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@@ -1,34 +1,34 @@ discard block |
||
1 | 1 | <?php |
2 | -if(isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) { |
|
3 | - foreach($ForcesCombatResults['Results'] as $ForceType => $ForceResults) { |
|
4 | - $ShootingWeapon =& $ForceResults['Weapon']; |
|
5 | - $ShotHit =& $ForceResults['Hit']; |
|
6 | - $ActualDamage =& $ForceResults['ActualDamage']; |
|
7 | - $WeaponDamage =& $ForceResults['WeaponDamage']; |
|
8 | - $TargetPlayer =& $ForceResults['TargetPlayer']; |
|
2 | +if (isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) { |
|
3 | + foreach ($ForcesCombatResults['Results'] as $ForceType => $ForceResults) { |
|
4 | + $ShootingWeapon = & $ForceResults['Weapon']; |
|
5 | + $ShotHit = & $ForceResults['Hit']; |
|
6 | + $ActualDamage = & $ForceResults['ActualDamage']; |
|
7 | + $WeaponDamage = & $ForceResults['WeaponDamage']; |
|
8 | + $TargetPlayer = & $ForceResults['TargetPlayer']; |
|
9 | 9 | ?> |
10 | 10 | <span class="cds"><?php echo isset($ActualDamage['Launched']) ? $ActualDamage['Launched'] : $WeaponDamage['Launched']; ?></span><?php |
11 | - if($ForceType == 'Mines') { |
|
11 | + if ($ForceType == 'Mines') { |
|
12 | 12 | ?> mines kamikaze themselves against <?php |
13 | - } else if($ForceType == 'Drones') { |
|
13 | + } else if ($ForceType == 'Drones') { |
|
14 | 14 | ?> combat drones launch at <?php |
15 | - } else if($ForceType == 'Scouts') { |
|
15 | + } else if ($ForceType == 'Scouts') { |
|
16 | 16 | ?> scout drones kamikaze themselves against <?php |
17 | 17 | } |
18 | 18 | |
19 | - if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } |
|
19 | + if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } |
|
20 | 20 | echo $TargetPlayer->getDisplayName(); |
21 | 21 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
22 | - if(!$ShotHit) { |
|
22 | + if (!$ShotHit) { |
|
23 | 23 | ?> and misses<?php |
24 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
25 | - if($WeaponDamage['Shield'] > 0) { |
|
26 | - if($ActualDamage['HasCDs']) { |
|
24 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
25 | + if ($WeaponDamage['Shield'] > 0) { |
|
26 | + if ($ActualDamage['HasCDs']) { |
|
27 | 27 | ?> which proves ineffective against their combat drones<?php |
28 | 28 | } else { |
29 | 29 | ?> which washes harmlessly over their hull<?php |
30 | 30 | } |
31 | - } else if($WeaponDamage['Armour'] > 0) { |
|
31 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
32 | 32 | ?> which is deflected by their shields<?php |
33 | 33 | } else { |
34 | 34 | ?> but it cannot do any damage<?php |
@@ -37,31 +37,31 @@ discard block |
||
37 | 37 | ?> destroying <?php |
38 | 38 | } |
39 | 39 | $DamageTypes = 0; |
40 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | 43 | |
44 | - if($ActualDamage['Shield'] > 0) { |
|
44 | + if ($ActualDamage['Shield'] > 0) { |
|
45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
46 | 46 | $this->doDamageTypeReductionDisplay($DamageTypes); |
47 | 47 | } |
48 | - if($ActualDamage['NumCDs'] > 0) { |
|
48 | + if ($ActualDamage['NumCDs'] > 0) { |
|
49 | 49 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> drones<?php |
50 | 50 | $this->doDamageTypeReductionDisplay($DamageTypes); |
51 | 51 | } |
52 | - if($ActualDamage['Armour'] > 0) { |
|
52 | + if ($ActualDamage['Armour'] > 0) { |
|
53 | 53 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
54 | 54 | } |
55 | 55 | } ?>. |
56 | 56 | <br /><?php |
57 | 57 | if ($ShotHit && $ActualDamage['KillingShot']) { |
58 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$ForceResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
58 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$ForceResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
59 | 59 | } |
60 | 60 | } |
61 | 61 | } |
62 | -if(isset($ForcesCombatResults['ForcesDestroyed']) && $ForcesCombatResults['ForcesDestroyed']) { |
|
62 | +if (isset($ForcesCombatResults['ForcesDestroyed']) && $ForcesCombatResults['ForcesDestroyed']) { |
|
63 | 63 | ?>Forces are <span class="red">DESTROYED!</span><br /><?php |
64 | 64 | } |
65 | 65 | |
66 | -$TotalDamage =& $ForcesCombatResults['TotalDamage'] ?> |
|
67 | -The forces <?php if($TotalDamage > 0){ ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else{ ?>do no damage this round<?php } ?>. |
|
66 | +$TotalDamage = & $ForcesCombatResults['TotalDamage'] ?> |
|
67 | +The forces <?php if ($TotalDamage > 0) { ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else { ?>do no damage this round<?php } ?>. |
@@ -1,36 +1,36 @@ discard block |
||
1 | 1 | <?php |
2 | -if(is_array($TraderTeamCombatResults['Traders'])) { |
|
3 | - foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
4 | - $ShootingPlayer =& $TraderResults['Player']; |
|
5 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
2 | +if (is_array($TraderTeamCombatResults['Traders'])) { |
|
3 | + foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
4 | + $ShootingPlayer = & $TraderResults['Player']; |
|
