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| Total Complexity | 243 |
| Total Lines | 1092 |
| Duplicated Lines | 0 % |
| Changes | 2 | ||
| Bugs | 0 | Features | 0 |
Complex classes like AbstractSmrShip often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrShip, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 7 | class AbstractSmrShip { |
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| 8 | protected static array $CACHE_BASE_SHIPS = []; |
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| 9 | |||
| 10 | // Player exp gained for each point of damage done |
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| 11 | const EXP_PER_DAMAGE_PLAYER = 0.375; |
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| 12 | const EXP_PER_DAMAGE_PLANET = 1.0; // note that planet damage is reduced |
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| 13 | const EXP_PER_DAMAGE_PORT = 0.15; |
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| 14 | const EXP_PER_DAMAGE_FORCE = 0.075; |
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| 15 | |||
| 16 | const STARTER_SHIPS = [ |
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| 17 | RACE_NEUTRAL => SHIP_TYPE_GALACTIC_SEMI, |
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| 18 | RACE_ALSKANT => SHIP_TYPE_SMALL_TIMER, |
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| 19 | RACE_CREONTI => SHIP_TYPE_MEDIUM_CARGO_HULK, |
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| 20 | RACE_HUMAN => SHIP_TYPE_LIGHT_FREIGHTER, |
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| 21 | RACE_IKTHORNE => SHIP_TYPE_TINY_DELIGHT, |
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| 22 | RACE_SALVENE => SHIP_TYPE_HATCHLINGS_DUE, |
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| 23 | RACE_THEVIAN => SHIP_TYPE_SWIFT_VENTURE, |
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| 24 | RACE_WQHUMAN => SHIP_TYPE_SLIP_FREIGHTER, |
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| 25 | RACE_NIJARIN => SHIP_TYPE_REDEEMER, |
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| 26 | ]; |
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| 27 | |||
| 28 | protected AbstractSmrPlayer $player; |
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| 29 | |||
| 30 | protected int $gameID; |
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| 31 | protected array $baseShip; |
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| 32 | |||
| 33 | protected array $weapons = []; |
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| 34 | protected array $cargo = []; |
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| 35 | protected array $hardware = []; |
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| 36 | protected bool $isCloaked = false; |
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| 37 | protected array|false $illusionShip = false; |
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| 38 | |||
| 39 | protected bool $hasChangedWeapons = false; |
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| 40 | protected bool $hasChangedCargo = false; |
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| 41 | protected array $hasChangedHardware = []; |
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| 42 | protected bool $hasChangedCloak = false; |
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| 43 | protected bool $hasChangedIllusion = false; |
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| 44 | |||
| 45 | public static function getBaseShip(int $shipTypeID, bool $forceUpdate = false) : array { |
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| 46 | if ($forceUpdate || !isset(self::$CACHE_BASE_SHIPS[$shipTypeID])) { |
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| 47 | // determine ship |
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| 48 | $db = Smr\Database::getInstance(); |
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| 49 | $db->query('SELECT * FROM ship_type WHERE ship_type_id = ' . $db->escapeNumber($shipTypeID) . ' LIMIT 1'); |
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| 50 | if ($db->nextRecord()) { |
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| 51 | self::$CACHE_BASE_SHIPS[$shipTypeID] = self::buildBaseShip($db); |
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| 52 | } else { |
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| 53 | throw new Exception('Invalid shipTypeID: ' . $shipTypeID); |
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| 54 | } |
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| 55 | } |
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| 56 | return self::$CACHE_BASE_SHIPS[$shipTypeID]; |
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| 57 | } |
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| 58 | |||
| 59 | protected static function buildBaseShip(Smr\Database $db) : array { |
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| 129 | } |
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| 130 | |||
| 131 | public static function getAllBaseShips() : array { |
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| 132 | // determine ship |
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| 133 | $db = Smr\Database::getInstance(); |
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| 134 | $db->query('SELECT * FROM ship_type ORDER BY ship_type_id ASC'); |
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| 135 | while ($db->nextRecord()) { |
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| 136 | if (!isset(self::$CACHE_BASE_SHIPS[$db->getInt('ship_type_id')])) { |
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| 137 | self::$CACHE_BASE_SHIPS[$db->getInt('ship_type_id')] = self::buildBaseShip($db); |
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| 138 | } |
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| 139 | } |
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| 140 | return self::$CACHE_BASE_SHIPS; |
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| 141 | } |
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| 142 | |||
| 143 | public function __construct(AbstractSmrPlayer $player) { |
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| 144 | $this->player = $player; |
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| 145 | $this->gameID = $player->getGameID(); |
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| 146 | $this->regenerateBaseShip(); |
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| 147 | } |
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| 148 | |||
| 149 | protected function regenerateBaseShip() : void { |
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| 150 | $this->baseShip = AbstractSmrShip::getBaseShip($this->player->getShipTypeID()); |
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| 151 | } |
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| 152 | |||
| 153 | public function checkForExcess() : void { |
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| 154 | $this->checkForExcessHardware(); |
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| 155 | $this->checkForExcessWeapons(); |
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| 156 | $this->checkForExcessCargo(); |
