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@@ -374,13 +374,13 @@ |
||
374 | 374 | $this->db->query('SELECT type,sum(amount) as amount FROM player_hof WHERE ' . $this->SQL . ' AND game_id IN (SELECT game_id FROM game WHERE ignore_stats = \'FALSE\') GROUP BY type'); |
375 | 375 | $this->HOF = array(); |
376 | 376 | while ($this->db->nextRecord()) { |
377 | - $hof =& $this->HOF; |
|
377 | + $hof = & $this->HOF; |
|
378 | 378 | $typeList = explode(':', $this->db->getField('type')); |
379 | 379 | foreach ($typeList as $type) { |
380 | 380 | if (!isset($hof[$type])) { |
381 | 381 | $hof[$type] = array(); |
382 | 382 | } |
383 | - $hof =& $hof[$type]; |
|
383 | + $hof = & $hof[$type]; |
|
384 | 384 | } |
385 | 385 | $hof = $this->db->getFloat('amount'); |
386 | 386 | } |
@@ -1703,7 +1703,7 @@ discard block |
||
1703 | 1703 | create_error('The saved sector must be in the box!'); |
1704 | 1704 | } |
1705 | 1705 | |
1706 | - $storedDestinations =& $this->getStoredDestinations(); |
|
1706 | + $storedDestinations = & $this->getStoredDestinations(); |
|
1707 | 1707 | foreach ($storedDestinations as &$sd) { |
1708 | 1708 | if ($sd['SectorID'] == $sectorID) { |
1709 | 1709 | $sd['OffsetTop'] = $offsetTop; |
@@ -2030,13 +2030,13 @@ discard block |
||
2030 | 2030 | $this->db->query('SELECT type,amount FROM player_hof WHERE ' . $this->SQL); |
2031 | 2031 | $this->HOF = array(); |
2032 | 2032 | while ($this->db->nextRecord()) { |
2033 | - $hof =& $this->HOF; |
|
2033 | + $hof = & $this->HOF; |
|
2034 | 2034 | $typeList = explode(':', $this->db->getField('type')); |
2035 | 2035 | foreach ($typeList as $type) { |
2036 | 2036 | if (!isset($hof[$type])) { |
2037 | 2037 | $hof[$type] = array(); |
2038 | 2038 | } |
2039 | - $hof =& $hof[$type]; |
|
2039 | + $hof = & $hof[$type]; |
|
2040 | 2040 | } |
2041 | 2041 | $hof = $this->db->getFloat('amount'); |
2042 | 2042 | } |
@@ -2115,8 +2115,8 @@ discard block |
||
2115 | 2115 | } |
2116 | 2116 | self::$HOFVis[$hofType] = $visibility; |
2117 | 2117 | |
2118 | - $hof =& $this->HOF; |
|
2119 | - $hofChanged =& $this->hasHOFChanged; |
|
2118 | + $hof = & $this->HOF; |
|
2119 | + $hofChanged = & $this->hasHOFChanged; |
|
2120 | 2120 | $new = false; |
2121 | 2121 | foreach ($typeList as $type) { |
2122 | 2122 | if (!isset($hofChanged[$type])) { |
@@ -2126,8 +2126,8 @@ discard block |
||
2126 | 2126 | $hof[$type] = array(); |
2127 | 2127 | $new = true; |
2128 | 2128 | } |
2129 | - $hof =& $hof[$type]; |
|
2130 | - $hofChanged =& $hofChanged[$type]; |
|
2129 | + $hof = & $hof[$type]; |
|
2130 | + $hofChanged = & $hofChanged[$type]; |
|
2131 | 2131 | } |
2132 | 2132 | if ($hofChanged == null) { |
2133 | 2133 | $hofChanged = self::HOF_CHANGED; |
@@ -2730,7 +2730,7 @@ discard block |
||
2730 | 2730 | } |
2731 | 2731 | |
2732 | 2732 | private function setupMissionStep($missionID) { |
2733 | - $mission =& $this->missions[$missionID]; |
|
2733 | + $mission = & $this->missions[$missionID]; |
|
2734 | 2734 | if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { |
2735 | 2735 | // Nothing to do if this mission is already completed |
2736 | 2736 | return; |
@@ -2779,7 +2779,7 @@ discard block |
||
2779 | 2779 | 'Starting Sector' => $this->getSectorID() |
2780 | 2780 | ); |
2781 | 2781 | |
2782 | - $this->missions[$missionID] =& $mission; |
|
2782 | + $this->missions[$missionID] = & $mission; |
|
2783 | 2783 | $this->setupMissionStep($missionID); |
2784 | 2784 | $this->rebuildMission($missionID); |
2785 | 2785 | |
@@ -2829,7 +2829,7 @@ discard block |
||
2829 | 2829 | |
2830 | 2830 | public function claimMissionReward($missionID) { |
2831 | 2831 | $this->getMissions(); |
2832 | - $mission =& $this->missions[$missionID]; |
|
2832 | + $mission = & $this->missions[$missionID]; |
|
2833 | 2833 | if ($mission === false) { |
2834 | 2834 | throw new Exception('Unknown mission: ' . $missionID); |
2835 | 2835 | } |
@@ -79,12 +79,12 @@ discard block |
||
79 | 79 | 'exp_gain' => 540, |
80 | 80 | ], |
81 | 81 | ]; |
82 | - public function name() { return "Terran Planet"; } |
|
83 | - public function imageLink() { return "images/planet1.png"; } |
|
84 | - public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
82 | + public function name() { return "Terran Planet"; } |
|
83 | + public function imageLink() { return "images/planet1.png"; } |
|
84 | + public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