5 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
6 | 6 | |
7 | - if($TraderResults['DeadBeforeShot']) { |
|
7 | + if ($TraderResults['DeadBeforeShot']) { |
|
8 | 8 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
9 | 9 | } else { |
10 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
11 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
12 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
13 | - $ShotHit =& $WeaponResults['Hit']; |
|
14 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
15 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
16 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
10 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
11 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
12 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
13 | + $ShotHit = & $WeaponResults['Hit']; |
|
14 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
15 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
16 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
17 | 17 | |
18 | 18 | echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php |
19 | - if($ShotHit && $ActualDamage['TargetAlreadyDead']) { |
|
19 | + if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { |
|
20 | 20 | ?>the debris that was once <?php |
21 | 21 | } |
22 | 22 | echo $TargetPlayer->getDisplayName(); |
23 | 23 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
24 | - if(!$ShotHit) { |
|
24 | + if (!$ShotHit) { |
|
25 | 25 | ?> and misses<?php |
26 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
27 | - if($WeaponDamage['Shield'] > 0) { |
|
28 | - if($ActualDamage['HasCDs']) { |
|
26 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
27 | + if ($WeaponDamage['Shield'] > 0) { |
|
28 | + if ($ActualDamage['HasCDs']) { |
|
29 | 29 | ?> which proves ineffective against their combat drones<?php |
30 | 30 | } else { |
31 | 31 | ?> which washes harmlessly over their hull<?php |
32 | 32 | } |
33 | - } else if($WeaponDamage['Armour'] > 0) { |
|
33 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
34 | 34 | ?> which is deflected by their shields<?php |
35 | 35 | } else { |
36 | 36 | ?> but it cannot do any damage<?php |
@@ -38,94 +38,94 @@ discard block |
||
38 | 38 | } else { |
39 | 39 | ?> destroying <?php |
40 | 40 | $DamageTypes = 0; |
41 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
43 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
44 | 44 | |
45 | - if($ActualDamage['Shield'] > 0) { |
|
45 | + if ($ActualDamage['Shield'] > 0) { |
|
46 | 46 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
47 | 47 | $this->doDamageTypeReductionDisplay($DamageTypes); |
48 | 48 | } |
49 | - if($ActualDamage['NumCDs'] > 0) { |
|
49 | + if ($ActualDamage['NumCDs'] > 0) { |
|
50 | 50 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
51 | 51 | $this->doDamageTypeReductionDisplay($DamageTypes); |
52 | 52 | } |
53 | - if($ActualDamage['Armour'] > 0) { |
|
53 | + if ($ActualDamage['Armour'] > 0) { |
|
54 | 54 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
55 | 55 | } |
56 | 56 | } |
57 | 57 | } ?>. |
58 | 58 | <br /><?php |
59 | 59 | if ($ShotHit && $ActualDamage['KillingShot']) { |
60 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer)); |
|
60 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer)); |
|
61 | 61 | } |
62 | 62 | } |
63 | 63 | } |
64 | - if(isset($TraderResults['Drones'])) { |
|
65 | - $Drones =& $TraderResults['Drones']; |
|
66 | - $ActualDamage =& $Drones['ActualDamage']; |
|
67 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
68 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
64 | + if (isset($TraderResults['Drones'])) { |
|
65 | + $Drones = & $TraderResults['Drones']; |
|
66 | + $ActualDamage = & $Drones['ActualDamage']; |
|
67 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
68 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
69 | 69 | $DamageTypes = 0; |
70 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
71 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
72 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
70 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
71 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
72 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
73 | 73 | |
74 | 74 | echo $ShootingPlayer->getDisplayName(); |
75 | - if($WeaponDamage['Launched'] == 0) { |
|
75 | + if ($WeaponDamage['Launched'] == 0) { |
|
76 | 76 | ?> fails to launch their combat drones<?php |
77 | 77 | } else { |
78 | 78 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php |
79 | - if($ActualDamage['TargetAlreadyDead']) { |
|
79 | + if ($ActualDamage['TargetAlreadyDead']) { |
|
80 | 80 | ?>the debris that was once <?php |
81 | 81 | } |
82 | 82 | echo $TargetPlayer->getDisplayName(); |
83 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
84 | - if($ActualDamage['TotalDamage'] == 0) { |
|
85 | - if($WeaponDamage['Shield'] > 0) { |
|
86 | - if($ActualDamage['HasCDs']) { |
|
83 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