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| 157 | } |
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| 158 | |||
| 159 | public function checkForExcessWeapons() : void { |
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| 160 | while ($this->hasWeapons() && ($this->getPowerUsed() > $this->getMaxPower() || $this->getNumWeapons() > $this->getHardpoints())) { |
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| 161 | //erase the first weapon 1 at a time until we are okay |
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| 162 | $this->removeLastWeapon(); |
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| 163 | } |
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| 164 | } |
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| 165 | |||
| 166 | public function checkForExcessCargo() : void { |
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| 167 | if ($this->hasCargo()) { |
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| 168 | $excess = array_sum($this->getCargo()) - $this->getCargoHolds(); |
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| 169 | foreach ($this->getCargo() as $goodID => $amount) { |
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| 170 | if ($excess > 0) { |
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| 171 | $decreaseAmount = min($amount, $excess); |
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| 172 | $this->decreaseCargo($goodID, $decreaseAmount); |
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| 173 | $excess -= $decreaseAmount; |
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| 174 | } else { |
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| 175 | // No more excess cargo |
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| 176 | break; |
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| 177 | } |
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| 178 | } |
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| 179 | } |
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| 180 | } |
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| 181 | |||
| 182 | public function checkForExcessHardware() : void { |
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| 183 | //check hardware to see if anything needs to be removed |
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| 184 | foreach ($this->getHardware() as $hardwareTypeID => $amount) { |
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| 185 | if ($amount > ($max = $this->getMaxHardware($hardwareTypeID))) { |
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| 186 | $this->setHardware($hardwareTypeID, $max); |
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| 187 | } |
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| 188 | } |
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| 189 | } |
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| 190 | |||
| 191 | /** |
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| 192 | * Set all hardware to its maximum value for this ship. |
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| 193 | */ |
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| 194 | public function setHardwareToMax() : void { |
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| 195 | foreach ($this->getMaxHardware() as $key => $max) { |
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| 196 | $this->setHardware($key, $max); |
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| 197 | } |
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| 198 | } |
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| 199 | |||
| 200 | public function getPowerUsed() : int { |
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| 201 | $power = 0; |
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| 202 | foreach ($this->weapons as $weapon) { |
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| 203 | $power += $weapon->getPowerLevel(); |
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| 204 | } |
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| 205 | return $power; |
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| 206 | } |
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| 207 | |||
| 208 | public function getRemainingPower() : int { |
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| 209 | return $this->getMaxPower() - $this->getPowerUsed(); |
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| 210 | } |
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| 211 | |||
| 212 | /** |
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| 213 | * given power level of new weapon, return whether there is enough power available to install it on this ship |
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| 214 | */ |
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| 215 | public function checkPowerAvailable(int $powerLevel) : bool { |
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| 216 | return $this->getRemainingPower() >= $powerLevel; |
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| 217 | } |
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| 218 | |||
| 219 | public function getMaxPower() : int { |
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| 220 | return $this->baseShip['MaxPower']; |
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| 221 | } |
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| 222 | |||
| 223 | public function hasIllegalGoods() : bool { |
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| 224 | return $this->hasCargo(GOODS_SLAVES) || $this->hasCargo(GOODS_WEAPONS) || $this->hasCargo(GOODS_NARCOTICS); |
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| 225 | } |
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| 226 | |||
| 227 | public function getDisplayAttackRating() : int { |
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| 228 | if ($this->hasActiveIllusion()) { |
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| 229 | return $this->getIllusionAttack(); |
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| 230 | } else { |
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| 231 | return $this->getAttackRating(); |
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| 232 | } |
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| 233 | } |
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| 234 | |||
| 235 | public function getDisplayDefenseRating() : int { |
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| 236 | if ($this->hasActiveIllusion()) { |
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| 237 | return $this->getIllusionDefense(); |
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| 238 | } else { |
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| 239 | return $this->getDefenseRating(); |
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| 240 | } |
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| 241 | } |
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| 242 | |||
| 243 | public function getDisplayName() : string { |
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| 244 | if ($this->hasActiveIllusion()) { |
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| 245 | return $this->getIllusionShipName(); |
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| 246 | } else { |