85 | 85 | public function maxAttackers() { return 10; } |
86 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
87 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
86 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
87 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
88 | 88 | } |
89 | 89 | |
90 | 90 | class AridPlanet extends SmrPlanetType { |
@@ -108,12 +108,12 @@ discard block |
||
108 | 108 | 'exp_gain' => 180, |
109 | 109 | ], |
110 | 110 | ]; |
111 | - public function name() { return "Arid Planet"; } |
|
112 | - public function imageLink() { return "images/planet2.png"; } |
|
113 | - public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
111 | + public function name() { return "Arid Planet"; } |
|
112 | + public function imageLink() { return "images/planet2.png"; } |
|
113 | + public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
114 | 114 | public function maxAttackers() { return 5; } |
115 | - public function maxLanded() { return 5; } |
|
116 | - public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
115 | + public function maxLanded() { return 5; } |
|
116 | + public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
117 | 117 | } |
118 | 118 | |
119 | 119 | class DwarfPlanet extends SmrPlanetType { |
@@ -137,12 +137,12 @@ discard block |
||
137 | 137 | 'exp_gain' => 540, |
138 | 138 | ], |
139 | 139 | ]; |
140 | - public function name() { return "Dwarf Planet"; } |
|
141 | - public function imageLink() { return "images/planet3.png"; } |
|
142 | - public function description() { return "A smaller than usual planet, with no native life present."; } |
|
140 | + public function name() { return "Dwarf Planet"; } |
|
141 | + public function imageLink() { return "images/planet3.png"; } |
|
142 | + public function description() { return "A smaller than usual planet, with no native life present."; } |
|
143 | 143 | public function maxAttackers() { return 5; } |
144 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
145 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
144 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
145 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
146 | 146 | } |
147 | 147 | |
148 | 148 | class ProtoPlanet extends SmrPlanetType { |
@@ -178,12 +178,12 @@ discard block |
||
178 | 178 | 'exp_gain' => 540, |
179 | 179 | ], |
180 | 180 | ]; |
181 | - public function name() { return "Protoplanet"; } |
|
182 | - public function imageLink() { return "images/planet5.png"; } |
|
183 | - public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
181 | + public function name() { return "Protoplanet"; } |
|
182 | + public function imageLink() { return "images/planet5.png"; } |
|
183 | + public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
184 | 184 | public function maxAttackers() { return 5; } |
185 | - public function maxLanded() { return 5; } |
|
186 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
185 | + public function maxLanded() { return 5; } |
|
186 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
187 | 187 | } |
188 | 188 | |
189 | 189 | class DefenseWorld extends SmrPlanetType { |
@@ -213,10 +213,10 @@ discard block |
||
213 | 213 | 'exp_gain' => 9, |
214 | 214 | ], |
215 | 215 | ]; |
216 | - public function name() { return "Defense World"; } |
|
217 | - public function imageLink() { return "images/planet4.png"; } |
|
218 | - public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
216 | + public function name() { return "Defense World"; } |
|
217 | + public function imageLink() { return "images/planet4.png"; } |
|
218 | + public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
219 | 219 | public function maxAttackers() { return 10; } |
220 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
221 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
220 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
221 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
222 | 222 | } |
@@ -66,68 +66,68 @@ |
||
66 | 66 | abstract public function &getModifiedForceDamageAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer); |
67 | 67 | |
68 | 68 | protected function &doPlayerDamageToForce(array &$return, AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
69 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstForces($weaponPlayer,$forces); |
|
70 | - $return['ActualDamage'] =& $forces->doWeaponDamage($return['WeaponDamage']); |