84 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
85 | + if ($WeaponDamage['Shield'] > 0) { |
|
86 | + if ($ActualDamage['HasCDs']) { |
|
87 | 87 | ?> which prove ineffective against their combat drones<?php |
88 | 88 | } else { |
89 | 89 | ?> which washes harmlessly over their hull<?php |
90 | 90 | } |
91 | 91 | } |
92 | - if($ActualDamage['Armour'] > 0) { |
|
92 | + if ($ActualDamage['Armour'] > 0) { |
|
93 | 93 | ?> which is deflected by their shields<?php |
94 | 94 | } else { |
95 | 95 | ?> but they cannot do any damage<?php |
96 | 96 | } |
97 | 97 | } else { |
98 | 98 | ?> destroying <?php |
99 | - if($ActualDamage['Shield'] > 0) { |
|
99 | + if ($ActualDamage['Shield'] > 0) { |
|
100 | 100 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
101 | 101 | $this->doDamageTypeReductionDisplay($DamageTypes); |
102 | 102 | } |
103 | - if($ActualDamage['NumCDs'] > 0) { |
|
103 | + if ($ActualDamage['NumCDs'] > 0) { |
|
104 | 104 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
105 | 105 | $this->doDamageTypeReductionDisplay($DamageTypes); |
106 | 106 | } |
107 | - if($ActualDamage['Armour'] > 0) { |
|
107 | + if ($ActualDamage['Armour'] > 0) { |
|
108 | 108 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
109 | 109 | } |
110 | 110 | } |
111 | 111 | } |
112 | 112 | } ?>. |
113 | 113 | <br /><?php |
114 | - if($ActualDamage['KillingShot']) { |
|
115 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer)); |
|
114 | + if ($ActualDamage['KillingShot']) { |
|
115 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer)); |
|
116 | 116 | } |
117 | 117 | } |
118 | 118 | } |
119 | 119 | echo $ShootingPlayer->getDisplayName(); |
120 | - if($TotalDamage > 0) { |
|
120 | + if ($TotalDamage > 0) { |
|
121 | 121 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
122 | 122 | } else { |
123 | 123 | ?> does no damage this round.<?php |
124 | - if(!$TraderResults['DeadBeforeShot']) { |
|
124 | + if (!$TraderResults['DeadBeforeShot']) { |
|
125 | 125 | ?> Maybe they should go back to the academy<?php |
126 | 126 | } |
127 | 127 | } ?>.<br /><br /><?php |
128 | 128 | } |
129 | 129 | } |
130 | 130 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
131 | -This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
|
131 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
@@ -46,7 +46,7 @@ |
||
46 | 46 | |
47 | 47 | // Don't lose more exp than you have |
48 | 48 | $lost_xp = min($player->getExperience(), |
49 | - IRound(SmrPort::getBaseExperience($amount, $good_distance))); |
|
49 | + IRound(SmrPort::getBaseExperience($amount, $good_distance))); |
|
50 | 50 | $player->decreaseExperience($lost_xp); |
51 | 51 | $player->increaseHOF($lost_xp, array('Trade', 'Experience', 'Jettisoned'), HOF_PUBLIC); |
52 | 52 |
@@ -1,8 +1,9 @@ discard block |
||
1 | 1 | <?php declare(strict_types=1); |
2 | 2 | $action = $_REQUEST['action']; |
3 | 3 | $amount = $_REQUEST['amount']; |
4 | -if (!is_numeric($amount)) |
|
4 | +if (!is_numeric($amount)) { |
|
5 | 5 | create_error('Numbers only please'); |
6 | +} |
|
6 | 7 | |
7 | 8 | // only whole numbers allowed |
8 | 9 | $amount = floor($amount); |
@@ -12,8 +13,9 @@ discard block |
||
12 | 13 | $cost = Globals::getHardwareCost($hardware_id); |
13 | 14 | |
14 | 15 | // no negative amounts are allowed |
15 | -if ($amount <= 0) |
|
16 | +if ($amount <= 0) { |
|
16 | 17 | create_error('You must actually enter an amount greater than zero!'); |
18 | +} |
|
17 | 19 | |
18 | 20 | if ($action == 'Buy') { |
19 | 21 | // do we have enough cash? |
@@ -30,11 +32,16 @@ discard block |
||
30 | 32 | $ship->increaseHardware($hardware_id, $amount); |
31 | 33 | |
32 | 34 | //HoF |
33 | - if ($hardware_id == HARDWARE_COMBAT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
34 | - if ($hardware_id == HARDWARE_SCOUT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
35 | - if ($hardware_id == HARDWARE_MINE) $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
36 | -} |
|
37 | -else if ($action == 'Sell') { |
|
35 | + if ($hardware_id == HARDWARE_COMBAT) { |
|
36 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
37 | + } |
|
38 | + if ($hardware_id == HARDWARE_SCOUT) { |
|
39 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
40 | + } |
|
41 | + if ($hardware_id == HARDWARE_MINE) { |
|
42 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
43 | + } |
|
44 | + } else if ($action == 'Sell') { |
|
38 | 45 | // We only allow selling combat drones |
39 | 46 | if ($hardware_id != HARDWARE_COMBAT) { |
40 | 47 | throw new Exception('This item cannot be sold!'); |
@@ -47,8 +54,7 @@ discard block |
||
47 | 54 | |
48 | 55 | $player->increaseCredits(IRound($cost * CDS_REFUND_PERCENT) * $amount); |
49 | 56 | $ship->decreaseCDs($amount, true); // 2nd arg avoids under attack warning |
50 | -} |
|
51 | -else { |
|
57 | +} else { |
|
52 | 58 | throw new Exception('Action must be either Buy or Sell.'); |
53 | 59 | } |
54 | 60 |
@@ -192,21 +192,21 @@ discard block |
||
192 | 192 | public function &getModifiedDamageAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
