones) . ', mines = ' . $this->db->escapeNumber($this->mines) . ', expire_time = ' . $this->db->escapeNumber($this->expire) . ' WHERE ' . $this->SQL); |
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| 376 | } |
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| 377 | } elseif ($this->exists()) { |
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| 378 | $this->db->query('INSERT INTO sector_has_forces (game_id, sector_id, owner_id, combat_drones, scout_drones, mines, expire_time) |
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| 379 | VALUES('.$this->db->escapeNumber($this->gameID) . ', ' . $this->db->escapeNumber($this->sectorID) . ', ' . $this->db->escapeNumber($this->ownerID) . ', ' . $this->db->escapeNumber($this->combatDrones) . ', ' . $this->db->escapeNumber($this->scoutDrones) . ', ' . $this->db->escapeNumber($this->mines) . ', ' . $this->db->escapeNumber($this->expire) . ')'); |
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| 380 | $this->isNew = false; |
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| 381 | } |
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| 382 | // This instance is now in sync with the database |
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| 383 | $this->hasChanged = false; |
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| 384 | } |
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| 385 | |||
| 386 | /** |
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| 387 | * Update the table fields associated with using Refresh All |
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| 388 | */ |
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| 389 | public function updateRefreshAll(SmrPlayer $player, int $refreshTime) : void { |
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| 390 | $this->db->query('UPDATE sector_has_forces SET refresh_at=' . $this->db->escapeNumber($refreshTime) . ', refresher=' . $this->db->escapeNumber($player->getAccountID()) . ' WHERE ' . $this->SQL); |
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| 391 | } |
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| 392 | |||
| 393 | public function getExamineDropForcesHREF() : string { |
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| 397 | } |
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| 398 | |||
| 399 | public function getAttackForcesHREF() : string { |
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| 400 | $container = Page::create('forces_attack_processing.php'); |
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| 401 | $container['action'] = 'attack'; |
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| 402 | $container['owner_id'] = $this->getOwnerID(); |
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| 403 | return $container->href(); |
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| 404 | } |
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| 405 | |||
| 406 | public function getRefreshHREF() : string { |
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| 407 | $container = Page::create('forces_refresh_processing.php'); |
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| 408 | $container['owner_id'] = $this->getOwnerID(); |
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| 409 | return $container->href(); |
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| 410 | } |
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| 411 | |||
| 412 | protected function getDropContainer() : Page { |
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| 413 | $container = Page::create('forces_drop_processing.php'); |
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| 414 | $container['owner_id'] = $this->getOwnerID(); |
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| 415 | return $container; |
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| 416 | } |
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| 417 | |||
| 418 | public function getDropSDHREF() : string { |
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| 419 | $container = $this->getDropContainer(); |
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| 420 | $container['drop_scout_drones'] = 1; |
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| 421 | return $container->href(); |
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| 422 | } |
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| 423 | |||
| 424 | public function getTakeSDHREF() : string { |
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| 425 | $container = $this->getDropContainer(); |
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| 426 | $container['take_scout_drones'] = 1; |
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| 427 | return $container->href(); |
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| 428 | } |
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| 429 | |||
| 430 | public function getDropCDHREF() : string { |
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| 431 | $container = $this->getDropContainer(); |
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| 432 | $container['drop_combat_drones'] = 1; |
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| 433 | return $container->href(); |
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| 434 | } |
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| 435 | |||
| 436 | public function getTakeCDHREF() : string { |
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| 440 | } |
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| 441 | |||
| 442 | public function getDropMineHREF() : string { |
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| 443 | $container = $this->getDropContainer(); |
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| 444 | $container['drop_mines'] = 1; |
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| 445 | return $container->href(); |
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| 446 | } |
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| 447 | |||
| 448 | public function getTakeMineHREF() : string { |
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| 449 | $container = $this->getDropContainer(); |
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| 450 | $container['take_mines'] = 1; |
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| 451 | return $container->href(); |
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| 452 | } |
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| 453 | |||
| 454 | public static function getRefreshAllHREF() : string { |
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| 455 | $container = Page::create('forces_mass_refresh.php'); |
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| 456 | return $container->href(); |
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| 457 | } |
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| 458 | |||
| 459 | public function shootPlayers(array $targetPlayers, bool $minesAreAttacker) : array { |
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| 460 | $results = array('TotalDamage' => 0); |
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| 461 | if (!$this->exists()) { |
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| 462 | $results['DeadBeforeShot'] = true; |
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| 463 | return $results; |
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| 464 | } |