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| 247 | return $this->getName(); |
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| 248 | } |
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| 249 | } |
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| 250 | |||
| 251 | public function getAttackRating() : int { |
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| 252 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getCDs() * 2) / 40); |
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| 253 | } |
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| 254 | |||
| 255 | public function getAttackRatingWithMaxCDs() : int { |
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| 256 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getMaxCDs() * .7) / 40); |
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| 257 | } |
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| 258 | |||
| 259 | public function getDefenseRating() : int { |
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| 260 | return IRound((($this->getShields() + $this->getArmour()) / 100) + (($this->getCDs() * 3) / 100)); |
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| 261 | } |
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| 262 | |||
| 263 | public function getMaxDefenseRating() : int { |
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| 264 | return IRound((($this->getMaxShields() + $this->getMaxArmour()) / 100) + (($this->getMaxCDs() * 3) / 100)); |
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| 265 | } |
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| 266 | |||
| 267 | public function getShieldLow() : int { return IFloor($this->getShields() / 100) * 100; } |
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| 268 | public function getShieldHigh() : int { return $this->getShieldLow() + 100; } |
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| 269 | public function getArmourLow() : int { return IFloor($this->getArmour() / 100) * 100; } |
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| 270 | public function getArmourHigh() : int { return $this->getArmourLow() + 100; } |
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| 271 | public function getCDsLow() : int { return IFloor($this->getCDs() / 100) * 100; } |
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| 272 | public function getCDsHigh() : int { return $this->getCDsLow() + 100; } |
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| 273 | |||
| 274 | |||
| 275 | |||
| 276 | public function addWeapon(SmrWeapon $weapon) : SmrWeapon|false { |
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| 277 | if ($this->hasOpenWeaponSlots() && $this->checkPowerAvailable($weapon->getPowerLevel())) { |
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| 278 | array_push($this->weapons, $weapon); |
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| 279 | $this->hasChangedWeapons = true; |
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| 280 | return $weapon; |
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| 281 | } |
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| 282 | return false; |
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| 283 | } |
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| 284 | |||
| 285 | public function moveWeaponUp(int $orderID) : void { |
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| 286 | $replacement = $orderID - 1; |
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| 287 | if ($replacement < 0) { |
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| 288 | // Shift everything up by one and put the selected weapon at the bottom |
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| 289 | array_push($this->weapons, array_shift($this->weapons)); |
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| 290 | } else { |
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| 291 | // Swap the selected weapon with the one above it |
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| 292 | $temp = $this->weapons[$replacement]; |
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| 293 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
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| 294 | $this->weapons[$orderID] = $temp; |
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| 295 | } |
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| 296 | $this->hasChangedWeapons = true; |
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| 297 | } |
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| 298 | |||
| 299 | public function moveWeaponDown(int $orderID) : void { |
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| 300 | $replacement = $orderID + 1; |
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| 301 | if ($replacement >= count($this->weapons)) { |
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| 302 | // Shift everything down by one and put the selected weapon at the top |
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| 303 | array_unshift($this->weapons, array_pop($this->weapons)); |
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| 304 | } else { |
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| 305 | // Swap the selected weapon with the one below it |
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| 306 | $temp = $this->weapons[$replacement]; |
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| 307 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
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| 308 | $this->weapons[$orderID] = $temp; |
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| 309 | } |
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| 310 | $this->hasChangedWeapons = true; |
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| 311 | } |
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| 312 | |||
| 313 | public function setWeaponLocations(array $orderArray) : void { |
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| 314 | $weapons = $this->weapons; |
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| 315 | foreach ($orderArray as $newOrder => $oldOrder) { |
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| 316 | $this->weapons[$newOrder] = $weapons[$oldOrder]; |
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| 317 | } |
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| 318 | $this->hasChangedWeapons = true; |
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| 319 | } |
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| 320 | |||
| 321 | public function removeLastWeapon() : void { |
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| 322 | $this->removeWeapon($this->getNumWeapons() - 1); |
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| 323 | } |
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| 324 | |||
| 325 | public function removeWeapon(int $orderID) : void { |
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| 326 | // Remove the specified weapon, then reindex the array |
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| 327 | unset($this->weapons[$orderID]); |
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| 328 | $this->weapons = array_values($this->weapons); |