193 | 193 | if (!$this->canShootForces()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
194 | 194 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
195 | - $damage =& $this->getModifiedDamage(); |
|
195 | + $damage = & $this->getModifiedDamage(); |
|
196 | 196 | return $damage; |
197 | 197 | } |
198 | 198 | |
199 | 199 | public function &getModifiedDamageAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
200 | 200 | if (!$this->canShootPorts()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
201 | 201 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
202 | - $damage =& $this->getModifiedDamage(); |
|
202 | + $damage = & $this->getModifiedDamage(); |
|
203 | 203 | return $damage; |
204 | 204 | } |
205 | 205 | |
206 | 206 | public function &getModifiedDamageAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet) { |
207 | 207 | if (!$this->canShootPlanets()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
208 | 208 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
209 | - $damage =& $this->getModifiedDamage(); |
|
209 | + $damage = & $this->getModifiedDamage(); |
|
210 | 210 | |
211 | 211 | $planetMod = self::PLANET_DAMAGE_MOD; |
212 | 212 | $damage['MaxDamage'] = ICeil($damage['MaxDamage'] * $planetMod); |
@@ -226,7 +226,7 @@ discard block |
||
226 | 226 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
227 | 227 | return $return; |
228 | 228 | } |
229 | - $damage =& $this->getModifiedDamage(); |
|
229 | + $damage = & $this->getModifiedDamage(); |
|
230 | 230 | return $damage; |
231 | 231 | } |
232 | 232 |
@@ -12,17 +12,19 @@ discard block |
||
12 | 12 | |
13 | 13 | |
14 | 14 | protected static function initialiseDatabase() { |
15 | - if (self::$db == null) |
|
16 | - self::$db = new SmrMySqlDatabase(); |
|
15 | + if (self::$db == null) { |
|
16 | + self::$db = new SmrMySqlDatabase(); |
|
17 | + } |
|
17 | 18 | } |
18 | 19 | |
19 | 20 | public static function getWeapon($weaponTypeID, $forceUpdate = false, $db = null) { |
20 | 21 | if ($forceUpdate || !isset(self::$CACHE_WEAPONS[$weaponTypeID])) { |
21 | 22 | $w = new SmrWeapon($weaponTypeID, $db); |
22 | - if ($w->exists()) |
|
23 | - self::$CACHE_WEAPONS[$weaponTypeID] = $w; |
|
24 | - else |
|
25 | - self::$CACHE_WEAPONS[$weaponTypeID] = false; |
|
23 | + if ($w->exists()) { |
|
24 | + self::$CACHE_WEAPONS[$weaponTypeID] = $w; |
|
25 | + } else { |
|
26 | + self::$CACHE_WEAPONS[$weaponTypeID] = false; |
|
27 | + } |
|
26 | 28 | } |
27 | 29 | return self::$CACHE_WEAPONS[$weaponTypeID]; |
28 | 30 | } |
@@ -151,8 +153,9 @@ discard block |
||
151 | 153 | $weaponShip = $weaponPlayer->getShip(); |
152 | 154 | $targetShip = $targetPlayer->getShip(); |
153 | 155 | $mrDiff = $targetShip->getMR() - $weaponShip->getMR(); |
154 | - if ($mrDiff > 0) |
|
155 | - $modifiedAccuracy -= $this->getBaseAccuracy() * ($mrDiff / MR_FACTOR) / 100; |
|
156 | + if ($mrDiff > 0) { |
|
157 | + $modifiedAccuracy -= $this->getBaseAccuracy() * ($mrDiff / MR_FACTOR) / 100; |
|
158 | + } |
|
156 | 159 | |
157 | 160 | return $modifiedAccuracy; |
158 | 161 | } |
@@ -190,22 +193,28 @@ discard block |
||
190 | 193 | } |
191 | 194 | |
192 | 195 | public function &getModifiedDamageAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
193 | - if (!$this->canShootForces()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
196 | + if (!$this->canShootForces()) { |
|
197 | + // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
194 | 198 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
199 | + } |
|
195 | 200 | $damage =& $this->getModifiedDamage(); |
196 | 201 | return $damage; |
197 | 202 | } |
198 | 203 | |
199 | 204 | public function &getModifiedDamageAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
200 | - if (!$this->canShootPorts()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
205 | + if (!$this->canShootPorts()) { |
|
206 | + // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
201 | 207 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
208 | + } |
|
202 | 209 | $damage =& $this->getModifiedDamage(); |
203 | 210 | return $damage; |
204 | 211 | } |
205 | 212 | |
206 | 213 | public function &getModifiedDamageAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet) { |
207 | - if (!$this->canShootPlanets()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
214 | + if (!$this->canShootPlanets()) { |
|
215 | + // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
208 | 216 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
217 | + } |
|
209 | 218 | $damage =& $this->getModifiedDamage(); |
210 | 219 | |
211 | 220 | $planetMod = self::PLANET_DAMAGE_MOD; |
@@ -94,7 +94,7 @@ discard block |
||
94 | 94 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
95 | 95 | return $return; |
96 | 96 | } |
97 | - $damage =& $this->getModifiedDamage(); |
|
97 | + $damage = & $this->getModifiedDamage(); |
|
98 | 98 | if ($targetPlayer->getShip()->isFederal()) { // do less damage to fed ships |
