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Failed Conditions
Pull Request — master (#1031)
by Dan
04:16
created
src/bootstrap.php 1 patch
Indentation   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -69,7 +69,7 @@
 block discarded – undo
69 69
 	if (!empty(BUG_REPORT_TO_ADDRESSES)) {
70 70
 		$mail = setupMailer();
71 71
 		$mail->Subject = (defined('PAGE_PREFIX') ? PAGE_PREFIX : '??? ') .
72
-		                 'Automatic Bug Report';
72
+						 'Automatic Bug Report';
73 73
 		$mail->setFrom('[email protected]');
74 74
 		$mail->Body = $message;
75 75
 		foreach (BUG_REPORT_TO_ADDRESSES as $toAddress) {
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src/tools/discord/GameLink.class.php 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -3,10 +3,10 @@
 block discarded – undo
3 3
 // Holds information linking the received message and the game data
4 4
 class GameLink
5 5
 {
6
-	public $valid = false;  // identifies if the message is linked to game data
7
-	public $account;        // SmrAccount instance
8
-	public $alliance;       // SmrAlliance instance
9
-	public $player;         // SmrPlayer instance
6
+	public $valid = false; // identifies if the message is linked to game data
7
+	public $account; // SmrAccount instance
8
+	public $alliance; // SmrAlliance instance
9
+	public $player; // SmrPlayer instance
10 10
 
11 11
 	// $author can be either Discord\Parts\User\{User,Member}
12 12
 	function __construct(Discord\Parts\Channel\Channel $channel, $author) {
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src/templates/Default/engine/Default/combat_log_viewer.php 1 patch
Indentation   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -20,11 +20,11 @@
 block discarded – undo
20 20
 	$this->includeTemplate('includes/ForceFullCombatResults.inc.php', array('FullForceCombatResults'=>$CombatResults));
21 21
 } elseif ($CombatResultsType == 'PORT') {
22 22
 	$this->includeTemplate('includes/PortFullCombatResults.inc.php', array('FullPortCombatResults'=>$CombatResults,
23
-	                                                                  'MinimalDisplay'=>false,
24
-	                                                                  'AlreadyDestroyed'=>false));
23
+																	  'MinimalDisplay'=>false,
24
+																	  'AlreadyDestroyed'=>false));
25 25
 } elseif ($CombatResultsType == 'PLANET') {
26 26
 	$this->includeTemplate('includes/PlanetFullCombatResults.inc.php', array('FullPlanetCombatResults'=>$CombatResults,
27
-	                                                                    'MinimalDisplay'=>false,
28
-	                                                                    'AlreadyDestroyed'=>false));
27
+																		'MinimalDisplay'=>false,
28
+																		'AlreadyDestroyed'=>false));
29 29
 }
30 30
 ?>
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templates/Default/engine/Default/includes/TraderCombatKillMessage.inc.php 1 patch
Indentation   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -6,7 +6,7 @@
 block discarded – undo
6 6
 } else {
7 7
 	// Killed by port, planet, forces
8 8
 	echo 'The <span class="creds"> ' . number_format($KillResults['LostCredits'])
9
-	     . '</span> credits that were onboard ' . $TargetPlayer->getDisplayName()
10
-	     . "'s ship are lost in the wreckage.<br />";
9
+		 . '</span> credits that were onboard ' . $TargetPlayer->getDisplayName()
10
+		 . "'s ship are lost in the wreckage.<br />";
11 11
 }
12 12
 ?>
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src/templates/Default/engine/Default/includes/Head.inc.php 1 patch
Braces   +4 added lines, -1 removed lines patch added patch discarded remove patch
@@ -1,5 +1,8 @@
 block discarded – undo
1 1
 <meta http-equiv="Content-type" content="text/html; charset=utf-8" />
2
-<title><?php echo PAGE_TITLE; ?><?php if (isset($GameName)) echo ": $GameName"; ?></title>
2
+<title><?php echo PAGE_TITLE; ?><?php if (isset($GameName)) {
3
+	echo ": $GameName";
4
+}
5
+?></title>
3 6
 <meta http-equiv="pragma" content="no-cache" /><?php
4 7
 if (!is_object($ThisAccount) || $ThisAccount->isDefaultCSSEnabled()) { ?>
5 8
 	<link rel="stylesheet" type="text/css" href="<?php echo $CSSLink; ?>" />
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src/templates/Default/engine/Default/includes/SectorMap.inc.php 1 patch
Indentation   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -102,7 +102,7 @@
 block discarded – undo
102 102
 						if (!$UniGen) {
103 103
 							$CanScanSector = ($ThisShip->hasScanner() && $isLinkedSector) || $isCurrentSector;
104 104
 							$ShowFriendlyForces = isset($HideAlliedForces) && $HideAlliedForces ?