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| 465 | $results['DeadBeforeShot'] = false; |
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| 466 | |||
| 467 | if ($this->hasMines()) { |
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| 468 | $thisMines = new SmrMines($this->getMines()); |
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| 469 | $results['Results']['Mines'] = $thisMines->shootPlayerAsForce($this, array_rand_value($targetPlayers), $minesAreAttacker); |
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| 470 | $results['TotalDamage'] += $results['Results']['Mines']['ActualDamage']['TotalDamage']; |
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| 471 | } |
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| 472 | |||
| 473 | if ($this->hasCDs()) { |
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| 474 | $thisCDs = new SmrCombatDrones($this->getCDs()); |
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| 475 | $results['Results']['Drones'] = $thisCDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
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| 476 | $results['TotalDamage'] += $results['Results']['Drones']['ActualDamage']['TotalDamage']; |
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| 477 | } |
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| 478 | |||
| 479 | if (!$minesAreAttacker) { |
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| 480 | if ($this->hasSDs()) { |
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| 481 | $thisSDs = new SmrScoutDrones($this->getSDs()); |
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| 482 | $results['Results']['Scouts'] = $thisSDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
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| 483 | $results['TotalDamage'] += $results['Results']['Scouts']['ActualDamage']['TotalDamage']; |
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| 484 | } |
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| 485 | } |
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| 486 | |||
| 487 | $results['ForcesDestroyed'] = !$this->exists(); |
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| 488 | return $results; |
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| 489 | } |
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| 490 | |||
| 491 | public function doWeaponDamage(array $damage) : array { |
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| 492 | $alreadyDead = !$this->exists(); |
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| 493 | $minesDamage = 0; |
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| 494 | $cdDamage = 0; |
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| 495 | $sdDamage = 0; |
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| 496 | if (!$alreadyDead) { |
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| 497 | $minesDamage = $this->doMinesDamage(min($damage['MaxDamage'], $damage['Armour'])); |
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| 498 | $damage['Armour'] -= $minesDamage; |
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| 499 | $damage['MaxDamage'] -= $minesDamage; |
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| 500 | if (!$this->hasMines() && ($minesDamage == 0 || $damage['Rollover'])) { |
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| 501 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
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| 502 | $damage['Armour'] -= $cdDamage; |
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| 503 | $damage['MaxDamage'] -= $cdDamage; |
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| 504 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
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| 505 | $sdDamage = $this->doSDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
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| 506 | } |
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| 507 | } |
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| 508 | } |
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| 509 | $return = array( |
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| 510 | 'KillingShot' => !$alreadyDead && !$this->exists(), |
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| 511 | 'TargetAlreadyDead' => $alreadyDead, |
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| 512 | 'Mines' => $minesDamage, |
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| 513 | 'NumMines' => $minesDamage / MINE_ARMOUR, |
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| 514 | 'HasMines' => $this->hasMines(), |
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| 515 | 'CDs' => $cdDamage, |
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| 516 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
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| 517 | 'HasCDs' => $this->hasCDs(), |
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| 518 | 'SDs' => $sdDamage, |
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| 519 | 'NumSDs' => $sdDamage / SD_ARMOUR, |
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| 520 | 'HasSDs' => $this->hasSDs(), |
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| 521 | 'TotalDamage' => $minesDamage + $cdDamage + $sdDamage |
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| 522 | ); |
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| 523 | return $return; |
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| 524 | } |
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| 525 | |||
| 526 | protected function doMinesDamage(int $damage) : int { |
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| 527 | $actualDamage = min($this->getMines(), IFloor($damage / MINE_ARMOUR)); |
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| 528 | $this->takeMines($actualDamage); |
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| 529 | return $actualDamage * MINE_ARMOUR; |
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| 530 | } |
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| 531 | |||
| 532 | protected function doCDDamage(int $damage) : int { |
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| 536 | } |
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| 537 | |||
| 538 | protected function doSDDamage(int $damage) : int { |
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| 539 | $actualDamage = min($this->getSDs(), IFloor($damage / SD_ARMOUR)); |
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| 540 | $this->takeSDs($actualDamage); |
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| 541 | return $actualDamage * SD_ARMOUR; |
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| 542 | } |
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| 543 | |||
| 544 | public function killForcesByPlayer(AbstractSmrPlayer $killer) : array { |
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|
|
|||
| 545 | $return = array(); |
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| 546 | return $return; |
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| 547 | } |
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| 548 | } |
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| 549 |
This check looks for parameters that have been defined for a function or method, but which are not used in the method body.