99 | 99 | $damage['MaxDamage'] = IRound($damage['MaxDamage'] * self::FED_SHIP_DAMAGE_MODIFIER); |
100 | 100 | $damage['Shield'] = IRound($damage['Shield'] * self::FED_SHIP_DAMAGE_MODIFIER); |
@@ -131,12 +131,12 @@ discard block |
||
131 | 131 | } |
132 | 132 | |
133 | 133 | protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer, $minesAreAttacker = false) { |
134 | - $return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker); |
|
135 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doMinesDamage($return['WeaponDamage']); |
|
134 | + $return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker); |
|
135 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doMinesDamage($return['WeaponDamage']); |
|
136 | 136 | $return['ActualDamage']['Launched'] = ICeil($return['WeaponDamage']['Launched'] * $return['ActualDamage']['TotalDamage'] / $return['WeaponDamage']['MaxDamage']); |
137 | 137 | |
138 | 138 | if ($return['ActualDamage']['KillingShot']) { |
139 | - $return['KillResults'] =& $targetPlayer->killPlayerByForces($forces); |
|
139 | + $return['KillResults'] = & $targetPlayer->killPlayerByForces($forces); |
|
140 | 140 | } |
141 | 141 | return $return; |
142 | 142 | } |
@@ -129,7 +129,7 @@ discard block |
||
129 | 129 | public function &getModifiedDamageAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
130 | 130 | if (!$this->canShootForces()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
131 | 131 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
132 | - $damage =& $this->getModifiedDamage(); |
|
132 | + $damage = & $this->getModifiedDamage(); |
|
133 | 133 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstForces($weaponPlayer, $forces) / 100); |
134 | 134 | $damage['Kamikaze'] = 0; |
135 | 135 | if ($weaponPlayer->isCombatDronesKamikazeOnMines()) { // If kamikaze then damage is same as MINE_ARMOUR |
@@ -151,7 +151,7 @@ discard block |
||
151 | 151 | public function &getModifiedDamageAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
152 | 152 | if (!$this->canShootPorts()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
153 | 153 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
154 | - $damage =& $this->getModifiedDamage(); |
|
154 | + $damage = & $this->getModifiedDamage(); |
|
155 | 155 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPort($weaponPlayer, $port) / 100); |
156 | 156 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']); |
157 | 157 | $damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']); |
@@ -163,7 +163,7 @@ discard block |
||
163 | 163 | public function &getModifiedDamageAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet) { |
164 | 164 | if (!$this->canShootPlanets()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
165 | 165 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
166 | - $damage =& $this->getModifiedDamage(); |
|
166 | + $damage = & $this->getModifiedDamage(); |
|
167 | 167 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPlanet($weaponPlayer, $planet) / 100); |
168 | 168 | $planetMod = self::PLANET_DAMAGE_MOD; |
169 | 169 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage'] * $planetMod); |
@@ -178,7 +178,7 @@ discard block |
||
178 | 178 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
179 | 179 | return $return; |
180 | 180 | } |
181 | - $damage =& $this->getModifiedDamage(); |
|
181 | + $damage = & $this->getModifiedDamage(); |
|
182 | 182 | if ($targetPlayer->getShip()->hasDCS()) { |
183 | 183 | $damage['MaxDamage'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT; |
184 | 184 | $damage['Shield'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT; |
@@ -196,7 +196,7 @@ discard block |
||
196 | 196 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
197 | 197 | return $return; |
198 | 198 | } |
199 | - $damage =& $this->getModifiedDamage(); |
|
199 | + $damage = & $this->getModifiedDamage(); |
|
200 | 200 | |
201 | 201 | if ($targetPlayer->getShip()->hasDCS()) { |
202 | 202 | $damage['MaxDamage'] *= DCS_FORCE_DAMAGE_DECIMAL_PERCENT; |
@@ -216,7 +216,7 @@ discard block |
||
216 | 216 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
217 | 217 | return $return; |
218 | 218 | } |
219 | - $damage =& $this->getModifiedDamage(); |
|
219 | + $damage = & $this->getModifiedDamage(); |
|
220 | 220 | |
221 | 221 | if ($targetPlayer->getShip()->hasDCS()) { |
222 | 222 | $damage['MaxDamage'] *= DCS_PORT_DAMAGE_DECIMAL_PERCENT; |
@@ -235,7 +235,7 @@ discard block |
||
235 | 235 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
236 | 236 | return $return; |
237 | 237 | } |
238 | - $damage =& $this->getModifiedDamage(); |
|
238 | + $damage = & $this->getModifiedDamage(); |
|
239 | 239 | |
240 | 240 | if ($targetPlayer->getShip()->hasDCS()) { |
241 | 241 | $damage['MaxDamage'] *= DCS_PLANET_DAMAGE_DECIMAL_PERCENT; |
@@ -13,8 +13,7 @@ discard block |
||
13 | 13 | $this->maxDamage = 2; |
14 | 14 | $this->shieldDamage = 2; |
15 | 15 | $this->armourDamage = 2; |
16 | - } |
|
17 | - else { |
|
16 | + } else { |
|