|
69 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstForces($weaponPlayer, $forces); |
|
70 | + $return['ActualDamage'] = & $forces->doWeaponDamage($return['WeaponDamage']); |
|
71 | 71 | if ($return['ActualDamage']['KillingShot']) { |
72 | - $return['KillResults'] =& $forces->killForcesByPlayer($weaponPlayer); |
|
72 | + $return['KillResults'] = & $forces->killForcesByPlayer($weaponPlayer); |
|
73 | 73 | } |
74 | 74 | return $return; |
75 | 75 | } |
76 | 76 | |
77 | 77 | protected function &doPlayerDamageToPlayer(array &$return, AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) { |
78 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlayer($weaponPlayer,$targetPlayer); |
|
79 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
78 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlayer($weaponPlayer, $targetPlayer); |
|
79 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
80 | 80 | |
81 | 81 | if ($return['ActualDamage']['KillingShot']) { |
82 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
82 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
83 | 83 | } |
84 | 84 | return $return; |
85 | 85 | } |
86 | 86 | |
87 | 87 | protected function &doPlayerDamageToPort(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
88 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPort($weaponPlayer,$port); |
|
89 | - $return['ActualDamage'] =& $port->doWeaponDamage($return['WeaponDamage']); |
|
88 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPort($weaponPlayer, $port); |
|
89 | + $return['ActualDamage'] = & $port->doWeaponDamage($return['WeaponDamage']); |
|
90 | 90 | if ($return['ActualDamage']['KillingShot']) { |
91 | - $return['KillResults'] =& $port->killPortByPlayer($weaponPlayer); |
|
91 | + $return['KillResults'] = & $port->killPortByPlayer($weaponPlayer); |
|
92 | 92 | } |
93 | 93 | return $return; |
94 | 94 | } |
95 | 95 | |
96 | 96 | protected function &doPlayerDamageToPlanet(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet, $delayed) { |
97 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlanet($weaponPlayer,$planet); |
|
98 | - $return['ActualDamage'] =& $planet->doWeaponDamage($return['WeaponDamage'],$delayed); |
|
97 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlanet($weaponPlayer, $planet); |
|
98 | + $return['ActualDamage'] = & $planet->doWeaponDamage($return['WeaponDamage'], $delayed); |
|
99 | 99 | if ($return['ActualDamage']['KillingShot']) { |
100 | - $return['KillResults'] =& $planet->killPlanetByPlayer($weaponPlayer); |
|
100 | + $return['KillResults'] = & $planet->killPlanetByPlayer($weaponPlayer); |
|
101 | 101 | } |
102 | 102 | return $return; |
103 | 103 | } |
104 | 104 | |
105 | 105 | protected function &doPortDamageToPlayer(array &$return, SmrPort $port, AbstractSmrPlayer $targetPlayer) { |
106 | - $return['WeaponDamage'] =& $this->getModifiedPortDamageAgainstPlayer($port,$targetPlayer); |
|
107 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
106 | + $return['WeaponDamage'] = & $this->getModifiedPortDamageAgainstPlayer($port, $targetPlayer); |
|
107 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
108 | 108 | |
109 | 109 | if ($return['ActualDamage']['KillingShot']) { |
110 | - $return['KillResults'] =& $targetPlayer->killPlayerByPort($port); |
|
110 | + $return['KillResults'] = & $targetPlayer->killPlayerByPort($port); |
|
111 | 111 | } |
112 | 112 | return $return; |
113 | 113 | } |
114 | 114 | |
115 | 115 | protected function &doPlanetDamageToPlayer(array &$return, SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) { |
116 | - $return['WeaponDamage'] =& $this->getModifiedPlanetDamageAgainstPlayer($planet,$targetPlayer); |
|
117 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
116 | + $return['WeaponDamage'] = & $this->getModifiedPlanetDamageAgainstPlayer($planet, $targetPlayer); |
|
117 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
118 | 118 | |
119 | 119 | if ($return['ActualDamage']['KillingShot']) { |
120 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlanet($planet); |
|
120 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlanet($planet); |
|
121 | 121 | } |
122 | 122 | return $return; |
123 | 123 | } |
124 | 124 | |
125 | 125 | protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer) { |
126 | - $return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces,$targetPlayer); |