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| 329 | $this->hasChangedWeapons = true; |
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| 330 | } |
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| 331 | |||
| 332 | public function removeAllWeapons() : void { |
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| 333 | $this->weapons = array(); |
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| 334 | $this->hasChangedWeapons = true; |
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| 335 | } |
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| 336 | |||
| 337 | public function removeAllCargo() : void { |
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| 338 | foreach ($this->cargo as $goodID => $amount) { |
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| 339 | $this->setCargo($goodID, 0); |
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| 340 | } |
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| 341 | } |
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| 342 | |||
| 343 | public function removeAllHardware() : void { |
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| 344 | foreach (array_keys($this->hardware) as $hardwareTypeID) { |
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| 345 | $this->hasChangedHardware[$hardwareTypeID] = true; |
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| 346 | } |
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| 347 | $this->hardware = []; |
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| 348 | $this->decloak(); |
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| 349 | $this->disableIllusion(); |
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| 350 | } |
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| 351 | |||
| 352 | public function getPod(bool $isNewbie = false) : void { |
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| 353 | $this->removeAllWeapons(); |
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| 354 | $this->removeAllCargo(); |
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| 355 | $this->removeAllHardware(); |
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| 356 | |||
| 357 | if ($isNewbie) { |
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| 358 | $this->setShields(75); |
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| 359 | $this->setArmour(150); |
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| 360 | $this->setCargoHolds(40); |
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| 361 | $this->setShipTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL); |
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| 362 | } else { |
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| 363 | $this->setShields(50); |
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| 364 | $this->setArmour(50); |
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| 365 | $this->setCargoHolds(5); |
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| 366 | $this->setShipTypeID(SHIP_TYPE_ESCAPE_POD); |
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| 367 | } |
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| 368 | } |
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| 369 | |||
| 370 | public function giveStarterShip() : void { |
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| 385 | } |
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| 386 | |||
| 387 | public function hasJump() : bool { |
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| 388 | return $this->getHardware(HARDWARE_JUMP) > 0; |
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| 389 | } |
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| 390 | |||
| 391 | public function canHaveJump() : bool { |
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| 392 | return $this->getMaxHardware(HARDWARE_JUMP) > 0; |
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| 393 | } |
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| 394 | |||
| 395 | public function hasDCS() : bool { |
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| 396 | return $this->getHardware(HARDWARE_DCS) > 0; |
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| 397 | } |
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| 398 | |||
| 399 | public function canHaveDCS() : bool { |
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| 400 | return $this->getMaxHardware(HARDWARE_DCS) > 0; |
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| 401 | } |
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| 402 | |||
| 403 | public function hasScanner() : bool { |
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| 404 | return $this->getHardware(HARDWARE_SCANNER) > 0; |
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| 405 | } |
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| 406 | |||
| 407 | public function canHaveScanner() : bool { |
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| 408 | return $this->getMaxHardware(HARDWARE_SCANNER) > 0; |
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| 409 | } |
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| 410 | |||
| 411 | public function hasCloak() : bool { |
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| 412 | return $this->getHardware(HARDWARE_CLOAK) > 0; |
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| 413 | } |
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| 414 | |||
| 415 | public function canHaveCloak() : bool { |
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| 416 | return $this->getMaxHardware(HARDWARE_CLOAK) > 0; |
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| 417 | } |
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| 418 | |||
| 419 | public function isCloaked() : bool { |
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| 420 | return $this->isCloaked; |
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| 421 | } |
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| 422 | |||
| 423 | public function decloak() : void { |
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| 424 | if ($this->isCloaked === false) { |
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| 425 | return; |
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| 426 | } |
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| 427 | $this->isCloaked = false; |
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| 428 | $this->hasChangedCloak = true; |
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| 429 | } |
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| 430 | |||
| 431 | public function enableCloak() : void { |
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| 432 | if ($this->hasCloak() === false) { |
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| 433 | throw new Exception('Ship does not have the supported hardware!'); |
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| 434 | } |
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| 435 | if ($this->isCloaked === true) { |
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| 436 | return; |
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| 437 | } |
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| 438 | $this->isCloaked = true; |
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| 439 | $this->hasChangedCloak = true; |