18 | 17 | $this->maxDamage = 1; |
19 | 18 | $this->shieldDamage = 1; |
20 | 19 | $this->armourDamage = 1; |
@@ -84,8 +83,9 @@ discard block |
||
84 | 83 | $weaponShip = $weaponPlayer->getShip(); |
85 | 84 | $targetShip = $targetPlayer->getShip(); |
86 | 85 | $mrDiff = $targetShip->getMR() - $weaponShip->getMR(); |
87 | - if ($mrDiff > 0) |
|
88 | - $modifiedAccuracy -= $this->getBaseAccuracy() * ($mrDiff / MR_FACTOR) / 100; |
|
86 | + if ($mrDiff > 0) { |
|
87 | + $modifiedAccuracy -= $this->getBaseAccuracy() * ($mrDiff / MR_FACTOR) / 100; |
|
88 | + } |
|
89 | 89 | |
90 | 90 | return max(0, min(100, $modifiedAccuracy)); |
91 | 91 | } |
@@ -127,8 +127,10 @@ discard block |
||
127 | 127 | } |
128 | 128 | |
129 | 129 | public function &getModifiedDamageAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
130 | - if (!$this->canShootForces()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
130 | + if (!$this->canShootForces()) { |
|
131 | + // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
131 | 132 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
133 | + } |
|
132 | 134 | $damage =& $this->getModifiedDamage(); |
133 | 135 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstForces($weaponPlayer, $forces) / 100); |
134 | 136 | $damage['Kamikaze'] = 0; |
@@ -149,8 +151,10 @@ discard block |
||
149 | 151 | } |
150 | 152 | |
151 | 153 | public function &getModifiedDamageAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
152 | - if (!$this->canShootPorts()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
154 | + if (!$this->canShootPorts()) { |
|
155 | + // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
153 | 156 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
157 | + } |
|
154 | 158 | $damage =& $this->getModifiedDamage(); |
155 | 159 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPort($weaponPlayer, $port) / 100); |
156 | 160 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']); |
@@ -161,8 +165,10 @@ discard block |
||
161 | 165 | } |
162 | 166 | |
163 | 167 | public function &getModifiedDamageAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet) { |
164 | - if (!$this->canShootPlanets()) // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
168 | + if (!$this->canShootPlanets()) { |
|
169 | + // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
|
165 | 170 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
171 | + } |
|
166 | 172 | $damage =& $this->getModifiedDamage(); |
167 | 173 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPlanet($weaponPlayer, $planet) / 100); |
168 | 174 | $planetMod = self::PLANET_DAMAGE_MOD; |
@@ -80,7 +80,7 @@ |
||
80 | 80 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
81 | 81 | return $return; |
82 | 82 | } |
83 | - $damage =& $this->getModifiedDamage(); |
|
83 | + $damage = & $this->getModifiedDamage(); |
|
84 | 84 | $damage['Launched'] = ICeil($this->getNumberOfSDs() * $this->getModifiedForceAccuracyAgainstPlayer($forces, $targetPlayer) / 100); |
85 | 85 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']); |
86 | 86 | $damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']); |
@@ -8,8 +8,9 @@ discard block |
||
8 | 8 | |
9 | 9 | function parseBoolean($check) { |
10 | 10 | // Only negative strings are not implicitly converted to the correct bool |
11 | - if (is_string($check) && (strcasecmp($check, 'NO') == 0 || strcasecmp($check, 'FALSE') == 0)) |
|
12 | - return false; |
|
11 | + if (is_string($check) && (strcasecmp($check, 'NO') == 0 || strcasecmp($check, 'FALSE') == 0)) { |
|
12 | + return false; |
|
13 | + } |
|
13 | 14 | return (bool)$check; |
14 | 15 | } |
15 | 16 | |
@@ -32,8 +33,9 @@ discard block |
||
32 | 33 | break; |
33 | 34 | case 'player': |
34 | 35 | $playerID = $default; |
35 | - if (!is_numeric($playerID)) |
|
36 | - $playerID = $tagParams['id']; |
|
36 | + if (!is_numeric($playerID)) { |
|
37 | + $playerID = $tagParams['id']; |
|
38 | + } |
|
37 | 39 | $bbPlayer = SmrPlayer::getPlayerByPlayerID($playerID, $overrideGameID); |
38 | 40 | if ($action == \Nbbc\BBCode::BBCODE_CHECK) { |
39 | 41 | return true; |
@@ -46,8 +48,9 @@ discard block |
||
46 | 48 | break; |
47 | 49 | case 'alliance': |
48 | 50 | $allianceID = $default; |
49 | - if (!is_numeric($allianceID)) |
|
50 | - $allianceID = $tagParams['id']; |
|
51 | + if (!is_numeric($allianceID)) { |
|
52 | + $allianceID = $tagParams['id']; |
|
53 | + } |
|
51 | 54 | $alliance = SmrAlliance::getAlliance($allianceID, $overrideGameID); |
52 | 55 | if ($action == \Nbbc\BBCode::BBCODE_CHECK) { |
53 | 56 | return true; |
@@ -56,10 +59,11 @@ discard block |
||
56 | 59 | if ($disableBBLinks === false && $overrideGameID == SmrSession::getGameID()) { |
57 | 60 | $container = create_container('skeleton.php'); |
58 | 61 | $container['alliance_id'] = $alliance->getAllianceID(); |
59 | - if (is_object($player) && $alliance->getAllianceID() == $player->getAllianceID()) |
|
60 | - $container['body'] = 'alliance_mod.php'; |
|
61 | - else |
|
62 | - $container['body'] = 'alliance_roster.php'; |
