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@@ -119,7 +119,7 @@ discard block |
||
| 119 | 119 | } |
| 120 | 120 | |
| 121 | 121 | try { |
| 122 | - $TRADE_ROUTE =& $GLOBALS['TRADE_ROUTE']; |
|
| 122 | + $TRADE_ROUTE = & $GLOBALS['TRADE_ROUTE']; |
|
| 123 | 123 | debug('Action #' . $actions); |
| 124 | 124 | |
| 125 | 125 | //We have to reload player on each loop |
@@ -138,14 +138,14 @@ discard block |
||
| 138 | 138 | } |
| 139 | 139 | |
| 140 | 140 | if (!isset($TRADE_ROUTE)) { //We only want to change trade route if there isn't already one set. |
| 141 | - $TRADE_ROUTES =& findRoutes($player); |
|
| 142 | - $TRADE_ROUTE =& changeRoute($TRADE_ROUTES); |
|
| 141 | + $TRADE_ROUTES = & findRoutes($player); |
|
| 142 | + $TRADE_ROUTE = & changeRoute($TRADE_ROUTES); |
|
| 143 | 143 | } |
| 144 | 144 | |
| 145 | 145 | if ($player->isDead()) { |
| 146 | 146 | debug('Some evil person killed us, let\'s move on now.'); |
| 147 | 147 | $previousContainer = null; //We died, we don't care what we were doing beforehand. |
| 148 | - $TRADE_ROUTE =& changeRoute($TRADE_ROUTES); //Change route |
|
| 148 | + $TRADE_ROUTE = & changeRoute($TRADE_ROUTES); //Change route |
|
| 149 | 149 | processContainer(create_container('death_processing.php')); |
| 150 | 150 | } |
| 151 | 151 | if ($player->getNewbieTurns() <= NEWBIE_TURNS_WARNING_LIMIT && $player->getNewbieWarning()) { |
@@ -227,7 +227,7 @@ discard block |
||
| 227 | 227 | processContainer(tradeGoods($goodID, $player, $port)); |
| 228 | 228 | } else { |
| 229 | 229 | //Move to next route or fed. |
| 230 | - if (($TRADE_ROUTE =& changeRoute($TRADE_ROUTES)) === false) { |
|
| 230 | + if (($TRADE_ROUTE = & changeRoute($TRADE_ROUTES)) === false) { |
|
| 231 | 231 | debug('Changing Route Failed'); |
| 232 | 232 | processContainer(plotToFed($player)); |
| 233 | 233 | } else { |
@@ -254,7 +254,7 @@ discard block |
||
| 254 | 254 | processContainer(tradeGoods($goodID, $player, $port)); |
| 255 | 255 | } else { |
| 256 | 256 | //Move to next route or fed. |
| 257 | - if (($TRADE_ROUTE =& changeRoute($TRADE_ROUTES)) === false) { |
|
| 257 | + if (($TRADE_ROUTE = & changeRoute($TRADE_ROUTES)) === false) { |
|
| 258 | 258 | debug('Changing Route Failed'); |
| 259 | 259 | processContainer(plotToFed($player)); |
| 260 | 260 | } else { |
@@ -586,9 +586,9 @@ discard block |
||
| 586 | 586 | return $false; |
| 587 | 587 | } |
| 588 | 588 | $routeKey = array_rand($tradeRoutes); |
| 589 | - $tradeRoute =& $tradeRoutes[$routeKey]; |
|
| 589 | + $tradeRoute = & $tradeRoutes[$routeKey]; |
|
| 590 | 590 | unset($tradeRoutes[$routeKey]); |
| 591 | - $GLOBALS['TRADE_ROUTE'] =& $tradeRoute; |
|
| 591 | + $GLOBALS['TRADE_ROUTE'] = & $tradeRoute; |
|
| 592 | 592 | debug('Switched route', $tradeRoute); |
| 593 | 593 | return $tradeRoute; |
| 594 | 594 | } |
@@ -197,7 +197,7 @@ discard block |
||
| 197 | 197 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
| 198 | 198 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 199 | 199 | } |
| 200 | - $damage =& $this->getModifiedDamage(); |
|
| 200 | + $damage = & $this->getModifiedDamage(); |
|
| 201 | 201 | return $damage; |
| 202 | 202 | } |
| 203 | 203 | |
@@ -206,7 +206,7 @@ discard block |
||
| 206 | 206 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
| 207 | 207 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 208 | 208 | } |
| 209 | - $damage =& $this->getModifiedDamage(); |
|
| 209 | + $damage = & $this->getModifiedDamage(); |
|
| 210 | 210 | return $damage; |
| 211 | 211 | } |
| 212 | 212 | |
@@ -215,7 +215,7 @@ discard block |
||
| 215 | 215 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
| 216 | 216 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 217 | 217 | } |
| 218 | - $damage =& $this->getModifiedDamage(); |
|
| 218 | + $damage = & $this->getModifiedDamage(); |
|
| 219 | 219 | |
| 220 | 220 | $planetMod = self::PLANET_DAMAGE_MOD; |
| 221 | 221 | $damage['MaxDamage'] = ICeil($damage['MaxDamage'] * $planetMod); |