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| 440 | } |
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| 441 | |||
| 442 | public function hasIllusion() : bool { |
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| 443 | return $this->getHardware(HARDWARE_ILLUSION) > 0; |
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| 444 | } |
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| 445 | |||
| 446 | public function canHaveIllusion() : bool { |
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| 447 | return $this->getMaxHardware(HARDWARE_ILLUSION) > 0; |
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| 448 | } |
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| 449 | |||
| 450 | public function getIllusionShip() : array|false { |
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| 451 | return $this->illusionShip; |
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| 452 | } |
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| 453 | |||
| 454 | public function hasActiveIllusion() : bool { |
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| 455 | return $this->getIllusionShip() !== false; |
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| 456 | } |
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| 457 | |||
| 458 | public function setIllusion(int $ship_id, int $attack, int $defense) : void { |
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| 459 | if ($this->hasIllusion() === false) { |
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| 460 | throw new Exception('Ship does not have the supported hardware!'); |
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| 461 | } |
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| 462 | $newIllusionShip = [ |
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| 463 | 'ID' => $ship_id, |
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| 464 | 'Attack' => $attack, |
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| 465 | 'Defense' => $defense, |
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| 466 | ]; |
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| 467 | if ($this->getIllusionShip() === $newIllusionShip) { |
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| 468 | return; |
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| 469 | } |
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| 470 | $this->illusionShip = $newIllusionShip; |
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| 471 | $this->hasChangedIllusion = true; |
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| 472 | } |
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| 473 | |||
| 474 | public function disableIllusion() : void { |
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| 475 | if ($this->getIllusionShip() === false) { |
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| 476 | return; |
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| 477 | } |
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| 478 | $this->illusionShip = false; |
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| 479 | $this->hasChangedIllusion = true; |
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| 480 | } |
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| 481 | |||
| 482 | public function getIllusionShipID() : int { |
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| 483 | return $this->getIllusionShip()['ID']; |
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| 484 | } |
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| 485 | |||
| 486 | public function getIllusionShipName() : string { |
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| 487 | return self::getBaseShip($this->getIllusionShip()['ID'])['Name']; |
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| 488 | } |
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| 489 | |||
| 490 | public function getIllusionAttack() : int { |
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| 491 | return $this->getIllusionShip()['Attack']; |
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| 492 | } |
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| 493 | |||
| 494 | public function getIllusionDefense() : int { |
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| 495 | return $this->getIllusionShip()['Defense']; |
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| 496 | } |
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| 497 | |||
| 498 | public function getPlayer() : AbstractSmrPlayer { |
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| 499 | return $this->player; |
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| 500 | } |
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| 501 | |||
| 502 | public function getAccountID() : int { |
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| 503 | return $this->getPlayer()->getAccountID(); |
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| 504 | } |
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| 505 | |||
| 506 | public function getGameID() : int { |
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| 507 | return $this->gameID; |
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| 508 | } |
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| 509 | |||
| 510 | public function getGame() : SmrGame { |
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| 511 | return SmrGame::getGame($this->gameID); |
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| 512 | } |
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| 513 | |||
| 514 | public function getShipTypeID() : int { |
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| 515 | return $this->baseShip['ShipTypeID']; |
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| 516 | } |
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| 517 | |||
| 518 | public function getShipClassID() : int { |
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| 519 | return $this->baseShip['ShipClassID']; |
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| 520 | } |
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| 521 | |||
| 522 | /** |
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| 523 | * Switch to a new ship, updating player turns accordingly. |
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| 524 | */ |
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| 525 | public function setShipTypeID(int $shipTypeID) : void { |
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| 526 | $oldSpeed = $this->getSpeed(); |
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| 527 | $this->getPlayer()->setShipTypeID($shipTypeID); |
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| 528 | $this->regenerateBaseShip(); |
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| 529 | $newSpeed = $this->getSpeed(); |
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| 530 | |||
| 531 | // Update the player's turns to account for the speed change |
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| 532 | $oldTurns = $this->getPlayer()->getTurns(); |
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| 533 | $this->getPlayer()->setTurns(IRound($oldTurns * $newSpeed / $oldSpeed)); |
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| 534 | } |