|
62 | + if (is_object($player) && $alliance->getAllianceID() == $player->getAllianceID()) { |
|
63 | + $container['body'] = 'alliance_mod.php'; |
|
64 | + } else { |
|
65 | + $container['body'] = 'alliance_roster.php'; |
|
66 | + } |
|
63 | 67 | return create_link($container, $alliance->getAllianceDisplayName()); |
64 | 68 | } |
65 | 69 | return $alliance->getAllianceDisplayName(); |
@@ -83,8 +87,9 @@ discard block |
||
83 | 87 | return true; |
84 | 88 | } |
85 | 89 | if ($timeString != '' && ($time = strtotime($timeString)) !== false) { |
86 | - if (is_object($account)) |
|
87 | - $time += $account->getOffset() * 3600; |
|
90 | + if (is_object($account)) { |
|
91 | + $time += $account->getOffset() * 3600; |
|
92 | + } |
|
88 | 93 | return date(DATE_FULL_SHORT, $time); |
89 | 94 | } |
90 | 95 | break; |
@@ -127,8 +132,7 @@ discard block |
||
127 | 132 | return '<div class="buttonA"><a class="buttonA" href="' . SmrSession::getNewHREF($container) . '">Join ' . $alliance->getAllianceDisplayName() . '</a></div>'; |
128 | 133 | break; |
129 | 134 | } |
130 | - } |
|
131 | - catch (Exception $e) { |
|
135 | + } catch (Exception $e) { |
|
132 | 136 | } |
133 | 137 | if ($action == \Nbbc\BBCode::BBCODE_CHECK) { |
134 | 138 | return false; |
@@ -173,15 +177,15 @@ discard block |
||
173 | 177 | $bbParser->addRule('join_alliance', $smrRule); |
174 | 178 | } |
175 | 179 | global $disableBBLinks; |
176 | - if ($noLinks === true) |
|
177 | - $disableBBLinks = true; |
|
178 | - else |
|
179 | - $disableBBLinks = false; |
|
180 | + if ($noLinks === true) { |
|
181 | + $disableBBLinks = true; |
|
182 | + } else { |
|
183 | + $disableBBLinks = false; |
|
184 | + } |
|
180 | 185 | if (strpos($message, '[') !== false) { //We have BBCode so let's do a full parse. |
181 | 186 | $message = $bbParser->parse($message); |
182 | 187 | $message = str_replace('<br />', '<br />', $message); |
183 | - } |
|
184 | - else { //Otherwise just convert newlines |
|
188 | + } else { //Otherwise just convert newlines |
|
185 | 189 | $message = nl2br($message, true); |
186 | 190 | } |
187 | 191 | return $message; |
@@ -221,8 +225,7 @@ discard block |
||
221 | 225 | |
222 | 226 | if (!is_array($actions)) { |
223 | 227 | $form['submit'] = '<input class="submit" type="submit" name="action" value="' . htmlspecialchars($actions) . '">'; |
224 | - } |
|
225 | - else { |
|
228 | + } else { |
|
226 | 229 | $form['submit'] = array(); |
227 | 230 | foreach ($actions as $action) { |
228 | 231 | $form['submit'][$action[0]] = '<input class="submit" type="submit" name="action" value="' . htmlspecialchars($action[1]) . '">'; |
@@ -267,8 +270,9 @@ discard block |
||
267 | 270 | } |
268 | 271 | |
269 | 272 | function forward($new_container) { |
270 | - if (defined('OVERRIDE_FORWARD') && OVERRIDE_FORWARD === true) |
|
271 | - return overrideForward($new_container); |
|
273 | + if (defined('OVERRIDE_FORWARD') && OVERRIDE_FORWARD === true) { |
|
274 | + return overrideForward($new_container); |
|
275 | + } |
|
272 | 276 | resetContainer($new_container); |
273 | 277 | do_voodoo(); |
274 | 278 | } |
@@ -284,8 +288,9 @@ discard block |
||
284 | 288 | global $var, $container; |
285 | 289 | |
286 | 290 | // transfer this value to next container |
287 | - if (isset($var[$what])) |
|
288 | - $container[$what] = $var[$what]; |
|
291 | + if (isset($var[$what])) { |
|
292 | + $container[$what] = $var[$what]; |
|
293 | + } |
|
289 | 294 | |
290 | 295 | } |
291 | 296 | |
@@ -313,8 +318,7 @@ discard block |
||
313 | 318 | } |
314 | 319 | if ($maxValue - $minValue == 0) { |
315 | 320 | return $text; |
316 | - } |
|
317 | - else { |
|
321 | + } else { |
|
318 | 322 | $normalisedValue = round(510 * max(0, min($maxValue, $value) - $minValue) / ($maxValue - $minValue)) - 255; |
319 | 323 | } |
320 | 324 | if ($type == 'Game') { |
@@ -324,28 +328,33 @@ discard block |
||
324 | 328 | if (strlen($g_component) == 1) { |
325 | 329 | $g_component = '0' . $g_component; |
326 | 330 | } |
327 | - } |
|
328 | - else if ($normalisedValue > 0) { |
|
331 | + } else if ($normalisedValue > 0) { |
|
329 | 332 | $g_component = 'ff'; |
330 | 333 | $r_component = dechex(255 - $normalisedValue); |
331 | 334 | if (strlen($r_component) == 1) { |
332 | 335 | $r_component = '0' . $r_component; |
333 | 336 | } |
334 | - } |
|
335 | - else { |
|
337 | + } else { |
|
336 | 338 | $r_component = 'ff'; |
337 | 339 | $g_component = 'ff'; |
338 | 340 | } |
339 | 341 | $colour = $r_component . $g_component . '00'; |
340 | - if ($return_type == 'Colour') return $colour; |
|
342 | + if ($return_type == 'Colour') { |
|
343 | + return $colour; |
|
344 | + } |
|
341 | 345 | return '<span style="color:#' . $colour . '">' . $text . '</span>'; |
342 | - } |
|
343 | - elseif ($type == 'IRC') { |
|
346 | + } elseif ($type == 'IRC') { |
|
344 | 347 | //IRC color codes |
345 | - if ($normalisedValue == 255) $colour = '[k03]'; |
|
346 | - elseif ($normalisedValue == -255) $colour = '[k04]'; |
|
347 | - else $colour = '[k08]'; |
|