@@ -235,7 +235,7 @@ discard block |
||
| 235 | 235 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 236 | 236 | return $return; |
| 237 | 237 | } |
| 238 | - $damage =& $this->getModifiedDamage(); |
|
| 238 | + $damage = & $this->getModifiedDamage(); |
|
| 239 | 239 | return $damage; |
| 240 | 240 | } |
| 241 | 241 | |
@@ -132,7 +132,7 @@ discard block |
||
| 132 | 132 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
| 133 | 133 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 134 | 134 | } |
| 135 | - $damage =& $this->getModifiedDamage(); |
|
| 135 | + $damage = & $this->getModifiedDamage(); |
|
| 136 | 136 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstForces($weaponPlayer, $forces) / 100); |
| 137 | 137 | $damage['Kamikaze'] = 0; |
| 138 | 138 | if ($weaponPlayer->isCombatDronesKamikazeOnMines()) { // If kamikaze then damage is same as MINE_ARMOUR |
@@ -156,7 +156,7 @@ discard block |
||
| 156 | 156 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
| 157 | 157 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 158 | 158 | } |
| 159 | - $damage =& $this->getModifiedDamage(); |
|
| 159 | + $damage = & $this->getModifiedDamage(); |
|
| 160 | 160 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPort($weaponPlayer, $port) / 100); |
| 161 | 161 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']); |
| 162 | 162 | $damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']); |
@@ -170,7 +170,7 @@ discard block |
||
| 170 | 170 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
| 171 | 171 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 172 | 172 | } |
| 173 | - $damage =& $this->getModifiedDamage(); |
|
| 173 | + $damage = & $this->getModifiedDamage(); |
|
| 174 | 174 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPlanet($weaponPlayer, $planet) / 100); |
| 175 | 175 | $planetMod = self::PLANET_DAMAGE_MOD; |
| 176 | 176 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage'] * $planetMod); |
@@ -185,7 +185,7 @@ discard block |
||
| 185 | 185 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 186 | 186 | return $return; |
| 187 | 187 | } |
| 188 | - $damage =& $this->getModifiedDamage(); |
|
| 188 | + $damage = & $this->getModifiedDamage(); |
|
| 189 | 189 | if ($targetPlayer->getShip()->hasDCS()) { |
| 190 | 190 | $damage['MaxDamage'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT; |
| 191 | 191 | $damage['Shield'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT; |
@@ -203,7 +203,7 @@ discard block |
||
| 203 | 203 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 204 | 204 | return $return; |
| 205 | 205 | } |
| 206 | - $damage =& $this->getModifiedDamage(); |
|
| 206 | + $damage = & $this->getModifiedDamage(); |
|
| 207 | 207 | |
| 208 | 208 | if ($targetPlayer->getShip()->hasDCS()) { |
| 209 | 209 | $damage['MaxDamage'] *= DCS_FORCE_DAMAGE_DECIMAL_PERCENT; |
@@ -223,7 +223,7 @@ discard block |
||
| 223 | 223 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 224 | 224 | return $return; |
| 225 | 225 | } |
| 226 | - $damage =& $this->getModifiedDamage(); |
|
| 226 | + $damage = & $this->getModifiedDamage(); |
|
| 227 | 227 | |
| 228 | 228 | if ($targetPlayer->getShip()->hasDCS()) { |
| 229 | 229 | $damage['MaxDamage'] *= DCS_PORT_DAMAGE_DECIMAL_PERCENT; |
@@ -242,7 +242,7 @@ discard block |
||
| 242 | 242 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 243 | 243 | return $return; |
| 244 | 244 | } |
| 245 | - $damage =& $this->getModifiedDamage(); |
|
| 245 | + $damage = & $this->getModifiedDamage(); |
|
| 246 | 246 | |
| 247 | 247 | if ($targetPlayer->getShip()->hasDCS()) { |
| 248 | 248 | $damage['MaxDamage'] *= DCS_PLANET_DAMAGE_DECIMAL_PERCENT; |
@@ -301,7 +301,7 @@ discard block |
||
| 301 | 301 | public function setWeaponLocations(array $orderArray) { |
| 302 | 302 | $weapons = $this->weapons; |
| 303 | 303 | foreach ($orderArray as $newOrder => $oldOrder) { |
| 304 | - $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
|
| 304 | + $this->weapons[$newOrder] = & $weapons[$oldOrder]; |