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| 535 | |||
| 536 | public function getName() : string { |
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| 537 | return $this->baseShip['Name']; |
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| 538 | } |
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| 539 | |||
| 540 | public function getCost() : int { |
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| 541 | return $this->baseShip['Cost']; |
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| 542 | } |
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| 543 | |||
| 544 | public function getCostToUpgrade(int $upgradeShipID) : int { |
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| 545 | $upgadeBaseShip = AbstractSmrShip::getBaseShip($upgradeShipID); |
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| 546 | return $upgadeBaseShip['Cost'] - IFloor($this->getCost() * SHIP_REFUND_PERCENT); |
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| 547 | } |
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| 548 | |||
| 549 | public function getCostToUpgradeAndUNO(int $upgradeShipID) : int { |
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| 550 | return $this->getCostToUpgrade($upgradeShipID) + $this->getCostToUNOAgainstShip($upgradeShipID); |
||
| 551 | } |
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| 552 | |||
| 553 | protected function getCostToUNOAgainstShip(int $shipID) : int { |
||
| 554 | $baseShip = AbstractSmrShip::getBaseShip($shipID); |
||
| 555 | $cost = 0; |
||
| 556 | $hardwareTypes = array(HARDWARE_SHIELDS, HARDWARE_ARMOUR, HARDWARE_CARGO); |
||
| 557 | foreach ($hardwareTypes as $hardwareTypeID) { |
||
| 558 | $cost += max(0, $baseShip['MaxHardware'][$hardwareTypeID] - $this->getHardware($hardwareTypeID)) * Globals::getHardwareCost($hardwareTypeID); |
||
| 559 | } |
||
| 560 | return $cost; |
||
| 561 | } |
||
| 562 | |||
| 563 | public function getCostToUNO() : int { |
||
| 564 | return $this->getCostToUNOAgainstShip($this->getShipTypeID()); |
||
| 565 | } |
||
| 566 | |||
| 567 | /** |
||
| 568 | * Returns the base ship speed (unmodified by the game speed). |
||
| 569 | */ |
||
| 570 | public function getSpeed() : int { |
||
| 571 | return $this->baseShip['Speed']; |
||
| 572 | } |
||
| 573 | |||
| 574 | /** |
||
| 575 | * Returns the ship speed modified by the game speed. |
||
| 576 | */ |
||
| 577 | public function getRealSpeed() : float { |
||
| 578 | return $this->getSpeed() * $this->getGame()->getGameSpeed(); |
||
| 579 | } |
||
| 580 | |||
| 581 | public function getHardware(int $hardwareTypeID = null) : array|int { |
||
| 582 | if ($hardwareTypeID === null) { |
||
| 583 | return $this->hardware; |
||
| 584 | } |
||
| 585 | return $this->hardware[$hardwareTypeID] ?? 0; |
||
| 586 | } |
||
| 587 | |||
| 588 | public function setHardware(int $hardwareTypeID, int $amount) : void { |
||
| 589 | if ($this->getHardware($hardwareTypeID) === $amount) { |
||
| 590 | return; |
||
| 591 | } |
||
| 592 | $this->hardware[$hardwareTypeID] = $amount; |
||
| 593 | $this->hasChangedHardware[$hardwareTypeID] = true; |
||
| 594 | } |
||
| 595 | |||
| 596 | public function increaseHardware(int $hardwareTypeID, int $amount) : void { |
||
| 597 | $this->setHardware($hardwareTypeID, $this->getHardware($hardwareTypeID) + $amount); |
||
| 598 | } |
||
| 599 | |||
| 600 | public function hasMaxHardware(int $hardwareTypeID) : bool { |
||
| 601 | return $this->getHardware($hardwareTypeID) == $this->getMaxHardware($hardwareTypeID); |
||
| 602 | } |
||
| 603 | |||
| 604 | public function getMaxHardware(int $hardwareTypeID = null) : array|int { |
||
| 605 | if ($hardwareTypeID === null) { |
||
| 606 | return $this->baseShip['MaxHardware']; |
||
| 607 | } |
||
| 608 | return $this->baseShip['MaxHardware'][$hardwareTypeID]; |
||
| 609 | } |
||
| 610 | |||
| 611 | public function getShields() : int { |
||
| 612 | return $this->getHardware(HARDWARE_SHIELDS); |
||
| 613 | } |
||
| 614 | |||
| 615 | public function setShields(int $amount) : void { |
||
| 616 | $this->setHardware(HARDWARE_SHIELDS, $amount); |
||
| 617 | } |
||
| 618 | |||
| 619 | public function decreaseShields(int $amount) : void { |
||
| 620 | $this->setShields($this->getShields() - $amount); |
||
| 621 | } |
||
| 622 | |||
| 623 | public function increaseShields(int $amount) : void { |
||
| 624 | $this->setShields($this->getShields() + $amount); |
||
| 625 | } |
||
| 626 | |||
| 627 | public function hasShields() : bool { |
||
| 628 | return $this->getShields() > 0; |
||
| 629 | } |
||
| 630 | |||
| 631 | public function hasMaxShields() : bool { |
||
| 632 | return $this->hasMaxHardware(HARDWARE_SHIELDS); |
||
| 633 | } |
||
| 634 | |||
| 635 | public function getMaxShields() : int { |
||
| 636 | return $this->getMaxHardware(HARDWARE_SHIELDS); |
||
| 637 | } |
||
| 638 | |||
| 639 | public function getArmour() : int { |
||
| 640 | return $this->getHardware(HARDWARE_ARMOUR); |
||
| 641 | } |
||
| 642 | |||
| 643 | public function setArmour(int $amount) : void { |
||
| 644 | $this->setHardware(HARDWARE_ARMOUR, $amount); |
||
| 645 | } |
||
| 646 | |||
| 647 | public function decreaseArmour(int $amount) : void { |
||
| 648 | $this->setArmour($this->getArmour() - $amount); |
||
| 649 | } |
||
| 650 | |||
| 651 | public function increaseArmour(int $amount) : void { |
||
| 652 | $this->setArmour($this->getArmour() + $amount); |
||
| 653 | } |
||
| 654 | |||
| 655 | public function hasArmour() : bool { |
||
| 657 | } |
||
| 658 | |||
| 659 | public function hasMaxArmour() : bool { |
||
| 660 | return $this->hasMaxHardware(HARDWARE_ARMOUR); |
||
| 661 | } |
||
| 662 | |||
| 663 | public function getMaxArmour() : int { |
||
| 664 | return $this->getMaxHardware(HARDWARE_ARMOUR); |
||
| 665 | } |
||
| 666 | |||
| 667 | public function isDead() : bool { |
||
| 668 | return !$this->hasArmour() && !$this->hasShields(); |
||
| 669 | } |
||
| 670 | |||
| 671 | public function hasMaxCDs() : bool { |
||
| 672 | return $this->hasMaxHardware(HARDWARE_COMBAT); |
||
| 673 | } |
||
| 674 | |||
| 675 | public function hasMaxSDs() : bool { |
||
| 676 | return $this->hasMaxHardware(HARDWARE_SCOUT); |
||
| 677 | } |
||
| 678 | |||
| 679 | public function hasMaxMines() : bool { |
||
| 680 | return $this->hasMaxHardware(HARDWARE_MINE); |
||
| 681 | } |
||
| 682 | |||
| 683 | public function hasCDs() : bool { |
||
| 684 | return $this->getCDs() > 0; |
||
| 685 | } |
||
| 686 | |||
| 687 | public function hasSDs() : bool { |
||
| 688 | return $this->getSDs() > 0; |
||
| 689 | } |
||
| 690 | |||
| 691 | public function hasMines() : bool { |
||
| 693 | } |
||
| 694 | |||
| 695 | public function getCDs() : int { |
||
| 696 | return $this->getHardware(HARDWARE_COMBAT); |
||
| 697 | } |
||
| 698 | |||
| 699 | public function setCDs(int $amount) : void { |
||
| 700 | $this->setHardware(HARDWARE_COMBAT, $amount); |
||
| 701 | } |
||
| 702 | |||
| 703 | public function decreaseCDs(int $amount) : void { |
||
| 704 | $this->setCDs($this->getCDs() - $amount); |
||
| 705 | } |
||
| 706 | |||
| 707 | public function increaseCDs(int $amount) : void { |
||
| 708 | $this->setCDs($this->getCDs() + $amount); |
||
| 709 | } |
||
| 710 | |||
| 711 | public function getMaxCDs() : int { |