348 | - if ($return_type == 'Colour') return $colour; |
|
348 | + if ($normalisedValue == 255) { |
|
349 | + $colour = '[k03]'; |
|
350 | + } elseif ($normalisedValue == -255) { |
|
351 | + $colour = '[k04]'; |
|
352 | + } else { |
|
353 | + $colour = '[k08]'; |
|
354 | + } |
|
355 | + if ($return_type == 'Colour') { |
|
356 | + return $colour; |
|
357 | + } |
|
349 | 358 | return $colour . $text; |
350 | 359 | } |
351 | 360 | } |
@@ -404,10 +413,18 @@ discard block |
||
404 | 413 | // create account object |
405 | 414 | $account = SmrSession::getAccount(); |
406 | 415 | |
407 | - if (!defined('DATE_DATE_SHORT')) define('DATE_DATE_SHORT', $account->getShortDateFormat()); |
|
408 | - if (!defined('DATE_TIME_SHORT')) define('DATE_TIME_SHORT', $account->getShortTimeFormat()); |
|
409 | - if (!defined('DATE_FULL_SHORT')) define('DATE_FULL_SHORT', DATE_DATE_SHORT . ' ' . DATE_TIME_SHORT); |
|
410 | - if (!defined('DATE_FULL_SHORT_SPLIT')) define('DATE_FULL_SHORT_SPLIT', DATE_DATE_SHORT . '\<b\r /\>' . DATE_TIME_SHORT); |
|
416 | + if (!defined('DATE_DATE_SHORT')) { |
|
417 | + define('DATE_DATE_SHORT', $account->getShortDateFormat()); |
|
418 | + } |
|
419 | + if (!defined('DATE_TIME_SHORT')) { |
|
420 | + define('DATE_TIME_SHORT', $account->getShortTimeFormat()); |
|
421 | + } |
|
422 | + if (!defined('DATE_FULL_SHORT')) { |
|
423 | + define('DATE_FULL_SHORT', DATE_DATE_SHORT . ' ' . DATE_TIME_SHORT); |
|
424 | + } |
|
425 | + if (!defined('DATE_FULL_SHORT_SPLIT')) { |
|
426 | + define('DATE_FULL_SHORT_SPLIT', DATE_DATE_SHORT . '\<b\r /\>' . DATE_TIME_SHORT); |
|
427 | + } |
|
411 | 428 | |
412 | 429 | if ($var['url'] == 'game_play_preprocessing.php') { // Would rather not have these here but if we go through the initialisation based on game id when leaving a classic game it breaks. |
413 | 430 | SmrSession::clearLinks(); |
@@ -466,8 +483,9 @@ discard block |
||
466 | 483 | |
467 | 484 | if (!$player->isDead() && $player->getNewbieTurns() <= NEWBIE_TURNS_WARNING_LIMIT && |
468 | 485 | $player->getNewbieWarning() && |
469 | - $var['url'] != 'newbie_warning_processing.php') |
|
470 | - forward(create_container('newbie_warning_processing.php')); |
|
486 | + $var['url'] != 'newbie_warning_processing.php') { |
|
487 | + forward(create_container('newbie_warning_processing.php')); |
|
488 | + } |
|
471 | 489 | } |
472 | 490 | |
473 | 491 | // Initialize the template |
@@ -545,8 +563,9 @@ discard block |
||
545 | 563 | function acquire_lock($sector) { |
546 | 564 | global $db, $lock, $locksFailed; |
547 | 565 | |
548 | - if ($lock) |
|
549 | - return true; |
|
566 | + if ($lock) { |
|
567 | + return true; |
|
568 | + } |
|
550 | 569 | |
551 | 570 | // Insert ourselves into the queue. |
552 | 571 | $db->query('INSERT INTO locks_queue (game_id,account_id,sector_id,timestamp) VALUES(' . $db->escapeNumber(SmrSession::getGameID()) . ',' . $db->escapeNumber(SmrSession::getAccountID()) . ',' . $db->escapeNumber($sector) . ',' . $db->escapeNumber(TIME) . ')'); |
@@ -572,8 +591,7 @@ discard block |
||
572 | 591 | |
573 | 592 | usleep(25000 * $locksInQueue); |
574 | 593 | continue; |
575 | - } |
|
576 | - else { |
|
594 | + } else { |
|
577 | 595 | return true; |
578 | 596 | } |
579 | 597 | } |
@@ -770,7 +788,9 @@ discard block |
||
770 | 788 | $container['player_id'] = $player->getPlayerID(); |
771 | 789 | $template->assign('PlayerNameLink', SmrSession::getNewHREF($container)); |
772 | 790 | |
773 | - if (is_array(Globals::getHiddenPlayers()) && in_array($player->getAccountID(), Globals::getHiddenPlayers())) $template->assign('PlayerInvisible', true); |
|
791 | + if (is_array(Globals::getHiddenPlayers()) && in_array($player->getAccountID(), Globals::getHiddenPlayers())) { |
|
792 | + $template->assign('PlayerInvisible', true); |
|
793 | + } |
|
774 | 794 | |
775 | 795 | // ******* Hardware ******* |
776 | 796 | $container = create_container('skeleton.php', 'configure_hardware.php'); |
@@ -910,16 +930,18 @@ discard block |
||
910 | 930 | |
911 | 931 | function number_colour_format($number, $justSign = false) { |
912 | 932 | $formatted = '<span'; |
913 | - if ($number > 0) |
|
914 | - $formatted .= ' class="green">+'; |
|
915 | - else if ($number < 0) |
|
916 | - $formatted .= ' class="red">-'; |
|
917 | - else |
|
918 | - $formatted .= '>'; |
|
933 | + if ($number > 0) { |
|
934 | + $formatted .= ' class="green">+'; |
|
935 | + } else if ($number < 0) { |
|
936 | + $formatted .= ' class="red">-'; |
|
937 | + } else { |
|
938 | + $formatted .= '>'; |
|
939 | + } |
|
919 | 940 | if ($justSign === false) { |
920 | 941 | $decimalPlaces = 0; |
921 | - if (($pos = strpos((string)$number, '.')) !== false) |
|
922 | - $decimalPlaces = strlen(substr((string)$number, $pos + 1)); |
|
942 | + if (($pos = strpos((string)$number, '.')) !== false) { |
|
943 | + $decimalPlaces = strlen(substr((string)$number, $pos + 1)); |
|
944 | + } |
|
923 | 945 | $formatted .= number_format(abs($number), $decimalPlaces); |
924 | 946 | } |
925 | 947 | $formatted .= '</span>'; |