|
| 305 | 305 | } |
| 306 | 306 | $this->hasChangedWeapons = true; |
| 307 | 307 | } |
@@ -901,14 +901,14 @@ discard block |
||
| 901 | 901 | } |
| 902 | 902 | $results['DeadBeforeShot'] = false; |
| 903 | 903 | foreach ($this->weapons as $orderID => $weapon) { |
| 904 | - $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 904 | + $results['Weapons'][$orderID] = & $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 905 | 905 | if ($results['Weapons'][$orderID]['Hit']) { |
| 906 | 906 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 907 | 907 | } |
| 908 | 908 | } |
| 909 | 909 | if ($this->hasCDs()) { |
| 910 | 910 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 911 | - $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 911 | + $results['Drones'] = & $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 912 | 912 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 913 | 913 | } |
| 914 | 914 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
@@ -926,7 +926,7 @@ discard block |
||
| 926 | 926 | } |
| 927 | 927 | $results['DeadBeforeShot'] = false; |
| 928 | 928 | foreach ($this->weapons as $orderID => $weapon) { |
| 929 | - $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
|
| 929 | + $results['Weapons'][$orderID] = & $weapon->shootForces($thisPlayer, $forces); |
|
| 930 | 930 | if ($results['Weapons'][$orderID]['Hit']) { |
| 931 | 931 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 932 | 932 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
@@ -940,7 +940,7 @@ discard block |
||
| 940 | 940 | } |
| 941 | 941 | if ($this->hasCDs()) { |
| 942 | 942 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 943 | - $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
|
| 943 | + $results['Drones'] = & $thisCDs->shootForces($thisPlayer, $forces); |
|
| 944 | 944 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 945 | 945 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
| 946 | 946 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
@@ -965,14 +965,14 @@ discard block |
||
| 965 | 965 | } |
| 966 | 966 | $results['DeadBeforeShot'] = false; |
| 967 | 967 | foreach ($this->weapons as $orderID => $weapon) { |
| 968 | - $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
|
| 968 | + $results['Weapons'][$orderID] = & $weapon->shootPort($thisPlayer, $port); |
|
| 969 | 969 | if ($results['Weapons'][$orderID]['Hit']) { |
| 970 | 970 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 971 | 971 | } |
| 972 | 972 | } |
| 973 | 973 | if ($this->hasCDs()) { |
| 974 | 974 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 975 | - $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
|
| 975 | + $results['Drones'] = & $thisCDs->shootPort($thisPlayer, $port); |
|
| 976 | 976 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 977 | 977 | } |
| 978 | 978 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
@@ -1003,14 +1003,14 @@ discard block |
||
| 1003 | 1003 | } |
| 1004 | 1004 | $results['DeadBeforeShot'] = false; |
| 1005 | 1005 | foreach ($this->weapons as $orderID => $weapon) { |
| 1006 | - $results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1006 | + $results['Weapons'][$orderID] = & $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1007 | 1007 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1008 | 1008 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 1009 | 1009 | } |
| 1010 | 1010 | } |
| 1011 | 1011 | if ($this->hasCDs()) { |
| 1012 | 1012 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 1013 | - $results['Drones'] =& $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1013 | + $results['Drones'] = & $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1014 | 1014 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1015 | 1015 | } |
| 1016 | 1016 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLANET)); |
@@ -80,7 +80,7 @@ |
||
| 80 | 80 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 81 | 81 | return $return; |