105
-							                      $Sector->hasPlayerForces($MapPlayer) : $Sector->hasFriendlyForces($MapPlayer);
105
+												  $Sector->hasPlayerForces($MapPlayer) : $Sector->hasFriendlyForces($MapPlayer);
106 106
 							if (($CanScanSector && ($Sector->hasForces() || $Sector->hasPlayers())) || $ShowFriendlyForces || $Sector->hasFriendlyTraders($MapPlayer)) { ?>
107 107
 								<div class="lmtf"><?php
108 108
 									if ($CanScanSector && $Sector->hasEnemyTraders($MapPlayer)) {
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src/templates/Default/admin/Default/1.6/GameDetails.inc.php 1 patch
Braces   +4 added lines, -1 removed lines patch added patch discarded remove patch
@@ -44,7 +44,10 @@
 block discarded – undo
44 44
 		<td>
45 45
 			<select name="game_type"><?php
46 46
 			foreach (SmrGame::GAME_TYPES as $GameTypeID => $GameType) {
47
-				?><option value="<?php echo $GameTypeID; ?>" <?php if ($GameType == $Game['gameType']) echo 'selected'; ?>><?php echo $GameType; ?></option><?php
47
+				?><option value="<?php echo $GameTypeID; ?>" <?php if ($GameType == $Game['gameType']) {
48
+					echo 'selected';
49
+				}
50
+				?>><?php echo $GameType; ?></option><?php
48 51
 			} ?>
49 52
 			</select>
50 53
 		</td>
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src/lib/Default/hof.inc.php 1 patch
Indentation   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -55,9 +55,9 @@
 block discarded – undo
55 55
 function applyHofVisibilityMask($amount, $vis, $gameID, $accountID) {
56 56
 	global $account, $player;
57 57
 	if (($vis == HOF_PRIVATE && $account->getAccountID() != $accountID) ||
58
-	    ($vis == HOF_ALLIANCE && isset($gameID) &&
59
-	     !SmrGame::getGame($gameID)->hasEnded() &&
60
-	     !SmrPlayer::getPlayer($accountID, $gameID)->sameAlliance($player)))
58
+		($vis == HOF_ALLIANCE && isset($gameID) &&
59
+		 !SmrGame::getGame($gameID)->hasEnded() &&
60
+		 !SmrPlayer::getPlayer($accountID, $gameID)->sameAlliance($player)))
61 61
 	{
62 62
 		return '-';
63 63
 	} else {
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src/tools/npc/chess.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -19,8 +19,8 @@  discard block
 block discarded – undo
19 19
 		1 => array("pipe", "w")  // stdout is a pipe that the child will write to
20 20
 	);
21 21
 	$engine = proc_open(UCI_CHESS_ENGINE, $descriptorSpec, $pipes);
22
-	$toEngine =& $pipes[0];
23
-	$fromEngine =& $pipes[1];
22
+	$toEngine = & $pipes[0];
23
+	$fromEngine = & $pipes[1];
24 24
 
25 25
 	function readFromEngine($block = true) {
26 26
 		global $fromEngine;
@@ -84,5 +84,5 @@  discard block
 block discarded – undo
84 84
 function debug($message, $debugObject = null) {
85 85
 	global $account, $var, $db;
86 86
 	echo date('Y-m-d H:i:s - ') . $message . ($debugObject !== null ? EOL . var_export($debugObject, true) : '') . EOL;
87
-	$db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES (' . (defined('SCRIPT_ID') ? SCRIPT_ID : 0) . ', ' . (is_object($account) ? $account->getAccountID() : 0) . ',NOW(),' . $db->escapeString($message) . ',' . $db->escapeString(var_export($debugObject,true)) . ',' . $db->escapeString(var_export($var, true)) . ')');
87
+	$db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES (' . (defined('SCRIPT_ID') ? SCRIPT_ID : 0) . ', ' . (is_object($account) ? $account->getAccountID() : 0) . ',NOW(),' . $db->escapeString($message) . ',' . $db->escapeString(var_export($debugObject, true)) . ',' . $db->escapeString(var_export($var, true)) . ')');
88 88
 }
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