|
127 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
126 | + $return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer); |
|
127 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
128 | 128 | |
129 | 129 | if ($return['ActualDamage']['KillingShot']) { |
130 | - $return['KillResults'] =& $targetPlayer->killPlayerByForces($forces); |
|
130 | + $return['KillResults'] = & $targetPlayer->killPlayerByForces($forces); |
|
131 | 131 | } |
132 | 132 | return $return; |
133 | 133 | } |
@@ -93,7 +93,7 @@ discard block |
||
93 | 93 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
94 | 94 | return $return; |
95 | 95 | } |
96 | - $damage =& $this->getModifiedDamage(); |
|
96 | + $damage = & $this->getModifiedDamage(); |
|
97 | 97 | if ($targetPlayer->getShip()->isFederal()) { // do less damage to fed ships |
98 | 98 | $damage['MaxDamage'] = IRound($damage['MaxDamage'] * self::FED_SHIP_DAMAGE_MODIFIER); |
99 | 99 | $damage['Shield'] = IRound($damage['Shield'] * self::FED_SHIP_DAMAGE_MODIFIER); |
@@ -130,12 +130,12 @@ discard block |
||
130 | 130 | } |
131 | 131 | |
132 | 132 | protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer, $minesAreAttacker = false) { |
133 | - $return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker); |
|
134 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doMinesDamage($return['WeaponDamage']); |
|
133 | + $return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker); |
|
134 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doMinesDamage($return['WeaponDamage']); |
|
135 | 135 | $return['ActualDamage']['Launched'] = ICeil($return['WeaponDamage']['Launched'] * $return['ActualDamage']['TotalDamage'] / $return['WeaponDamage']['MaxDamage']); |
136 | 136 | |
137 | 137 | if ($return['ActualDamage']['KillingShot']) { |
138 | - $return['KillResults'] =& $targetPlayer->killPlayerByForces($forces); |
|
138 | + $return['KillResults'] = & $targetPlayer->killPlayerByForces($forces); |
|
139 | 139 | } |
140 | 140 | return $return; |
141 | 141 | } |
@@ -98,7 +98,7 @@ |
||
98 | 98 | global $player, $db; |
99 | 99 | $offset = $minRank - 1; |
100 | 100 | $limit = $maxRank - $offset; |
101 | - $db->query('SELECT alliance_id, alliance_' . $stat . ' AS amount FROM alliance WHERE game_id = ' . $db->escapeNumber($player->getGameID()) . ' ORDER BY amount DESC, alliance_name LIMIT ' . $offset. ', ' . $limit); |
|
101 | + $db->query('SELECT alliance_id, alliance_' . $stat . ' AS amount FROM alliance WHERE game_id = ' . $db->escapeNumber($player->getGameID()) . ' ORDER BY amount DESC, alliance_name LIMIT ' . $offset . ', ' . $limit); |
|
102 | 102 | return self::collectAllianceRankings($db, $player, $offset); |
103 | 103 | } |
104 | 104 |
@@ -25,7 +25,7 @@ |
||
25 | 25 | $template->assign('OurRank', $ourRank); |
26 | 26 | } |
27 | 27 | |
28 | -$expRanks = function (int $minRank, int $maxRank) use ($player, $db) : array { |
|
28 | +$expRanks = function(int $minRank, int $maxRank) use ($player, $db) : array { |
|
29 | 29 | $offset = $minRank - 1; |
30 | 30 | $limit = $maxRank - $offset; |
31 | 31 | $db->query('SELECT alliance_id, COALESCE(SUM(experience), 0) amount |
@@ -28,7 +28,7 @@ |
||
28 | 28 | $template->assign('OurRank', $ourRank); |
29 | 29 | } |
30 | 30 | |
31 | -$profitRanks = function (int $minRank, int $maxRank) use ($player, $db, $profitTypeEscaped) : array { |
|
31 | +$profitRanks = function(int $minRank, int $maxRank) use ($player, $db, $profitTypeEscaped) : array { |
|
32 | 32 | $offset = $minRank - 1; |
33 | 33 | $limit = $maxRank - $offset; |
34 | 34 | $db->query('SELECT alliance_id, COALESCE(SUM(amount), 0) amount |
@@ -24,7 +24,7 @@ |
||
24 | 24 | |
25 | 25 | $totalPlayers = $player->getGame()->getTotalPlayers(); |
26 | 26 | |
27 | -$profitRanks = function (int $minRank, int $maxRank) use ($player, $db, $profitTypeEscaped) : array { |
|
27 | +$profitRanks = function(int $minRank, int $maxRank) use ($player, $db, $profitTypeEscaped) : array { |
|
28 | 28 | $offset = $minRank - 1; |
29 | 29 | $limit = $maxRank - $offset; |
30 | 30 | $db->query('SELECT p.*, COALESCE(ph.amount,0) amount FROM player p LEFT JOIN player_hof ph ON p.account_id = ph.account_id AND p.game_id = ph.game_id AND ph.type = ' . $profitTypeEscaped . ' WHERE p.game_id = ' . $db->escapeNumber($player->getGameID()) . ' ORDER BY amount DESC, player_name ASC LIMIT ' . $offset . ', ' . $limit); |