| 82 | 82 | } |
| 83 | - $damage =& $this->getModifiedDamage(); |
|
| 83 | + $damage = & $this->getModifiedDamage(); |
|
| 84 | 84 | $damage['Launched'] = ICeil($this->getNumberOfSDs() * $this->getModifiedForceAccuracyAgainstPlayer($forces, $targetPlayer) / 100); |
| 85 | 85 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']); |
| 86 | 86 | $damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']); |
@@ -12,7 +12,7 @@ discard block |
||
| 12 | 12 | $menuItems[] = array('Link'=>Globals::getPlanetListHREF($alliance_id), 'Text'=>'Defense'); |
| 13 | 13 | $menuItems[] = array('Link'=>Globals::getPlanetListFinancialHREF($alliance_id), 'Text'=>'Financial'); |
| 14 | 14 | // make the selected index bold |
| 15 | - $boldItem =& $menuItems[$selected_index]['Text']; |
|
| 15 | + $boldItem = & $menuItems[$selected_index]['Text']; |
|
| 16 | 16 | $boldItem = '<span class="bold">' . $boldItem . '</span>'; |
| 17 | 17 | $template->assign('MenuItems', $menuItems); |
| 18 | 18 | } |
@@ -107,7 +107,7 @@ discard block |
||
| 107 | 107 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
| 108 | 108 | 'Text' => 'Game News']; |
| 109 | 109 | // make the selected index bold |
| 110 | - $boldItem =& $menuItems[$selected_index]['Text']; |
|
| 110 | + $boldItem = & $menuItems[$selected_index]['Text']; |
|
| 111 | 111 | $boldItem = '<b>' . $boldItem . '</b>'; |
| 112 | 112 | $template->assign('MenuItems', $menuItems); |
| 113 | 113 | } |
@@ -1146,7 +1146,7 @@ discard block |
||
| 1146 | 1146 | $results['DeadBeforeShot'] = false; |
| 1147 | 1147 | $weapons = $this->getWeapons(); |
| 1148 | 1148 | foreach ($weapons as $orderID => $weapon) { |
| 1149 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1149 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1150 | 1150 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1151 | 1151 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 1152 | 1152 | $results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1154,7 +1154,7 @@ discard block |
||
| 1154 | 1154 | } |
| 1155 | 1155 | if ($this->hasCDs()) { |
| 1156 | 1156 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
| 1157 | - $results['Drones'] =& $thisCDs->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1157 | + $results['Drones'] = & $thisCDs->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1158 | 1158 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1159 | 1159 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1160 | 1160 | } |
@@ -1180,7 +1180,7 @@ discard block |
||
| 1180 | 1180 | do { |
| 1181 | 1181 | $targetPlayer = $targetPlayers[array_rand($targetPlayers)]; |
| 1182 | 1182 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
| 1183 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
| 1183 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
| 1184 | 1184 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
| 1185 | 1185 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1186 | 1186 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1189,7 +1189,7 @@ discard block |
||
| 1189 | 1189 | } |
| 1190 | 1190 | if ($this->hasCDs()) { |
| 1191 | 1191 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
| 1192 | - $results['Drones'] =& $thisCDs->shootPlayerAsPort($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1192 | + $results['Drones'] = & $thisCDs->shootPlayerAsPort($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1193 | 1193 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1194 | 1194 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1195 | 1195 | } |
@@ -38,7 +38,7 @@ |
||
| 38 | 38 | } |
| 39 | 39 | |
| 40 | 40 | public static function mysqliFactory(MySqlProperties $mysqlProperties): mysqli { |
| 41 | - if (!mysqli_report(MYSQLI_REPORT_ERROR | MYSQLI_REPORT_STRICT)) { |
|
| 41 | + if (!mysqli_report(MYSQLI_REPORT_ERROR|MYSQLI_REPORT_STRICT)) { |
|
| 42 | 42 | throw new RuntimeException('Failed to enable mysqli error reporting'); |
| 43 | 43 | } |
| 44 | 44 | $mysql = new mysqli( |