||
| 712 | return $this->getMaxHardware(HARDWARE_COMBAT); |
||
| 713 | } |
||
| 714 | |||
| 715 | public function getSDs() : int { |
||
| 716 | return $this->getHardware(HARDWARE_SCOUT); |
||
| 717 | } |
||
| 718 | |||
| 719 | public function setSDs(int $amount) : void { |
||
| 720 | $this->setHardware(HARDWARE_SCOUT, $amount); |
||
| 721 | } |
||
| 722 | |||
| 723 | public function decreaseSDs(int $amount) : void { |
||
| 724 | $this->setSDs($this->getSDs() - $amount); |
||
| 725 | } |
||
| 726 | |||
| 727 | public function increaseSDs(int $amount) : void { |
||
| 728 | $this->setSDs($this->getSDs() + $amount); |
||
| 729 | } |
||
| 730 | |||
| 731 | public function getMaxSDs() : int { |
||
| 732 | return $this->getMaxHardware(HARDWARE_SCOUT); |
||
| 733 | } |
||
| 734 | |||
| 735 | public function getMines() : int { |
||
| 736 | return $this->getHardware(HARDWARE_MINE); |
||
| 737 | } |
||
| 738 | |||
| 739 | public function setMines(int $amount) : void { |
||
| 740 | $this->setHardware(HARDWARE_MINE, $amount); |
||
| 741 | } |
||
| 742 | |||
| 743 | public function decreaseMines(int $amount) : void { |
||
| 745 | } |
||
| 746 | |||
| 747 | public function increaseMines(int $amount) : void { |
||
| 748 | $this->setMines($this->getMines() + $amount); |
||
| 749 | } |
||
| 750 | |||
| 751 | public function getMaxMines() : int { |
||
| 752 | return $this->getMaxHardware(HARDWARE_MINE); |
||
| 753 | } |
||
| 754 | |||
| 755 | public function getCargoHolds() : int { |
||
| 756 | return $this->getHardware(HARDWARE_CARGO); |
||
| 757 | } |
||
| 758 | |||
| 759 | public function setCargoHolds(int $amount) : void { |
||
| 760 | $this->setHardware(HARDWARE_CARGO, $amount); |
||
| 761 | } |
||
| 762 | |||
| 763 | public function getCargo(int $goodID = null) : int|array { |
||
| 764 | if ($goodID === null) { |
||
| 765 | return $this->cargo; |
||
| 766 | } |
||
| 767 | return $this->cargo[$goodID] ?? 0; |
||
| 768 | } |
||
| 769 | |||
| 770 | public function hasCargo(int $goodID = null) : bool { |
||
| 771 | if ($goodID === null) { |
||
| 772 | return $this->getUsedHolds() > 0; |
||
| 773 | } |
||
| 774 | return $this->getCargo($goodID) > 0; |
||
| 775 | } |
||
| 776 | |||
| 777 | public function setCargo(int $goodID, int $amount) : void { |
||
| 778 | if ($this->getCargo($goodID) === $amount) { |
||
| 779 | return; |
||
| 780 | } |
||
| 781 | $this->cargo[$goodID] = $amount; |
||
| 782 | $this->hasChangedCargo = true; |
||
| 783 | // Sort cargo by goodID to make sure it shows up in the correct order |
||
| 784 | // before the next page is loaded. |
||
| 785 | ksort($this->cargo); |
||
| 786 | } |
||
| 787 | |||
| 788 | public function decreaseCargo(int $goodID, int $amount) : void { |
||
| 789 | if ($amount < 0) { |
||
| 790 | throw new Exception('Trying to decrease negative cargo.'); |
||
| 791 | } |
||
| 792 | $this->setCargo($goodID, $this->getCargo($goodID) - $amount); |
||
| 793 | } |
||
| 794 | |||
| 795 | public function increaseCargo(int $goodID, int $amount) : void { |
||
| 796 | if ($amount < 0) { |
||
| 797 | throw new Exception('Trying to increase negative cargo.'); |
||
| 798 | } |
||
| 799 | $this->setCargo($goodID, $this->getCargo($goodID) + $amount); |
||
| 800 | } |
||
| 801 | |||
| 802 | public function getEmptyHolds() : int { |
||
| 803 | return $this->getCargoHolds() - $this->getUsedHolds(); |
||
| 804 | } |
||
| 805 | |||
| 806 | public function getUsedHolds() : int { |
||
| 807 | return array_sum($this->getCargo()); |
||
| 808 | } |
||
| 809 | |||
| 810 | public function hasMaxCargoHolds() : bool { |
||
| 812 | } |
||
| 813 | |||
| 814 | public function getMaxCargoHolds() : int { |
||
| 815 | return $this->getMaxHardware(HARDWARE_CARGO); |
||
| 816 | } |
||
| 817 | |||
| 818 | public function hasWeapons() : bool { |
||
| 819 | return $this->getNumWeapons() > 0; |
||
| 820 | } |
||
| 821 | |||
| 822 | public function getWeapons() : array { |
||
| 823 | return $this->weapons; |
||
| 824 | } |
||
| 825 | |||
| 826 | public function canAttack() : bool { |
||
| 827 | return $this->hasWeapons() || $this->hasCDs(); |
||
| 828 | } |
||
| 829 | |||
| 830 | public function getNumWeapons() : int { |
||
| 831 | return count($this->getWeapons()); |
||
| 832 | } |
||
| 833 | |||
| 834 | public function getOpenWeaponSlots() : int { |
||
| 836 | } |
||
| 837 | |||
| 838 | public function hasOpenWeaponSlots() : bool { |
||
| 839 | return $this->getOpenWeaponSlots() > 0; |
||
| 840 | } |
||
| 841 | |||
| 842 | public function getHardpoints() : int { |
||
| 843 | return $this->baseShip['Hardpoint']; |
||
| 844 | } |
||
| 845 | |||
| 846 | public function getTotalShieldDamage() : int { |
||
| 847 | $shieldDamage = 0; |
||
| 848 | foreach ($this->getWeapons() as $weapon) { |
||
| 849 | $shieldDamage += $weapon->getShieldDamage(); |
||
| 850 | } |
||
| 851 | return $shieldDamage; |
||
| 852 | } |
||
| 853 | |||
| 854 | public function getTotalArmourDamage() : int { |
||
| 860 | } |
||
| 861 | |||
| 862 | public function isFederal() : bool { |
||
| 863 | return $this->getShipTypeID() === SHIP_TYPE_FEDERAL_DISCOVERY || |
||
| 864 | $this->getShipTypeID() === SHIP_TYPE_FEDERAL_WARRANT || |
||
| 865 | $this->getShipTypeID() === SHIP_TYPE_FEDERAL_ULTIMATUM; |
||
| 866 | } |
||
| 867 | |||
| 868 | public function isUnderground() : bool { |
||
| 869 | return $this->getShipTypeID() === SHIP_TYPE_THIEF || |
||
| 870 | $this->getShipTypeID() === SHIP_TYPE_ASSASSIN || |
||
| 871 | $this->getShipTypeID() === SHIP_TYPE_DEATH_CRUISER; |
||
| 872 | } |
||
| 873 | |||
| 874 | public function shootPlayers(array $targetPlayers) : array { |
||
| 875 | $thisPlayer = $this->getPlayer(); |
||
| 876 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
| 877 | if ($thisPlayer->isDead()) { |
||
| 878 | $results['DeadBeforeShot'] = true; |
||
| 879 | return $results; |
||
| 880 | } |
||
| 881 | $results['DeadBeforeShot'] = false; |
||
| 882 | foreach ($this->weapons as $orderID => $weapon) { |
||
| 883 | $results['Weapons'][$orderID] = $weapon->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
||
| 884 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 885 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 886 | } |
||
| 887 | } |
||
| 888 | if ($this->hasCDs()) { |
||
| 889 | $thisCDs = new SmrCombatDrones($this->getCDs()); |
||
| 890 | $results['Drones'] = $thisCDs->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
||
| 891 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 892 | } |
||
| 893 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
||
| 894 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Player', 'Damage Done'), HOF_PUBLIC); |
||
| 895 | $thisPlayer->increaseHOF(1, array('Combat', 'Player', 'Shots'), HOF_PUBLIC); |
||
| 896 | return $results; |
||
| 897 | } |
||
| 898 | |||
| 899 | public function shootForces(SmrForce $forces) : array { |
||
| 900 | $thisPlayer = $this->getPlayer(); |
||
| 901 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
| 902 | if ($thisPlayer->isDead()) { |
||
| 903 | $results['DeadBeforeShot'] = true; |
||
| 904 | return $results; |
||
| 905 | } |
||
| 906 | $results['DeadBeforeShot'] = false; |
||
| 907 | foreach ($this->weapons as $orderID => $weapon) { |
||
| 908 | $results['Weapons'][$orderID] = $weapon->shootForces($thisPlayer, $forces); |
||
| 909 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 910 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 911 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
||
| 912 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
||
| 913 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
||
| 914 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
||
| 915 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
||
| 916 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
||
| 917 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'] + $results['Weapons'][$orderID]['ActualDamage']['NumCDs'] + $results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
||
| 918 | } |
||
| 919 | } |
||
| 920 | if ($this->hasCDs()) { |
||
| 921 | $thisCDs = new SmrCombatDrones($this->getCDs()); |
||
| 922 | $results['Drones'] = $thisCDs->shootForces($thisPlayer, $forces); |
||
| 923 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 924 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
||
| 925 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
||
| 926 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
||
| 927 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
||
| 928 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
||
| 929 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
||
| 930 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'] + $results['Drones']['ActualDamage']['NumCDs'] + $results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
||
| 931 | } |
||
| 932 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_FORCE)); |
||
| 933 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Forces', 'Damage Done'), HOF_PUBLIC); |
||
| 934 | $thisPlayer->increaseHOF(1, array('Combat', 'Forces', 'Shots'), HOF_PUBLIC); |
||
| 935 | return $results; |
||
| 936 | } |
||
| 937 | |||
| 938 | public function shootPort(SmrPort $port) : array { |
||
| 939 | $thisPlayer = $this->getPlayer(); |
||
| 940 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
| 941 | if ($thisPlayer->isDead()) { |
||
| 942 | $results['DeadBeforeShot'] = true; |
||
| 943 | return $results; |
||
| 944 | } |
||
| 945 | $results['DeadBeforeShot'] = false; |
||
| 946 | foreach ($this->weapons as $orderID => $weapon) { |
||
| 947 | $results['Weapons'][$orderID] = $weapon->shootPort($thisPlayer, $port); |
||
| 948 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 949 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 950 | } |
||
| 951 | } |
||
| 952 | if ($this->hasCDs()) { |
||
| 953 | $thisCDs = new SmrCombatDrones($this->getCDs()); |
||
| 954 | $results['Drones'] = $thisCDs->shootPort($thisPlayer, $port); |
||
| 955 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 956 | } |
||
| 957 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
||
| 958 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Port', 'Damage Done'), HOF_PUBLIC); |
||
| 959 | // $thisPlayer->increaseHOF(1,array('Combat','Port','Shots')); //in SmrPortt::attackedBy() |
||
| 960 | |||
| 961 | // Change alignment if we reach a damage threshold. |
||
| 962 | // Increase if player and port races are at war; decrease otherwise. |
||
| 963 | if ($results['TotalDamage'] >= SmrPort::DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE) { |
||
| 964 | $relations = Globals::getRaceRelations($thisPlayer->getGameID(), $thisPlayer->getRaceID()); |
||
| 965 | if ($relations[$port->getRaceID()] <= RELATIONS_WAR) { |
||
| 966 | $thisPlayer->increaseAlignment(1); |
||
| 967 | $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Gain'), HOF_PUBLIC); |
||
| 968 | } else { |
||
| 969 | $thisPlayer->decreaseAlignment(1); |
||
| 970 | $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Loss'), HOF_PUBLIC); |
||
| 971 | } |
||
| 972 | } |
||
| 973 | return $results; |
||
| 974 | } |
||
| 975 | |||
| 976 | public function shootPlanet(SmrPlanet $planet, bool $delayed) : array { |
||
| 999 | } |
||
| 1000 | |||
| 1001 | public function doWeaponDamage(array $damage) : array { |
||
| 1002 | $alreadyDead = $this->getPlayer()->isDead(); |
||
| 1003 | $armourDamage = 0; |
||
| 1004 | $cdDamage = 0; |
||
| 1005 | $shieldDamage = 0; |
||
| 1006 | if (!$alreadyDead) { |
||
| 1007 | // Even if the weapon doesn't do any damage, it was fired at the |
||
| 1008 | // player, so alert them that they're under attack. |
||
| 1009 | $this->getPlayer()->setUnderAttack(true); |
||
| 1010 | |||
| 1011 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); |
||
| 1012 | $damage['MaxDamage'] -= $shieldDamage; |
||
| 1013 | if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { |
||
| 1014 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
| 1015 | $damage['Armour'] -= $cdDamage; |
||
| 1016 | $damage['MaxDamage'] -= $cdDamage; |
||
| 1017 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
| 1018 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
| 1019 | } |
||
| 1020 | } |
||
| 1021 | } |
||
| 1022 | return array( |
||
| 1023 | 'KillingShot' => !$alreadyDead && $this->isDead(), |
||
| 1024 | 'TargetAlreadyDead' => $alreadyDead, |
||
| 1025 | 'Shield' => $shieldDamage, |
||
| 1026 | 'CDs' => $cdDamage, |
||
| 1027 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
| 1028 | 'Armour' => $armourDamage, |
||
| 1029 | 'HasCDs' => $this->hasCDs(), |
||
| 1030 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
||
| 1031 | ); |
||
| 1032 | } |
||
| 1033 | |||
| 1034 | public function doMinesDamage(array $damage) : array { |
||
| 1055 | ); |
||
| 1056 | } |
||
| 1057 | |||
| 1058 | protected function doShieldDamage(int $damage) : int { |
||
| 1059 | $actualDamage = min($this->getShields(), $damage); |
||
| 1060 | $this->decreaseShields($actualDamage); |
||
| 1061 | return $actualDamage; |
||
| 1062 | } |
||
| 1063 | |||
| 1064 | protected function doCDDamage(int $damage) : int { |
||
| 1065 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
||
| 1066 | $this->decreaseCDs($actualDamage); |
||
| 1067 | return $actualDamage * CD_ARMOUR; |
||
| 1068 | } |
||
| 1069 | |||
| 1070 | protected function doArmourDamage(int $damage) : int { |
||
| 1071 | $actualDamage = min($this->getArmour(), $damage); |
||
| 1072 | $this->decreaseArmour($actualDamage); |
||
| 1073 | return $actualDamage; |
||
| 1074 | } |
||
| 1075 | |||
| 1076 | /** |
||
| 1077 | * Returns the maneuverability rating for this ship. |
||
| 1078 | */ |
||
| 1079 | public function getMR() : int { |
||
| 1080 | //700 - [ (ship hit points / 25) + (ship stat factors) ] |
||
| 1081 | //Minimum value of 0 because negative values cause issues with calculations calling this routine |
||
| 1082 | return max(0, IRound( |
||
| 1083 | 700 - |
||
| 1084 | ( |
||
| 1085 | ( |
||
| 1086 | $this->getShields() |
||
| 1087 | +$this->getArmour() |
||
| 1088 | +$this->getCDs() * 3 |
||
| 1089 | ) / 25 |
||
| 1090 | +( |
||
| 1091 | $this->getCargoHolds() / 100 |
||
| 1092 | -$this->getSpeed() * 5 |
||
| 1093 | +($this->getHardpoints()/*+$ship['Increases']['Ship Power']*/) * 5 |
||
| 1094 | /*+( |
||
| 1095 | $ship['Increases']['Mines'] |
||
| 1096 | +$ship['Increases']['Scout Drones'] |
||
| 1097 | )/12*/ |
||
| 1098 | +$this->getCDs() / 5 |
||
| 1099 | ) |
||
| 1100 | ) |
||
| 1101 | ) |
||
| 1102 | ); |
||
| 1103 | } |
||
| 1104 | |||
| 1105 | } |
||
| 1106 |